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The Best iPhone Online Casino Games
The Apple iPhone is the worlds best selling Mobile Phone for a reason, its the place to get the best in music and the best in apps and also the very best in Casino Games.
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September 4th, 2009, 21:31 Posted By: wraggster
You know, sometimes if you just study hard, keep your nose clean, and stay away from the pirate cable TV business, fate will do you a solid. For instance, check this post by PreCentral forum member go4craig. Today, the hapless youngster innocently applied webOS Doctor in a bid to reset his phone back to factory and wouldn't ya know it? When all was said and done, the phone's operating system was upgraded to webOS 1.2. And what's more, the maneuver has been repeated successfully by a handful of other forum members.
What can the accidental early adopter expect for their trouble? How about account information for the App Catalog (a sign of paid apps to come), a Select All option in the browser's edit menu, and some changes in GPS location services. In addition to all this inadvertent newness, the update is said to have "much improved (zoom animation)" and a number of "little tweaks throughout." Sadly, as of this writing the gang at Palm seem to have plugged the leak. But chin up, little ones -- we're sure an official release must be imminent.
http://www.engadget.com/2009/09/04/p...n-record-time/
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September 4th, 2009, 17:24 Posted By: wraggster
Evidence suggests that the Android Market has a long way to go to be a profitable enterprise for would-be developers, but the good news is that Google seems to understand -- and they're doing something about it. Those in-the-wild shots of a totally rethought interface have turned out to be legit, being made official today by Android's official dev site; the beautified UI itself isn't really anything to write home about, but what makes it all worthwhile is the addition of screenshots and improvements to descriptions that should do a much better job of letting users know what they're getting for their hard-earned cash. Otherwise, there are a few new app categories and Italian support, all of which should bow with the release of Android 1.6 Donut. Sholes, Morrison, you fellas can't come soon enough. Follow the break for official video of the new Market in action.
http://www.engadget.com/2009/09/03/a...t-screenshots/
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September 4th, 2009, 17:22 Posted By: wraggster
We know you don't really need any more evidence that Apple is gearing up to unveil at least two new iPod revisions at its forthcoming 'rock and roll' event, but are you seriously going to hit the ignore button on these? If you'll recall, last year's visit to Hama's IFA booth gave us early access to cases of Apple's then-upcoming round of iPod nanos, and this year the company seems to be disclosing all of Cupertino's secrets once more. On hand were cases for Apple's fifth-generation iPod nano and the third-generation iPod touch, both of which seem to make room for a built-in camera. Of course, these lovely peripherals could be nothing more than a complete waste of company resources, but we'd encourage you to browse the gallery below before jumping to that conclusion.
http://www.engadget.com/2009/09/04/h...-at-ifa-hands/
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September 3rd, 2009, 16:59 Posted By: wraggster
Newly released on worldwide import at SuccessHK
This radio speaker gives out the best sound effects. It is compatible with iPhone and iPod, and also features the radio function, making it a good choice fo radio clock. Furthermore, it comes with a remote control, using which, you can comfortably and easily control the speaker without moving your body.
Serve as the speaker for your iPod or iPhone
Feature radio function
Clear sound effect
Come with a remote control
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September 2nd, 2009, 23:06 Posted By: wraggster
"I... must... have... more... power!"
It seems that legendary line from Star Trek can now be attributed to millions of Apple customers, too.
Strategy Analytics is out with a new study - conveniently titled "Retaining and Attracting New Customers: Profiling the Apple iPhone User" - revealing that iPhone users want more power.
Of all the ideal features Apple customers can envision for future updates to the iPhone, their low satisfaction with battery life far surpasses other concerns, like the quality of the device's camera, for example.
http://modmyi.com/forums/iphone-news...ore-power.html
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September 2nd, 2009, 23:05 Posted By: wraggster
The talk of "convergence" - the unification of computers, set-top boxes, and mobile devices - has been around for a while. And for the most part it's been pure vapor. However, there's reason to believe that if anyone can do it, it's Apple.
There's an increasing crescendo of rumormongering - most of it emanating from Piper Jaffray research analyst Gene "Herman" Munster - of a new Apple TV release on September 9. You remember Apple TV, right? Everybody's favorite WTF? device has been sort of hanging around waiting for its killer app. iTunes downloads and Flickr galleries, obviously, were not it.
http://modmyi.com/forums/mac-news/68...ally-time.html
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September 2nd, 2009, 22:44 Posted By: wraggster
In a David-and-Goliath style fight, small music companies are battling it out with established behemoths to see who can own the future of mobile music. Spotify, the Europe-based music streaming company, is about to launch its iPhone app and has plans to develop it for other mobile platforms soon. In a preview, Spotify shows how you can cache songs to your iPhone so that you don't always need a connection but the songs don't remain on your iPhone permanently. Nokia, on the other hand, has just announced two more music phones that will feature Comes With Music, an unlimited music-download service that involves a one time fee, which is part of the price of the CMW phone, and lets you download music for free (and you get to keep it) for a year. The question remains, are people more likely to stream or download music on their mobile phones?
http://mobile.slashdot.org/story/09/...r-Mobile-Music
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September 2nd, 2009, 18:38 Posted By: wraggster
Open source gaming is a real in thing these days and companies are trying their best to muscle in and get a piece of the pie, what with Sonys new app store, Apples app store, Xbox Community Games, DSI Ware, Wii Ware, Openmoko to name but a few.
