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The Best iPhone Online Casino Games
The Apple iPhone is the worlds best selling Mobile Phone for a reason, its the place to get the best in music and the best in apps and also the very best in Casino Games.
There are websites where you can find the best iphone online casino games as well as the latest in information on the best Casino operators for the Apple iPhone and where to get the biggest bonus and offers. “
THE LATEST NEWS BELOW
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June 13th, 2009, 20:54 Posted By: wraggster
Bad news for folks hoping a pre-order would save them from that yearly camp out in front of their local Apple Store: iPhone 3G S pre-orders have sold out, and folks who are making new pre-orders are being told that they'll have up to two weeks to get a phone. AT&T customers who do already have pre-orders in still have to line up at 7AM to nab a phone, but at least they've got a guaranteed slot if they show up, while the rest of the world will have to battle over remaining stock when Apple Stores open at 8AM and AT&T stores open to general customers at the same time. Looks like we might get a good riot or two out of this.
http://www.engadget.com/2009/06/13/a...eady-sold-out/
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June 13th, 2009, 20:52 Posted By: wraggster
Engineers from Apple have applied for a patent on an 'emergency' mode for cell phones that would squeeze every last drop of energy out of the batteries. The phone would recognize emergency calls when the user dialed an emergency number, such as 911 in the United States. But another number could also be stored as an 'emergency number' on the phone (a spouse, child, or parent, for example) or the user could manually put the phone in emergency mode. The process would do a variety of things. It would disable 'non-essential hardware components' and applications on the phone, reduce power to the screen and potentially reduce the phone's processor speed. It also would make it harder to disconnect the call and enable 'emergency phrase buttons' on the phone
http://mobile.slashdot.org/story/09/...ellphone-Calls
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June 12th, 2009, 20:52 Posted By: wraggster
In the madness of E3, retailer Game Crazy released a nice little app for the iPhone/iPod Touch. The impressive little program gives all the standard info we'd expect, but a nice touch is that it also gives users the current trade-in values and prices for used titles, there's even the option to view trailers.
The app is free and the only super useful function we noticed it's missing is the ability to give real-time information of titles in stock at stores. Currently, all it does is note the nearest Game Crazy location. We've contacted GameStop to find out if it has something similar in development, but knowing that corporation, we don't expect its app to give trade-in values. Actually, come to think of it, we halfway expect the GameStop app to ask if we'd want to pre-order anything before even opening.
http://www.joystiq.com/2009/06/12/ga...pp-for-iphone/
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June 12th, 2009, 20:45 Posted By: wraggster
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June 12th, 2009, 20:36 Posted By: wraggster
InfoWorld's Bill Snyder questions whether AT&T's jockeying on tethering and MMS may signal coming iPhone pricing surcharges. After all, as Apple's exclusive US partner, Ma Bell should have plenty of insight into upcoming iPhone features and revenue opportunities. Yet AT&T was very conspicuous in its absence from the list of providers who will support tethering and MMS at Tuesday's launch of the new iPhone at WWDC, and by Wednesday, it was backpedaling furiously, saying it will offer both services — later in the year. Certainly, the exclusive arrangement between the companies is proving to be an ugly roadblock to Apple's iPhone vision. But Snyder thinks it may go deeper than that: 'My best guess is that we'll see horrendous pricing surcharges for tethering and MMS, on top of the already expensive data and voice charges iPhone users pay. I don't think AT&T execs wanted to stand up at WWDC and announce that.
http://hardware.slashdot.org/story/0...-amp-Tethering
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June 12th, 2009, 17:26 Posted By: wraggster
The iPhone's App Store should feature a dedicated area for higher priced 'premium' content, according to the managing director of Dynamo Games.
Such a feature would help more expensive content stand out in the busy marketplace, said the developer of Championship Manager 2009 Express, where a majority of titles sell for as a little as 59 pence.
"I am sceptical about the different price points at the moment and feel there should definitely be a premium content area so that great games aren't lost because of their higher pricing," said Brian McNicoll, in a feature published today.
"Lets face it, these type of games cost a lot more money to make so should be priced in a higher price bracket. People are willing to pay a fair amount of money for good content as has always been the case," claimed McNicoll.
