Apple News - The Apple, Android and Mobile Phone News is a News and downloads site for Apple, Android and Mobile Phones, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
The Best iPhone Online Casino Games
The Apple iPhone is the worlds best selling Mobile Phone for a reason, its the place to get the best in music and the best in apps and also the very best in Casino Games.
There are websites where you can find the best iphone online casino games as well as the latest in information on the best Casino operators for the Apple iPhone and where to get the biggest bonus and offers. “
THE LATEST NEWS BELOW
|
May 1st, 2009, 16:53 Posted By: wraggster
Already released in beta stages through their Google Code page, the guys at networkpx (creators of iKeyEx) are nearly ready to release Grip, a Growl look-alike for iPhone. If you don't know about Growl, you're probably not using a Mac. Growl provides system notifications (and tons of application notifications as well) in a sleek HUD themeable style.
http://www.modmyi.com/forums/iphone-...wl-iphone.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
May 1st, 2009, 16:52 Posted By: wraggster
MMi member moderator StealthBravo has released a patched Quickpwn utilizing a beta 4 3G bundle cracked by HoZy and lilstevie. The current version is iPhone 3g only! The jailbreak is Windows only (packaged in windows QuickPWN).
Like the previous 3.0 beta jailbreaks this one installs Icy (Cydia isn't ready yet). Also like previous 3.0 beta jailbreaks you need to have your iPhones UDID in a dev account. StealthBravo has also put together instructions to troubleshoot common problems in his ...
http://www.modmyi.com/forums/iphone-...e-3g-only.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
May 1st, 2009, 16:51 Posted By: wraggster
Apple needs to re-evaluate their payment process to App Store devs. Apple has been paying late and more recently the numbers of devs that are not getting paid at all is on the rise. According to Apple's contract with iPhone developers who are selling their apps on the App Store
Quote:
Upon collection of any amounts from any end-user as the price for any Licensed Application
delivered to that end-user hereunder, Apple shall deduct the full amount of its commission with respect to that Licensed Application, and any taxes collected by Apple under Section 3.2 hereof, and shall remit to You, or issue a credit in Your favor, as the case may be, the remainder of those prices on a monthly basis, no later than forty-five (45) days following the close of the month in which that amount was received by Apple. Each remittance by Apple under this Section 3.5 shall be accompanied by a sales report in sufficient detail to permit You to verify the accuracy and completeness of the amount remitted by Apple.
http://www.modmyi.com/forums/iphone-...g-lawsuit.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
May 1st, 2009, 15:45 Posted By: wraggster
LG and Samsung come second and third in JD Power study.
Apple’s iPhone has been given the highest rating in the Wireless Consumer Smartphone Customer Satisfaction Study, organised by J.D. Power and Associates.
According to Twice, Apple was ranked highest among smartphone manufacturers with a score of 791 out of 1,000, followed by LG and Samsung who scored 772 and 759 respectively.
LG was ranked highest among traditional handset manufacturers with a score off 733, followed by Sony Ericsson, which scored 712.
http://www.mobile-ent.biz/news/33198...faction-survey
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
May 1st, 2009, 15:38 Posted By: wraggster
We've seen iPod hacks run the gamut, from the useful to the just plain absurd, but no matter how rough around the edges such a project may seem, we always get a kick out of the ingenuity and hard work involved. Today's DIY wonder comes from a cat named Benjamin Kokes, who's using his engineering chops to put together a GPS peripheral for the iPod nano. As the project stands right now, he's taken a reference board sporting a Nemerix GPS and written a screen driver for it, allowing it to do its thing on the handheld. Apparently, all this bad boy is capable of doing right now is finding a satellite and displaying your latitude and longitude -- but we'd like to see your old nano do that! Hit the read link for the whole, sordid tale in geek-tastic detail, or to speak with the developer if you'd like to give this a shot your own self.
http://www.engadget.com/2009/04/30/i...ake-it-home-s/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
May 1st, 2009, 15:38 Posted By: wraggster
At last, former Gizmondo head honcho Bo Stefan Eriksson's story is finally going to be told on film -- or rather, the one told in Wired will be. Writer-director Craig Zobel and producer Beau Flynn have optioned the rights to create a movie based on the publication's October 2006 article "Gizmondo's Spectacular Crack-up" by Randall Sullivan, which chronicles the build up to his infamous car crash. Flynn's production company Contrafilm will be backing the project, and should the movie actually make it to theaters and be successful, we suspect there'll be plenty of material for a sequel.
