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April 14th, 2009, 23:18 Posted By: wraggster
As part of a promotional celebration for its one-billionth App Store download, Apple has revealed the twenty most downloaded iPhone and iPod Touch applications in both the free and paid categories.
Games represent 30 per cent of the free and 70 per cent of the paid apps listed, and the data appears to represent total install base numbers from the App Store's debut in July of last year to present.
The most downloaded paid app is Activision's Crash Bandicoot Nitro Kart 3D, a racing game that was among the first applications available during the App Store's launch over nine months ago. At USD 5.99, this game - along with Sega's Super Monkey Ball - is also the most costly app on the list.
Other popular titles on the list are Pangea's Enigmo, PopCap's Bejeweled 2, Freeverse's Moto Chaser and Flick Fishing, and Electronic Arts' Tetris, among others.
The most downloaded game in the free category is Tapulous' Tap Tap Revenge which, like Crash Bandicoot, has been available since the App Store's launch. The title is the fourth most popular free app overall, behind Facebook, Google Earth and Pandora Radio.
Among the other games on the free list are Namco's Pac-Man Lite, FlipSide5's Touch Hockey: FS5, Codify AB's Labyrinth Lite Edition, and SGN's iBowl.
Apple's list differs in some ways from a similar list released by comScore last week, which claims that Tap Tap Revenge is the most popular overall app.
When contacted for comments, comScore vice president of corporate communications Jaimee Steele told GamesIndustry.biz two possible reasons for discrepancies - first that comScore looks at overall install base as opposed to download numbers, and second that comScore's data extends only through February of this year.
"We count people, not the number of applications," said Steele."[Apple] might count something twice if there's an update, for example. We might only see that once."
http://www.gamesindustry.biz/article...p-on-app-store
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April 14th, 2009, 23:11 Posted By: wraggster
We've known that Cupcake has been floating around in dev circles for months now, but it's been clear as mud how the Open Handset Alliance plans to incorporate all of the lovely features it brings into Android's trunk, how Android will be versioned going forward, and in general, how the group plans to present a unified front to developers, manufacturers, and end users. That all gets a little clearer today with the official unveiling of Android 1.5 that fully incorporates the Cupcake branch, and -- perhaps much more importantly -- a home screen framework for developing widgets and populating live folders with whatever content you can dream up. There's no word on exactly how 1.5 will come to existing Android handsets in the field, but as far as we can tell, there's nothing listed in the changelog that would prevent current hardware from taking full advantage -- and the OHA is going to be releasing a series of articles about new-to-1.5 features in the coming weeks to help devs "prepare your applications for the release of Android 1.5 on phones." Sounds encouraging, doesn't it?
http://www.engadget.com/2009/04/13/a...ailable-today/
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April 14th, 2009, 22:43 Posted By: wraggster
It isn't as crazy as it sounds. According to a report by the Commercial Times apple will be launching three iPhones in June. First a 2.75g (edge like the original iPhone), an updated 3g, and a Chinese targeted CDMA version. The updated 3g phone is no surprise as we have already been expecting it for months.
The CDMA version is a direction Apple will have to go eventually if they want to put the iPhone on every network worldwide. If released possibly some hacking could put that CDMA phone on carriers like Verizon (who refused the iPhone originally).
The new edge version if it really is real would most likely be very similar to the original iPhone.
http://www.modmyi.com/forums/iphone-...nced-june.html
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April 13th, 2009, 22:32 Posted By: wraggster
When iSuppli recently reported that the parts and packaging of the iPod Shuffle 3G cost only $21.77, a mere twenty-eight percent of the unit's retail price, PMP Today asked a most reasonable question: Where are the new Shuffle KIRFs? According to Business Week, Samsung is making a killing on these things, supplying not only the unit's ARM-based processor ($5.98), but the storage ($6) on at least a few of the units as well. The lithium ion battery, described by iSuppli as "the smallest we've ever seen," has an asking price of $1.20. As for things like capacitors and resistors, they're being described as "about the size of a grain of salt" and cost fractions of a penny each. Of course, none of this takes into account things like paying engineers and designers, and royalties paid to patents owned by other companies. Not that the KIRFsters of Shenzhen worry about these sorts of things. Maybe the wherewithal required to produce a phony Shuffle is (for the time being) beyond the capabilities of the pirates? Or maybe they're just having too much fun cranking out NOKLAs.
