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The Best iPhone Online Casino Games
The Apple iPhone is the worlds best selling Mobile Phone for a reason, its the place to get the best in music and the best in apps and also the very best in Casino Games.
There are websites where you can find the best iphone online casino games as well as the latest in information on the best Casino operators for the Apple iPhone and where to get the biggest bonus and offers. “
THE LATEST NEWS BELOW
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April 23rd, 2009, 21:41 Posted By: Shrygue
via Games Industry
Apple has announced the financial results for its second quarter, ended March 28, with iPod and iPhone sales offsetting a three per cent decline in Mac sales.
The company saw revenue hit USD 8.16 billion, compared to USD 7.51 billion year-on-year, with a profit of USD 1.21 billion, compared to USD 1.05 billion. This translates to USD 1.33 per diluted share, compared to USD 1.16 for the same period the previous year.
Apple sold 2.22 million Mac computers during the quarter, down three per cent, at the same time more than 11 million iPods were sold, representing a growth of three per cent. Meanwhile, the iPhone sold 3.79 million units, a 123 per cent unit growth year-on-year.
"We are extremely pleased to report the best non-holiday quarter revenue and earnings in our history," said Peter Oppenheimer, Apple's CFO. "Apple's financial condition remains very robust, with almost USD 29 billion in cash and marketable securities on our balance sheet.
"Looking ahead to the third fiscal quarter of 2009, we expect revenue in the range of about USD 7.7 billion to USD 7.9 billion and we expect diluted earnings per share in the range of about USD 0.95 to USD 1.00."
Apple's stock is currently trading for USD 121.51, a drop in 0.21 per cent from the previous closing price.
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April 23rd, 2009, 17:53 Posted By: wraggster
When the MSAFluids Remote multitouch App was rejected, a developer found a way to get virtually the same effect using a safari App. They’re using the TUIO protocol to get the desired remote control. This opens up the door to extending Applications through the browser as well. While this probably wouldn’t allow you to utilize the other sensor inputs from your device, like accelerometer data, it will allow for fast prototyping of applications that don’t need that.
http://hackaday.com/2009/04/22/tuio-...-browser-hack/
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April 23rd, 2009, 17:46 Posted By: wraggster
Mojos Studios presents Twittix, mobile Twitter client offering all features of the original: you can send, receive, update and share Tweets wherever you are. Functions available on your S60 smartphone include Tweet, Reply, ReTweet, Message, DM, Follow & Unfollow, Favorites, Search, Auto-Update and many more.
http://my-symbian.com/s60v3/software...Auto=690&faq=4
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April 23rd, 2009, 17:44 Posted By: wraggster
Konami and Kojima Productions have released the "complete version" of Metal Gear Solid Touch for iPhone / iPod Touch. The game originally launched ahead of schedule on March 18 but was basically unfinished. It only covered the events of Metal Gear Solid 4 up to a certain point (we won't spoil it) before abruptly ending, leaving some to question their $7.99 investment. Today's update, which is free for anyone who already owns the game, fills out the rest of the story in addition to bringing more unlockable iPhone wallpapers and numerous bug fixes.
MGS Touch is a fine shooting gallery with plenty of polish; we just hope iPhone will, at some point, get a proper -- much more interactive -- MGS title like other phones have.
http://www.joystiq.com/2009/04/22/me...dds-eight-sta/
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April 23rd, 2009, 17:42 Posted By: wraggster
AT&T is firing up to point out all the ways the iPhone wins against the Pre if this leaked internal document is any indication. Good old competition. While there are many things on the list above that can be disputed some of them seem to be fact. The pre won't work in the rest of the world as it is being released on Sprint (sad), the screen is smaller, 3d graphics limitations, and other various things.
Surprisingly the document actually lists some (well only one) of the Pre's advantages: a full QWERTY keyboard. What? Did you think AT&T was going to publish reasons the Pre might be better than the iPhone?
edit: ppl have asked "why the bogus comparison"
a) This is an internal AT&T document. AT&T is not going to publish a document saying that the Palm Pre on Sprint is better than the iPhone on AT&T. Duh.
b) Why don't you educate everyone else
http://www.modmyi.com/forums/iphone-...lms-booty.html
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April 23rd, 2009, 17:41 Posted By: wraggster
The long awaited Quickoffice has finally hit the App Store (itunes link $19.99). The iPhone has been lacking a solid package of applications to easily view and edit Office documents and Quickoffice fills that spot nicely except for a few major flaws.
