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The Best iPhone Online Casino Games
The Apple iPhone is the worlds best selling Mobile Phone for a reason, its the place to get the best in music and the best in apps and also the very best in Casino Games.
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THE LATEST NEWS BELOW
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April 2nd, 2009, 08:35 Posted By: wraggster
The jailbreakers have managed to keep their speed record intact. Just one day after Apple releases an update to the iPhone OS 3.0 beta, QuickPwn updates its wares to support the new firmware. According to the related writeup, it should work with all iPhone / iPod touch models. After going through the jailbreaking process, you'll need to open icy and follow a few more steps to finish the job. As usual, download at your own risk, and for now, crack is for Windows users only.
http://www.engadget.com/2009/04/02/i...eak-treatment/
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April 1st, 2009, 10:56 Posted By: wraggster
It's finally here, and even a few minutes early. Skype for iPhone is now available in the US iTunes store, free of charge. We've heard great thing from the folks in Japan who've been fiddling with it for the last twelve hours, and so far it's sounding pretty good for us, too, with only minor hiccups. Not sure if it's a glitch, but despite what we heard earlier, we seem to be able to dial out while on 3G and not over WiFi (at least running OS 3.0 beta). Hit up the read link for quickest route to the app store page, and let us know what you think. Betcha wish you could ditch that AT&T voice plan now, huh?
Update: We're getting reports the app is crashing for jailbroken iPhones -- and possibly non-jailbroken ones as well. We just got our first denial when dialing out over 3G via a popup notification, but it only happened once and we were back to old habits one call later. We did experience a brief period where no sound was coming through, but that might have something to do with using OS 3.0 and was remedied by restarting the phone.
Update 2: So far, it looks like dialing over 3G's only working for those with OS 3.0 beta, but unfortunately all of us in that situation are now suffering from frequent crashes and loss of audio. Things seem to be going smoothly for those running the latest non-beta firmware, but the calls only work over WiFi. That said, when using the app as intended (non-beta firmware over WiFi), audio quality was surprisingly good, far better than any third party apps we've used.
http://www.engadget.com/2009/03/30/s...ow-live-in-us/
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April 1st, 2009, 10:54 Posted By: wraggster
According to folks over at Android Community, Google has begun to pull tethering applications from the G1's Market. One of the contributors to the "WiFi Tether for Root Users" app claims that the company is citing distribution agreements with carriers as the cause of the takedowns. In their words:
Google enters into distribution agreements with device manufacturers and Authorized Carriers to place the Market software client application for the Market on Devices. These distribution agreements may require the involuntary removal of Products in violation of the Device manufacturer's or Authorized Carrier's terms of service" Google Developer Distribution Agreement
Of course, this should come as quite a surprise, given statements T-Mobile's Cole Brodman made to us during the G1 launch last year, and Google's seemingly rampant interest in being the de facto open source mobile OS. It's not clear at this point if this is an isolated incident (possibly related to the root nature of the app), or just the beginning of a more widespread move. Google (and T-Mobile to some extent) -- we await your response.
http://www.engadget.com/2009/03/31/i...ndroid-market/
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April 1st, 2009, 10:52 Posted By: wraggster
The rest of the mobile industry might be gearing up for CTIA to start, but Apple's phone elves are toiling away -- iPhone OS 3.0 beta 2's just been released to developers, along with the go-ahead to start developing for push notifications. Thankfully, beta 2 also apparently includes a number of stability and performance enhancements, which will hopefully make our tester phone tolerable again -- we've been restarting beta 1 basically every day since we sacrificed it to the hands-on gods. Devs and beta testers know what to do to snag the upgrade, let us know how it goes!