http://www.engadget.com/2009/04/13/2...y-inexpensive/
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April 13th, 2009, 22:31 Posted By: wraggster
While certainly not the most expensive iPod we've ever seen, the limited edition Prince Opus iPod touch is definitely amongst the priciest. Sold only as part of an ultra rare kit that includes a luxurious book of Prince photographs from Kraken Opus, this touch (of unknown capacity) comes preloaded with 40 minutes of "exclusive" footage along with a live soundtrack from Indigo Nights. Of course, it's also doused in purple and splashed with Prince's symbol 'round back, but even with only 950 kits available, we still say the $2,100 price tag is far too lofty. Hate to break it to ya, Opus, but those hedge funds are no longer partying like it's 1999.
http://www.engadget.com/2009/04/13/l...kiss-and-2-10/
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April 13th, 2009, 22:28 Posted By: wraggster
The shady iPhone component news chatter is starting to heat up as WWDC inches closer -- today we've got China Times saying that Apple's already placed an order for four million new iPhones to be delivered by the end of Q2. That's a whisper that lines up nicely with those earlier reports suggesting Cupertino's trying to lock down 100 million 8Gb flash chips from Samsung and placing orders for other components in preparation for a June launch, but we're a little skeptical of this one, since it claims that a new EDGE model is in the works along with a 3G version and a China-only variant potentially running on TD-SCDMA. Not moves we'd ordinarily expect Apple to make, but anything's possible -- we'll be keeping our eyes peeled.
http://www.engadget.com/2009/04/13/a...m-new-iphones/
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April 13th, 2009, 22:18 Posted By: wraggster
Atlus U.S.A., Inc. today announced that it has acquired the worldwide publishing rights for Droplitz, an addictive puzzler that's all about strategically twisting and connecting mismatched dials to save precious droplitz. Just making a single junction is child's play; can you master the art of the combo or will you let your pipes runneth over? Be warned: losing too many droplitz can be hazardous to your ability to win and be awesome. With four different play modes, a variety of board sizes, and infinite replayability, Droplitz promises to drain all your time away.
Droplitz drops in late spring for Xbox LIVE Arcade for the Xbox 360 video game and entertainment system from Microsoft, PlayStation Network, Windows PC, and iPhone.
About Droplitz
In a world where spouts at the top of a screen leak drops of liquid, one player will have to spin a series of round dials studded with different types of path formations in order to link those top droppers to the collectors at the bottom of the screen. Four unique play modes. Unlimited replayability. When drops start dripping, dials must spin. Coming to Xbox LIVE Arcade for Xbox 360, PlayStation Network, Windows PC, and iPhone near you. No droplitz were harmed in the making of this game.
Key Features*
Infinitely accessible, instantly addictive -- Turn dials, open paths, and don't let the droplitz go to waste! Casual and hardcore gamers alike will be mesmerized as they rotate and connect puzzle pieces to let the droplitz flow and earn high scores!
Four unique game modes -- Distinct layers of complexity keep the challenge fresh with Classic, Zendurance, Power Up, and Infection modes! Learn how to deal with sluggish, infected dials; strategically use bombs to clear sections of the game board; speed up the action or just aim for the highest score in a limited amount of time.
Endless replayability -- The timeless satisfaction of making combos, clearing boards, and earning top scores will keep you coming back for more. Ever increasing speeds and larger boards ensure that there will always be a challenge ahead!
Compete for high scores -- Online leaderboards and 12 trophies/achievements mean that when you're the best, everyone will know it. Score-based gameplay makes every game a competition to get to the top of the charts!
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April 12th, 2009, 20:28 Posted By: wraggster
Zodttd has today announnced on his site a new game that was shown to me earlier this week, heres his newspost:
For those keeping up with me here at ZodTTD.com, I have been fairly quiet as of late. That usually means I’m working on some new projects, and this time is no different! Today I bring you the announcement of a new AppStore title I am working on. The game is titled “Wizzley Presto and the Mysterious Time Machine”. It’s a very slick looking action platformer game with some slight RPG elements. Wizzley Presto is rather like the Dizzy series of games you’ve loved in the past.
