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The Best iPhone Online Casino Games
The Apple iPhone is the worlds best selling Mobile Phone for a reason, its the place to get the best in music and the best in apps and also the very best in Casino Games.
There are websites where you can find the best iphone online casino games as well as the latest in information on the best Casino operators for the Apple iPhone and where to get the biggest bonus and offers. “
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February 24th, 2009, 23:53 Posted By: wraggster
New from Divineo Usa
This 1600mAh Battery for iPhone conveniently brings to power to the palm of your hands. Equipped with the mini-screw driver and iPhone opener tool let's you install a new iPhone battery. Save money and the hassle of replacing your iPhone battery by using the Do It Yourself Replacement Kit.
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February 24th, 2009, 23:38 Posted By: wraggster
New from Divineo Usa
This is a strengthened screen protector which will provide protection on your screen mechanically and also your privacy.
It protects the LCD screen from everyday wearing and scratching while efficiently prevent peeking and leaking of your personal information without interfering the color and resolution of the LCD.
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February 24th, 2009, 23:37 Posted By: wraggster
New from Divineo Usa
This is a high capacity 1900mAp backup battery recharger. Simply plugs into the charging slot of any iPhone or iPod and will begin to charge the device instantly. It has plenty of storage power and is very compact to fit into any purse or pocket.
The built-in power meter enables you to keep track of the battery's charge and can be kept for weeks on standby if necessary and will maintain its charge for your iPhone or iPod just when it is needed. This power station is a must for any heavy duty iPhone user or a regular traveler.
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February 24th, 2009, 20:57 Posted By: wraggster
Zodttd posted a great newspost detailing why emulation is at this time slower on the iphone/ipod touch
Here’s a little editorial by me… Today I was asked why the iPhone & iPod Touch runs emulators slower than the GP2X. This is an excellent question which I’d like to address. Many of the emulators I port over to the iPhone come from the GP2X. The GP2X is a 200MHz ARM920T processor based homebrew-friendly handheld. The iPhone for instance, has an ARM11 processor running at about 412MHz. You’d think if I were to take the same code from the GP2X and get it running on the iPhone, it would run faster. Sadly that’s wrong. It seems there’s quite a few factors in the way of getting certain types of applications such as emulators running to their full potential on the iPhone.
Take for example snes4iphone. In this case there were many optimizations done in tightly written ARM assembly for the assorted chipsets the SNES uses within the PocketSNES software being ported. The sad fact was I was unable to use most of that assembly code as it would take major rewrites and time to get it to work on the iPhone. The reason for this is the iPhone & iPod Touch’s operating system keeps a register globally allocated. This register, R9, can not be used in the majority of ARM assembly code out there for emulators (there are instances where you can save and restore this register to use it). So I have to drop back to a slower C/C++ interpreter for emulation. The same holds true for dynarecs used in gpSPhone and psx4iphone. Losing a register in a dynarec tends to bring performance down. Basically, existing ARM assembly (fast) can’t be used, dynarecs lose a register making them slower, and we’re left with generally the slowest form of interpreters.
Next we have the fact we are dependant on touch controls. I’ve noticed, and others have too, that touching the screen at more than one point at the same time (multitouch) and moving a bit will slow down my emulators. In fact it should slow down anything hogging the CPU. PocketPC’s also tend to have this issue come up. There’s not much that can be done to get around it except make the program you use fast enough to handle the extra load multitouch equates to. This is difficult when we’re already being slowed down by other factors. Then add a translucent screen overlay for landscape play and your emulator gets an instant and large performance hit. This too is noticed when the emulator is question can’t handle the extra load placed on it by the feature.
Another factor is the operating system itself. It keeps background processes going which can suck up RAM, chew up precious CPU time, or both. What else you find out is there is no way to directly access the framebuffer (though I’ve tried and got close) to simply blit pre-rendered frames to the screen. The iPhone & iPod Touch didn’t seem to be designed with the thought in mind that some games, and especially emulators will pre-render a frame to display in memory, then copy that memory to the screen X times a second to get it’s X FPS. Instead we’re left with two options. For jailbroken devices we have the Private Framework CoreSurface. CoreSurface lets us write directly to a CALayer of a view. But this is not the same as writing to a framebuffer, and you have the overhead of calling setNeedsDisplay which lands up drawing other views and generally slowing things down where it not need be.Then you have CoreGraphics which lets you do something similar to CoreSurface during the drawRect portion of setNeedsDisplay, and also takes longer in the process. Why not OpenGL? Well we’re stuck with Open GL ES 1.1, and 1.1 doesn’t include the functionality needed for doing this any faster than what we have already. In fact it’s usually slower, and some have benchmarked blitting a frame to the 320×480 screen as 15FPS slow
Speaking of frameworks, we have AudioToolbox. This framework works great for streaming music, but when you want to stream audio being generated at specific intervals, you land up getting a very touchy timing situation. When dealing with OSS for Linux then coming to AudioToolbox, there will be some stress involved seeing how many buffers in your ring to use. Then tweaking that alongside the best buffer size to get by with decent audio is a pain. Change the audio rate and it all goes out of whack. It would be nice to have more control of the callbacks and their intervals when it comes to AudioToolbox, but this is what we deal with.