http://www.engadget.com/2009/03/31/i...ions-are-a-go/
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April 1st, 2009, 10:50 Posted By: wraggster
We've seen some interesting ways people have tried to meld iPhone with car, but this one might top them all. Meet Jon's Mazda RX-8, controllable from anywhere in the world using an iPod touch over WiFi. As demonstrated on video, his custom web app can be used to lock and unlock the doors, start and stop the engine, and open the truck. A telemetry window provides data such as fuel level, battery voltage, RPM, speed, and temperatures. It's even got a GPS so you can track the car's wherabouts with Google Maps. All of this is accomplished with computer hidden in the trunk, hooked up to the on-board diagnostics, and equipped with a 3G modem to stay constantly connected to the interwebs. There's no indication on whether he plans to take the mod further, but if so, we can only hope it involves some well-placed cameras and a tilt-controlled steering mechanism. We pity the foolish thief who tries to steal this "haunted" ride. Check out the video demonstration after the break.
http://www.engadget.com/2009/04/01/m...to-be-jealous/
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April 1st, 2009, 10:49 Posted By: wraggster
We don't know what it'll be, but Palm is teasing an announcement for later today. As stated on the official Palm blog:
"check back later today (or follow palm_inc on Twitter) for an update direct from the Web 2.0 Expo in San Francisco."
Palm assures us that this isn't some kind of lame April Fools. As such, we're hoping for a release date (by country) and price or at the very least a free, general release of the Mojo SDK. Whatever it is, you'll find the details here just as soon as they are announced.
http://www.engadget.com/2009/04/01/p...t-later-today/
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March 31st, 2009, 00:37 Posted By: wraggster
Well the rumors were true. Skype really is coming out on Tuesday (it is already tuesday in Japan and they have Skype). The folks at PC World got a sneak peak so we already know what to expect.
Only works over WiFi
Calls to landlines 2.1 cents/min
Integrated with address book
Conference calling (if someone invites you)
Chat works over the cellular network
Missing SMS, video and proper conference calling, file transfer, and voicemail
http://www.modmyi.com/forums/iphone-...out-japan.html
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March 30th, 2009, 22:01 Posted By: wraggster
Nokia's N-Gage has been labelled a "fading star" by a panel of 147 senior mobile games executives, who said that a number of mobile platforms would have to move fast to avoid obsolescence against Apple's iPhone and Google's Android.
Approximately 48 per cent of the panel, brought together by the Multimedia Research Consultancy, voted the N-Gage negatively, with a further 22 per cent voting that Java is "unlikely to be around in five years time", while only 15 per cent thought that the Palm was "here to stay".
"Some of the scores attained by individual developer platforms and operating systems were nothing short of dismal and will raise alarm bells amongst their management teams," commented Vic Whiting, MD of the Multimedia Research Consultancy.
"We acknowledge that these results represent industry sentiment at a particular point in time and we do not expect rival developer platforms and operating systems to simply lie down and die," he said.
"However, they will all have to raise their games quickly and forcefully if they are to counter the momentum and impact being achieved by the likes of Apple's iPhone and Google's Android."
http://www.gamesindustry.biz/article...ed-fading-star
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March 30th, 2009, 21:41 Posted By: wraggster
When they said "Tuesday," they meant it. Not long ago, the clock struck midnight in the Land of the Rising Sun, and sure enough, the bona fide Skype application (v1.0.0.63) for Apple's iPhone has gone live. It's absolutely free to download, and early reports from Japan have been pretty stellar in regard to sound quality. We're fully expecting it to roll out elsewhere as Tuesday (March 31st) arrives in various time zones, so make sure you (and at least one Skype buddy) stay up late to try 'er out.
http://www.engadget.com/2009/03/30/s...live-in-japan/
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March 29th, 2009, 18:17 Posted By: wraggster
You know what'll be awesome? Actual end products resulting from this presumably nonstop research on piezoelectric nanowires. Yet again we're hearing of a new group of researchers that have figured out a way to harness electricity from life's simplest things: walking, a heart beating or even the flowing of blood. Put simply, the gurus have discovered how to use zinc oxide nanowires in order to generate an electric current when "subjected to mechanical stress." The difference here, however, is that these critters could actually be implanted under the skin, though the scientists have made quite clear that there isn't a timetable for commercial production. In other words: yawn.
http://www.engadget.com/2009/03/29/p...d-ipods-cellp/
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March 28th, 2009, 10:53 Posted By: wraggster
Back at MacWorld, we chatted with the guys over at SlingMedia about their upcoming plans for an iPhone release of their SlingPlayer.