This development team is kept small, consisting of Craig from the OpenPandora gaming handheld project who will be programming, Ruckage our awesome artist, and me (ZodTTD) to bring in some iPhone experience and get the game programmed as well.
A cool element of this project is the blog. We are doing this game in 30 days, from an idea to a finished product for AppStore. Best of all we’re showing all of what is involved along the way. Expect lots of interesting posts for all those who wonder what it’s like programming a game on the iPhone & iPod Touch!
So be sure to check out Wizzley Presto’s progress on it’s official launch page and be sure to read about the $1000 prize for the first person to beat the game: http://www.30daygame.com
Leave a comment and show your support by spreading the word of Wizzley Presto and it’s 30DayGame project on your favorite sites such as TouchArcade!
In the meantime here’s a video made in the first few days of Wizzley Presto’s progress from the 30DayGame blog:
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April 12th, 2009, 20:11 Posted By: wraggster
When we're not too busy trouncing Halo 3-developer Bungie in "humpday challenges," we fancy ourselves quite the career builders. And so it was with shock that we found ourselves colliding directly with the enormously popular franchise on CareerBuilder.com, albeit under the auspices of Halo license-owner Microsoft. Apparently the company is seeking folks who not only love Halo but also love "building scalable online infrastructure and websites for large and passionate audiences."
What does that mean, exactly? The listing doesn't go into as much details as we'd like, but it does say the job will blend, "console, web, and mobile to create an immersive Halo world that follows the dedicated Halo fan wherever they go." Our thoughts first went to iPhone integration of Bungie.net and future Halo community endeavors but then we realized that Microsoft may want to keep whatever mobile application it may be creating on Windows Mobile-based phones. We're hoping for our future-phone having selves that this isn't the case.
http://www.joystiq.com/2009/04/12/mi...-halo-project/
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April 12th, 2009, 19:55 Posted By: wraggster
Would you look at this. Those folks at Elan Microelectronics might seem a bit slow on the lawsuit front, but they certainly look to have the tech to back up their claims of Apple multitouch patent infringement. They're showing off what they call "eFinger Transparent Touchpad" technology, running on top of Android, and it's looking pretty slick -- we could really get used to this sort of smooth interactivity in Android, lawsuit or no. Check out the video after the break.
http://www.engadget.com/2009/04/12/e...itouch-tech-r/
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April 11th, 2009, 21:45 Posted By: wraggster
News/release from Zodttd
Things have progressed quickly for gpSPhone lately. This is due to my push to improve my emulator’s frameworks for the iPhone & iPod Touch. By focusing on one emulator I have had time to fix some major bugs along the way and even add some new features. My goal is to soon update all my emulator projects to this current framework.
So what’s new in this vastly improved version of gpSPhone? Version 5.0.0 brings extremely smooth playback along with increased performance, and pretty awesome sound too!
I spent a long time hunting down the issue I was having with multitouch slowing my emulators down much more than it should. I have now figured out why, and fixed it in v5.0.0. For those wondering what was wrong, it came down to thread priorities, the AudioToolbox run loop, and the newly used sched_yield function. Then mix in iPhone firmware 2.2 frameworks. Whew!
Here’s a nice list of new features in v5.0.0 since the v4 series:
Improved performance due to better thread scheduling.
Improved performance due to the addition of the use of the R9 register.
Very smooth playback with a refresh rate of 60 FPS.
No more slowdown from multitouch.
Added a nice cheat menu and brought back cheats. Add a “rom-name”.cht file compatible with gpSP where “rom-name” is the name of the ROM minus the extension. Place the .cht file in the same location as the ROM (/var/mobile/Media/ROMs/GBA).
Improved menu system. Along with the cheat menu is in-game saves without the need to restart the game!
New controller skin feature and new artwork by k.nitsua added. Now the last variable of the controller skin txt file controls the opacity. With 0-100, 0 being transparent, and 100 being opaque, you can now have opaque/solid landscape skins. The old landscape skin is still in place as Skin #2 with Scaling turned on.
A bunch of minor bug fixes.
