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The Best iPhone Online Casino Games
The Apple iPhone is the worlds best selling Mobile Phone for a reason, its the place to get the best in music and the best in apps and also the very best in Casino Games.
There are websites where you can find the best iphone online casino games as well as the latest in information on the best Casino operators for the Apple iPhone and where to get the biggest bonus and offers.
THE LATEST NEWS BELOW
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July 9th, 2009, 01:24 Posted By: wraggster
Arabic news broadcaster Al Jazeera is streaming its English-language channel to iPhones via a new app.
The application costs Ā£1.79 in the UK App Store, and lets users stream the channel over 3G or Wi-Fi, with the quality of the stream varying accordingly.
The stream is a live feed, making it one of the first news broadcasters to provide this, rather than pre-packaged video clips.
However, there appear to be teething problems. A warning on its App Store product page advises owners of the new iPhone 3GS not to buy the app until its next update, due to an "incompatibility".
Users are also being warned about the costs of using the app over 3G when abroad, since every 10 minutes of viewing will require 7.2MB of data.
O2 UK charges Ā£2.94 per MB of data used while roaming abroad in Western Europe, meaning that an hour of Al Jazeera over 3G would cost iPhone owners Ā£17.64.
http://www.mobile-ent.biz/news/33685...hone-video-app
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July 9th, 2009, 01:21 Posted By: wraggster
When we were fifteen we were too busy smoking Winstons behind the Country Fair on Pennsylvania state route 99 to do anything of real value for society, so perhaps that's why whenever we cover one of these "teenager does good" stories it's with a slight tinge of regret. Ari Weinstein, the precocious spawn of a real-estate developer and a social worker, says he began his career as a "hacker" at the age of 7 when he figured out how to get around AOL's parental controls. Since then its only been onward and upward for the lad, who has since made short work of the iPod mini, the iPod touch (which led to the development of iJailbreak) and, with as a member of the Chronic Dev Team, the iPhone 3GS. Now, according to the Wall Street Journal, "he's going legit, as he spends his summer tooling up a new app." Sure. As we know, once the hacking bug bites, there's no going back to the straight world. That is, until AriX (as he's known on the street) discovers girls. Jailbreaking fans, please enjoy a rather confused (and wildly conflated) video after the break.
http://www.engadget.com/2009/07/08/v...aking-iphones/
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July 8th, 2009, 17:12 Posted By: wraggster
Skyfire plans to turn its mobile browser into a platform for media and entertainment focused apps.
CEO Nitin Bhandari is stepping back to a role as chief product officer to oversee the process. His replacement as CEO is Jeffrey Glueck, who was previously chief marketing officer at online travel portal Travelocity.
"Due to its unique architecture, Skyfire is poised to become much more than a browser," says Glueck.
"I look forward to accelerating the growth of Skyfire to bring all types of smartphone users the web sites they love. Weāll also enable media publishers to distribute their multimedia content without compromise."
Skyfire has attracted plenty of buzz already thanks to its rich media features: it lets users stream music and video from sites that aren't usually supported by mobile browsers.
The browser can be downloaded to Windows Mobile and Nokia handsets, and has more than one million users. Skyfire's job now will be to convince media and entertainment brands to develop apps for this audience.
http://www.mobile-ent.biz/news/33674...t-app-platform
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July 8th, 2009, 17:08 Posted By: wraggster
Can Gameloftās 3D outing do what Payback and CarJack Streets failed to do?
Payback and CarJack Streets have both promised it, but youāll find plenty who say that both titles ultimately failed to deliver. Now Gameloft has become the next publisher to step up to the plate and bring a Grand Theft Auto type experience to iPhone in the form of Gangstar.
Footage of the game has been knocking about for a little while now, leading to many a wild rumour ā chief of which was the hope that Rockstar was finally bringing its cherished crime series to Appleās machine.
http://www.mcvuk.com/news/34970/Is-G...he-iPhones-GTA
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July 8th, 2009, 17:07 Posted By: wraggster
Budget-hunting iPhone and iPod Touch owners are in for another treat today with the news that brilliant action puzzle title Eliss has seen its price slashed to 59p for a limited time only.
