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June 18th, 2009, 17:27 Posted By: wraggster
I-Play has released its PC puzzle series Jewel Quest for iPhone, iPod Touch and mobile.
The tile-matching game, titled Jewel Quest Deluxe, is the latest in a franchise that started life on the PC and has so far enjoyed over 7 million downloads.
The iPhone title, which is a sequel to Jewel Quest 2, boasts a host of new features including multiplayer functionality that lets a number of players tackle one another on a single devise. Users can also take advantage of Wi-Fi multiplayer modes, and Facebook connectivity that allows for online score sharing.
As ever, the gameplay is based on managing gemstones, and features an adventuring theme that will be familiar to fans of Harrison Ford's infamous archaeological character.
The I-Play game promises to deliver stunning 3D animations, graphics and visual effects tailored for Jewel Quest Deluxe's touch-screen controls
http://www.casualgaming.biz/news/287...one-and-mobile
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June 18th, 2009, 17:16 Posted By: wraggster
Millions rush to download software update, forcing ISPs and O2 to breaking point
Short of temporarily buying up all of the world’s net servers, Apple could never completely guarantee a smooth global rollout of the new iPhone 3.0 OS, but all things considered last night’s 6pm release went remarkably smoothly.
The only major hitch in the process came courtesy of mobile operator O2 which failed to keep its systems up to speed, preventing iTunes from automatically authorizing MMS capabilities on a user’s O2 account. Activations continued throughout the night with many users receiving a notification message from O2 this morning.
http://www.mcvuk.com/news/34781/iPho...t-to-its-knees
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June 18th, 2009, 17:11 Posted By: wraggster
Is it simple? Yes. Risky? A bit. Legal? We'll leave that to the lawyers 'cause we know that you're aching to give tethering a spin over your newly downloaded iPhone OS 3.0 update. We've seen several guides to enable tethering ever since OS 3.0 was first released into beta (and into the wilds) oh so many days ago. However, these were always carrier/country specific and required a bit more command line tampering than the common man could stomach. Now an automated solution has come to our attention that just works, is global, and doesn't require a jailbreak. Essentially, you use your iPhone to browse to a site that you've never heard of (help.benm.at), download a file that promises to reconfigure your local carrier profile, and then switch on tethering as you would had you tithed a monthly tethering fee to your carrier. We've confirmed that it works on T-Mobile NL and on O2 UK. There's obvious risk here so be careful and backup your iPhone first before giving this a shot. And don't go nuts either -- remember, your unlimited data plan likely contains a "fair use" clause and you can bet that carriers won't be happy to see their bandwidth diminish without compensation. Now brace yourselves and hit the read link for the full procedure... ready, go!
Update: Some are reporting that this procedure could disable MMS and visual voicemail depending on your country and carrier -- a fair trade for many.
Update 2: Techradar reports that O2 UK has responded to the tethering hack saying, "we reserve the right to charge customers making modem use of their iPhone or disconnect them." This assumes O2 can identify such customers.
http://www.engadget.com/2009/06/18/h...-jailbreaking/
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June 18th, 2009, 01:59 Posted By: wraggster
We're still not 100 percent clear what Apple's next move is, but we do know they're a little more than nonplussed about Pre's ad hoc iTunes syncing methods. Despite Cupertino's update to its support site last night, Palm seems unconcerned, as relayed by a spokesperson to Digital Daily. In a statement, the company said disabling the sync "will be a direct blow to their users who will be deprived of a seamless synchronization experience" and that "there are other third-party applications we could consider." In other word, it'd be Apple's loss. We're not quite sure we agree there, nor would we really think "stay with the iTunes version that works to sync their music on their Pre" method is really the best suggestion, but hey, we're not the multimillion dollar phone manufacturer here. We anxiously await to see if and when this cold war is turned up a few notches.
http://www.engadget.com/2009/06/17/p...t-and-unfazed/
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June 17th, 2009, 20:45 Posted By: wraggster
Quick facts:
Apple closed the injection vector that YellowSn0w used.
