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The Best iPhone Online Casino Games
The Apple iPhone is the worlds best selling Mobile Phone for a reason, its the place to get the best in music and the best in apps and also the very best in Casino Games.
There are websites where you can find the best iphone online casino games as well as the latest in information on the best Casino operators for the Apple iPhone and where to get the biggest bonus and offers. “
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April 21st, 2009, 19:33 Posted By: wraggster
The man behind the hugely popular Rolando game on the iPhone platform, Simon Oliver, believes that one of the reasons for the Apple product's success is the "phenomenally good" distribution system - the App Store.
Talking exclusively to GamesIndustry.biz, the indie developer revealed that he'd thought about working on other platforms previously - including XBLA, but that the iPhone made life that much easier.
"Well, XNA was good, and this was before the whole community games thing," he said. "At the time, you could develop games, but there was no way of getting them out there. That was probably the primary reason at the time that I discounted it as a platform to work on.
"The thing about the iPhone is that the distribution is phenomenally good as well - the cut that Apple takes is great, and is so streamlined. You compare it to WiiWare, or even XBLA, it's such a streamlined process. You can do it via computer, via your phone, it's very easy and the automatic updating system is just fantastic."
Oliver continued that he felt that Apple had taken a significant market lead as a result, and that while more traditional gaming companies like Sony and Nintendo were working on or evolving digital distribution systems, they were some distance behind.
"Nowadays, I think there's a certain amount of response from guys like Sony and Nintendo to this, and there are rumours of what's going to be on PSP 2 in terms of digital downloads, plus there's the DSi and DSWare, WiiWare, etc," he said.
"But I think Apple's placed so far ahead, there's going to have to be a rapid reaction from the others - just in terms of the sheer amount of the content that's produced. Obviously there's not the same level of quality control that you get on XBLA or WiiWare, but I think you'll get so many more interesting games on the iPhone because the barrier to entry is so unbelievably low.
"All these people with ideas, people that have been wanting to make games for years - like me - they can finally realise that idea and get it out there."
The full interview with Simon Oliver, in which explains the background to the development of Rolando, as well as his thoughts on the sheer number of applications deluging the App Store, is available now.
Oliver will also be a panellist at the forthcoming BAFTA Presents: Digital Distribution event, in association with the GamesIndustry.biz Network, taking place in London next week. Tickets are available for the event from the BAFTA website.
http://www.gamesindustry.biz/article...ibution-rivals
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April 21st, 2009, 19:29 Posted By: wraggster
While the British military has had a love-hate relationship with Apple's darling, the US armed forces are reportedly warming up quite well to the iPod touch. A fresh Newsweek report asserts that the touch is increasingly replacing far more expensive dedicated devices in the field, noting that it is being used to spearhead the future of "networked warfare." Equipped with a rugged shell and software developed by language translation firms (among others), the device is being used to aid communications and acquire information from databases. In fact, the US Department of Defense is "developing military software for iPods that enables soldiers to display aerial video from drones and have teleconferences with intelligence agents halfway across the globe," and snipers are already utilizing a ballistics calculator to add precision to shots. And hey, it's not like easy access to Tap Tap Revenge is really bad for morale, either.
http://www.engadget.com/2009/04/20/a...r-us-military/
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April 20th, 2009, 23:19 Posted By: wraggster
rubens' New Employers Made This Game With The PSP's "Rubbish" SDK.
Just to clarify before you read the rest of this article: SDK means Software Development Kit. It’s ok if you didn’t know, we Googled it too!
Moving on, Sebastien Rubens, a former SCEE employee, has spoken out about the PSP’s SDK. Speaking with Edge-Online, he asked Sony to give more support to developers. He claimed that Apple’s own iPhone SDK is flat-out “better” and that SCEE is “slow to move” during the submission process.