The game uses iPhoneās multi-touch capabilities and tasks players with combining and separating like-coloured planets and using them to close black holes, or āsqueezarsā as they are referred to in the game.
Itās all very reminiscent of FORMationās current iPhone offerings ā which if youāre a regular reader of the site you will understand to be no bad thing.
CasualGaming.biz is a massive fan of the really quite unique Eliss, and we feel quite bad that weāve failed to ever name it our Game of the Week. At 59p you really shouldnāt miss out, but be warned ā itās a tough game, despite a recent patch that reportedly eased the quite harsh difficulty.
Act quick before Eliss returns to its Ā£2.99 original price.
Weāll stop writing soon about the new fashion for dropping big-name games to the super-low 59p price point, but until then here are a few that have done the same thing ā iBomber, Toki Tori and Peggle.
http://www.casualgaming.biz/news/288...the-59p-plunge
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July 8th, 2009, 16:57 Posted By: wraggster
Okay, this gets a bit confusing, so bear with us. Back when HTC first unveiled the Magic, the company said that any Android device with a customized build -- and that includes adding support for Microsoft Exchange -- has to drop the "with Google" logo as per Google's rules. Indeed, that notion seemed to be validated by the all the international Android phones that have Exchange but no branding. Cut to present day and the T-Mobile's myTouch 3G, which looks to have both the "with Google" backing and Exchange support, contrary to previous assertions. Did the search engine giant soften its policy? We spoke with a company representative who told us, surprisingly, that it has "never been Google's policy" to deprive its branded devices of Exchange support, and that if another phone maker wants to add it and keep that logo plastered on the phone, that's A-OK. In all honesty, we never really put too much stock into the Google logo on the phone, but if it's really just been one huge misunderstanding that's prevented our G1 from having Exchange, well, we're gonna be quite nonplussed for many weeks to come.
http://www.engadget.com/2009/07/07/g...android-phone/
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July 8th, 2009, 16:56 Posted By: wraggster
We've just received word from Sprint that starting tomorrow, July 8, folks will no longer be able to call into telesales to order a Pre over the cold comfort of the phone. We're told the move is being made so that the carrier "can focus inventory in sales channels where customers have the best opportunity to experience Ready Now, and we can deliver the best purchasing experience," which can be interpreted a couple of ways: either telesales are hurting Sprint's ability to properly stock local stores, they're not happy with the out-of-box experience new customers are getting without the in-store VIP treatment, or a combination of the two. Feel free to continue calling Sprint if you just want to chat or talk about how your barbecue went on the 4th, of course -- just don't expect to get a Pre out of it.
http://www.engadget.com/2009/07/07/s...ver-the-phone/
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July 7th, 2009, 20:44 Posted By: wraggster
You won't find an official announcement anywhere on the iPhone dev-team's blog yet, but a new version of the redsn0w jailbreak, 0.8, has just been posted to its official torrents that apparently includes 3GS compatibility (in addition to support for the 3G and original iPhones plus the second-gen iPod touch, as before). Whether it's better than GeoHot's purplera1n jailbreak is unknown, but hey, the more, the merrier -- even the iPhone hacking community isn't immune from brutally competitive market forces, eh?
http://www.engadget.com/2009/07/07/i...not-announced/
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July 7th, 2009, 20:41 Posted By: wraggster
Apple's App Store now features over 13,000 games for the iPhone, accounting for over 20 per cent of applications on offer for the handset.
At the time of writing, free titles account for 22.6 per cent of games on offer, with paid for games making up the majority 77.4 per cent, according to Mobclix.
The largest genre is for puzzle games, accounting for 16.4 per cent of games, followed by action and arcade titles, which make up 11.2 per cent and 11.1 per cent respectively.
The number of games available has more than doubled since March this year, when there were over 6000 games on the service.