And finally we have the simple premise of writing more pixels to the screen and adding (even hardware based) scaling and rotation for things like landscape mode just plain ole slow things down. The GP2X has a 320×240 screen. The iPhone & iPod Touch have twice that, at 320×480. When you have a higher resolution screen and, for instance, no hardware to handle rendering at a lower resolution…you’re left with slowdowns.
Part of what I enjoy about working on these emulators for systems like the iPhone/iPod Touch and GP2X are the ways to work around these issues and still deliver something that works. If you’re wondering why an emulator “is slow” istead of “why isn’t it possible”, then I’ve done my job.
Thanks,
ZodTTD
http://www.zodttd.com/blog/2009/02/2...h-why-so-slow/
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February 24th, 2009, 00:44 Posted By: wraggster
[ghostwalker] has put together instructions for running X11 on your Android device. This means you can run a full-blown Linux desktop environment on your phone. It requires you to already have a Debian shell on the phone, which we covered earlier. Instead of having to come up with a custom display driver, it’s hooked to a VNC server. You can connect to it using an Android VNC viewer on the phone or via any other VNC client. The how-to suggests either IceWM or the even lighter-weight LXDE for a window manager. You could potentially install Gnome or KDE, but we’d be surprised if it was any faster than dog slow. Let us know if you have any success with this and what you think the best use is.
http://hackaday.com/2009/02/22/x11-on-android/
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February 24th, 2009, 00:36 Posted By: wraggster
Anyone who's ever played LocoRoco has been guilty of it. You just can't help but tip your PSP to the left or right, trying for that extra smidgen of incline to get your gelatinous balls of goo rolling, even though you know it has no real effect. But in ngmoco's Rolando, the controls are all about the angle of your system, and it makes for some of the most fun you can have on your iPhone.
http://www.joystiq.com/2009/02/23/iphone-it-in-rolando/
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February 22nd, 2009, 19:17 Posted By: wraggster
Zodttd has posted a new emulator for the Apple Iphone, heres the details:
Thanks to the amazing developer Exophase, temper4iphone is now available for jailbroken iPhone & iPod Touch users. You may know Exophase as the developer of gpSP, the Gameboy Advance emulator for the PSP & GP2X of which gpSPhone is based on. Exophase also made a Turbo Grafx-16 / Turbo-CD (PC-Engine / PC-CD) emulator for the GP2X from the ground up. temper4iphone is a port and frontend for Temper. There are many great games from the TG-16/TG-CD. These games include many shmups like Rtype Complete & Blazing Lazers, pinball games such as Devil’s Crush, and platformers such as Bonk. There is also the first Castlevania game on here called Dracula X. You can download temper4iphone v1.0.0 via Cydia in the Games section.
There is no BIOS needed for TG-16 / PC-Engine games, but you will need syscards for CD based games. Syscards should be installed after installing temper4iphone as syscard1.bin syscard2.bin syscard3.bin at: /var/mobile/Media/ROMs/TEMPER/syscard
The ./ROMs/TEMPER directories will be installed automatically upon installation of temper4iphone, in the fashion of most my emulator releases.
For CD based games you will want ISO+OGG+CUE rips. The data is ripped as CUE+ISO and the music is in OGG format.For TG-16 / PC-Engine games, their filename extension is PCE. Both the CD and ROM game files go in: /var/mobile/Media/ROMs/TEMPER
I hope you enjoy this release…Thanks!
Download Here and Give Feedback Via Comments
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February 22nd, 2009, 18:54 Posted By: wraggster
Best Crypto from Smartphoneware protects your private photos, voice and sound files, videos, confidential documents - just any kind of files on your smartphone. It provides you with a user-friendly graphical interface for encrypting and decrypting your sensitive data. Behind easy to use interface, its powerful cryptography engine is using industry standard secure crypto algorithms (RC6 (ECB-Mode) ciphering with 256-bits keys and MD5 algorithm) to give you absolute, almost unbreakable security. This version is optimized for S60 5th Edition touchscreen phones, including the Nokia 5800 and the N97.
http://my-symbian.com/s60v3/software...uto=653&faq=15
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February 22nd, 2009, 18:53 Posted By: wraggster
Sensitive5800 by Jamie Fuller is a freeware puzzle game for S60 5th Edition touchscreen phones based on the original Commodore 64 version, Sensitive. Use your skills to traverse the 50 dangerous levels that lurk within Sensitive5800. Erradicate all the unsafe "falling blocks" and then make your way to the exit.