Championship Manager 2009 Express currently sells for GBP 3.49 on the App Store, at the higher end of the market, but McNicoll believes separating price points for games will help the iPhone business mature in the long-term.
"If the platform is going to mature properly it cannot keep the current price points as it will not be viable for most games to make a profit with such a small price point, as it is only the lucky few that really can break through at that price range and make a lot of money."
http://www.gamesindustry.biz/article...mium-app-store
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June 12th, 2009, 17:13 Posted By: wraggster
If you were holding off on buying a Pre until it had some great games, start warming up that credit card. We knew homebrewers were already at work and one of those, a bloke who goes by the name Sargun, has managed to get the iconic Doom running on the phone -- or the open-source PRDoom, anyway, which is close enough for us. Sargun re-built the game to use the DirectFB graphics library to pipe all the two-barreled action to the Pre's framebuffer, and said getting the whole thing up and running was "actually fairly trivial." Your mileage may vary depending on your compiler skills, but with any luck someone will host up some binaries to save us all the trouble
http://www.engadget.com/2009/06/12/p...rines-rejoyce/
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June 12th, 2009, 17:10 Posted By: wraggster
iPhone owners who have yet to get their hands on PopCap’s all-conquering Peggle now have little reason not to do so with news that the game has seen its price slashed on iTunes.
iPhone owners who have yet to get their hands on PopCap’s all-conquering Peggle now have little reason not to do so with news that the game has seen its price slashed on iTunes.
For a limited time only Peggle will cost just 59p – a decent discount from the already very reasonable £2.99 price point the game has been selling for since its release on Apple’s service in May.
Peggle has taken the games world by storm in the last few months, with the hugely playable iPhone outing having been joined by versions on Xbox Live, PlayStation Network and Nintendo DS.
http://www.casualgaming.biz/news/287...-59p-on-iTunes
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June 12th, 2009, 17:06 Posted By: wraggster
ACK Media puts its Indian comics onto the App Store.
The publisher has teamed with iRemedi to release the comics for the international iPhone audience, complete with full colour hi-res artwork.
The content will be delivered to using iRemedi's ETHER iPhone publishing platform.
Most titles are available for purchase at $1.99, along with free previews.
ACK has been publishing Amar Chitra Katha (ACK) since its inception in 1967, and has sold more than 90 million copies of 400+ titles covering Indian myth, epics, history and fables.
Samir Patil, CEO and Founder of ACK Media, said: "With this launch of a wide range of Amar Chitra Katha comics we have taken an important step towards bringing the world of Indian storytelling to the iPhone community. In addition to comics we are looking at creating new applications and games for this platform”.
http://www.mobile-ent.biz/news/33492...-now-on-iPhone
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June 12th, 2009, 17:04 Posted By: wraggster
Considering the iPhone's reputation as champion of indie gaming and harbinger of the second coming of the bedroom coder, things have been getting a little glossy of late.
Announcements like Firemint's Real Racing point to an emerging trend for polished, finely crafted releases on Apple's device. No bad thing of course, but here at CasualGaming.biz we're always eager to uncover something a little closer to the grass roots of gaming.
Something like iShift, recently added to the App Store for a sofa's worth of loose change. Armor Games' punchy little release is a slap to the face in monochrome, with serrated edges, snarling dialogue and aloof presentation that looks down the nose at you throughout its short life.
A tidy platform-puzzler, iShift is certainly frayed at the edges, but that is its charm, like a well-behaved punk at Apple's wedding with the masses. Each of the game's levels offers a single screen littered with ledges and spikes in black and white, and a doorway that plays entrance to the next challenge.
Placed on a black platform, in front of a white background, your anonymous avatar stands out in the same colour as the floor on which he perches. He can run left and right, and jump, and that is almost the limit of his ability. His other sole talent is to 'shift', which flips the world on its horizontal axis and changes his tint. Suddenly, the faceless protagonist is as ashen as clothes in a Daz commercial, and what was once the background is now the scenery, and visa versa.
The concept is cumbersome to put into words, and to linger to much on the workings of iShift is to explain away the magic.