The most popular free title at the time of writing on the App Store is iHandgun, while Hero of Sparta by Gameloft is the most popular paid for game.
http://www.gamesindustry.biz/article...s-on-app-store
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July 7th, 2009, 20:39 Posted By: wraggster
Developer MachineWorks Northwest porting original to Apple device. Come get some.
Privately-held independent developer MachineWorks Northwest is porting the original Duke Nukem 3D game to Appleās iPhone.
MachineWorks Northwest has decided to undertake a wholesale port of the 1996 PC original, though has ā according to an IGN report ā made subtle graphical upgrades.
Working with the iPhoneās multi-touch interface has been a notable challenge for teams developing games on Appleās smartphone.
The groupās solution has been to ā like with its previous iPhone FPS Prey Invasion ā apply virtual analogue sticks at the corner of the screen.
As Duke himself would say: "ah... much better".
http://www.mobile-ent.biz/news/33672...ped-for-iPhone
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July 7th, 2009, 20:38 Posted By: wraggster
50,000 apps, one billion downloads and a slew of rival services ā itās not a bad list of achievements for the Apple App Store, which can rightly lay claim to revolutionising the way in which mobile software is distributed. And all of this in its first year, too.
Of course, in many ways the App Store has simply followed paths laid down by numerous predecessors. Mobile apps have existed in one form or another for quite some time ā the thing that Apple changed was how all this content is accessed.
Browsing the App Store and getting an app onto your iPhone remains a quick, easy and secure pleasure and encapsulates the very elements that have made Apple the success it has become ā sexiness and ease of use.
Whilst there may well be āan app for everythingā, the real revolution that Apple has stimulated is in the games industry. The abundance of games on offer (13,000 and counting) and the eye-wateringly low prices have asked serious questions of established retail models, prompting nearly all major publishers to turn their attention to the device.
Itās also taken the baton first picked up by the likes of Xbox Live Arcade and WiiWare and breathed a whole new lease of life into indie development. With the right product, the talented solo developer can now stand toe-to-toe with the very biggest of the big boys.
Apple is most likely pretty secure in its position atop of the mobile distribution mantle right now, but the biggest challenge it will face in the next year is keeping ahead of rival services, most notably Googleās Android ā though letās not yet write off rival offerings from the likes of Nokia, RIM, Samsung and others.
Pressure may also mount on Apple to open a second āpremiumā store for its more corporate partners who have previously expressed their desire to sell their wares without the worries of competition from free rival offerings.
And by the time the App Storeā second birthday arrives the iPhone 4 will most likely be with us, increasingly the market fragmentation challenges already posed by the new iPhone 3GS.
But it would be a brave person who bets against Apple maintaining its dominance for a long time to come.
Happy birthday, App Store!
http://www.casualgaming.biz/news/288...pple-App-Store
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July 7th, 2009, 20:37 Posted By: wraggster
Portable games provider Cobra Mobile has reduced the price of its quite excellent iPhone shooter iBomber to just 59p (or 99c in the US) ā but be quick, as come next week it will revert to Ā£1.79.
Since its arrival six weeks ago the title has remained in the App Storeās Top 20 listings across many of Europeās key territories. At the time of writing the game is eighth in Appleās paid-for games listings.
Furthermore, iBomber will shortly be receiving a 3.0 update that will include new missions, extra tilt sensitivity options and some as-of-yet unspecified iPhone 3.0 enhancements.
Big-name price drops to 59p seem very much the rage at the moment, with Chillingo recently following PopCapās lead in dropping popular puzzle platformer Toki Tori to the super low price point.
If you havenāt tried iBomber, we really must insist that you do ā Cobraās title was recent named CasualGaming.biz Game of the Week.
http://www.casualgaming.biz/news/288...Store-discount
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July 7th, 2009, 18:04 Posted By: wraggster
iTwitter has no shortage of rival Twitter apps on iPhone, but it's the first to offer push notifications.