Rubens currently works for Anozor, who made the marginally ok No Gravity: Plague Of The Mind.
http://www.pushsquare.com/1568/scee-...sdk-is-better/
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April 19th, 2009, 00:49 Posted By: wraggster
There are some nice options iPhone owners to track their phones via GPS. AT&T has decided the join in on the game of phone tracking and has launched their FamilyMap service. The service basically allows the tracking of any number on your plan. This tracking isn't done by just cell tower triangulation, the plan actually accesses the phone's internal GPS to provide pin-point accuracy.
There is no visual notice on the phone besides the initial text message that the service is active so if you want to spy on your family just make sure to have the phone in hand to delete the txt really quick when you activate the service Every day personal privacy becomes harder to hold on to here in the US and AT&T has put another tool in the hands of the public to make privacy violation nice and easy.
http://www.modmyi.com/forums/iphone-...wife-kids.html
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April 19th, 2009, 00:48 Posted By: wraggster
It seems like forever since SlingBox announced that they had submitted their SlingPlayer application (which we checked out at MacWorld) to the App Store. Weeks later we are left here wondering where is SlingPlayer at?
If Fudzilla's sources are to be believed we may not get the pleasure of streaming our home TV connection to the iPhone. The sources say that the reason it has been rejected is because AT&T has requested that it not be allowed into the App Store. Why? Because AT&T is afraid of how much bandwidth the app will take up.
http://www.modmyi.com/forums/iphone-...p-store-t.html
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April 19th, 2009, 00:48 Posted By: wraggster
Very similar to the previous jailbreak for the 3.0 beta firmware this Jailbreak fresh out from Russia allows you to install Icy on your iPhone, iPhone 3g, or iPod Touch 1st gen running 3.0 Beta 3 firmware that was released the other day. As with the previous beta 3.0 jailbreak Cydia has not yet been prepared for iPhone 3.0 leaving the option of Icy which isn't nearly as awesome but it is something. Once again this is not a dev team release -- it is independently compiled files packaged inside of the dev teams QuickPwn software.
http://www.modmyi.com/forums/iphone-...-dev-team.html
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April 19th, 2009, 00:31 Posted By: wraggster
New documents suggest motion tech could be at the heart of the upcoming new model.
Mac Rumours reports on two Apple patent applications that indicate the tech giant has been wrestling with the problem of gesture control in a portable device, and specifically, the issues involved in gesturing to a handheld when the user itself is moving.
One patent outlines an idea where the iPhone can detect when a user is moving and automatically enlarge the UI accordingly, reducing the scope for error.
More interestingly, however, the patent diagrams seem to show a front camera on the iPhone/iPod Touch – something that isn’t present on either of the existing models.
Such a development would, in telephony terms, pave the way for video calling. But from a games perspective it could add a whole new dynamic to the current touch screen and accelerometer functions.
http://www.mobile-ent.biz/news/33102...g-iPhone-thing
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April 19th, 2009, 00:23 Posted By: wraggster
There's a mild chance that Sony Ericsson CEO Hideki Komiyama has been hitting the sauce just a wee bit too hard of late, but we're guessing it's mostly just an inability to comprehend his own company's situation. As SE pushes out awful report after awful report, the company's head honcho has just revealed that it'll be some time yet before it hops on the Android bandwagon -- as if it really has time on its side. In an interview with Reuters, he stated: "[Going Android] does require a lot of evaluation, as well as a lot of testing, a lot of acceptance from a consumer viewpoint, and there is still some time to go." He did confess that "looking ahead," he viewed it as an "important operating system," but he definitely gave no indication that we'd see an Android-based SE handset in the near future. Which is strange, really, considering that we'd already heard it would produce one during this calender year...
http://www.engadget.com/2009/04/17/s...-anytime-soon/
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April 17th, 2009, 22:55 Posted By: Shrygue
via Engadget
Well hey -- it looks like Windows Mobile 6.5 will arrive a little earlier than expected. A post on the WinMo team blog says that the update to Redmond's smartphone platform will officially launch on May 11, the first day of the Tech Ed conference. We're figuring that could mean we'll see the gold build demoed for the very first time, seeing how the version showed off at the glamorous MWC launch was described as an "alpha" cut. Of course, after that it's all up to the carriers and handset manufacturers as to when we'll actually see the OS loaded onto devices, but we're sure the hacking community will find a way to satiate the impatient until then -- or until Windows Mobile 7 comes out.