Solution? New version enters called UltraSn0w.
Will unlock ANY iPhone 3g on 3.0 firmware regardless of baseband, bootloader, etc.
Same payload as YellowSn0w, injected into new hole in the baseband.
This new hole was found by an iPhone user named Orinav (no idea if i spelled that right) outside of the dev team.
Not releasing until iPhone 3.0 goes live so Apple doesn't have time to patch the hole.
Dev Team planning on releasing UltraSn0w on Friday. Could they be trying to unlock the iPhone 3G S before release too?
http://www.modmyi.com/forums/iphone-...ultrasn0w.html
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June 17th, 2009, 20:29 Posted By: wraggster
If you're an AT&T customer that isn't eligible for a phone upgrade yet, but will be eligible in July, August or September, good news. You're eligible starting Friday, June 19.
AT&T's just loosened the restrictions in order to allow people to who are on the verge of being able to upgrade to do so now. If you're like most people who upgraded to the 3G last year at launch, you'll have to check your eligibility online to see if you qualify. If it doesn't fall within those three months, you'll have to wait until whatever date it says on your account.
http://gizmodo.com/5294109/att-loose...de-eligibility
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June 17th, 2009, 18:30 Posted By: wraggster
It would make sense for Apple to expand their reach into gaming in light of the success of the iPhone and iPod Touch, Gameloft CEO Michell Guillemot told Kotaku today.
Late last month Yves Guillemot, Michel Guillemot's brother and the CEO of Ubisoft, said that he didn't think Apple's gaming success would stop with the iPhone. But Michel Guillemot says that he doesn't know anything specific about the notion from Apple.
"Everything with Apple is more about rumors than information," he said. " But I would say that there is a kind of logic there."
The success of the games on the iPhone and iPod touch have made everyone pause a bit, Guillemot said
"It would certainly make a lot sense," he said. "The question is where would you position a game devices? You have very, very successful console makers who are extremely effective at what they do. I don't think anyone would displace the three anytime soon."
But, Guiillemot says, as gaming becomes as prevalent as the Internet the notion of platform specific games should eventually go away.
"I would say gaming will be ubiquitous in two or three years time," he said. "We will have many, many platforms enabling gaming, just like we now have many, many platforms enabling Internet."
Guillemot points to how many devices people now use to watch videos as a good example of that.
"Today you watch videos on everything," he said. "You don't care much what it's being watched on. When you are mobile you use mobile. At home you can watch on your PS3 or TV, you can watch on your PC or Mac. Now video is everywhere. I would say gaming will be everyone with a good level of quality in two years time."
And that fits in well with Gameloft's mission, which is to supply games that are "compatible with this very open world where consumers have control over which device they play on and how they play it."
"That is really what Gameloft is trying to do," he said. "That's why we have games playing on every device that is Internet connected, all mobile, all smartphones, all consoles, all portables."
Gameloft's current game catalog includes 250 mobile games, 30 iPhone games, seven WiiWare games, three, DSiWare games, one game each for the Playstation Network and Xbox Live arcade, nine DS titles, and one each for the Wii and Playstation 3.
"We let the consumers decide how they want to play our games," Guillemot said.
http://kotaku.com/5292477/apple-gami...s-gameloft-ceo
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June 17th, 2009, 18:08 Posted By: wraggster
Just in case a new iPhone model and OS 3.0 weren't enough goodies for this week, Sirius XM support team members are sending emails out announcing the company's long-awaited iPhone / iPod touch app will finally seeing the light of day and will launch this Thursday, June 18th. We just got off the phone with a customer service rep who confirmed the letters are legit, so unless there's some communication breakdown on the corporate ladder, looks like it's really, finally coming. It'll be available as a free download from the App Store, but those who subscribe to the gratis Basic Online Service will have to upgrade to the $2.99 monthly premium plan to have it on the go. We're a bit light on other details -- we can't imagine it being as full-featured as the standalone receivers -- but it's a good bet we'll have all our questions answered before the week is out.