http://www.engadget.com/2009/04/30/f...d-for-a-movie/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
May 1st, 2009, 15:34 Posted By: wraggster
Hold on to your positronic caps, readers. It seems our little green robo-friend may be in for a little bit of legal trouble. Erich Specht has sued Google and seemingly every company that has ever thought about using its mobile OS (like T-Mobile, Vodafone, Intel, Motorola, Samsung, and lots more) for infringing use of the name "Android." He's the owner of the trademark for Android Data Corporation, granted way back in October of 2002. Google came around and filed a trademark application for Android five years later and, wait for it, had that trademark application denied due to confusion with Mr. Specht's. In other words, it looks like Google and its Open Handset Alliance cronies are on the defensive and, seemingly, not on particularly firm ground. Specht wants damages and a name-change for Google's OS, and as of now we wouldn't be surprised if he got at least one of his wishes.
http://www.engadget.com/2009/05/01/g...-trademark-la/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 30th, 2009, 21:33 Posted By: Shrygue
via Gamepolitics
Pacific Islanders are expressing outrage over a popular iPhone game which they say encourages the torture and killing of characters who resemble them.
The Brisbane Times reports that the Pacific Women's Information Network has targeted Pocket God, which puts the player in a deity-like position of power over "primitive islanders." Group spokesperson Elaine Howard - who lives in the United States - told the newspaper:
How do you think people would react if you created a game where you were God and you could create and kill as many Mexicans as you wanted? Or Asians? People would be outraged.
I hope you don't decide to advertise your application in New Zealand or Australia because you will get a backlash of the same intensity.
Dr. Malakai Koloamatangi of New Zealand's Canterbury University added:
To claim [the characters] are not Pacific islanders is ridiculous. Everything about them is Polynesian. How can they justify encouraging the torture of a race in this way? It's disgusting.
I'm not saying let's bring in the thought police but there needs to be limits on what is acceptable, and this surpasses those.
Bolt Creative, which developed the 99-cent app, denied that it intended to depict any actual ethnic group in the game.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 30th, 2009, 20:44 Posted By: wraggster
Ready for some totally prototypical corporate non-answers regarding the alleged release of Android 1.5 on T-Mobile USA's G1s? Good. Here you go:
"T-Mobile USA will confirm details of Android 1.5 availability for our T-Mobile G1 customers in the near future."
Doesn't mean much to us -- and it's hard to tell from that alone whether 1.5's actually begun over-the-air distribution -- but at any rate, it seems like they're not ready to talk about it yet. Don't keep us waiting long, guys.
http://www.engadget.com/2009/04/30/t...ailability-fo/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 30th, 2009, 20:34 Posted By: wraggster
59p may not sound a lot when compared to a full priced console game, but when development costs are low and games are selling in their hundreds of thousands, it still equals a lot of money.
FireMintGames has released some interesting stats about its leading iPhone and iPod Touch title Flight Control, which reveal that since its release on March 6th the game has sold over 700,000 copies. That amounts to over ÂŁ400,000 in revenue.
More detailed stats are available for the period of March 6th to April 27th, where 587,485 copies were downloaded. At its peak the game sold 35,000 on one day (March 28th).
The USA has been the biggest purchaser of the game, accounting for 57 per cent of all sales, with the UK coming in second place with 96,978 copies purchased – 17 per cent of total sales.
A PDF of the report can be downloaded here.
http://www.casualgaming.biz/news/285...es-pass-700000
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 30th, 2009, 20:33 Posted By: wraggster
Rumour has it that a second device based on webOS will see the light of day before Christmas.
TechCrunch reports that Palm is working on a second, smaller handset as a follow-up to its highly-anticipated Pre.
According to sources, the 'Mini Pre' will address a different market segment to its bigger brother and is perhaps intended to head off any threat from another rumoured device - the iPhone Nano.
So there you have it - an as yet unconfirmed handset is set to go head-to-head in a battle to the death with another as yet unconfirmed handset.
The name at least should give the Palm marketing department some comedy ammo though.
http://www.mobile-ent.biz/news/33195...-on-a-Mini-Pre
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 30th, 2009, 20:31 Posted By: wraggster
Publisher EA has outlined its online vision for the third iteration of The Sims ahead of its global release on PC, Mac, iPhone and iPod Touch on June 2nd.
Right from the off users are going to be able to download a second town for use in the game and will also be able to access The Sims 3 Store – a virtual storefront for buying in-game items.
$10 worth of virtual credit is included with the game itself. After that additional bundles of SimPoints will be available to buy via PayPal or credit card.
In addition, all game uploading, downloading and updating will be handled by the new Game Launcher software.
“With such a vibrant and active community as The Sims has, we wanted to build even further on the already immense offline experience, by offering players additional functionality, content and tools available online through the game,” The Sims 3’s executive producer Ben Bell stated.
“One example of the many online tools we’ve added to the game is the Create a Movie tool. Within the game, players can easily set up the camera angle they want, capture in-game footage, play director and producer and then post their movies online to show off to the world.”
http://www.casualgaming.biz/news/285...for-The-Sims-3
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 30th, 2009, 20:25 Posted By: wraggster
iPhone app developers are being invited to join social games firm SGN’s in-app advertising network.