In the Homebrew arena we already have the Open source consoles GP32, GP2X, Wiz, Dingoo and Sometime this year (hopefully) the Pandora.
But the announcement last night that a new Android based games console should really be an eye opener for Homebrewers too.
Heres a screen:
Heres some of the specs thanks to engadget
The gadget underground has been buzzin' with clandestine chatter relating to Android MIDs lately, and now a company called Hardkernel is concocting a handheld game platform and media player based on the open source OS and the same processor as the iPhone 3GS. And you know what? This is a pretty cool idea for a device, even if the company's website leaves us frightened and confused. ODROID is a 3.5-inch (320 x 480 capacitive touchscreen) concept that sports a 600MHz Samsung S5PC100 ARM Cortex A8 CPU, HDMI output (720p), composite video output, microSD and SD card slots, and WiFi b/g. We're not entirely sure when (or if) this thing will see the light of day, or for how much, but you'll know as soon as we do. Promise.
If im right this has the same chip as the Pandora so should be good for emulation speed.
What are your thoughts on yet another handheld into the Gaming scene. ?
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September 1st, 2009, 18:52 Posted By: wraggster
Zodttd has updated the Snes emulator for the Iphone, heres his news:
Hi everyone!
Lots of ZodTTD activity behind the scenes as of late. The first to be reported on is snes4iphone. It received two major updates since I last reported on it.
As you may already know, snes4iphone is my port of the Super Nintendo emulator named PocketSNES to the iPhone and iPod Touch series of devices. I had recently updated it to v4.0.0. It was a nice update but I couldn't stop there. I was able to save and restore the R9 register properly within the assembly emulation "cores" used in PocketSNES (with credit due to Notaz for his great work writing the assembly CPU core).
So what does this all mean? It means I release v5.0.0 of snes4iphone which gives massive performance increases. The hand written assembly code produced very noticeable performance gains.
Even better, previous save states are compatible, SRAM saves now work, and the user interface has been made to match the gpSPhone updates. This means 1000's of ROMs can be loaded, and tons of other fixes. You also now have the option to smooth scale (hardware scaling filter) the screen. It does lower performance a bit though.
Any downsides? Well yes. Super Mario RPG is no longer compatible. I will look into this.
Note that enabling transparencies in the settings menu may be needed to overcome graphical glitches in games. It's disabled by default for performance reasons.
Hope you enjoy!
ZodTTD
Download over at the cydia rep
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September 1st, 2009, 18:20 Posted By: wraggster
The ScummVM Team have released a new version of ScummVM for just about every system ever, firstly heres some info about scummVM:
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Now heres a screenshot or two:
Heres todays release news:
Did you hear about our plans for 1.0.0? This is going to be the best ScummVM release ever! And to make it even more remarkable, we decided to put out a Release Candidate, which is awaiting you here.
It is the usual stable and supported release so don't let the name of 'Release Candidate' or 'RC1' throw you off, however we encourage you to test thoroughly. We have a release testing wiki page, which we would like to see turn into a mass of green indicating successful removal of any issues in the titles supported, and thus we need your help, our dear users of ScummVM. It would be really great to test as many games as possible on all variety platforms our project is ported to.
The list of changes which are prepared for you in this release is quite long. The most outstanding ones are:
Added support for Discworld
Added support for Discworld 2 - Missing Presumed ...!?
Added support for Return to Zork
Added support for Leather Goddesses of Phobos 2
Added support for The Manhole
Added support for Rodney's Funscreen
Added support for Cruise for a Corpse
Improved GUI vastly: added quick search, introduced per-game options, improved mass-add dialog
Broken Sword 1 & 2 now run with original cutscenes
Increased The 7th Guest microscope puzzle difficulty to match original
Major improvements to PSP, PS2 and WinCE ports
New port for GP2X Wiz handheld game console.
Finally heres whats new:
1.0.0rc1 (2009-08-31)
New Games:
- Added support for Discworld.
- Added support for Discworld 2 - Missing Presumed ...!?.
- Added support for Return to Zork.
- Added support for Leather Goddesses of Phobos 2.
- Added support for The Manhole.