http://www.engadget.com/2009/06/16/s...ing-this-week/
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June 17th, 2009, 18:05 Posted By: wraggster
The iPhone Dev-Team (no relation) have been teasing us for a little bit now with what they've been saying is an iPhone OS 3.0-compatible version of yellowsn0w, and tonight in a video presentation they unveiled ultrasn0w, which should let you unlock any iPhone on the market, running any version of the firmware from 3.0 on down. The trick to how they're getting the jailbreak hasn't been revealed yet for fear of Apple making a fix at the eleventh hour, but if everything goes according to plan, the new hacking software should be out Friday in time for the iPhone 3G S (no guarantee it'll work on the new device). Hit up the read link to watch the magic happen right before your very own eyes.
http://www.engadget.com/2009/06/16/i...e-coming-frid/
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June 17th, 2009, 18:04 Posted By: wraggster
Just because UPS can get you your iPhone 3G S a couple days ahead of its official launch date doesn't mean Apple wants it to. We're getting a bunch of tips rolling in with updated tracking information for shipped 3G S orders folks have placed through the online Apple Store, confirming that Apple has actively coordinated with its shipper to hold on to the packages until "a future delivery date" that isn't specified. We can only assume that'd be the 19th, but our question is this: can you just march down to your local UPS branch and try to pick it up yourself in the meantime? Carriers often require that at least one delivery be attempted before you can waltz in and grab the package, but it might be worth a shot later today.
http://www.engadget.com/2009/06/17/a...on-early-ipho/
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June 17th, 2009, 18:04 Posted By: wraggster
You can refresh all you want but that won't make the 3.0 update for your iPhone appear any faster. In fact, you might want to give your trigger finger a rest for a few hours -- Engadget bud, Richard Lai, noted in a tweet that Apple's Singapore site says that the iPhone OS 3.0 update will release on the 18th while Apple India says the 17th, the date announced by Apple -- the difference presumably accounting for the 2.5-hour timezone offset between the two countries. That would peg an OS 3.0 release anytime between 1700 and 1930 in London or between noon and 2:30pm in New York. But don't let a little knowledge ruin your obsessive behavior, where's the fun in that?
Update: The theory is supported by reports that carrier 3 in Hong Kong sent a network-wide SMS notifying iPhone owners that OS 3.0 will be available on June 18th, 01:00 local time. That's 1pm on the 17th in New York, 6pm in London, and 1900 in central Europe.
http://www.engadget.com/2009/06/17/s...ll-hours-away/
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June 17th, 2009, 18:03 Posted By: wraggster
It didn't take long for the the iPhone's release for it to get a VNC client enabling remote desktop access. No surprise, then, that it's taken even less time for Palm's Pre to get similar functionality -- well, the beginnings of similar functionality, anyway. As the thrilling video after the break proves, it's possible to get today's hottest smartphone to connect to a VNC server, but rather sadly keyboard and mouse support aren't there yet. So, while you can watch all those wonderful command prompts and other windows majestically move across the screen, you can't touch a single one. Surely that'll be fixed soon, but will it be soon enough?
http://www.engadget.com/2009/06/17/v...from-afar-but/
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June 17th, 2009, 17:53 Posted By: wraggster
The latest firmware for the iPhone and iPod Touch and a new, more powerful iPhone both hit this week.
Gameloft CEO Michel Guillemot says that the two are the most significant changes to hit the still emerging gaming platform to date, but points out that Apple still has a ways to go before working out all of the kinks in iTunes gaming.
"I think these are very significant," he said. "Firmware 3.0 is really important because it opens the iPhone apps to the Internet world. It gives a lot of choice to users, the possibility to purchase levels, to contact your friends, to be open to the Internet."
For Gameloft the new firmware, due out today, means creating games that are more open, more customizable to users.
"You can purchase the levels you like, you can race in the cities you like, all of that is something that will make a sort of revolution," he said. "It is amazing what Apple is doing with 3GS, you are really reaching a kind of console power now. With this new model you will be able to create games that are perfect console games, give an experience to users that are second to none."
