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The Best iPhone Online Casino Games
The Apple iPhone is the worlds best selling Mobile Phone for a reason, its the place to get the best in music and the best in apps and also the very best in Casino Games.
There are websites where you can find the best iphone online casino games as well as the latest in information on the best Casino operators for the Apple iPhone and where to get the biggest bonus and offers. “
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June 27th, 2009, 19:43 Posted By: wraggster
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June 27th, 2009, 19:42 Posted By: wraggster
Today, I was given the opportunity to try out two new exciting additions to the Rock Your Phone family. First one was Anti-Bricker™, which is a automated spinning wheel of death recovery tool. This tool is especially exciting with 3.0 now released to the public. If you decide to blow off all warnings and install an app that is known to cause problems, Rock Your Phone has created you a safety net. Today I decided to install a few items..
http://www.modmyi.com/forums/iphone-...ns-0-94-a.html
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June 27th, 2009, 19:15 Posted By: wraggster
Palm has done its darnedest to keep the riffraff away from webOS development while it finishes up its Mojo SDK for webOS development, but the floodgates have finally opened with an opportune leak of Mojo to Torrent-vill. Naturally, Palm will still be locking out unapproved developers from releasing their creations to the App Catalog for the time being, but this should hopefully give the everyman a chance to hone apps in anticipation of a day of approval -- and should really beef up the homebrew community in the meantime. The other good news is that Palm is actually adding developers to its "early access program" at a fairly rapid pace, announcing that it doubled its membership this week, and plans to double it again next week. It's all coming together.
http://www.engadget.com/2009/06/27/p...into-the-wild/
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June 27th, 2009, 11:14 Posted By: wraggster
Dead or Alive developer Tecmo has announced the launch of three new iPhone and iPod Touch games: Annie's Wild Shot, Rio BlackJack and Girls of DOA BlackJack: The Kasumi version.
Annie's Wild Shot is a 2D on-rails shooter set in the Wild West. You are "tomboy" heroine Annie and those dusty streets need cleaning. Annie's Wild Shot costs 59 pence until 9th July, after which the price settles at GBP 2.39. Looks fun.
Rio BlackJack and Girls of DOA BlackJack: The Kasumi Version are gambling card-games with girls in. Girls with not many items of clothing on, who are lounging languidly on beaches dressed in school clothes and other provocative ensembles.
Rio BlackJack and Girls of DOA BlackJack: The Kasumi version cost GBP 2.39 each.
http://www.eurogamer.net/articles/te...-feature-girls
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June 26th, 2009, 23:54 Posted By: Shrygue
via Engadget
Right after its launch, we noted the sundry problems reported by new iPhone 3GS owners, but this is the first time we've heard tell of this specific one... and it seems like a doozy. It's unclear exactly what caused this, but what is apparent is an unattractive discoloration on the above handset. The user claims it was caused by overheating during a period of using the GPS and 3G of the phone. Either way, it looks pretty crummy now, doesn't it? What about the rest of you with new, white iPhones? Anything to report? One more shot of this looker after the break.
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June 26th, 2009, 23:05 Posted By: wraggster
Java-based development within a specialized, optimized virtual machine is one of the founding principles of the platform that makes Android what it is -- but sometimes, you need a little more oomph and you've got to bend the rules to make that happen. Google's totally cool with that, it turns out, and today they've released the Android 1.5 Native Development Kit (NDK) that allows developers to generate C and C++ libraries that run directly on the platform rather than being routed through Dalvik. The Android team pulls no punches that devs should be careful when going native, saying "your application will be more complicated, have reduced compatibility, have no access to framework APIs, and be harder to debug" -- but as they note, there'll be times when the improved performance and deeper access to hardware will be a boon. As with HTC's Sense, it'll be interesting to see how this affects the platform going forward.
http://www.engadget.com/2009/06/25/a...e-development/
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June 26th, 2009, 23:04 Posted By: wraggster
nd so it continues. Geohot has returned with some help from hacking buddies chronic, posixninja, and pod2g with news that the same "24kpwn" exploit used to cracked open the iPod touch 2G will work on the iPhone 3GS. That means a jailbreak and unlock can be launched just as soon as the existing tools are updated for the iPhone 3GS (which won't be long). As George Hotz laments,
On a personal note, I'm sad. Apple, it took me a week to break through your new defenses. And to let us reuse an exploit like that; 24kpwn was so 5 months ago. Although I imagine it must have been painful watching the devices roll by on the assembly line, knowing they all had a hole in them and you couldn't fix it.