They've just announced they've submitted the app to the AppStore, and we're all now just waiting for approval. We've learned by now that Apple's approval process is about as predictable as the next episode of LOST, but here's hoping the app will be approved within the week or so.
I know I've been excited about shredding through some 3G network to catch up on 24 while I'm away from home.
For those of you who don't know - SlingMedia retails the SlingBox, a device which lets you watch your DVR and cable TV from any browser on supported platforms (including OS X and Windows, sure) and many smart phones as well.
http://www.modmyi.com/forums/iphone-...-appstore.html
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March 28th, 2009, 10:53 Posted By: wraggster
AT&T recently started selling contract free iPhone at their stores country-wide. Now, it seems that Apple has joined them as well! The prices for unsubsidized iPhones are $599 for 8GB model and $699 for 16GB model, the best part being no quantity limits like the AT&T store (and a better staff)!
This also means no in-store activation. Though the phone is still technically locked to AT&T, it can be unlocked (think yellowsn0w ).
This move by Apple and AT&T seems to be a great move to clear the inventories and make space for the expected new iPhone models that might be announced at the upcoming WWDC,
http://www.modmyi.com/forums/iphone-...ity-limit.html
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March 28th, 2009, 10:31 Posted By: wraggster
Recent patent fillings by Apple that AppleInsider has dug up point to the company adding several new methods of insuring the security of its devices for users. The new filings cite biometric authentication methods that would excite Ethan Hunt -- including installation of a hidden sensor behind the screen that would recognize the user's fingerprint when touched, and / or a front-facing camera for retinal recognition. The filing also suggests further possibilities, such as the device being capable of recognizing the user's voice, or collecting DNA samples for recognition via genetic code. We've heard plenty of semi-speculative tech tales in the past, so we always take this stuff with a grain of salt, but Apple seems to be moving forward at least into the research phase of such endeavors. To the future we go! There's one more fantastic scribble after the break, hit the read link for more details.
http://www.engadget.com/2009/03/27/r...tric-security/
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March 28th, 2009, 10:30 Posted By: wraggster
Uh oh Apple -- it looks like even your attorneys are dirty, thieving jailbreakers. Tipster a|e§ was poring through that iPhone biometric security patent application we posted earlier and noticed that the images show a jailbroken phone, complete with Installer.app, SMBPrefs, and the iWood Realize theme from the iSpazio repository. We're guessing the fine folks at Kramer, Levin Naftalis & Frankel are going to have some 'splainin to do on Monday morning -- but at least they get to run apps in the background.
http://www.engadget.com/2009/03/28/a...t-application/
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March 27th, 2009, 23:37 Posted By: wraggster
Mythic's creative director, Paul Barnett, believes that new digital platforms, including the iPhone, Xbox Live Arcade, WiiWare and Flash-based products, have enabled the games industry to break free from the restrictions brought about by an obsession with hardware.
Speaking in a session at GDC, Barnett praised the breadth of possibilities, hailing it as the start of a new "golden age" that promoted game design above all else.
"What happened was robbing people of keyboards," he said, according to Gamasutra. "What happened was the loss of homebrew games. Games suddenly required huge teams, a long time to percolate.
"For the longest time, we've been gripped by this love of hardware. It didn't really matter what the games were; hardware was king. We lost our love affair with making things wondrous.
"A miracle has happened, it really has. And it's a wondrous, wondrous miracle. When no one was looking... We got free of these chains.
"We have the iPhone. We have mobile phones. We have WiiWare. We have Flash games. We have Java. We have XBLA. For the first time ever, two people in a bedroom can change their lives doing nothing more than just using design.