"For the first time gamers can choose to play on a dedicated console or choose to play on an iPhone, but have no compromise in the experience."
While Gameloft doesn't yet have plans to make games specifically for the 3GS iPhone, due out on June 19, Guillemot says that one day they likely will. Until then, Gameloft games will be scalable.
"I think the games will take advantage automatically of the new iPhone, to a certain extent. For the specific features in an iPhone 3Gs we will have to wait a bit. It's a little early to give you exactly which games will have what. "
While the new firmware brings with it plenty of new game-centric features and the iPhone 3GS is more capable of handling games, there are still plenty of kinks to work out in the App Store.
Prices range from free to $10 and developers regularly complain that their titles get lost in the constant stream of games adding daily to the more than 50,000 apps in the store.
Some have pointed to Gameloft as a culprit in the pricing problems on the system. Several of their games hit the store for $10, much higher than the typical iPhone price. Guillemot defended their pricing model, saying that games on the device should sell for $5 to $10.
"We feel at that price there is still a lot of value for consumers," he said. "It is the right price point in terms of value for money."
But pricing and visibility are a constant source of concern even for big developers like Gameloft.
"There are two trends right now in the App Store," he said. "One is to say we should remain in what is the logical price for a game of that quality on a device of that quality. But there is an attraction in saying that you can reach millions of people, so price isn't important.
"I think the App Store is something that has never been done before. It's a new experiment for everyone including Apple and developers. I think everyone is adapting in real time to what this eco system is."
"Gameloft is looking at all of this as well and adapting also when we can."
Pricing, though, will become less of a concern with the iPhone's latest firmware, Guillemot thinks. That's because more games will likely rely on the ability to sell content within their title to make money.
"It will open a completely new way of monetizing games," he said.
While visibility is a struggle for everyone in the increasingly crowded App Store, Guillemot has faith in Apple solving the problem and doing so without needing to create a stand alone store for games.
"I think everyone is surprised by the level of success of the App Store, getting from zero to 50,000 apps in one year is a challenge for everyone," he said. "It's a challenge for everyone to get visible when you have that many appsl, but I think Apple is working regularly to fine tune the store so the best games get the best visibility."
Guillemot doesn't want a gaming store because he thinks the open nature of the App Store is one of its greatest strengths.
"The logic of it is to be wide-open like the Internet, but to also be promoting people who make a premium experience for users," he said. "If they were to create a specific App Store for games we may lose the Internet effect of it, the openness of what the App Store has today.
"It's a delicate balance to handle," he said. "To keep the richness of apps and to still promote or put forward the apps that are really bringing a significant value or experience to users."
While Gameloft and other developers struggle with the issues inherent in a blossoming gaming platform, there is one thing that most will agree on. The iPhone and iPod Touch, with more than 40 million users, is a viable and very real platform for gaming.
"It is a real gaming device," he said. "It may have even grown the market, instead of cannibalizing it."
http://kotaku.com/5292671/what-does-...r-apple-gaming
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June 17th, 2009, 17:46 Posted By: wraggster
Those who turned on their PC or Mac the moment they woke up this morning with the hope of upgrading their iPhone’s to the latest 3.0 firmware were disappointed, but there’s not long to wait – 6pm (BST) is now the estimated arrival time.
UPDATE: Reports are now pointing to a 3pm rollout. Which is just minutes away! Time will tell.
The OS release comes ahead of the arrival of the brand new iPhone 3GS this Friday at O2 and CarphoneWarehouse stores.
Whilst owners of the current iPhone 3G will have to get used to lacking the new device’s built-in compass, better camera, video recording facilities and all round enhanced performance, 3.0 still offers the lion’s share of new features touted for the 3GS.