KEEP IN MIND THIS: Save states from previous public releases of gpSPhone (prior to v5.0.0) are NOT compatible with this version and most likely never will be again. This is due to the addition of a new save state data element, the use of R9. Battery saves/cart saves will still work fine in v5.0.0. But old save states from pre-v5.0.0 WILL CRASH gpSPhone! Sorry, it just had to be done
THIS VERSION USES iPhone v2.2 FRAMEWORKS…So make sure you use iPhone firmware 2.2 or later!
Regardless of these two points, this release is bound to make many people very happy! Feedback is welcome as usual.
Download Here and Give Feedback Via Comments
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April 11th, 2009, 21:22 Posted By: wraggster
MobiSystems OfficeSuite 5 from Mobile Systems is a complete mobile office solution, allowing you to create, view and edit Word, Excel and PowerPoint files away from your office. This version is fully optimized for S60 5th Edition touchscreen devices, including the 5800 XM, N97 and the Omnia HD.
The new version 5 of the MobiSystems OfficeSuite has been especially enhanced with Microsoft Office 2007 file support. You can enjoy all of the great features of MobiSystems OfficeSuite 4 + the ability to open new Microsoft Office 2007 DOCX and XLSX files on your S60 5th Edition phone. The program utilizes the most commonly used desktop document formats and allows you to easily acquire your sensitive documents on your handset. With the advanced editing features you can modify documents on the fly and save them in their original format, just ready to be used back on your desktop PC.
http://my-symbian.com/s60v3/software...uto=679&faq=12
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April 11th, 2009, 21:21 Posted By: wraggster
Another freeware & classic port from AnotherGuest: Liero is a DOS based game (first released by Finnish programmer Joosa Riekkinen in 1998) between two worms armed with heavy weapons of all kinds battling in underground caves. In Liero, two worms fight each other to death for score (or frags) using a choice of five weapons from a total of 40 in a two-dimensional map. Most of the terrain, except for indestructible rocks, may be dug or destroyed by explosions. In addition to the weaponry, each player has a ninja rope which can be used to move faster through the map. This SDL port is based on Gliptics' Open Liero.
http://my-symbian.com/s60v3/software...Auto=677&faq=9
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April 11th, 2009, 21:20 Posted By: wraggster
Another freeware & classic port from AnotherGuest: Liero is a DOS based game (first released by Finnish programmer Joosa Riekkinen in 1998) between two worms armed with heavy weapons of all kinds battling in underground caves. In Liero, two worms fight each other to death for score (or frags) using a choice of five weapons from a total of 40 in a two-dimensional map. Most of the terrain, except for indestructible rocks, may be dug or destroyed by explosions. In addition to the weaponry, each player has a ninja rope which can be used to move faster through the map. This SDL port is based on Gliptics' Open Liero.
http://my-symbian.com/uiq3/software/...Auto=302&faq=4
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April 11th, 2009, 21:05 Posted By: wraggster
You know what really gets on our nerves? When we're listening to Van der Graaf Generator (look it up!) on our newfangled iPod Shuffle and it pronounces the band's name wrong. Seriously, this is an important function. Without it working flawlessly, how are we going to know the names of the tracks we purchased on the iTunes store and placed on the device ourselves? Thankfully, someone at Apple has heard our prayers, and as of today the VoiceOver Kit 1.0.1 is available via Mac OS X software update (we're assuming that it'll pop up on the company's website at some point). The 17MB download corrects pronunciations for several artist names, as well as correcting a few "minor bugs." What bugs? Apple hasn't said. They also haven't said which names will now be pronounced correctly in that cold, robotic voice, but we're keeping our fingers crossed that Klaatu is among them. Remember Klaatu? They were pretty sweet.
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April 10th, 2009, 23:02 Posted By: wraggster
Google yesterday doled out some major upgrades to their Mobile software suite, specifically Gmail. An entire new look greets Gmail users on their iPhone now, with some huge improvements.
Accessing email is much faster now, and the data is cached as well so if your network drops, the emails still load (assuming you've been on long enough to load a few). You can select multiple emails once, and there is a sexy little floating tool bar which scrolls with you, allowing you to do all sorts of common tasks - Mark as Read, Archive, Delete, Mark as Unread, Add Star, etc. They call it a floaty bar,...
http://www.modmyi.com/forums/iphone-...-editable.html
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