"Audiosurf, World of Goo, Braid - all these things have become possible and it's because when no one was looking and against all the odds, we found another golden age."
He also praised new digital distribution platforms, noting that it made simpler games more acceptable.
"There's no uncanny valley in chess. Tetris does not need to be 3D. Games can once again shake up the world."
Barnett has had a lead role in the development of EA's Warhammer Online MMO, which was launched last year.
http://www.gamesindustry.biz/article...new-golden-age
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March 27th, 2009, 23:31 Posted By: wraggster
At long last folks with a contract phobia or just a general penchant for lawlessness can pay exorbitant amounts of money to get an iPhone 3G contract-free. As promised, 8GB models for $599 and 16GB ones for $699 are now available from AT&T and Apple stores, with AT&T requiring buyers to be existing AT&T customers, limited at one per, while Apple stores will sell the handsets to anyone wandering in off the street -- rebellious demeanor preferred.
http://www.engadget.com/2009/03/27/i...contract-free/
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March 27th, 2009, 23:28 Posted By: wraggster
f you're a fan of TealOS (you know, that fairly striking webOS-aping launcher for Palm devices), you're in for some bad news. According to a post on the company's TealTalk support forum, a rep tells users that Palm has issued a takedown of the lookalike. In their words:
I'm sorry to say that at Palm's request, as of this upcoming Monday, March 30, we will no longer be selling or distributing TealOS.
While we can certainly understand the motivations on Palm's part behind wanting to scuttle this copycat, we do find it a little odd. When we met with a Palm rep to retrieve the Pre earlier in the month, he actually had the software installed on his phone and seemed pretty excited about its existence. Our money here is actually on Palm's legal department being a bit hair-trigger, though we hardly think TealOS is posing a threat to the company's bottom line. Bottom line? Imitation is the sincerest form of flattery.
http://www.engadget.com/2009/03/27/p...wn-for-tealos/
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March 27th, 2009, 22:11 Posted By: Shrygue
via Eurogamer
Katamari Damacy creator Keita Takahashi revealed that he's working on an iPhone extension of his PSN game Noby Noby Boy at his Game Developers Conference talk today.
He showed the game running on his own phone, holding it up to a camera so the audience could see. It features a multi-touch control scheme, with the player manipulating each end of the stretchy BOY character - represented in 2D - with a different finger.
He moved the BOY around, displacing floating letters of the game's name as he did so.
"We just started doing this a week ago," he told the audience, and said that it might be a free application.
He hopes to be able to plug the game into the PSN version. In Noby Noby Boy, the cumulative stretching done by all players contributes to the length of GIRL as she tries to reach all the planets in the solar system.
The problem is that, if GIRL keeps growing at the current rate, it will take 820 years for her to span the solar system, due to Noby Noby Boy's poor sales.
"I thought it would be neat if we can use the BOY from the iPhone and communicate to the girl, maybe that would make the girl reach the solar system in 400 years instead of 820," Takahashi joked.
Takahashi also showed the forthcoming multiplayer update to Noby Noby Boy, which he hopes to release "probably in the latter part of April". He let members of the audience play it on screens while he talked.
It's an offline mode that allows up to four players to control BOYs simulataneously. If two BOYs break in two, they can then combine to create a BOY where each end is controlled by a different player.
Takahashi charmed and confused the pants off the audience at his typically off-the-wall GDC talk. We'll publish more from the eccentric creator later.
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March 26th, 2009, 21:40 Posted By: wraggster
As if working hard on improving the UAE4All Commodore Amiga emulator wasn't enough for our AnotherGuest, he has just ported Stratagus to S60 3rd Edition. Stratagus is a free cross-platform real-time strategy gaming engine. The engine is configurable and can be used to create games with a wide-range of features specific to your needs. See the Stratagus for Pocket PC home page for more information about what Stratagus is and post your feedback on our S60 3rd Edition forum to help AnotherGuest with this and other classic ports.
http://my-symbian.com/s60v3/software...Auto=676&faq=9
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