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The Best iPhone Online Casino Games
The Apple iPhone is the worlds best selling Mobile Phone for a reason, its the place to get the best in music and the best in apps and also the very best in Casino Games.
There are websites where you can find the best iphone online casino games as well as the latest in information on the best Casino operators for the Apple iPhone and where to get the biggest bonus and offers. “
THE LATEST NEWS BELOW
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October 14th, 2009, 16:10 Posted By: wraggster
Ever wish your iPod touch or older generation iPhone had GPS capability? Now it can by using a Bluetooth GPS module along with the roqyGPS app.
In April we saw a pretty creative way to add GPS to an iPod by using a homebrew accessory. The new app is a better solution because it utilizes the larger screen and more functional UI of the iPod touch. We’re glad to see this come along because we’d rather not upgrade to the iPhone 3G just to get GPS support. roqyGPS has a fairly long supported hardware list, which should make it relatively inexpensive to pick up a GPS module either on sale or second-hand.
We’ve got a video of the release candidate after the break. As always, we’d like to hear from anyone already using this so please leave your thoughts in the comments.
http://hackaday.com/2009/10/09/exter...od-and-iphone/
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October 14th, 2009, 15:53 Posted By: wraggster
Now look, we're not calling you stupid or anything -- but you don't really know what to do with that phone... do you? Why don't you make things easier on everyone and just pick up this handy tome, written by our in-house Dostoyevsky, Engadget Mobile lead Chris Ziegler. We don't want to ruin anything for you here, but by the time you're done with this sweet piece, you'll be so handy with a Pre, Palm will call you for tech support. Is that overselling it? Nah.
http://www.engadget.com/2009/10/13/b...e-for-dummies/
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October 14th, 2009, 15:42 Posted By: wraggster
Google started sending out the initial batch of invites to its hotly-anticipated new Google Wave service this month - and has quietly launched an iPhone-friendly version.
TechCrunch discovered that users can point their iPhone's Safari browser at wave.google.com and get an optimised version of the service, not dissimilar to the iPhone web app version of Gmail.
It also works on Android handsets, as you'd expect given that it's Google's big new thing.
The mobile version can also be saved as a bookmark to the iPhone's home screen, allowing it to be launched as if it was a regular iPhone app. This makes use of Apple's feature allowing full-screen web apps on iPhone, when launched from the homescreen.
Explaining Google Wave could take a whole article in itself, but in a nutshell, it's a communications service mixing in elements of email, instant messaging, document editing and online collaboration - all in real-time.
Given that people aren't in front of a computer 24 hours a day, making it cross-platform from the start is a sensible move.
http://www.mobile-ent.biz/news/34693...-on-the-iPhone
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October 14th, 2009, 15:39 Posted By: wraggster
Indie developer Schiau Studios has raised the price of its Alchemize iPhone game to $39.99 (£23.99 in the UK) after receiving complaints about its original $2.99 price point being too high.
"This price was set due to the fact that every developer who gets complains about price they tend to go only in one direction. And that is down with the price," the company stated.
"We wanted to get everybody's attention and therefore we did the opposite this time."
The price will come back down, but Schiau will have made its point. It's not the only developer to complain that the glut of 99-cent games on the App Store have led many users to think that ALL iPhone games should be that cheap.
Meanwhile, Schiau has announced that once the price returns to normal, it will donate 33% of its revenues from Alchemize to charity, in the form of a 19-year-old transplant patient who is fundraising online.
http://www.casualgaming.biz/news/293...ingy-customers
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October 14th, 2009, 15:29 Posted By: wraggster
Gamasutra is running an article about the state of game development on Android. The author explains some of the strengths and weaknesses of the platform, and makes comparisons to development on the iPhone. Quoting:
"While iPhone apps are written in Objective C, the Android SDK uses relatively more programmer-friendly Java. The iPhone store charges developers $99 a year to distribute their apps, while Android has a one-time $25 fee for developers. And the review process for iPhone apps grows increasingly lengthy — sometimes weeks or more — and it's somewhat arcane. Android apps go live as soon as the developer hits the publish button. Google handles the review process post-hoc, and is much more lax in terms of content. ... For now, if a developer decides to implement a game exclusively for a particular smartphone platform, and the choice is between the iPhone and Android, the tradeoff is between trying to get noticed in an incredibly crowded and competitive market where the potential payoff is huge for those at the top, or entering a market with low barriers, little competition, currently low returns, but the possibility of potential growth."