Here’s a quick run down of what 3.0 includes:
* Cut, copy and paste for text
* Landscape keyboard for texting, email, notes and Safari
* MMS texting (will count as four of an O2 user’s bundled text messages)
* Enhanced spotlight search for finding content on the iPhone
* Voice memos
* Improved calendar
* Speedier performance and autofill with Safari
* Internet tethering – as long as you pay the extra to O2
* Stereo Bluetooth
* Parental controls
* YouTube logins for synchronised bookmarking
* Peer-to-peer Bluetooth multiplayer
* Microtransactions and subscriptions for games
http://www.casualgaming.biz/news/287...g-at-6pm-today
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June 16th, 2009, 21:59 Posted By: wraggster
While it wont do most of us any good yet, Apple has released iPhone 3G S firmware version (7A341) for download. The file name is iPhone2,1_3.0_7A341_Restore.ipsw and grab it here if you'd like. If you choose to download it and browse around inside tell us if you notice anything interesting!
edit: yes this is the same firmware version as the master gold, no, please DO NOT install on your iPhone 3G
http://www.modmyi.com/forums/iphone-...-download.html
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June 16th, 2009, 21:25 Posted By: wraggster
We've seen a tremendous explosion in the webOS hacking scene ever since the Pre's firmware image leaked out -- between the easily-accessible restore more, Linux foundations and the directly-accessible HTML / CSS / Javascript application code, we've already seen everything from minor tweaks to full on NES emulation to Sprint activation hacks. In short, things are wide open at the moment, and people (including us) are excited by the possibilities -- but that doesn't mean Palm has to play along. In fact, two recent developments have us worried for the future of this happy little scene -- first, Palm's apparently forbidding the Pre Dev Wiki from posting any information about data tethering during the Sprint exclusivity period, and apparently threatening to have the site shut down if it happens:
We have been politely cautioned by Palm that any discussion of tethering during the Sprint exclusivity period (and perhaps beyond-we don't know yet) will probably cause Sprint to complain to Palm, and if that happened then Palm would be forced to react against the people running the IRC channel and this wiki.
Yeah, that's pretty aggro for a company that needs to court all the developer support it can. We're not sure what'll happen after Sprint's exclusivity runs out, but we can't imagine any other carriers are going to be thrilled about hacked tethering options either, so we'd say Palm's going to keep the pressure on until unlocked GSM webOS devices hit the scene -- and we can almost guarantee that tethering hacks are going to make it into the wild regardless of Palm's actions.
Even worse for hackers, Palm's taking an unusually aggressive approach to webOS system updates -- they're mandatory. According to the support docs, webOS updates are automatically downloaded in the background within two days of being available, and they're required to be installed within a week of the download -- after seven days and four install prompts, the phone will give you a ten-minute countdown and then automatically begin installing the update. Sure, we can understand why Palm would want all of its devices to be updated, and we know that a lot of webOS system foundations are in flux while the Mojo SDK is being finalized, but forced updates seem extremely heavy-handed to us -- it's one thing to try and maintain control over a platform, it's another to keep it with an iron fist. Of course, it's probable that we'll see a hack to bypass all of this extremely soon, so maybe it'll all work itself out, but we'd really like to see Palm develop an official policy friendly towards hacking and homebrew and stick to it -- the Pre and webOS have attracted a lot of talent in the past two weeks, and it'd be a shame to lose it.
http://www.engadget.com/2009/06/15/p...-forbidden-fr/
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June 16th, 2009, 21:14 Posted By: wraggster
Waiting days in the blistering sun for a phone that more level-headed folks (that is, not us) will be able to get by simply waltzing into a store a few days later just isn't what it used to be, is it? As iPhones make the inevitable transition from wildly-anticipated objects of lust to commodities, it seems that Apple's putting progressively less effort into carefully orchestrating and micro-managing launches -- and if you want solid proof of that, look no further than the shipping tracking numbers coming off of the online Apple Store's order status site where you'll find that some iPhone 3G S units should be in buyers' hands tomorrow. If you're counting, that'd be a full two days before the official release of this Friday -- and while we suppose the company could have some agreement in place with its carriers to hold onto the units until the official release, we're not giving UPS that much credit.
http://www.engadget.com/2009/06/16/s...ered-tomorrow/
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