The fact is that Armor Games' effort is wonderfully simple in practice, and within a couple of screens you'll be shifting between its dimensions of shade without a second thought, leaping from balck to white to navigate some remarkably cunning levels.
A clock counts away through the game, adding a sense of urgency exaggerated further by strands of loose text that hover over the screen. Some goad you on, but most play tricks on your mind, whispering lies about broken save files and resetting clocks.
The game is superbly implemented for the iPhone, and perfect for missing a train stop or sitting in an increasingly cold bath. However, if you still haven't invested in Apple's device, a Flash version titled Shift is available at Armor's website, so you can make up your own mind.
Alternatively, scoop it from the shelves of the App Store for 59p.
http://www.casualgaming.biz/news/287...hift-and-Shift
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June 12th, 2009, 15:57 Posted By: wraggster
10 individuals in the UK have been arrested in connection with an online fraud gang, whereby the group created several songs, had the songs uploaded to iTunes and Amazon, then used thousands of stolen credit cards to repeatedly purchase the songs from these services. It is estimated that they charged approximately $750,000 worth of fraudulent purchases, netting the group over $300,000 in royalties payments
http://apple.slashdot.org/story/09/0...sic-Fraud-Scam
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June 11th, 2009, 20:57 Posted By: wraggster
On June 10th, 7 days before the release of the highly anticipated OS 3.0, Apple released the second push notification test app. This time it is the AOL's AIM Developer Preview app. Developers received the following email:
Quote:
Help Test the Apple Push Notification Service
Dear Developer,
As a developer actively working with iPhone OS, we would like your help in a private test of the Apple Push Notification service. For this test, we have selected AOL's AIM Developer Preview for iPhone OS 3.0 to create a high-volume test environment for our servers.
To participate, we ask that you follow these steps:
1.
Download AIM Developer Preview for iPhone OS 3.0 from the iTunes Store via your desktop by entering this unique redemption code in the 'Redeem' section of iTunes, found under the 'Quick Links' section:
**********
Note: the functionality of the application will expire in seven days.
2.
Install the application on a development device running
http://www.modmyi.com/forums/iphone-...-test-app.html
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June 11th, 2009, 20:56 Posted By: wraggster
This is a great news for all people who'd like to have unsubsidized iPhone 3GS. Now, there's no need to go to apple stores and get in the queue to get one as you can get it directly from Apple's Online store, delivered at your doorstep on 19th June!
To get it, you must follow the little trick below. It has been confirmed to work by an Apple rep.
Install Firebug extension for firefox.
Open any Non-apple product page on Apple store, for eg the Mophie Juice pack.
Click on the little bug in bottom bar and then select Inspect.
http://www.modmyi.com/forums/iphone-...elievered.html
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June 11th, 2009, 17:29 Posted By: wraggster
The short answer: For the time being, yes. But in the future, you may want to upgrade. The long answer after the jump.
The new iPhone 3GS introduces OpenGL ES 2.0 compatible hardware. Its 3D chip—reportedly a PowerVR SGX GPU core integrated in a Samsung chip—is more powerful than the previous generation.
The Graphic Advantage of the 3GS
The new graphic processing unit provides the iPhone with a modern GPU core with 5th-generation shader-driven tile-based deferred rendering. The current 3D graphics unit is 4th-generation tile-based deferred rendering, compatible with OpenGL ES 1.1, but not 2.0.
Simply put, the new GPU is capable of a lot more tricks than the graphics engine in the first and second generation iPhones: Faster frame rates, more detailed and photorealistic shading and lighting, and more polygons.There are also other characteristics that make the iPhone 3GS a better game machine than the iPhone 3G, like a faster CPU and more memory, which allows for larger datasets—bigger worlds—and higher resolution textures.
In other words: The iPhone 3GS has better graphics than the current iPhone 3G, and there is no way around that.
The past vs the future
Just like with computers, this will undoubtedly affect the complexity of applications, games being the most obvious example. With better hardware, developers will create better applications that can do a lot more. Not only have better, more detailed graphics, but also having the capacity to introduce other things, like real time voice chat during games, or physics simulation engines.
