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December 22nd, 2009, 10:30 Posted By: wraggster
The WSJ says that CBS and Disney are seriously considering Apple's plan to kill your cable box with iTunes TV show subscriptions. Oh, and that the Apple tablet thing is coming in March.
The WSJ says that Apple's plan for iTunes TV show subscriptions would have you pay a monthly fee for "access to some TV shows from a selection" of major networks, and that CBS and Disney are the two most seriously thinking about it. CBS would apparently offer up shows from both CBS and the CW, like Gossip Girl, while Disney would be offering up shows from ABC, ABC Family and the Disney Channel. What's interesting is that the networks could actually make more money per subscriber than they do from cable companies, with broadcast networks picking up $2-$4 per subscriber, and cable networks grabbing $1-$2. (Which has to piss cable companies off, no doubt why networks are treading carefully around this proposal.) Originally, Apple had floated something more like a traditional cable payment, like paying $30 a month for a big bundle of TV stuff.
All of this, of course, would fit into Apple's larger plan to remake the iTunes model with Lala, and Apple hopes to launch the service sometime next year. While the way Apple says songs and TV shows now would stick around according to the Journal, the combination of web-and-streaming-oriented music and TV subscriptions fundamentally changes the way iTunes would work.
Oh, and of course, this is all happening as Apple "finalizes its plans for a tablet device," Apple's trying to launch "by the end of March." Interesting, that's what an analyst heard not too long ago. Killing cable and up-ending the publishing industry in one fell swoop? That's a pretty busy 2010.
http://gizmodo.com/5431708/wsj-apple...oming-in-march
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December 22nd, 2009, 10:27 Posted By: wraggster
Good news for those wanting to use a physical Bluetooth keyboard with their iPhones: Now you can. The catch is that you'll need to jailbreak your iPhone and that input doesn't work outside of one particular app at the moment.
Apparently all you need to do is download the driver, Bluetooth Keyboard Driver, through Cydia, install the demo app, and let your keyboard connect with your iPhone. Simple as that. Anyone given this a test run yet?
http://gizmodo.com/5431754/jailbroke...ooth-keyboards
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December 21st, 2009, 21:01 Posted By: wraggster
If most developers have the success of gaming app makers Tapulous, it's understandable why the lengthy app approval process is so frustrating to developers - they're primed and ready to make bank.
Tapulous, For example, which has launched popular games for the iPhone and iPod touch, claims that the games in their "Apple games portfolio" are now generating upwards of seven-figures per month.
The UK's Telegraph is out today with coverage of a developer now sitting atop a veritable goldmine with their iPhone gaming app business.
Quote:
Tapulous confirmed that sales across its Apple games portfolio now total around $1 million per month, a figure that highlights the growing popularity of mobile phone "apps", and the increasing significance of the iPhone and iPod touch as a hand-held gaming platform.
Tapulous, which has fewer than two dozen employees, initially raised $2.8 million in private investment capital. Following the well established model found throughout the development community, Tapulous generates revenue through its games in a variety of ways: outright game sales, ad placement, selling content (like music) found within its games, etc. Tapulous, most famous for their popular game "Tap Tap Revenge," thinks it has only now started to hit its stride with millions more to be made from games currently available and those scheduled for future release.
Quote:
The iPhone and iPod touch are expected to be big sellers this Christmas, adding to the 50 million devices already in use globally. Since Apple launched its App Store in July 2008, iPhone and iPod touch users have downloaded more than two billion apps.
The news of Tapulous' success is hard to believe for some who see the crowded field of apps as anything but conducive to concentrated attention from gamers capable of pumping so much money into one developer through app purchases. Even though the App Store now sports better than 100,000 applications less than two years after its launch, that total number is likely to double - or triple - within the next two years.
http://modmyi.com/forums/iphone-news...vs-making.html
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December 21st, 2009, 20:57 Posted By: wraggster
Yes, it has arrived! Earlier this month we discussed 3G4, a Nintendo 64 Emulator for the iPhone. Now, just as we thought, Zodttd has just released his version of a Nintendo 64 Emulator, dubbed 'n64iphone'. This is an early release version. Everything is included except save states and landscape screen modes. You can still save games via a memory card / eeprom saves.