The Good
Quickword is nice and full-featured allowing you to create and edit word documents with the features you'd expect like copy/paste (even between documents) along with formatting options (font sizes, styles, etc.).
Quicksheet while a little laggy renders Excel worksheets well and includes a whopping 125 functions and formulas to handle most of your spreadsheeting needs.
Quickoffice File is just excellent when integrated with MobileMe. Simply drag files to your iDisk and bam they are editable on the iPhone.
The Bad
Where did predictive txt go? The iPhone keyboard can be difficult to type on and the built-in predictive text feature really should be working in Quickoffice.
Copy/Paste is missing from Quicksheet.
http://www.modmyi.com/forums/iphone-...-complete.html
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April 23rd, 2009, 17:36 Posted By: wraggster
It seems that AT&T is now successful to secure the iPhone exclusivity deal for a longer period. AT&T’s service has always been an issue with most of the iPhone users but Apple seems to be quite content with the service. That’s why, when Tim Cook (and Peter Oppenheimer) were asked that whether Apple will continue with AT&T or not, he seemed quite positive about the deal with AT&T.
http://www.modmyi.com/forums/iphone-...ot-likely.html
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April 23rd, 2009, 17:15 Posted By: wraggster
The biggest threat to gaming on the iPhone is a lazy publishing attitude that could see company's throw franchises on the platform without any thought for the unique possibilities of the device
That's according to Neil Young, founder of Dr Awesome, Rolando and WordFu publisher ngmoco, who said that he doesn't want to see a repeat of a practice that harmed Sony's PlayStation Portable as soon as it launched on the market.
Young believes that the current freedom for publishers to charge low prices for games is right for the iPhone, and acts as a deterrent to those looking to make a quick profit.
"What I don't want to see happen is a 'Premium App Store'. What that would do would encourage publishers to be lazy which is the biggest risk that the device faces," he said in an exclusive interview published today.
"When the PSP came out, and one of the reason I actually think the PSP didn't succeed in the same way the DS did, is because publishers just ported their original PlayStation games. So the PSP had more software at launch that any other gaming system had in history, but it got off to a really slow start because it didn't offer gamers anything different.
"I don't want to see that happen here. I don't want to see a premium space where a successful franchise is just inserted onto the device."
Nintendo's attitude to product, where it creates games specifically tailored to a device such as the DS or Wii, is the right attitude to adopt when looking at iPhone titles, said Young.
"I'd like to see it more like Nintendo's world where there's a reason Nintendo dominates the top 20 on the DS. Because they're the people that make the best games for it and they've been really thoughtful about it. I tend to want to encourage things that to keep the level of innovation there."
Young believes that in-application commerce will flip the pricing structure of iPhone games when the feature is introduced in the iPhone OS 3.0, due later this year.
But, he warned, developers and publishers should be careful about how they implement micro-transactions, and be careful not to prioritise "greed over gameplay".
"I think a big, big change is going to be in-app commerce. What's going to happen initially with in-app commerce is everything will trend towards 99 cents as the entry price for a game and gamers are going to start getting really wary about that they are and aren't buying. Because they're going to feel like they've stepping into a money trap."
"It's going to be difficult. We have to be really careful not to prioritise greed over gameplay. There's going to be a bit of a rough period as that works through the system. We're not going to charge 99 cents for a rocket launcher. That would be a really bad idea from a gameplay point and it would be the fastest way to piss off your consumer."
http://www.gamesindustry.biz/article...o-iphone-young
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April 23rd, 2009, 17:11 Posted By: wraggster
The economy might be in a dumpster, but Apple keeps selling iPods, iPhones and Macs -- the company just reported a $1.21b profit on revenues of $8.16b, which is yet another record quarter. In fact, if you do away with that pesky subscription accounting that the company uses for the iPhone and Apple TV, the numbers are even higher: $1.66b profit on $9.06b of revenue. Mac sales did fall three percent compared to a year ago, but that was offset by a three-percent increase in iPod sales (particularly of the iPod touch) and a 123-percent jump in iPhone sales. So, now that the numbers are out of the way, let's let Tim Cook take some shots at netbooks, shall we?
When I'm looking at what's sold in the Netbook market, I see cramped keyboards, junky hardware, very small screens, bad software. Not a consumer experience that we would put the Mac brand on. As it exists today, we're not interested in it nor would it be something customers would be interested in the long term. We are looking at the space. For those who want a small computer that does browsing/email, they might want an iPhone or iPod Touch. If we find a way to deliver an innovative product that really makes a contribution, we'll do that.