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April 17th, 2009, 01:44 Posted By: wraggster
The graphic novel prequel to this summer's blockbuster movie release is now on the European App Store.
iVerse Media has released all four instalments of its Star Trek: Countdown graphic novel iPhone app in Europe.
The story - developed in part by Star Trek director JJ Abrams - follows the mysterious Romulan 'Nero', who will come to threaten the survival of the entire universe.
Readers can browse the novel (each part costs £0.59/€0.79 to download) in a number of ways using the iPhone's touchscreen interface.
The Star Trek movie opens in cinemas on May 8th.
http://www.mobile-ent.biz/news/33095...-now-on-iPhone
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April 17th, 2009, 01:32 Posted By: wraggster
Companies and enterprising individuals have been dabbling with the tantalizing concept of slapping Android on a cheap netbook for months now, and seeing how Android and Symbian could end up locked in a heated battle for the hearts and minds of the open-source mobile platform world, it stands to reason that the boys and girls at the Foundation would want to counter the OHA's every move. Some good people in the S60 On Symbian Customer Operations group (try fitting that on a business card) have managed to compile and run an S60-skinned Symbian build on one of Intel's Atom reference boards, showing a stock S60 screen and an OpenGL demo -- which, as you might imagine, runs circles around the performance of a garden-variety S60 handset. To quote the Foundation's boss, "I was most impressed with the responsiveness of the UI and upper application layers" -- the only question left to be answered is whether there's a place in the world for a Symbian-powered netbook.
http://www.engadget.com/2009/04/16/s...he-heck-of-it/
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April 16th, 2009, 00:26 Posted By: wraggster
Users love the abundance of low-cost content on the App Store; many publishers would argue that prices are generally too low on the service – EA clearly doesn’t agree, however, having just released an established casual favourite for free for the iPhone.
Lemonade Tycoon arrived on the App Store this afternoon having already enjoyed success on PC and mobile.
However, whilst some portals are still charging as much as $14.99 for the game, EA’s iPhone version is free to download. Instead, the title includes “tastefully integrated sponsor messages”.
TouchArcade reports that the game offers the same popular gameplay seen in previous incarnations, requiring players to manage their own business, including inventory, supplies, marketing and advertising.
http://www.casualgaming.biz/news/284...coon-on-iPhone
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April 16th, 2009, 00:13 Posted By: wraggster
No details on what's new just yet, but iPhone OS 3.0 beta 3 has just hit Apple's servers for registered, card-carrying members of the Dev Center -- a nice release cadence since the new platform was first announced. More as we flesh it out!
Update: Alright, well, we've played with it -- as many of you have -- and the update seems cosmetically identical to beta 2. We'd argue that things generally feel smoother and snappier, but the difference is almost imperceptible; go ahead and upgrade if you're chilling on beta 2, but don't expect sunshine and moonbeams with this release.
http://www.engadget.com/2009/04/14/i...a-3-goes-live/
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April 16th, 2009, 00:08 Posted By: wraggster
It's a little silly just how hush-hush this whole iPhone-AT&T exclusivity agreement has been, but now it sounds like it just might be next century before any of you CDMA loyalists are able to indulge in the App Store. According to a fresh report in The Wall Street Journal, people "familiar with the matter" have suggested that AT&T is feverishly working to extend its exclusive agreement to carry the iPhone in America until 2011. Last we heard, the deal was stretched out through 2010, and considering just how many new subscribers are flocking over solely for this phone, can you really blame the guy for wanting another dozen months of bliss? Not surprisingly, an Apple spokeswoman had more to say about her personal life than on these rumors, but if you were really banking on snapping up a Verizon-branded iPhone at the end of next year, you should probably ask someone to blast you with a giant fire hose of reality.
http://www.engadget.com/2009/04/15/a...ivity-to-2011/
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April 15th, 2009, 23:39 Posted By: wraggster
Skype has updated to version 1.0.2 on the App Store (iTunes link). The update mostly includes basic bug fixes but also includes a very interesting warning. iClarified reader (and jailbreaker) Francois noticed this new little warning when he launched his updated copy of Skype.
