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March 21st, 2009, 13:44 Posted By: wraggster
Hot off word that Apple's Mac and iPod sales for February took a 16 percent hit compared to last year, Steve Ballmer says the "tide has really turned" after recent Apple market share gains: "Apple gained about one point, but now I think the tide has really turned back the other direction. The economy is helpful. Paying an extra $500 for a computer in this environment -- same piece of hardware -- paying $500 more to get a logo on it? I think that's a more challenging proposition for the average person than it used to be." Of course, PC sales have been hit as well, but the numbers do point to Apple's market share slipping of late. Of course, he's not exactly complementing the masses when he says that people were paying $500 more a fruit logo. Maybe, just maybe design and software had something to do with it? Just something to think about, while you roll around in piles of cash and a dominant market share, Steve.
http://www.engadget.com/2009/03/20/b...0-more-to-get/
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March 21st, 2009, 13:42 Posted By: wraggster
Is there a better way to ring in the first day of spring than with another lawsuit aimed at Apple and AT&T? Probably, but apparently not for Damone Dickerson, who has filed a lawsuit in the United States District Court for the District of New Jersey that again takes aim at the pair over allegedly misleading claims about 3G speeds. According to Dickerson, he has only be able to connect to the 3G network a "fraction of the time," and when he was able to connect it did not provide "full and continual service." As a result, he's leveled a whole host of charges against the two companies, which he hopes will result in them changing their advertising and, of course, allow him to "recover compensatory, statutory and punitive damages." No word from Apple or AT&T, naturally, but Apple has recently asked that a similar case in New York be dismissed.
http://www.engadget.com/2009/03/20/a...-claims-again/
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March 21st, 2009, 13:41 Posted By: wraggster
oking for a weekend DIY project? Using a 26-key ButtonShield keyboard module and salvaging parts from his Open Source GameBoy project, Liquidware Antipasto blogger intheblitz has created the OpenBerry, a Arduino-based mobile messenger that's maybe one-half part BlackBerry and seven parts great icebreaker at parties (the kind of parties we go to, at least). Right now the functionality is minimal -- it sends and receives messages synced to your laptop via a XBee module. The interface is also lacking, but a GUI is in apparently the works. See the device for yourself in the video after the break.
http://www.engadget.com/2009/03/20/o...ce-your-smart/
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March 19th, 2009, 18:34 Posted By: wraggster
It's just one more screen shot, but it gives us a bit of a better look at the upcoming wifi-enabled, multiplayer iPhone shooter coming from ngmoco.
The game is also playable over 3G networks and will feature global game servers, according to the publisher. Touch anywhere controls let you use the left side of the screen to move around. You can tap the center of the screen to zoom and shake to jump.
The game also includes a feature called Call to Help, which allows you to bring up a friend's list in game and send a push notification to join the server.
As mentioned before, the game will also include an in-game store which allows you to purchase weapons while playing for real cash. The example shown during the demo was a rocket launcher for $.99. Please tell me they won't be selling single weapons for a buck. That's sort of insane.
No word yet on when LiveFire will be coming out.
You can see the game in action if you check out the full Apple presentation. Skip to 54 minutes in to check it out.
http://kotaku.com/5175099/another-lo...iphone-shooter
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March 19th, 2009, 18:31 Posted By: wraggster
In middle of all the adding features that should have been available day-one, Apple announced something really interesting for the hardware hacking community. The new iPhone 3.0 OS will support application communication over bluetooth or through the dock connector using standard or custom protocols. From Engadget’s coverage:
10:19AM “They talk over the dock, and wirelessly over Bluetooth. Things like playing and pausing music, getting artwork — or you can build your own custom protocols.”
10:19AM “Now here’s a class that we think will be really interesting — medical devices.” Scott’s showing off a blood pressure reader that interfaces with the iPhone — wild.
10:18AM “Here’s an example — an FM transmitter. With 3.0, the dev can build a custom app that pairs up with it, and automatically finds the right station and tunes it in.”
10:18AM “With 3.0, we’re going to enable accessory developers to build custom apps that talk directly to that hardware.”
No solid connection specification has been published yet. We’re excited about the prospect of developing our own accessory hardware, but we wonder what sort of hoops you’ll have to jump through. Apple doesn’t have the best track record when it comes to approvals. Just this week they denied MSA Remote client App Store entry; it’s a multitouch client that uses the standard TUIO protocol. Prepare for similar roadblocks in the future.
http://hackaday.com/2009/03/17/iphon...rt-for-addons/
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March 19th, 2009, 18:15 Posted By: wraggster
It's certainly not the experience Metal Gear Solid fans are probably expecting, but Metal Gear Solid Touch released today on the iTunes App Store for $7.99 on iPhone and iPod Touch. MGS Touch covers the events of MGS4, with players assuming the role of Solid Old Snake, in what amounts to a screen-tapping shooting gallery.