Some games are playable, though some are just not up to spec, either due to graphical glitches or performance issues (3GS would be helpful) . To help with performance, a frameskip config file option has been made available, as well as "load ROM" option for disabling sound output which can sometimes help with glitching.
Quote:
It is a port of mupen64plus along with Ari64's ARM Dynarec, and Adventus / Orkin's OpenGLES GPU. Since the graphics processing unit (GPU) code is written with the OpenGL ES 2.0 specification, it limits the devices able to be used to the iPhone 3gs and iPod Touch 3rd Gen as of the current Apple lineup.
Controls work either by onscreen display controls + accelerometer…or…by connecting via BlueTooth a Nintendo WiiMote controls and it’s own accelerometer, just like the nes4iphone release.
So keep an open minded approach, as this is still an early release. You can find it on Cydia today for $2.50 on the ZodTTD repo
Quote:
Features include:
WiiMote support via BlueTooth capable devices!
Fast dynarec CPU emulation!
Sound emulation!
Download to the ROMs directory within the app!
Fast OpenGL ES 2.0 graphics renderer.
Controller overlays are able to be skinned.
Supported ROMs: .n64 .z64
Supported Archives: .zip .7z
Current testings as far as I can tell:
Mario Kart 64 runs real well.
Mario 64 runs real well.
Smash Bros has a graphical glitch where eyes are missing on characters. Perhaps this is due to a bug made in the dynarec porting I did.
Legend Of Zelda - Ocarina Of Time runs a bit too slowly but turning on frameskip should help fix that.
Yup, you heard correct. I am currently working on a port of N64 for the iPhone 3gs and iPod Touch 3rd Gen. Why only these two models? Two reasons:
They’re the fastest Apple handhelds in term of raw CPU performance.
They both have a faster GPU (Graphic Processing Unit) which allows for OpenGL ES 2.0 specifications.
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December 21st, 2009, 20:29 Posted By: wraggster
Shocking news, people: Apple might hold WWDC at Moscone West in June, as it has for the past several years. That's at least the word according to AppleInsider, which just noticed that Moscone West is mysteriously booked from June 28 to July 2 by "Corporate Event," which has signified upcoming Apple events in the past. If you'll recall, the original iPhone was released in June of 2007, followed by the iPhone 3G at WWDC 2008 and the iPhone 3GS at WWDC 2009, so the smart money is on another refresh this year -- and you can't have whispers of an iPhone refresh without rumors about it coming to Verizon, so there's tons of chatter in the air. We're staying out of that for now, since we haven't heard anything new or particularly interesting, but we'd like to point out that we're also due an iPhone SDK event in March on Apple's campus if Steve holds to pattern -- anyone care speculate on what iPhone OS 4.0 might bring to the table?
http://www.engadget.com/2009/12/21/a...ement-at-wwdc/
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December 21st, 2009, 11:30 Posted By: wraggster
IRON FIST BOXING is the original real-time 3D MMA fighting game at the iTunes App Store. This final version sports a totally revamped input system, a longer career mode, more game modes, and more characters than ever.
Now available in two versions : IRON FIST BOXING LITE Version with In App Purchase and IRON FIST BOXING Prestige Edition, including the Cheat Modes page and Iron Fist 4 Preview for iPhone 3GS.
IRON FIST BOXING features OpenGL® ES 2.0 support with shaders enabled for iPhone 3GS and 3rd generation iPod touch and OpenGL® ES 1.1 for IPhone 3G and other iPod touch models.
Game Features:
- Experience high quality audio and real time 3D graphics never seen on iPhone.
- Enjoy 6 game modes: Story mode, sparring, training and introducing the Speed Bag training, Punching Bag training and Punch-o-Meter.
a) Story mode: Experience a new world career in Brazil, Canada, Thailand, and USA.
b) Training mode: Train yourself for the Story mode.
c) Speed bag mode: Hit a speed bag as fast as you can.
d) Punching bag: Hit a punching bag in a given same sequence.
e) Punch-o-Meter: Hold you iPhone / iPod and hit as hard as you can.
f) Sparring mode: Play against your friends with Bluetooth Ad-hoc gaming.
- Play up to 32 characters with MMA combat styles and more: Boxing, Muay Thai, Savate, Kick Boxing, Brawler and Full Contact.
- New multitouch input system far more responsive for faster gameplay.
- Gain access to the Worldwide online score board with TOP 100 and rankings with date.