Slamming the door while simultaneously leaving it open -- how very Jobs-like. Speaking of which, Cook wouldn't say anything beyond the usual "We look forward to Steve's return in June" line, so no updates there -- but were you really expecting any? We're still listening to the call, we'll update if we hear anything good.
http://www.engadget.com/2009/04/22/a...b-profit-call/
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April 22nd, 2009, 20:48 Posted By: wraggster
SOS Tracker from Enpronomics Solutions turns you mobile phone into a GPS personal tracking and safety device. With Panic Button, GPS Tracking, and Remote Request, SOS Tracker is your indispensable personal safety companion. Will it be a car accident, an aggressor or a sudden medical issue? May be you are an adventurer or a frequent traveler who may get into unexpected situations; or you want to be there when your kids or old parents are in an emergency and need your help. You have your own mobile but will you able to quickly find the right person to dial, and call him/her, will you be able to tell them where you are? Sometimes it happens you can't even reach you phone, how will others know your location without you calling them?
SOS Request:
* Send emergency SMS with you GPS location to a selected number
* Customize content of SMS to inform others what assistance is needed
* Send SOS requests more than once to make sure others got your message
* Have your own signature at the message and let others know who is sending.
Here I'm request:
* Let others know your location with the non-emergency "Here I'm" requests.
* Keep track of your journey.
* Use it before entering into unsafe situations or places to let others know your last known position.
Remote Request:
* Send an SMS to an SOS Tracker user and SOS Tracker will automatically send you his/her GPS location
* Suitable in situations such as locating lost kids, or elderly persons
* Valuable for others to know your location in case you can't reach your phone to send an SOS Request.
http://my-symbian.com/s60v3/software...Auto=684&faq=8
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April 22nd, 2009, 20:48 Posted By: wraggster
Completely useless but funny as hell :-) Trick all your friends with this amazing "fake" mobile shaver. Turn Nshaver from Jackson Productions on and your phone will start to vibrate and produce a shaving sound. With the Camera On/Off modus selected, simply move the phone over your hair and Nshaver will automatically start and stop. Have you ever wanted to shave off your friends hair? Want to know someones reaction, when he thinks his hair is shaved off? This is your chance :-)
http://my-symbian.com/s60v3/software...Auto=685&faq=9
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April 22nd, 2009, 20:46 Posted By: wraggster
According to sources that contacted Ars iPhone firmware 3.0 will have voice control and feedback in addition to the tons of other new features previously reported. Codenamed "Jibbler" the iPhone voice system will include both voice recognition to allow you to control the iPhone by speaking and voice synthesis similar to the latest iPod Shuffle which can "read" track titles etc to you.
"Jibbler" will probably be an enhancement to the iPhone's spingboard somehow -- the details aren't clear. It also reportedly supports spotlight. Support for the Jibbler report are references to classes in the iPhone firmware including VSSpeechSynthesizer, VSRecognitionSession, SBVoiceControlDisableHandlerActions, SBSensitiveJibblerEnabled
http://www.modmyi.com/forums/iphone-...-feedback.html
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April 22nd, 2009, 19:44 Posted By: wraggster
Orange has been named the number one mobile gaming operator in 2008, with a market share of 23 per cent for downloads and 25 per cent for revenues, according to figures released by ELSPA and Chart-Track.
Sonic the Hedgehog and Monopoly were the most popular titles, while over 30 per cent of Orange's gaming revenues came from consumer purchases of pre-installed demos on its phones.
"We're delighted with taking the top spot for mobile gaming in 2008 and are already making great strides to make sure we stay there in 2009," commented Neil Holroyd, head of games and gambling at Orange UK.
"We're making more enhancements to our embedded games, and giving our Orange World gaming channel a new look and feel - customers can look forward to a slicker experience and improved graphics."
http://www.gamesindustry.biz/article...games-operator
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April 21st, 2009, 20:38 Posted By: wraggster
Remember the $49 Apple Composite AV Cable and the $49 Apple Component AV Cable? That let you currently output 480i and 480p video to your TV from your iPhone and iPod Touch (respectively)? Well Apple is telling all Apple Authorized Retailers to clear those out of inventory.
Why?
The guys at PhoneNews have "confirmed" (rumor alert) Apple will be releasing a new cable - the Apple AV Cable. The cable will support both component and composite output, so folks can easily plug in to their HD and SD TV's without having to buy separate cables.
But that's not the best part - supposedly, the reason behind this is the new iPhone and iPod Touch models
http://www.modmyi.com/forums/iphone-...one-model.html
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