The game features 20 levels and has the cloned protagonist fighting all the characters you've come to know from MGS4 -- minus the 45-minute cutscenes. We should have our review of the app up soon
http://www.joystiq.com/2009/03/18/ps...uck-out-today/
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March 19th, 2009, 18:11 Posted By: wraggster
While many happy iPhone developers are eager to tout Apple's device as the hot ticket in video games, one Sony executive isn't worried. Peter Dille, Senior VP of Marketing, told GameDaily BIZ that he believes that the iPhone gaming market is "a separate business" from traditional handheld gaming.
"Consumers that want to carry a PSP are primarily gamers and I think there's a big difference in the types of games you can play on a PSP versus an iPhone," Dille said. "The iPhone games and apps are largely diversionary, whereas we're a gaming company and we make games for people who want to carry a gaming device and play a game that offers a satisfying 20+ hours of gameplay."
Dille also noted the PSP's reduced reliance on digital distribution, noting that the PSP is "a wi-fi device, not an always connected device. So there's going to be limitations based on the current technology in the PSP." He then added, " ... but you never say never, and as we roll out new products in the future we'll keep an eye on consumer trends as we always do," suggesting that one of the features that he had just mentioned as separating the two systems could go away.
http://www.joystiq.com/2009/03/19/sc...ness-from-psp/
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March 19th, 2009, 17:58 Posted By: wraggster
Casual game network questions value of 'hits driven' store.
Sidney Mock, the CCO of the world’s leading casual games network SPIL Games, has stated that whilst the world and its dog if clamouring to get its content onto the Apple App Store, SPIL doesn’t necessarily see it as the right space for its content.
“Like everyone, we are looking iPhone and the App store,” Mock stated in Part Two of ME sister site CasualGaming’biz’s three-part interview. “The App Store is a great success, but it’s increasingly built on hits, and I’m not sure if we want to be in a hits driven marketplace.
“There are companies who are very good at leveraging this method, but we’re good at other things. I like the iPhone, and iPhone users are over-performing on mobile internet use. The majority of phones have poor internet browsers, and we want to target the mass market, so we need to tackle that.”
http://www.mobile-ent.biz/news/32906...fect-says-SPIL
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March 19th, 2009, 17:52 Posted By: wraggster
Apple has previewed the iPhone's latest operating system, which will allow the device to support in-game downloadable content and greater multiplayer functions.
The in-app commerce support will allow users to buy major content updates from within an application already installed on their phone, rather than having to buy a separate app for significant modifications.
In addition, the iPhone will now support peer-to-peer connections, allowing for greater multiplayer capabilities, and a new 'push' function, which lets applications deliver alerts to users. The alerts, similar to SMS, would allow multiplayer invitations and an option to start the app directly from the push message.
"The new iPhone OS 3.0 is a major software release packed with incredible new features and innovations for iPhone customers and developers alike. It will keep us years ahead of the competition," commented Philip Schiller, Apple's senior vice president of Worldwide Product Marketing.
The beta version of the new software and SDK is available for registered developers to download. iPhone customers will receive the update for free upon its release later this summer, while iPod touch users will have to purchase the update for USD 9.95.
Apple's share price hit USD 99.66, up 4.44 per cent from the previous close at USD 95.42.
http://www.gamesindustry.biz/article...er-multiplayer
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March 19th, 2009, 17:42 Posted By: wraggster
For existing AT&T subscribers looking to get a new handset for a few months before they make that inevitable Pre / iPhone 3.0 / Gizmondo decision this summer -- or folks who just despise contracts in general -- it looks like AT&T will be offering unsubsidized iPhone 3Gs at last. According to some training slides obtained by The Boy Genius, the "no-commit" price will only be available to existing customers, and will run them $599 for the 8GB model and $699 for the 16GB. Sounds like somebody's looking to flush a bit of stock, or perhaps they've finally decided to almost treat the phone like pretty much every single other device on the market -- wild times we're living in, folks. The no-commit option should be available as of March 26th.
http://www.engadget.com/2009/03/18/a...ment-required/
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March 19th, 2009, 17:41 Posted By: wraggster
Apple touted quite a few new iPhone features at yesterday's OS 3.0 event, but now that the beta build is trickling out, there's been a bevy of unearthed discoveries to further pique our interests. First up, the gang at Boy Genius Report found an option to enable the "Find My iPhone" service in the MobileMe settings. Unfortunately, that's all we've got, but we wouldn't put it past Cupertino to build some me.com-linked location tracker that'd be the envy of Orwell himself -- hey, that'd be pretty useful if you accidentally left the mobile in a taxi. Also in the MobileMe section, it now says Publish Video when you go to publish an image. It's an odd typo, to be sure, and while video recording has been near the top of our wishlist for some time, we're not about to get our hopes up. Finally, Mac Rumors is reporting that a hacker has dug up and successfully activated the USB tethering capabilities. Apple's Scott Forstall had mentioned the devs were building it in, but were still in talks with the carriers. As to whether any or all of these functions will actually end up in the final OS 3.0 build, your guess is a good as ours. For now, check out more pics of the MobileMe additions after the break.
