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The Best iPhone Online Casino Games
The Apple iPhone is the worlds best selling Mobile Phone for a reason, its the place to get the best in music and the best in apps and also the very best in Casino Games.
There are websites where you can find the best iphone online casino games as well as the latest in information on the best Casino operators for the Apple iPhone and where to get the biggest bonus and offers.
THE LATEST NEWS BELOW
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July 2nd, 2009, 23:22 Posted By: wraggster
Sakhr Software, a company known for it's expertise in English to Arabic (and vice-versa) speech translation is all set to release an iPhone app!
This upcoming application, developed by Sakhr Mobile and Dial Directions (a company acquired by Sakhr Mobile sometime back) offers really freaky neat speech translation from English to Arabic (and vice-versa), unlike many services which are a total mess even for the text translation - Google do you hear that? It scans the Arabic words and then simply translates them. Small phrases like "The prime minister will form a new government" (holy crap) can be pretty easily translated.
The app obviously has great use for the government but it can help the end consumer to a real great extent as well! In fact, Sakhr has already been providing this service to U.S. Department of Defense, U.S.
http://www.modmyi.com/forums/iphone-...anslation.html
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July 2nd, 2009, 17:44 Posted By: wraggster
Zynga's online title Mafia Wars is being played by over four million users every day, claims the company.
The game is playable over Facebook, Tagged, Yahoo and Myspace, and has most recently been ported to the iPhone as a free App.
"Mafia Wars is on its way to becoming a cult classic," commented Bill Mooney, executive producer of MMO Studios at Zynga.
According to Zynga, use of the game has doubled in the past three months. Zynga has 12 million daily users across its games, which include Vampires Bloodlust, Pirates and FarmVille.
To celebrate the milestone and one year of live play, Zynga is now offering a new destination in-game to users, along with new items and upgrades.
"We have the most dedicated and loyal players who have made the game a hit and we want to thank them by extending the game in a dynamic destination that makes the game unique and challenging," added Mooney.
http://www.gamesindustry.biz/article...fia-wars-daily
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July 2nd, 2009, 17:22 Posted By: wraggster
On many levels the recent iPhone 3GS was a modest upgrade from the existing 3G model, but a tech demo from Flight Control developer Firemint has proven just how much additional grunt is offered by the device’s beefed up innards.
A post on the Firemint blog explained: “Real Racing has up to six cars on the track at any one time. Since the game uses a high fidelity physics engine, adding cars is a good test for pushing the hardware.
“We started our tech demo with eight cars on the track, then 10, 12, 16 and 20, and the 3GS still didn't break a sweat. We finally stopped when we got to 40 cars on the track at the same time, still with no perceptible drop in frame rate.
“We think the results are mind blowing.”
There aren’t currently any plans to bring an enhanced 3GS version of the critically acclaimed 3D racing title to the 3GS, but with some developers hinting at such a move in the future, don’t rule it out.
http://www.casualgaming.biz/news/288...worth-of-power
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July 1st, 2009, 19:52 Posted By: wraggster
Some people in the video game industry predict the mobile games business could eventually grow to topple the handheld gaming market, Wedbush Morgan disagrees. In its July industry report, analyst Michael Pachter estimates the mobile games industry is currently closer to $2 billion and, even with expected growth, the market may only expand to $4-6 billion in the next three to five years.
In a section titled "Mobile Phone Games are a Fad," Pachter explains that, while 1 billion iPhone applications have been downloaded across 31 million Apple products sold, "it is not evident that more than 20% of these downloads are games." Suggesting the iTunes App Store has generated "under $400 million in game downloads" in its first year. Pachter does predict the mobile game industry will grow at 25% per year for a few years, but will eventually fall as competing devices enter the market.
The report also calls Electronic Arts' emphasis on mobile games "misplaced." EA Mobile has grown steadily over the last few years, but the report estimates the mobile games division is -- along with that of competitors Gameloft and GLU Mobile -- "barely profitable."
According to the report, finger pointing in Apple's camp should directed toward the "open forum" structure of the store and Apple's business model. Apple runs the game download service for an estimated 30% fee, leaving 70% to the game's publisher, the report claims. The section on mobile games goes on to conclude that handheld systems, like the new PSP Go, will "maintain its niche, without significant cannibalization" from the mobile games industry.
http://www.joystiq.com/2009/06/30/pa...sector-mispla/
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July 1st, 2009, 19:09 Posted By: wraggster
In Seek 'n Spell you use the iPhone 3G's built in GPS to run around the real world gathering letters that you can use to score points with big words you spell out.