http://games.slashdot.org/story/09/1...ent-On-Android
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October 11th, 2009, 16:19 Posted By: wraggster
Artist David Hockney isn't afraid of picking up new media -- over the years, he's used Polaroids, photocollages, and even fax machines to create his art -- in addition to regular, old-fashioned painting. Now, he's taken to using his iPhone to create new works of art. The resultant "paintings" have been exhibited at the Tate Gallery and Royal Academy in London, as well as galleries in Los Angeles and Germany. Like artist Jorge Colombo (whose iPhone fingerpainting was featured on the cover of The New Yorker), Hockney uses the iPhone app Brushes to create his works. In an interview with the New York Review of Books, Hockney notes that he prefers and still uses the original version of the app, not the more recent updates. Hmm... maybe the reason our own Brushes paintings stink is because we're using the update!
http://www.engadget.com/2009/10/11/d...s-not-typical/
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October 11th, 2009, 10:46 Posted By: Kulawend
The new jailbreak "blackra1n" by geohot has just been released and it works on iPhone 1G, 2G, 3G, 3GS and iPod Touch 1G, 2G, 3G.
PLEASE NOTE:
- It requires the 3.1.2 jailbreak that will update your baseband so DO NOT use this jailbreak right now if you plan on unlocking your iPhone!
- Blackra1n does not hacktivate.
- 3G iPod Touch users must re-run blackra1n at every boot (tethered).
- The jailbreak is only for Windows, and does work on the new Windows 7.
Super Quick Instructions:
1. Update or Restore to 3.1.2 in iTunes
2. Launch blackra1n
3. Press "make it ra1n"
4. Finished!
You can find the download link at the blackra1n website - http://www.blackra1n.com/
Edit: Just added a bit more information.
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October 10th, 2009, 05:49 Posted By: wraggster
Comrades, EA Mobile will attempt to bring full-scale RTS action to the iPhone this October with Command & Conquer: Red Alert. Control the Allies or the Soviets in 12 levels as you "drag and scroll to gauge the battlefield. Pinch-zoom in and out of the action. Select and move units with a tap." A touch-screen RTS sounds like a dream come true, but we'll reserve judgment until we see how the iPhone's tiny screen handles our mighty, meaty manpaws. Delicate, they are not.
http://www.joystiq.com/2009/10/09/co...ne-in-october/
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October 8th, 2009, 19:44 Posted By: User Name
iPhone OS 3.1.2 Software Update for iPod touch
This update contains bug fixes and improvements, including the following:
• Resolves sporadic issue that may cause iPod touch to
not wake from sleep
• Fixes bug that could cause occasional crash during
video streaming
Products compatible with this software update:
• iPod touch (all models)
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October 8th, 2009, 04:17 Posted By: wraggster
Sure, Android is a brand new operating system at a seemingly huge disadvantage to other, more entrenched household names like Windows Mobile or Symbian. Well, all that could change -- at least according to research just released by Gartner, Inc. The company's report claims that Android could claim upwards of 14 percent of the global mobile operating system share by 2012 (it now has less than 2 percent). This would make it the number two (behind Symbian OS) phone OS in the world. The main factors behind this surge, according to Gartner's report, are the fact that Android is a Google-backed proposition, a company which will continue to offer more cloud-computing services and apps which will increasingly draw users into its web. They also note Android's "blend" of app heaviness (making it like the iPhone) combined with the task-mastering of Windows Mobile and BlackBerry smartphones. We'll let you know when Grandma Elly has a Sholes -- that's the real test of success and popularity in our world.