- Added support for Rodney's Funscreen.
- Added support for Cruise for a Corpse.
General:
- Added experimental AdLib emulator from DOSBox.
- Added quick search to Launcher.
- Improved modern GUI theme look.
- Added per-game GUI options.
- Improved Mass Add dialog.
New Ports:
- Added GP2X Wiz port.
AGI:
- Increased compatibility for Sierra games.
- Implemented all 'unknown' commands.
Beneath a Steel Sky:
- Changed the game speed to match the original game (previously
it ran too fast).
Broken Sword 1:
- Added support for the original cutscenes.
- Dropped support for the now obsolete MPEG2 cutscenes.
- Added support for the PlayStation version.
Broken Sword 2:
- Added support for the original cutscenes.
- Dropped support for the now obsolete MPEG2 cutscenes.
- Dropped support for playing cutscene sound without the video.
- Added support for the PlayStation version.
Gob:
- Introduced a new savegame format to fix a fatal flaw of the old one,
breaking compatibility with old savegames made on big-endian systems.
Groovie:
- Increased microscope puzzle difficulty to match original.
KYRA:
- Added support for PC Speaker based music and sound effects.
- Added support for 16 color dithering in Kyrandia PC-9801.
PSP port:
- Added support for sleep mode (suspend/resume).
WinCE port:
- Speed optimized versions of low-res Smartphone and 2x scalers.
- New aspect correction scaler for VGA (or higher) devices.
- Dropped support for MPEG-2 and FLAC.
Download and Give Feedback Via Comments
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September 1st, 2009, 15:35 Posted By: wraggster
For every rags-to-riches story in Apple's App Store, every amazing tale of Joe Coder in his basement turning a dead-simple idea into a few thousand dollars a day, there are... well, zero in the Android Market. At least, that's the impression we're getting by digging into revenue stats published this week by mobile game house Larva Labs, lamenting the stark disparity in the economics between the two mobile distribution platforms. Despite having two apps prominently featured on the Market's home screen and racking up sales rankings of 5 and 12 overall, Larva Labs' $4.99 RetroDefense and Battle for Mars games are grossing between about $30 and $110 a day for the company -- with a scant $62 average. As they wryly note, it's "very difficult to buy the summer home at this rate." Sure, granted, there's plenty of garbage in the hopelessly overcrowded App Store -- stuff that'll never earn a dime -- but what's a little shocking here is that both of these apps are Android Market superstars and they're still not able to cover the rent.
The problem is twofold: first, the target audience is smaller. Android simply hasn't achieved the global market penetration that the iPhone has -- at least, not yet. Globally, Android sales to consumers have totaled in the seven figures -- 5 million might be a reasonable guess -- whereas Apple's pushed another order of magnitude worth of devices, something on the order of 25 million iPhones, and if you tack on the iPod touch (which you should for the purpose of running these numbers) you're totaling over 30 million. Second, Larva Labs mentions a number of systematic problems with the Market -- teething problems that Google's yet to address -- including a lack of screenshots in app descriptions, a dearth of payment methods, the seemingly preferential treatment free apps receive, and a litany of miscellaneous bugs and issues (Android owners will fondly recall the inability to find updated apps a couple months back, for instance).
And now the million-dollar question, if you'll forgive our pun: will the Market get to the point where it's a logical business proposition for devs? In all likelihood, yes -- but it's going to take plenty of additional commitment from manufacturers, carriers, and Google itself to make the place a friendly joint for buyers and sellers alike. In the meantime, thanks to the wonders of modern capitalism, Android's app variety is fated to place a distant second, third, or fourth.
http://www.engadget.com/2009/09/01/p...living-off-th/
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August 31st, 2009, 22:02 Posted By: wraggster
Chinatown Wars gives Apple's device further credibility as a games platform
In a move that boosts iPhone's gaming platform credentials arguably more than any other before it, Rockstar Games has revealed plans to release two new titles for the iPhone - specifically, adaptations of two games developed by its Develop Award-winning Leeds studio.
The firm is lining up both upcoming title Beaterator - made in collaboration with Timbaland, and in gestation for some time - and GTA: Chinatown Wars for the Apple device.
"The simple, pick-up-and-play nature of Beaterator lends itself so well to the Apple platforms," said Sam Houser, founder of Rockstar Games.
"We are happy to deliver an application that allows for such unprecedented sharing and ease-of-use."
Of the GTA title, he said: "Chinatown Wars is a perfect match for the iPhone and iPod touch.