Oh George.
http://www.engadget.com/2009/06/26/i...coming-shortl/
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June 26th, 2009, 23:02 Posted By: wraggster
For that $700 price quoted above you were probably hoping for some sort of impossibly small and stylish pico projector, able to consume your iPhone, beam its contents onto the nearest flat surface, and make everyone nearby say "Ooh." Sadly the truth is not quite so charming, with Lancer Corporation's iJector looking to be smallish but not particularly svelte -- or stylish, for that matter. It sports the ubiquitous iPod dock on top that will accept a suite of Apple devices ranging from Gen 1 iPod nanos to iPhones running OS 3.0, and also has video input and output so that it can work with non-Apple devices, beaming a maximum 50-inch image at a disappointing 557 x 234 resolution. Did we mention that, at ÂĄ64,800, it's nearly $700? It is, and it's shipping to Japan next month if for some reason you're still interested.
http://www.engadget.com/2009/06/26/l...ur-200-iphone/
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June 26th, 2009, 22:59 Posted By: wraggster
Palm had its quarterly results conference call yesterday and although CEO Jon Rubinstein and CFO Doug Jeffries kept a pretty tight lid on the future product talk, they did say that licensing webOS to third parties isn't "a religious issue for us." That's pretty vague, sure, but we can't help but immediately think back to the golden age of Palm OS, when licensees like Sony put out amazing devices like the Clie PEG-NZ90 that we've lovingly mocked up with a webOS screenshot above -- we're sure Palm's upcoming handsets will be interesting in their own right, but we'd love to see a manufacturer like HTC riff on webOS the way it's tweaking Android. Of course, Jeffries also said Palm has "no plans at this time to even talk about" licensing, so this is all just a pipe dream for now, but let's not ruin the moment, okay? Hit the read link for the full call transcript.
http://www.engadget.com/2009/06/26/p...ligious-issue/
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June 26th, 2009, 22:59 Posted By: wraggster
At least since the advent of the first camera phones, people have been wondering whether the cell phone would limit the opportunity for all kinds of other products, particularly portable electronics. Even the more pedestrian features of basic cell phones have been blamed for the declines in (or at least limiting the market for) pagers, Family Radio Service (FRS) radios, and even watches. And beyond portable electronics, cordless phones have also been in a state of decline for years as more consumers cut the cord.
But the iPhone 3GS has renewed the old debate for a number of reasons, including data that shows that iPhone users are disproportionately inclined to use their phone's advanced features and changes in the hardware and software that improve the digital camera, add video capture, and open the door to in-vehicle turn-by-turn navigation. TomTom, which has returrned to its roots by demonstrating navigation software for the third-party hardware of the original iPhone 3G, can now offer that software through Apple's App Store. So, will the iPhone shutter Canon, run Garmin off the road, or make Flip flop? Thankfully, for the sake of all wishing to avoid reading headlines containing these atrocious puns, not for the foreseeable future, at least in the U.S.
http://www.engadget.com/2009/06/26/s...bal/#continued
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June 26th, 2009, 22:57 Posted By: wraggster
If there's one thing we can decisively say about iPhone users -- and everyone else, for that matter -- it's that they shouldn't see naked people, even if they want to. Ever. Apple agrees, and it turns out that they were responsible for the removal of the Hottest Girls app after all, contrary to a statement by its developer that the app had tapped out his server which supposedly forced him to ask Apple to pull it while he ramped up capacity. Apple released a statement today confirming this, but here's where it gets interesting: the company says that "the developer of this application added inappropriate content directly from their server after the application had been approved and distributed" -- in other words, the guy pulled a bait-and-switch on Apple by serving different content to his app after it had been approved using more PG-rated content. Look, we're all for filling our iPhones with gigabytes upon gigabytes of stuff that would make us especially anxious to trigger the Remote Wipe feature if we were to misplace it, but we've got to admit -- the dude went about it the wrong way here, Apple caught him, the world keeps turning. Come on, it's not like you don't have thousands of naughty pics in a folder cleverly named "recipes" that you can just sync anyway
http://www.engadget.com/2009/06/26/a...app-after-all/
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June 25th, 2009, 22:45 Posted By: wraggster
You might be confused as to why we just posted a YouTube clip from the 2007 PSN hit flOw at the top of this very story. See, friends, that's not actually flOw -- it's an iPhone game from developer Ketara Software titled Aquatica: The Underwater Adventure, and it's the biggest ripoff we've seen since the harrowing 2007 adventure title (and Game of the Year contender) Limbo of the Lost.
Thatgamecompany's Jenova Chen, who released the code for the Flash version of flOw shortly after its release, responded to the app by tweeting, "I released flOw source for people to learn. I didn't expect to see it on iphone without quoting the creator." In the comments on the YouTube clip above, Ketara responded to Chen's claims by explaining, "actually, all the source code is completely, 100% written from scratch," informing him that, "in general, most games within each class are practically the same, just different graphics." (Psst -- your graphics aren't different, Ketara!)