"This version of Skype is only supported on unmodified iPhone OS 2.2"
While the warning appears to be threatening he was able to continue to use the app normally. The warning is most likely intended to notice jailbreakers that Skype may have incompatibilities with jailbroken apps that do not use MobileSubstrate (you can read all about it in Cydia) and that Skype does not support issues that may arise because of that.
http://www.modmyi.com/forums/iphone-...k-warning.html
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April 15th, 2009, 22:49 Posted By: wraggster
Winnydows has released a new version of his Winnydows Commander app for the PSP and iphone:
A lot of corrections and changes, almost new program.
Now the program can encode or remux audio and video.
Formats for the input - almost any format.
Formats for output - AVI DV FLV MP4 M4A MPG M2V TS M2TS MKV MKA OGG OGV OGA 264 MP2 MP3 AAC AC3 DTS AMR FLAC SPX LPCM.
DTS and LPCM only for copy stream mode.
Media encoder module uses DirectShow technology. You can add a DirectShow filters, various system codecs, adjust the parameters of each component.
If add ffdshow raw video filter possible used AviSynth scripts and functions, and all this without DirectShowSource problems and without long and useless indexing as in XviD4PSP and similar programs. Also possible use all ffdshow filtering funtions.
Also possible add ffdshow raw audio filter and use all ff audio filtering funtions, also this filter let work with WinAMP filters.
Possible change what system decoders use for decoding and tweaks a lot of decoding options.
If in FAT32 harddisk detected AVCHD folder with wrong file names, will be message "Do you want fix ..." (TsMuxer create BluRay folder for writing to UDF disk, but for FAT32 must be other file names). Usefull for play BluRay from FAT32 HD for PS3.
Possible encode or remux files from DVD or group files. Need open first file of group (for example VTS_01_1.VOB or MyFile_CD1.avi) and if detected friend files will be message "Do you want add files to task".
Supported interlaced and anamorph encoding. For codecs x264, XviD, DivX, ffdshow interlace options and SAR aspect auto added to codecs settings.
Thumbnails are now created video files too.
Added tooltips for files and folders. For folders calulated size, for the photo files reads EXIF data, for the media files are show media information (codec, streams, etc.) for other files is given the size and creation date.
The main window is no longer tied to the system style windows.
If you have installed codecs for RAW image formats (CR2, DNG, etc.) and they will now show thumbnails, EXIF. This formats also will valid for photo converter.
Warning: MP4 and TS is not yet working with the codec x264.
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April 15th, 2009, 21:54 Posted By: Shrygue
via Games Industry
Sony and Nintendo are "freaking out" over the success of the iPhone as a gaming platform, according to Trip Hawkins, founder of Electronic Arts.
Speaking to VentureBeat about the success his current company, Digital Chocolate, has had with iPhone games, Hawkins explained how the popularity of the platform took the industry by surprise.
"The iPhone for us was a spectacularly pleasant surprise," he explained. "We had no idea it was going to be as good for us as it turned out to be...
"It's by far our most effective platform. We make as much money with these games on one device as we do putting a game on 100 different cell phone platforms."
He added: "Between the iPod Touch and the iPhone, I think the platform is freaking out Sony and Nintendo. Apple has sold 30 million units so far and it has created tremendous awareness. It has taken ground all over the world. But it has only penetrated one half of one percent of its total market."
Hawkins recognised that other mobile phone manufacturers hoped to build on iPhone's success with similar designs but insisted that Digital Chocolate's focus remained on Apple's device.
"The clones are coming," he said. "Device makers, chip companies, software companies and others are getting into the act. We may experiment with putting games on those new app stores, but the urgency now is to put games on the iPhone."
Digital Chocolate has produced four titles for the iPhone that were best sellers, with 10 million downloads in less than 100 days.
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