- Compare your stats with your friends wirelessly.
- Gain access to new costumes and new attacks.
- New camera views, characters can now move on the ring, many supermoves and dodges added.
- Listen to your own iPod music and while still hearing in-game special sound effects.
- The most advanced 3D engine on the iPhone featuring an automatic detection and activation for OpenGL® 1.1 and OpenGL® 2.0 render path and ARM Cortex A8 'Neon' and ARM 7 VFP optimized for maximum performance. Including 3D features like normal mapping texturing with specular masking, tone mapping, mesh skinning, motion blur, bloom post processing and more. A must have for iPhone 3GS owners.
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Are you ready to fight?
Application link:
http://linktoapp.com/iron%20fist%20boxing/
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December 21st, 2009, 11:29 Posted By: wraggster
South East Games today announced 3D Maze is available for the iPhone and iPod Touch on Apple's App Store. Featuring an unlimited number of randomly generated mazes, 3D Maze puts players inside a small, medium or large 3D maze environment and challenges them to find their way out.
Featuring integration of OpenFeint by Aurora Feint, 3D Maze lets players challenge their friends to beat the times they set on mazes and unlock achievements. Players can also set high scores for every possible maze variant.
3D Maze is available now for $0.99(USD) on Apple's App Store for iPhone and iPod Touch at http://itunes.apple.com/app/3d-maze/id346533031?mt=8
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December 21st, 2009, 11:21 Posted By: wraggster
Vodafone has confirmed that it will start selling the iPhone 3G and iPhone 3GS in the UK from 14th January.
The operator has started taking pre-orders today in-store and online, from both consumer and business customers.
The cheapest way to get an iPhone through the operator will be to sign up to a ÂŁ35 24-month contract for the iPhone 3G.
The handset will be free, although being tied for two years to a phone that came out in mid-2008 is unappealing, to say the least.
The iPhone 3GS 16GB will be free to customers signing up for a ÂŁ45 tariff for 24 months, or a ÂŁ50 for 18 months.
Voda isn't offering unlimited data with these tariffs though: the plans only come with 1GB of data bundled in per month - albeit with an additional 1GB of data through BT Openzone's Wi-Fi network.
Customers who have pre-registered their interest and now pre-order will also get free Vodafone-to-Vodafone calls for the life of their initial contract.
http://www.mobile-ent.biz/news/35456...m-14th-January
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December 20th, 2009, 20:42 Posted By: wraggster
Palm is building upon the Mozilla Bespin project to deliver an IDE for the Palm Pre entirely in the web browser. Apps can be developed on the server and then downloaded and deployed locally. It is an interesting tool, especially given that WebOS is so web-centric. This tool comes as a supplement to the existing development tools for Eclipse and the command line released by Palm earlier this year. The project is open to anyone who registers as a Palm developer, which is free to do
http://mobile.slashdot.org/story/09/...In-the-Browser
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December 20th, 2009, 11:56 Posted By: wraggster
This article at CNet takes a detailed look at the growth of social gaming through Apple's iPhone, a market many developers — and Apple themselves — are still struggling to figure out. The piece also speculates on how such games and networks will continue to evolve. Quoting:
"While competition has spawned better features among these services, the future brings a growing need for a more unified network. Even if all these networks begin to become impossible to differentiate, users are eventually going to want a less-disjointed platform when jumping from game to game, and app to app. Thus far Facebook, and even Twitter to some degree have provided that constant, just by giving users a way to log in to these platforms. The unification can shake out in a number of ways though, the most likely of which is consolidation. Open Feint can continue to grow until it's snatched up by a larger company (like Apple). Or it can begin absorbing, or muscling out the other, less popular networks. As mentioned before, Apple plays a big part in this: not only in how it changes the hardware, but also how it continues to evolve the business of the App Store and information sharing between applications."
http://games.slashdot.org/story/09/1...-On-the-iPhone
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December 19th, 2009, 16:44 Posted By: wraggster
[Andrew] wanted a tablet computer but is tired of waiting for Apple to come up with one. eBay and Craig’s list to the rescue, he picked up some parts and built his own tablet. You can take a look at the video tour of it after the break, or peruse parts one, two, three, and four of his work log.