Those who sign up to SGN’s network will see their games promoted across the company’s own catalogue of iPhone games.
The firm promises to add incentives for downloading advertised games by also offering in-game rewards to users.
While there is no initial fee for joining, SGN will take a cut of download revenues for promoted games.
SGN claims that its own portfolio of titles – including Agency Wars and Mafia: Respect & Retaliation – have been downloaded over 12 million times, offering a platform for heightened exposure against the swamp of games released on the iPhone.
“With the anticipated launch of the iPhone OS 3.0 and one billion applications downloaded to date, the rush of new applications will be tremendous and it will get harder and harder to stand out of the crowd,” said SGN CEO Shervin Pishevar.
Punch Entertainment and Smallmedium are the first developers to sign up for the network, with Pishevar stating the two groups will now be able to reach a broader audience and will get a boost in downloads by joining our cross-promotional network.
"We have seen the benefits of this approach through the trials we have undertaken with our current games and through the gaming hub on Facebook,” Pishevar added.
http://www.developmag.com/news/31776...promotion-deal
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 29th, 2009, 21:44 Posted By: Shrygue
via Engadget
With the economy in the tank (still) and the heat on, cost and profit margins are more important than ever to companies hoping to stave off the inevitable, apocalyptic doom of recession. Well, iSuppli's released an estimated report of how much its costing Palm to cobble together the Pre -- about $138, as it turns out.
iSuppli has positively identified just two of the Pre's suppliers thus far -- that Texas Instruments OMAP chip, which runs Palm $11, and Qualcomm's wireless chip -- but they've formed a general picture of what's under the hood for the estimate. That price is about 46 percent of the $300 iSuppli suggests Palm will be charging Sprint for the Pre (a number that's completely unconfirmed at this point).
To put it in perspective, the BlackBerry Storm costs about $203 to make and was sold for $199 initially, the G1 clocked in at $144, while the iPhone 3G costs Apple an estimated $174.33. Of course, we have no way of assessing the accuracy of the estimate yet, but if it's in the neighborhood of correct, Palm's profit margin should be pretty healthy.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 29th, 2009, 21:37 Posted By: Shrygue
via 1up
When Mass Effect 2 was announced, Electronic Arts CEO John Riccitiello said it would going multi-platform. Some took that to mean that it might eventually appear on the PlayStation 3, but it looks like another system has beaten it to the punch -- the iPhone.
A recent survey has revealed an iPhone app titled Mass Effect: Jacob's Story. Billed as a prologue to the upcoming Mass Effect 2, the story will star the "biotic-powered super-soldier" Jacob Taylor, who "stumbles across a plot to terrorize civilization's greatest beacon of hope."
Instead of an RPG, it looks like Jacob's Story will be a shooter. The graphics will utilize a top-down perspective, and will sport a "stylized, cartoonish look."
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 29th, 2009, 21:13 Posted By: Shrygue
via Joystiq
Although we've been sworn to secrecy about its finer points (shhh, PopCap nailed it), Joystiq can excitedly confirm that Peggle for iPhone / iPod Touch will be released onto the App Store on Tuesday, May 12. PopCap is still considering an appropriate price, but we can assume Peggle is not going to be tossed in the 99-cent free-for-all pile and will probably fit into a more "premium" price range between $5-6. Though, if any game's worth the ceiling price of $10, Peggle is (just, you know, don't actually price it that high, PopCap, cool?).
Rest assured, the "delay" -- heightened by our agonizing jonesing for a Peggle fix ever since the App Store launched -- has been used to design a quality experience. This is no half-baked port. Peggle has long been likened to "crack," but let's be more accurate: It's one of those highly-addictive pharmaceutical concoctions, created by professionals in tidy laboratories and tailored through extensive QA trials. Can you tell? We're hooked.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 29th, 2009, 21:10 Posted By: wraggster
The answer? Free iPhone apps are accessed an average of 19.9 times over their lifecycle before being discarded by users, according to stats from Greystripe's mobile ad network, with an average engagement of 9.6 minutes per session.
The stats are based on data gleaned from the 600 free iPhone apps and games in its ad network.
Overall, the US accounts for 74.8 per cent of Greystripe's iPhone ad traffic, followed by the UK, Canada, Australia, France, Singapore, Japan, Hong Kong, Mexico and Germany.
Michael Chang, CEO at Greystripe, said: "The biggest question about iPhone applications for brands and publishers centers around market size, revenue and usage. We are right in the middle of all three questions and we believe our Insights Report brings more light to this booming business."
http://www.casualgaming.biz/news/285...Phone-app-used
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
next » |