The game has you pick a big open space, than uses GPS to create a satellite map of your location. The game then spreads virtual letters across the map that you have to run to to gather up and add to your virtual tray of letters.
The letters are then used to spell out words for points.
The game recently won an award for Best Use of Technology in the 2009 Come Out & Play Festival in New York. To celebrate, the developers have dropped the price of the App down to 99 cents from July 2 to July 6.
"We are honored that the Come Out & Play Festival recognized Seek ‘n Spell for its innovative use of the iPhone and GPS technology," said Dan Walton, co-founder of The Retronyms. "We felt that Independence Day weekend would be a perfect time to celebrate with our fans by offering a holiday discount. Seek ‘n Spell is a great game to play with family and friends during picnics, barbecues, or any other outdoor festivity."
http://kotaku.com/5305516/seek-n-spe...g-and-scrabble
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July 1st, 2009, 18:59 Posted By: wraggster
Social gaming company Playfish today celebrated 100 million installed games, just 18 months after it was founded.
The company has released seven titles in total, which include Pet Society, Geo Challenge and Bowling Buddies, each designed to be playable by friends over social networking sites like Facebook and Bebo and on internet connected devices like the iPhone.
"When we founded Playfish, our goal was to change the way the world plays games by creating experiences that are social and connected between friends," said Playfish CEO Kristian Segerstrale. "Reaching 100 million installs in such a short time is clear proof of social gaming’s popularity and how loyal, enthusiastic and deeply engaged the Playfish community is."
Playfish's games currently boast more than 30 million active monthly players with its biggest success, My Pet Society, attracting 12 million people every month.
http://www.gamesindustry.biz/article...s-in-18-months
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July 1st, 2009, 18:38 Posted By: wraggster
If you thought Apple’s price plans were steep, you haven’t seen anything yet
Gadget lovers looking to legally get their hands on an Apple iPhone 3GS but not wanting to commit themselves to O2 have been given a lifeline by online retail giant Play.com – though if you thought Apple’s prices were steep, you haven’t seen anything yet.
http://www.mcvuk.com/news/34899/Sim-...-now-available
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July 1st, 2009, 18:35 Posted By: wraggster
That's up from 106 million units this year, according to new research from Juniper.
The market for smartphones with an open OS will be driven, predictably, by the app store craze, according to the new report.
Overall, Juniper says 60 per cent of the current mobile OS market is based on open source software.
However, Juniper says the key is not whether the OS is open-source, but whether it's easy for a developer to design an application and make money from that effort.
The report says: "The combined changes of Apple's open route to the market and LiMo, OHA and Symbian's open-source OS approach have generated a tidal wave-like effect which even the economic downturn has been unable to reverse."
"There is a clear warning for device manufacturers - the choice of OS is now critical and market share will, to a large extent, follow application development. The unexpected side effect however will be a shift in the balance of power towards application developers and end users - they will begin to play the tune."
http://www.mobile-ent.biz/news/33616...pen-OS-in-2014
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July 1st, 2009, 18:27 Posted By: wraggster
The Telegraph reports that dozens of users of the recently released iPhone 3GS have reported overheating issues, with some iPhone owners unable to pick up the device because the handset gets so hot to the touch, while others say the casing turns pink with the heat. 'I am definitely experiencing issues with the iPhone running warm and quick battery life lost,' writes Tom Goldstein on one discussion board. 'The phone seems to warm up almost immediately if I am doing anything that pulls data over the network.' Some users have said the device has been too hot to put to their ear while making a phone call, and others say the overheating seems to occur when owners are using the iPhone's mapping software, which uses the handset's built-in GPS technology. Melissa J. Perenson writes at PC World: 'I became aware the handset had become very hot. Very, very hot — not just on the back, but the entire length of the front face, too.' Some gadget experts believe faulty batteries could be the cause of overheating and poor battery life. 'My guess is there's going to be a whole lot of batteries affected because these [iPhones] are from very large production runs,' said Aaron Vronko, who fixes iPods and iPhones. 'If you have a problem in the design of a series of batteries, it's probably going to be spread to tens of thousands [of device], if not hundreds of thousands, and maybe more.
http://it.slashdot.org/story/09/06/3...ones-Glow-Pink
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July 1st, 2009, 17:38 Posted By: wraggster
Your fancy new iPhone OS 3.0 starting to look a bit long in the tooth? Heads up, Apple's now sending out the beta OS 3.1 and its SDK to the developer community to finagle with. We're still looking to see what's been changed here, so for now, if you're someone who needs the Latest and Greatest and happens to have the right access, download away!