http://www.engadget.com/2009/03/18/u...und-in-os-3-0/
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March 19th, 2009, 17:40 Posted By: wraggster
SwitchEasy's ThumbTacks are far from being the first third-party microphones designed to function nicely with Apple's iPod nano 4G and second-generation iPod touch, but we'll be darned if they aren't the cutest. Clearly designed to mimic the iconic thumb tack, these itty-bitty microphones function with all third-party voice applications and can be selected in black, white or red. Not too shabby for $15.99 shipped, wouldn't you say?
http://www.engadget.com/2009/03/18/s...u-ever-did-se/
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March 19th, 2009, 17:35 Posted By: wraggster
Remember that Android handset from Samsung (pictured) apparently leaked on Tuesday? Well, according to DigiTimes' "market sources," we won't be seeing hide nor fuzzy hair from any Android handset touting Samsung DNA prior to July. DigiTimes goes on to say that Samsung will be the first of the "top-five handset makers" to rollout Android -- a reference to Motorola, LG and Sony Ericsson's efforts, presumably. Interesting since we had expected LG's first Android device in June and Moto's first effort as early as Q2. Guess it's your game for the taking HTC.
http://www.engadget.com/2009/03/19/s...est-to-follow/
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March 19th, 2009, 17:31 Posted By: wraggster
As soon as Apple rolled out its preview of iPhone OS 3.0, the comparisons to existing (and forthcoming) mobile OSs started flying. While the major update isn't exactly a done deal, it's pretty far along, and we've been able to glean quite a bit from our time with the developer beta we've been checking out. iPhone OS, Android, webOS, Windows Mobile, BlackBerry, S60; if you're in the market for a new smartphone, your choices have been getting exponentially more complicated lately, and 3.0 won't make the selection any easier. Luckily for you, Engadget is here to make sense of a frightening and uncertain landscape. Read on for an in-depth look at the similarities -- and differences -- between modern mobile operating systems.
http://www.engadget.com/2009/03/19/m...ters-the-fray/
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March 18th, 2009, 00:01 Posted By: wraggster
Apple has announced that it has added over 1,000 new API functions to the iPhone SDK in version 3.0 -- peer-to-peer connectivity and Bonjour support, among other goodies -- in addition to a subscription sales model and in-app purchases (great for optional content like game levels and city guides, we'd imagine). Devs will also be able to interface hardware accessories and Google Maps directly to their applications, which should be a big win for location-based stuff. What's more, the long, long overdue push notification functionality will finally be ready to roll, though it seems like there isn't much (if any) change from what was supposed to launch last year. App authors still have a lot more to read up on, though, because they've also added access to the device's iPod library, streaming media calls, and in-game voice -- another huge step toward making the iPhone a world-class gaming platform. One thing Apple's notable holding the line on is background apps; they're saying the same thing about battery life issues that they've said before, but at least we'll still be getting some push out of the deal. We're also going to be seeing support for in-app email access and text selection -- don't see a lot of that on an iPhone these days, now do you? A beta version of the updated firmware and SDK will be available to members of Apple's iPhone Developer program starting today, which should give 'em a nice head start on taking advantage of the new features.
http://www.engadget.com/2009/03/17/a...functionality/
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March 18th, 2009, 00:00 Posted By: wraggster
No surprises here: Apple just announced that iPhone OS 3.0 will support copy and paste. A double-tap auto-selects the text you want with movable "grab points," and a pop-up edit bar display buttons for cut, copy, and paste. Finally! It works in every major app, including SMS and Safari, and what's more, there's also "shake to undo," which is exactly what it sounds like: a quick shake brings up a box that allows you to undo and redo c/p actions. It's a pretty nifty implementation, sure, but it's a little silly we've had to wait this long for it, don't you think?
http://www.engadget.com/2009/03/17/i...opy-and-paste/
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March 18th, 2009, 00:00 Posted By: wraggster
Apple's done a decent job of implementing features that we've all been clamoring for into its forthcoming OS 3.0, and aside from copy and paste, there's probably no one single feature add bigger than this. You heard right -- multimedia messaging (MMS) is at long last coming to the iPhone 3G (sorry, first-gen iPhone owners) after years of dealing strictly with SMS. During the keynote, Apple was pretty remarkably short with details, simply noting that MMS "support" would be added. Frankly, we don't expect anything mind-blowing; it'll probably look a lot like the current SMS setup, and it'll definitely make AT&T happy when you start firing away picture messages without first subscribing to an unlimited messaging plan.
Update: Apple's official PR on the subject has given us just a bit more to chew on. We're told that MMS will enable iPhone 3G users to "send and receive photos, contacts, audio files and locations with the Messages app," hinting that Apple may just smash MMS and SMS together into a single 'Messages' app in OS 3.0. Also of note, owners will also be able to "forward and delete multiple messages."
http://www.engadget.com/2009/03/17/m...apples-iphone/
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