This could mean an instant breach between the old iPhones and the new iPhone 3GS. Fortunately for developers and users, the new GPU includes a driver that supports OpenGL ES 1.1. This introduces three possible scenarios. All of these scenarios will happen sooner or later.
• First, developers can choose to develop a single game. That's the easier, less complex option. Games will use OpenGL ES 1.1 on both machines, and the same graphical assets—same textures, same 3D models, same sprites.
This is happening now: Existing iPhone/touch games will work without any problems in the iPhone 3GS too, looking exactly the same.
• Developers can choose to introduce a game programmed for OpenGL ES 1.1, but taking advantage of the more powerful iPhone 3GS hardware to make it look a bit better and have a faster frame rate. This requires some more effort. Ideally, however, they can also choose to make a game for OpenGL ES 1.1 and 2.0, building both engines in the game so it plays seamlessly for iPhone 3G and iPhone 3GS.
This second scenario will happen soon: Companies like Ngmoco have announced that they are planning to introduce games that will run in all models of iPhone, but will look better in the 3GS.
• Finally, developers can do a 100% OpenGL ES 2.0 game, putting all their resources into this engine and making a great looking game, taking full advantage of the new GS and future hardware. This last part is important, because new hardware will be available and it will be invariably more powerful than the previous generation, allowing for more complex games and applications to appear.
This last scenario won't happen anytime soon. 40 million devices—including iPod Touch—is a market too big to ignore. But it will happen. There will be a breaking point.
The breaking point
In fact, the breaking point may be the iPhone 3GS itself. By introducing a completely new, modern, shader-based 3D API—which is extensible and will be here for many years to come—Apple has put in place the architecture that will make its iPhone OS product line grow. So whenever the new iPhone or the new iPod touch or the new iPod tablet appears, they will be using OpenGL ES 2.x, and that means that developers will be able to scale up and down their apps with ease, without having to handle both standards.
Then, in a not-so-distant future, a developer will really push the hardware envelope and create a killer app. They will drop the iPhone 2G/3G support and set the iPhone 3GS as the minimum hardware configuration. That day, the divide will happen and everybody will think is normal, just like a five-year-old computer can't run Crysis or Photoshop CS4.
Because that's the real key: iPhone OS-based machines are really tiny computers running a version of Mac OS X. So get used to it, because one day people will upgrade their iPhone OS thingie not because new Apple features, but because future killer apps and games. It's just a good thing nobody keeps the same phone for 5 years.
http://gizmodo.com/5286263/will-futu...your-iphone-3g
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June 11th, 2009, 17:20 Posted By: wraggster
Hubert at Ubergizmo walks us through how much more powerful the iPhone 3GS can be for graphics over the previous iPhones—he used to program for Nvidia—and it's potentially mindblowingly better.
It's not just that the new graphics chip is more powerful, it's the jump from a fixed-pipeline graphics architecture to an OpenGL ES 2.0 architecture that he says is "like going from Half Life to Half Life 2." That's because a whole bunch of modern graphics techniques—ones programmers use on big boy computers and consoles for games like Doom 3 and Gears of War—are suddenly available to developers, like bump mapping, shadows, and multi-textures and lightmaps.
Obviously, you shouldn't expect Xbox 360 level graphics—besides developers not wanting to unceremoniously ditch the 40 million other iPhone users out there, the iPhone 3GS is running on just a 600MHz processor with 256MB RAM and that Power-VR SGX GPU, after all. It's just that programmers can do a whole lot more with that than they could the older iPhones, so games are gonna look way better and vastly more sophisticated than they used to on the iPhone, once devs decide to leave the old hardware behind.
Which should be pretty good, since EA said last year the iPhone was more powerful than the DS Sega said it was as powerful as the Dreamcast, the second greatest console of all time.
http://gizmodo.com/5286972/iphone-3g...nna-get-really
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June 11th, 2009, 17:19 Posted By: wraggster
Publisher Chillingo and developer h.grenade have released their 2D shoot-'em-up Circuit Strike.One on Apple's App Store.