As more and more commenters harangued the small developer for apparently copying the PSN title, Ketara began damage control -- first by apologizing to Chen and the gaming community, by adding attribution to the video and app description, then ultimately by pulling the game off the App Store altogether. Ketara promises that "nothing like this" will happen again, so we probably won't be seeing Petals: The Flying Floral Adventure any time soon
http://www.joystiq.com/2009/06/25/cr...a-iphone-game/
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June 25th, 2009, 17:03 Posted By: wraggster
A million downloads, impressive. Even more so when you consider that fewer than 30 applications were available for download from the App Catalog to a single device (the Pre) available only on the number 3 carrier (Sprint) in the US. Unfortunately, Palm's not offering any official numbers -- the figure comes via industry analysts who suggest 150,000 Pre devices shipped since the June 6th retail introduction for an average of about seven apps downloaded per phone. Imagine the numbers had Palm's SDK been ready prior to launch.
http://www.engadget.com/2009/06/25/p...ion-downloads/
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June 25th, 2009, 16:59 Posted By: wraggster
A final iPhone 3GS jailbreak hasn't been released yet, but that isn't stopping enterprising hackers from trying to get at all that extra horsepower, and one of the first notable hacks we've seen are these PlayStation 1 and Game Boy Advance emulator ports. The revved up hardware in Apple's latest is apparently capable of running either of these at 150 - 225fps with zero frameskipping, which is pretty impressive. Of course, we'll be way more impressed when the Dev Team releases a 3GS jailbreak and we can hit these up ourselves, but in the meantime there are plenty of videos to with which to while away the time at the read link.
http://www.engadget.com/2009/06/25/i...nce-emulators/
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June 24th, 2009, 23:38 Posted By: wraggster
News from Zodttd:
For those who have an iPhone 3GS, you’re probably aware of how much faster this model runs over all previous Apple handheld devices. This is evident in my YouTube video posted in my previous newsbit of gpSPhone running on the 3GS.
I now have psx4iphone running very speedy on the 3GS. It’s at the point where Final Fantasy 7 is fullspeed at very least without sound. The build is rough around the edges, as you can’t switch games without restarting the emulator, and only memory card saves are currently working, no save states just yet. Both these issues are being worked on.
So how would you like to run psx4iphone on your 3GS right now, even without a jailbreak? Well you can! I can make a build for a limited number of people. In order to run this build you will need a tool like DiskAid for PC & Mac to place games & bios, that you must supply yourself, in a publicly writable directory. It’s simple drag & drop.
Still up for it? Since I have only a limited number of slots to fill to send out this build, it will currently cost $10 and you must email me your 40 character device ID (UUID/UDID) as provided within iTunes. Send the email with your UUID to zodttd@zodttd.com and I will respond as quickly as possible with instructions for payment. Then I will send you instructions to download and run psx4iphone on your iPhone 3GS.
Remember, email me first with your UUID and I will send you payment instructions, and keep in mind I do NOT supply games or the bios.
For those too timid to jump into that or just want to see it in action, I will be making some YouTube videos of psx4iphone on the iPhone 3GS today. Keep posted!
This is definitely awesome. Thanks.
ZodTTD
EDIT:
The first in a series of videos. This was quickly made so the production quality is low.
http://www.zodttd.com/blog/2009/06/2...-your-3gs-now/
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June 24th, 2009, 23:27 Posted By: wraggster
Want to accept calls automatically and talk hands free without special hardware headset? Now it is possible with LoudSpeaker by SymbianGuru. LoudSpeaker allows you to accept calls automatically and to talk by phone remotely without any hardware. You can use it instead of your Bluetooth headset. Use it in your car, on your way, or when occupied. The software is fully customizable. You can choose the profile, when the software should be activated and answer your incoming calls and set your own sound on answer and on hang up from the list of available tunes on your phone.
http://my-symbian.com/s60v3/software...Auto=719&faq=1
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June 24th, 2009, 23:26 Posted By: wraggster
HanDBase by DDH Software is a mobile relational database that has been awarded top honors by leading handheld reviewers for its simple interface enabling users the ability to create their own custom database solution in minutes. This new version is optimized for S60 5th Edition devices (5800 XpressMusic, N97, Omnia HD).
http://my-symbian.com/s60v3/software...uto=718&faq=23
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June 24th, 2009, 22:19 Posted By: wraggster
So says iSuppli, which has completed a teardown of Apple's device.
The entry-level 16GB version of theiPhone 3G S carries a Bill Of Materials (BOM) cost of $172.46 and a manufacturing expense of $6.50, for a total of $178.96.
That's slightly higher than iSuppli’s estimate of $174.33 for the original low-end 8GB iPhone 3G, based on pricing in July 2008.
Andrew Rassweiler, director and principal analyst, teardown services at iSuppli, said: “Although the retail price of the 16GB iPhone 3G S is $199, the same as for the 8GB version of the original iPhone 3G, the actual price of the phone paid by the service provider is considerably higher, reflecting the common wireless industry practice of subsidising the upfront cost of a mobile phone and then making a profit on subscriptions.
“From a component and design perspective, there’s also a great deal of similarity between the 3G and the 3G S. By leveraging this commonality to optimise materials costs, and taking advantage of price erosion in the electronic component marketplace, Apple can provide a higher-performing product with more memory and features at only a slightly higher materials and manufacturing cost.”
http://www.mobile-ent.biz/news/33572...17896-to-build
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