Update: Still tinkering, but we've seen a new "Save a Copy" option for 3G S video editing that lets you retain the original film while saving an edited clip (picture after the break, thanks Kevin), as well as some reports of MMS being activated, but it seems to stall before actually being sent out over AT&T's network.
http://www.engadget.com/2009/06/30/i...per-community/
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July 1st, 2009, 17:37 Posted By: wraggster
If you're familiar with the emulation scene (and let's be honest, you are reading Engadget), then you know the name ZodTTD -- the brain behind some of the best jailbroken emus for the iPhone, including variations on the PlayStation, Game Boy Advance, and most importantly... the TurboGrafx-16. Now the master-hacker has brought his goods to the Pre, cooking up a version of psx4all on the Palm device, with the aforementioned GBA and TG16 ports on the way! Interestingly, he reports that the performance on the Pre is actually better than that of the iPhone 3GS, and of course he's hacked access to the keyboard, allowing for (more) proper control of games. There are still kinks that are being worked out (sound emulation, screen scaling, etc.), but it looks like we can expect big things in the near future. We at Engadget know everyone will rest a bit easier tonight knowing that real gaming on the Pre is at hand.
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July 1st, 2009, 17:32 Posted By: wraggster
We heard way back at CES that a GSM Pre was in the works, but not until now have we heard who exactly in the world would be using it. According to confirmation received by T3, Palm is gearing up to disclose the whos, whats and wheres behind the UK launch next week, meaning that we've got seven days (give or take) to twiddle our thumbs until we know which carrier (O2 or Vodafone, most likely), how much and when it'll be available for purchase. We know it's agonizing, but at least you've a time frame to circle in your Trapper Keeper now, right?
http://www.engadget.com/2009/07/01/p...ils-next-week/
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June 30th, 2009, 20:54 Posted By: wraggster
Since Apple released it's first iPod, they've been using a 30 Pin Dock Connector to manage charging and syncing options on devices such as iPods and even iPhones. Due to a recent agreement made, they might soon have a Micro-USB Port on the iPhone in place of or in addition to the traditional dock connector!
According to a latest report, Apple along with 10 other mobile phone companies agreed to make smartphone devices supporting Micro-USB for the European market. The main cause for this agreement was the need to reduce multiple number of cables being used by European customers for their electronic devices, mainly smartphones
The companies involved in the agreement account for around 90% market share in the smartphone market. These include Motorola, LG, NEC, Qualcomm, Research in Motion, Samsung and Texas Instruments along with Apple to name a few.
http://www.modmyi.com/forums/iphone-...sb-europe.html
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June 30th, 2009, 20:23 Posted By: wraggster
Publisher ngmoco has reversed its decision to remove Rolando from the iTunes App Store so that Rolando 2 could launch without any competition from the original.
"We did not intend to deprive you of the ability to re-download or update our games," the company told Offworld in a statement. "Rather, we had wanted to learn how well Rolando 2 would do at launch without the competition generated by its predecessor."
"The App Store is an entirely new animal, and we're always learning what it takes to deliver what you want."
Rolando 2: The Quest for the Golden Orchid will be a whole new game with four worlds, 36 levels and other unspecified additions. A third instalment will arrive in November, followed by some free downloadable extras.
We mention this as Rolando is brilliant, although initially rather similar to LocoRoco. Our Rolando review tells all.
http://www.eurogamer.net/articles/ng...moving-rolando
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June 30th, 2009, 18:16 Posted By: wraggster
Pocket web gadget said to be slightly larger than Apple's iPhone, but without the cellular connectivity.
The Wall Street Journal says computing giant Dell is working on an Android-powered mobile web device that could go on sale later this year.
The article cites sources familiar with the project, who also point out that the device may also never see the light of day.
It's about as vague a rumour as you can get really.
The device is described as being slightly larger than the iPhone and built around ARM chip designs, though it does not have cellular connectivity.
http://www.mobile-ent.biz/news/33608...Android-device
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