"We are very excited to bring this incredibly ambitious version of Liberty City, with this level of detail and immersive gameplay on Apple's new gaming platforms."
http://www.mcvuk.com/news/35615/GTA-heading-to-iPhone
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August 31st, 2009, 22:00 Posted By: wraggster
Apple has stated that there is no evidence that recent iPhone explosions reported by users are connected to overheating of batteries. It may be stated that French consumer affairs authorities have started their own investigation on the reported explosions, some of which have caused minor injuries to the users, and are studying the phone's safety features. The Inquirer runs a piece that blames Apple for blaming its customers. 'This mysterious force is not God, or a rival religion, nor does it require any metaphysics to understand. An "external force" is just Apple's term for the black shirted people who believe that everything that Apple makes is wonderful. It is what other companies call their "customers," writes Nick Farrell.
http://apple.slashdot.org/story/09/0...loding-iPhones
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August 31st, 2009, 18:23 Posted By: wraggster
An interesting article out in the Atlantic this week offers a little something special for the conspiracy theorist in all of us.
What we all know for sure is that Google – for all its effort – can’t make a realistic dent in the booming smartphone marketplace. And, as a result, they may have hatched a cunning new plan to get a bigger piece of that pie.
http://modmyi.com/forums/iphone-news...sh-iphone.html
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August 31st, 2009, 17:02 Posted By: wraggster
The Linux4nano project has been working to port the Linux kernel onto the iPod Nano along with other iPods in general. Although the iPodLinux project has had luck with some older iPods, newer models protect firmware updates with encryption. One of the ways they plan on running code on the device is through a vulnerability in the notes program; it causes the processor to jump to a specific instruction and execute arbitrary code. To take advantage of this, they first need to figure out where their injected code ends up in the memory. Currently, they are testing every memory location by painstakingly loading in a bogus note and recording its effect. Each note takes about a minute to test and they have tens of thousands of addresses to check over several devices.
http://hackaday.com/2009/08/30/lego-ipod-hacking-robot/
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August 31st, 2009, 12:19 Posted By: wraggster
Find My iPhone to the rescue again! Pittsburgh Police nabbed three robbery suspects over the weekend, after the man they allegedly robbed used the MobileMe online service to point police to their location.
I'm relieved to see he called the cops and didn't take chances like the guys that personally tracked down a swiped iPhone back in June. That was an amazing tale, though.
The weekend robbery happened in (the apparently appropriately named) Shadyside. North Versailles police have three suspects in custody, and recovered a pellet gun amongst various stolen items.
So for $99 a year, Apple's MobileMe gets you Find My iPhone, email/calendar sync, photo gallery space, and iDisk online backup. But with so many free online services these days, it's really only the tracking/remote wipe feature that interests me (even though someone can just pop up out the SIM card or switch it off if they get into the phone itself). What about you?
http://gizmodo.com/5349161/find-my-i...bbery-suspects
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August 30th, 2009, 11:12 Posted By: wraggster
Here's something you don't hear every day.
Our friends at Apple Insider are reporting that the iPod line inventory is low as Apple's big September event approaches.
Quote:
Speaking with Apple Authorized Resellers, Ars Technica has found that the current stock of iPod models is no longer being
shipped, and all of the current SKUs are being discontinued. The news is expected, as Apple refreshes its iPod lineup every
September.
"According to insiders speaking to Ars, stock of current iPod models is running dry and new ones aren't coming
http://modmyi.com/forums/ipod-news/6...ge-2009-a.html
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August 29th, 2009, 11:41 Posted By: wraggster
It is done. MIPS Technologies has demonstrated its enhanced implementation of Android running in 1080p via extended libraries to support hardware graphics acceleration and decoding on Sigma Designs hardware, a portent of set-top boxes yet to come. Of course, without any video or pictures or video of the blessed event (ISB Corp's previous OMAP based effort is pictured above) it's hard to tell why Android coming to TV is such a great idea, if its cousin widgets are any indication, there's a chance of being high on pre-release hype but low on desirability once it reaches the market. Still, the Open Embedded Software Foundation pledges to continue on shoehorning Android into devices beyond the mobile handset, but if it's shut down by a band of torch wielding villagers demanding the monster be put down, don't say we didn't warn you.
http://www.engadget.com/2009/08/28/1...-a-new-master/
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August 29th, 2009, 11:32 Posted By: wraggster
iPod chargers definitely are a unique entity on anyone’s desk. Allowing you to stand your iPod upright, charge, and maybe play a video at the same time, but they aren’t exactly beautiful. [russm313] got the brilliant idea of disguising his iPod (and charger) as a miniature Ms. Pac-Man arcade cabinet. Unlike some other small cabinets we’ve seen, it is just cover and can’t actually be played. But the idea is still original and the process is so simply we’re surprised it hasn’t been done before; just cardboard, glue, and some other small items are needed and you have a work of art. All that is left is figuring out how to adapt it for the iPhone. Check out his iPod playing a video of game play for a more authentic look, after the break.
http://hackaday.com/2009/08/28/ms-pa...harging-cover/
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