http://my-symbian.com/s60v3/software...uto=652&faq=30
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February 22nd, 2009, 18:52 Posted By: wraggster
Taneli Armanto was the one who programmed the Snake game built in Nokia mobile phones in the '90s (Nokia 6110, 5110, 8210, etc.) about eleven years ago. The game gained some popularity and actually started the mobile gaming industry. Since those days, many new versions of Snake appeared, but none of them closely resembled the original "6110 version". Tired of waiting for someone to make it, Taneli decided to re-create the original Snake game using Python interpreter environment for the S60 3rd Edition platform. So here it comes, the ORIGINAL Snake game as seen for the first time in the Nokia 6110, made again by the ORIGINAL author.
http://my-symbian.com/s60v3/software...Auto=654&faq=9
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February 20th, 2009, 21:30 Posted By: wraggster
dmit it, you want some Cupcake, but you're afraid of ditching the physical keyboard altogether. Good news for those of you who've snagged an Android Dev Phone 1, because your wish may be our command. The guys at Make have the lowdown on how to flash Cupcake to the device and experience that on-screen keyboard in all its glory. The hacked OS certainly wasn't ready for primetime, and that hotly-anticipated soft keyboard was still a little buggy -- but there is some hope for using the phone with one hand. We'll bet Google / T-Mobile keep this one in the oven a bit longer until it's ready to take on the masses, but at least we're seeing some fresh baked goodness on something other than the Magic. There's video of the Macguyver'd OS in action after the break.
http://www.engadget.com/2009/02/19/a...-early-deemed/
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February 20th, 2009, 21:18 Posted By: wraggster
Although there isn't really any doubt that there is a new iPhone on its way for Summer 2009 it's always fun to have repeated confirmation. According to a ThinkEquity Partners report concerning the market of flash memory Apple is grabbing up massive quantities of flash memory leaving the market dry. Even companies like SanDisk which don't even supply Apple with memory are feeling the effects of Apple's buying Spree.
There may even be a lack of worldwide flash supply with Apple's aggressive purchasing. Samsung, the largest producer of flash memory in the world with 40% of world production, is completely sold out of flash memory through April 2009. All memory that Samsung makes until then goes straight to Apple. Can't wait till June and hopefully a 32 GB iPhone.
http://www.modmyi.com/forums/iphone-...xt-iphone.html
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February 20th, 2009, 21:17 Posted By: wraggster
We love Boxee. We think that their iPhone remote app on Cydia is really cool. We think their software/service is awesome. We think Boxee was great for for watching some Hulu. Unfortunately Hulu doesn't seen to agree with the awesomeness. While Hulu captivated us with its really great Super Bowl commercial and then captivated us further when we realized it was Boxee compatibility we are not captivated by Hulu's statements of why they are removing themselves from Boxee.
Quotes from Hulu CEO Jason Kilar's Blog:
"Later this week, Hulu's content will no longer be available through Boxee."
- That sucks.
http://www.modmyi.com/forums/mac-new...-together.html
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February 20th, 2009, 21:17 Posted By: wraggster
run rs\n
Those characters are all that is keeping the iPod Touch 2g from a tether-less Jailbreak. The Dev team have already released both tethered and semi tethered jailbreak. With some more playing they now have the iPod Touch 2g within 8 bytes of booting without a tether. With a little work you can even create a dongle yourself to boot your Jailbroken iPod Touch while on the go.
The video above by MuscleNerd demonstrates a dongle in action. Expect instructions on how to make this happen soon via The Dev Team.
http://www.modmyi.com/forums/ipod-ne...jailbreak.html
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February 20th, 2009, 21:16 Posted By: wraggster
The AppStore isn't the perfect place for business. There have been many cries from developers for change and Apple has worked towards making the AppStore a better place with minor updates like separating top paid and top free apps, having top apps listed by category, etc.
Getting a little more scientific on the subject of AppStore success Pinch Media has but together a very nifty slideshow (below) of what they believe to be the secrets of AppStore succes like release timing, pricing, quality, marketing, the reviews, competitor actions, duplication, etc. Check out the Slide Show for some pretty charts and graphs. While it wont give you the perfect formula for "Making it" the Slide Show does give some good guidance in the right direction.
http://www.modmyi.com/forums/iphone-...-appstore.html
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February 20th, 2009, 21:15 Posted By: wraggster
Following in Microsoft's footsteps Apple's iWork 09 documents are not backwards compatible. What does this mean? Files saved in any iWork 09 application (Pages, Keynote, Numbers) will not open with iWork 08 unless you choose to save it in iWork 08's format. Apple has published a nice little page explaining iWork 09 and iWork 08 compatibility -- or lack of.
When Microsoft did the same thing creating new document formats (.docx, .xlsx, .pptx) to go along with the release of Office 2007 much of the world was outraged. Businesses were immediately effected because files saved in the default format with Word, Excel, and PowerPoint 07 would not open using previous Microsoft Office versions. People would email out documents only to be notified that the recipients couldn't open them because they didn't have the newest version of Office wasting time, energy, and money. Inconvenient.
http://www.modmyi.com/forums/mac-new...footsteps.html
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