The app, which launched this week, looks much like most of its competitors, letting users access their Twitter account on the move from their iPhone.
However, it uses the push notification feature in the iPhone 3.0 software to let users know when they have new direct messages or public replies, even when they don't have the app open.
Well, sort of. The push feature only works for messages and replies that have been posted using iTwitter - so they won't be pushed alerts for any friends who are using different apps, or the Twitter website.
Not such a useful feature, then. However, it does show the potential that push notifications can bring to social networking apps on iPhone.
Rivals like Tweetie, Twitterfon and TweetDeck will presumably be following suit with push as soon as they can incorporate it.
http://www.mobile-ent.biz/news/33671...-notifications
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July 7th, 2009, 18:03 Posted By: wraggster
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July 7th, 2009, 18:01 Posted By: wraggster
With brand new adventure Tales of Monkey Island heading to PC tomorrow, classic point-and-click outing Secret of Monkey Island destined for Xbox Live next week and loads of LucasArts games scheduled for Steam soon, it would be rude not to invite Appleās iPhone to the party, right?
Thatās the thinking of Joystiq, who goaded a semi-confession out of LucasArts CEO Darrell Rodriguez.
āOn iPhone, you know Apple's policy that we can't talk about a release until it's ready to release,ā he stated.
āBut it would make sense that we would do something like that if we were to go in that directionā¦ wink wink, nod nod.ā
Of course, Rodriguez could be referring to any one of his firmās back catalogue. But whoās honestly going to believe that itās Star Wars: Battlefront and a touchscreen-friendly SCUMM RPG thatās currently being lined up for release.
Donāt be too surprised to see the likes of Monkey Island, Fate of Atlantis and even Grim Fandango making the move to iPhone very soon.
1990ās classic The Secret of Monkey Island will be released on Xbox Live Arcade next week, whilst brand new outing Tales of Monkey Island arrives on PC tomorrow.
http://www.casualgaming.biz/news/288...ding-to-iPhone
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July 7th, 2009, 17:56 Posted By: wraggster
My biggest disappointment with iPhone 3.0 is there's still no push Gmail. (Probably due some to contractual BS, but whatever.) GPush is a 99-cent app that almost fixes it by sending you push notifications whenever you get a new message.
It's dead simpleāyou enter your Gmail account information and that's it. On the backend, it's actually using Gmail's standard IMAP idle function (but on the developer Tiverias' servers), so there's a slight delay between the mail hitting your inbox and the notification getting pushed from them to your phone. But the 10-30 seconds lag MG Seigler reports is totally acceptable, especially since you get a pop-up preview of the email.
Two things: Seigler doesn't make it clear if it supports more than one Gmail account, and all those pop-ups could get annoying, if you get a ton of email, anyway.
Oh, and it's possible Apple won't let it into the App Store. They say none of their code violates Apple or Google's ToS, but as Seigler points out, we all know how "reasonable" the App Store review process is. But even if it is blocked, all hope isn't lostāyou can pull a similar workaround using the $2.99 Prowl app, which pushes Growl notifications from your Mac (and soon, Windows PC) to your phone, so you can be pinged whenever you have new messages that way.
I have to say, I'm loving seeing push notifications used for more excellent purposes than just IM apps.
http://gizmodo.com/5309144/push-gmai...what-you-think
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July 7th, 2009, 17:52 Posted By: wraggster
It's official, Palm just kicked out a press release saying that the UK, Ireland, and Germany will have access to the Palm Pre exclusively on O2 while Spain's Pre will be offered exclusively on Movistar -- so it's all Telefonica, all the time. Unfortunately, launch timing was only narrowed down to "in time for the holidays" which is just another way of repeating Palm's European-launch mantra of before the end of the year. Palm also doesn't provide any prices and chose not to list the radio frequencies for the HSDPA/UMTS with EDGE/GSM version of the Pre. See the 1,260 word press release posted after the break that says almost nothing.
http://www.engadget.com/2009/07/07/p...tar-in-europe/
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