The unit is assembled from a 500 MHz iBook. [Andrew] picked up a touchscreen from ebay and canibalized a USB joystick in order to add some buttons to the keyboard-less design. The end product is quite nice. We’ve wanted a tablet computer to hang on the wall for a long time and this may be the inspiration that gets us there.
http://hackaday.com/2009/12/18/make-...re-apple-does/
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December 19th, 2009, 16:39 Posted By: wraggster
Keeping in line with previous Need for Speed entries on the iPhone, EA today announced the release of Need for Speed: Shift on Apple's handheld for $9.99. The game features 20 cars to maneuver through 18 tracks with your phone's tilt functionality, and even play with your (presumably wealthy) friends via Bluetooth or over Wi-Fi.
EA included a handful of impressive screens below, though we can't imagine the graphics (which are enhanced for iPhone 3GS and third-generation iPod touch) will do much to mask the frustration of clumsily trying to control a simulation-style racing game with a mobile phone. We've been burned before, folks.
http://www.joystiq.com/2009/12/19/ne...one-app-store/
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December 19th, 2009, 16:29 Posted By: wraggster
Here's something to glean from Palm's recent quarterly call, besides the still less-than-profitable fiscal number, of course. CEO Jon Rubinstein divulged that yes, we will indeed be seeing webOS 1.3.5 during CES early next month. Even better, we got some insight into what we'll be expecting from the update: more application storage (hooray!), better WiFi / app performance, improved battery life, and "increase Pixi speed and responsiveness" -- interesting that Pixi is called out solo for that last one, but we're not about to read too much into that just yet. Good news all around, but let's hope there's still a surprise or two left in store come January 7th.
http://www.engadget.com/2009/12/18/w...ore-app-stora/
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December 18th, 2009, 17:20 Posted By: wraggster
Codemasters has released an iPhone version of F1 2009 on the App Store.
You can grab it now for ÂŁ3.99, and reader reviews so far appear to be positive.
There are 17 official circuits and "stunning graphics", although gameplay is limited to time trial modes - either posting a one-off best time or racing the Endurance mode and whittling your lap average down to its minimum.
F1 2009, Codemasters' first stab at the official licence, was released on Wii to an appreciative reception in November.
http://www.eurogamer.net/articles/f1...ased-on-iphone
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December 18th, 2009, 17:18 Posted By: wraggster
We're still not totally clear on how exactly Verizon intends to enter (or rather, re-enter) the Palm stage in 2010; we know there's definitely a WiFi-equipped CDMA Pixi out there that'll likely find its way into Big Red's clutches, but otherwise, we really need to wait for this event at CES next month. Well, maybe -- we've got another little clue here in the form of some tips to PhoneArena stating that a "Pre Plus" has found its way into the carrier's systems, which fits in nicely with info we'd previously received from one of our trusted sources that Verizon's Pre would be somehow "different" from Sprint's though we don't yet know how. As far as we can tell, this isn't the same as that WiFi Pixi (wouldn't it be confusing if it was?), so we should probably expect at least two webOS models on Verizon over the next few months. In other news, that Motorola Calgary (pictured) appears to be shaping up as the "Devour" with a 3 megapixel cam and Blur running on Android 2.1 -- yes, 2.1, not 1.5, which should give hope to CLIQ owners that an update is probably in the works. Finally, there's talk of an LG VS750 in a mega-thin form factor running WinMo 6.5 with global roaming capability, but we don't have a picture of that one just yet. Anyhow, back to the Pre Plus, we're accepting all guesses as to what the "Plus" in the name might stand for -- 16GB of integrated storage or a microSD slot seem like obvious candidates, but feel free to get creative with us.
http://www.engadget.com/2009/12/18/v...otorola-devou/
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December 17th, 2009, 19:18 Posted By: wraggster
appy day, iPhoners; your days of living life one hotspot at a time are over. You can now use that data plan for all its worth as more and more apps break through the WiFi-only iron curtain. Last week it was Ustream, the week before Knocking, and now EyeTV has released an updated app able to stream your own personal TV broadcast to your iPhone wherever you are. Assuming, of course, you're not situated within a "coverage gap" -- or a major metropolitan area.
Update: To be clear, this isn't actually a new App Store app, it's a webapp, available at live3g.eyetv.com via Safari and fed by an update to the service's desktop client.
http://www.engadget.com/2009/12/17/e...res-wifi-only/
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