http://www.engadget.com/2009/10/07/a...systems-by-20/
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October 7th, 2009, 15:47 Posted By: wraggster
It's been what, five whole days since we've heard any fresh rumors on the Apple Tablet. That ends today with DigiTimes claiming that Foxconn (aka, Hon Hai Precision) not Quanta has secured manufacturing rights to Apple's "tablet PC." Its sources claim that the device will focus on "e-book functionality" and hit the market in Q1 with initial shipments set in the 300,000 to 400,000 range -- a modest, but healthy number when you consider that Apple sells about 2.6 million Macs per quarter. DigiTimes claims it will have a 10.6-inch panel (not 10.7- or 9.6-inch) and that the panels could be sourced from Innolux Display, not WinTek. If nothing else, at least the Taiwan-based rumor monger has quit calling the device a netbook as all these rumors coalesce around a Q1 launch.
http://www.engadget.com/2009/10/07/a...hipping-in-q1/
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October 6th, 2009, 15:35 Posted By: wraggster
Well, things just got interesting. The very evening of the App Catalog's launch of paid apps, Palm has made a very different kind of announcement: it's going to let developers skip out on the App Catalog if they so choose. Devs will be able to submit an app to Palm, who will turn around and give them a URL for open distribution of the app over the web -- without a review process getting in the way! The App Catalog will still exist for those who want to use it of course, with a $50 entrance fee to get an app inside -- and we're guessing it'll remain the only way to distribute paid apps -- but the new URL distribution should decentralize things just a little bit. In other good news, Palm will be dropping the $99 annual developer fee for folks building open source apps, and hopefully that free ride applies to App Catalog entry as well, though now there's web distribution to make it less of a sticking point. Palm's also going to open up its analytic data to developers, and even is giving away Pres and Touchstones to the audience members of the little shindig privy to this announcement -- clearly the company is making a strong play for developers, and who doesn't like to be loved?
http://www.engadget.com/2009/10/05/p...ution-over-th/
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October 6th, 2009, 15:34 Posted By: wraggster
After mere hours of App Catalog-stravaganza, the paid apps have been removed for the time being by Palm due to a major flaw in purchase verification. From what we've gathered from the seedy underbelly of the internet, an exploit involving building your own dummy application with the same name as a paid application allowed folks to download a free "update" to these falsified shells and score for-purchase apps galore without dropping a cent. Whether or not this was the only exploit afoot we're not sure, but it sounds like plenty of folks found ways to nab apps for free because Palm has clamped down hard on distribution for the time being. Optimistically, the company claims it should have the Catalog back up by tomorrow morning, but if the failure is really as severe as it sounds, we won't be holding our breath.
http://www.engadget.com/2009/10/06/p...-app-download/
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October 5th, 2009, 14:38 Posted By: wraggster
It was just over 10 years ago that Sega made the ill-fated move to release the Dreamcast, taking it down a road that would result in the company ditching the hardware scene entirely -- well, almost entirely. Out of the deal we got this wonderful white console, which Jay Hauf has remembered with this bit of simple hackery. He's popped the D-pad out, removed the controller's bottom-mounted cable, threaded an iPhone dock through, then, apparently, went back to creating cute little box-headed figurines. It's perhaps not the most amazingly complex controller mod of all time, but a worthy one nevertheless.
http://www.engadget.com/2009/10/05/d...-jealous-rage/
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October 5th, 2009, 04:03 Posted By: wraggster
WebOS 1.2(.1) is here, and yes: It broke homebrew. Amazingly, it only took devs about two days to bounce back. Here's how to bring hundreds of free apps, tweaks and themes to your Pre, without flashing your firmware.
Why Homebrew?
Paid apps are due in the official App Catalog any day now—actually they're running a little late—meaning that the app selection is probably about to get a lot wider, and basically better. But webOS development is limited in scope, and App Catalog applications will never be able to theme your device, access 3D APIs that aren't in the MojoSDK, change your homescreen layout, or add an onscreen keyboard.
Pre homebrew is as much about adding apps that Palm has been so slow to approve as it is tweaking your handset. Think of it like jailbreaking an iPhone, except that it's easier to do, and the benefits are much, much greater.
(This guide owes a huge debt to the PreCentral forums, where the developer of WebOS Quick Install, with others, have collected most of the necessary resources. Recognition is nice, but donations are better. If you find WebOS Quick Install useful, send Jason a few bucks.)
full article --> http://gizmodo.com/5373972/how-to-in...n-palm-pre-121
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