The arena-based shoot-'em-up, also known as CS.One, is available now for 59p. The game captures the spirit of classic arcade sci-fi shooters, and is presented in bright neon style made popular by the likes of Geometry Wars.
"CS.One will not walk you to the bus, hold your hand, make you a heart-shaped PB&J or applaud your half-assed skills. It will however, have you begging for more abuse. Call it tough love – through gaming,” said Shay Casey, studio head of h.grenade.
"h.grenade was established to help counter the onslaught of cute happening in mobile and casual games. There are just not enough frenetic, explosive, and stylised action titles available. We want to see more games that are highly polished, original and artistic, fast paced and ideally more violent in the casual genre. Who doesn’t love destruction? Even in small doses.”
Offering what the publishers promise is the first interactive audio/visual environment mixed in real-time, on beat and in response to player actions, CS.One features three difficulty levels and 30 achievements.
http://www.casualgaming.biz/news/287...tion-to-iPhone
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June 11th, 2009, 17:16 Posted By: wraggster
Textures taken from Doom 3 will be used in the game, says id's John Carmack
A new edition to id Software’s iconic Doom series will soon be available on Apple’s iPhone.
Doom Resurrection has been in development for six months at Texan indie outfit Escalation Studios.
The game’s arrival is said will mark a turning point for the iPhone game app library, in that it will offer enhanced 3D graphics far superior to the initial batch of iPhone titles. Textures used in the game have been largely taken from the PC game Doom 3, and downsampled to fit.
id co-founder John Carmack told Venturebeat that a big challenge in designing Doom was the control system, where evaluation and new approaches were taken with shooting and aiming on the iPhone's touch screen.
Following previous reports that the iPhone 3G S’ hardware can match that of the DS and PSP’s, Carmack suggested that the hardware specs for the iPhone are deceptive.
“If you look at it in raw hardware horsepower, the iPhone should be better in performance than the Nintendo DS and the PlayStation Portable,” he said.
“But the truth is, you can’t exploit it all because of software inefficiencies.”
Carmack also explained he will be meeting with Apple to advise the company about enhancing the iPhone’s status as a game platform.
http://www.developmag.com/news/32159...cted-on-iPhone
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June 11th, 2009, 17:15 Posted By: wraggster
Dutch website accidentally displays details
T-Mobile has inadvertently given out details of the internal components of Apple’s new iPhone S on its Dutch website.
The device contains 256MB of RAM, compared to 128MB in the original, while the processor speed has been increased to 600MHz from the 412MHz offered by the first two versions.
Although Apple has kept a veil of secrecy over the new devices specifications, visitors to T-Mobile website were able to get the information before the leak was plugged and proliferate it across the internet.
http://www.pcr-online.biz/news/31771...e-specs-leaked
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June 10th, 2009, 23:06 Posted By: wraggster
Playrix Entertainment, a top-tier developer of such worldwide popular titles as Fishdom H2O: Hidden Odyssey, Call of Atlantis, 4 Elements, Fishdom, etc., announced commitment to expand its products onto the various platforms in order to deliver the unique Playrix experience to the widest possible audience. The company will initially target the iPhone, Nintendo DS and Wii further exploring the vibrant console market.
"We continue to look into the opportunity of bringing our games to the wide array of gaming platforms," said Igor Bukhman, Playrix's COO and co-founder. "We rolled out the iPhone adaptation of our flagship title The Rise of Atlantis™ via our publisher partner in late May. Now we are gearing up towards the release of 4 Elements for the iPhone via our partners later this month. Moreover, we are scaling up our efforts to expand our products onto the iPhone internally. At the same time we have plans to port our games to the Nintendo DS having signed a number of agreements. Around the World in 80 Days for the DS is due out in mid-July with Fishdom next in line. We realize that having a multi-platform strategy drives business growth and gives a chance to deliver the Playrix fun far beyond the PC audience. That's why we are open to all possible distribution opportunities."
In January 2009 Playrix launched its hit titles for the Apple Macintosh line of personal computers announcing spectacular results of the products ported. The latest hit game Fishdom H2O: Hidden Odyssey is to see its Mac release later in June 2009.
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