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The Best iPhone Online Casino Games
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THE LATEST NEWS BELOW
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January 6th, 2010, 23:44 Posted By: wraggster
Parrot has unveiled a remote-controlled helicopter that boasts augmented reality games. The helicopter is controlled using an iPhone or iPod Touch's accelerometer and touchscreen. There's a camera on the front of the helicopter, which you can use to navigate and to play augmented reality games, including a game that involves fighting a gigantic robot
http://games.slashdot.org/story/10/0...-With-AR-Games
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January 6th, 2010, 23:40 Posted By: wraggster
Mobile games firm Gameloft has announced that it has sold more than 10 million games through Apple's App Store since its launch in July 2008.
'Sold' is the key word - that's 10 million paid downloads, in contrast to the many publishers who've announced multi-million iPhone milestones bundling paid and free together.
Gameloft says it enjoyed a merry App Store Christmas thanks to Q4 releases like N.O.V.A. and James Cameron's Avatar - both of which were prominent in Apple's Top Grossing charts over the festive period.
"We have had a remarkable year on the App Store," says chairman and CEO Michel Guillemot (pictured). "Our success is defined not only by great production values, but a vested interest in bringing to market games that are commercially friendly and appeal to a mass consumer base."
Gameloft launched 35 games for iPhone in 2009, taking its overall total to 55. However, it has also faced criticism for the perceived lack of originality of its flagship titles.
N.O.V.A. has been widely compared to console game Halo, for example, while it has also released games clearly inspired by Diablo (Dungeon Hunter), Call Of Duty (Modern Combat Sandstorm) and Soul Calibur (Blades Of Fury).
Still, it seems consumers don't care. Gameloft took a calculated risk by investing heavily in rich, 3D iPhone games from the earliest days of the App Store - a strategy which is now paying off for the publisher.
http://www.mobile-ent.biz/news/35549...game-downloads
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January 5th, 2010, 23:17 Posted By: wraggster
We already knew the Nexus One would come baked to a crispy golden brown with a new cut of Android, and we've now heard several mentions of it on-stage at Google's official reveal: Android 2.1 is the real deal. HTC chief Peter Chou has specifically mentioned its 3D capabilities -- something we've seen in the new Gallery app -- but we're looking forward to seeing if El Goog's got any extra tricks up its sleeve here. For what it's worth, dev documentation for 2.1 isn't yet online, but we're keeping an eye out.
Update: Notably, they're saying 2.1 is an extension of Eclair -- no Flan here, as far as we can tell. They've gone through the new integrated weather and news apps, live wallpapers, a 3D framework accessible by devs (thank goodness), and speech-to-text input.
http://www.engadget.com/2010/01/05/a...the-nexus-one/
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January 5th, 2010, 22:35 Posted By: wraggster
South Korea, China, Brazil, parts of Europe, and Japan have been watching television on their phones for free since 2005, but American mobile carriers are struggling to offer clunky streaming video using Qualcomm's proprietary MediaFLO system for an additional monthly fee and excessive bandwidth demands. Now, with America having gone digital in June, if Mobile carriers were to have ATSC M/H (advanced television systems committee — mobile/handheld) television-tuner chips built into their handsets it sounds like we could enjoy free TV on our cell phones too; however, these companies have already invested a great deal of money adapting their networks to Qualcomm's format and Qualcomm is considering becoming a mobile television distributor itself.
http://mobile.slashdot.org/story/10/...nes-In-America
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January 5th, 2010, 22:18 Posted By: wraggster
Google has unveiled an own-brand smartphone called the Nexus One.
The wraps were taken off the handset at an invitation-only event held at Google's Mountain View HQ.
The Nexus One is a slim, touchscreen phone built in partnership with Taiwanese manufacturer HTC and runs Google's Android operating system.
It will be sold via Google's website and initially be available on T-mobile in America followed by Vodafone in Europe and Verizon in the US.
Direct from Google it will cost $529 (£331) and on contract with T-Mobile $179 (£112). Google said the phone would ship from launch day.
Mario Queiroz, Google vice president for product management, described the unveiling as "the next stage in the evolution of Android".
Mr Queiroz said there were now more than 20 Android phones available from 59 carriers in 48 nations.
The release of the Nexus One is seen as a move to ensure Google remains relevant as people search the web using mobile phones rather than typing queries into a PC.
Google makes the lion's share of its revenue by selling adverts linked to those queries.
NEXUS ONE HANDSET
3.7 inch touchscreen
1GHz snapdragon processor
5 Megapixel camera with LED flash
GPS and compass
Accelerometer
Noise cancellation technology
Voice recognition can be used with all applications
Light sensor changes screen brightness to conserve power
512MB Flash memory with SD card slot (expandable to 32GB)
At the briefing, Google said the Nexus was "a point of convergence where the web meets phone and is an example of what is possible on mobile through Android."
"You will see it pushes the limits of what is possible on a mobile phone today," said Peter Chou, HTC chief executive.
Google has set up its own phone portal through which people can get a handset tied to one of several mobile operators or untethered direct from the search firm.
Gartner analyst Carolina Milanesi said this could be its main selling point as it would mean owners could decide which network to sign up with.
"You buy the phone and then choose what sim card you want to put in," she said.
Those buying an unlocked phone would be able to use it as a GSM phone on almost any network.
A spokesperson for Vodafone told BBC News that it was the first operator to "bring the Google phone to the UK" but stressed that it was a "non-exclusive agreement", meaning other networks could also offer the phone soon.
He said it would be available "in the coming weeks" but only from Google's website.
Figures from Gartner suggest that Android has about a 3.5% share of the global smartphone market. By comparison Nokia has a 39% share and Apple 17%.
It emerged on 5 January that Google sent out Nexus One phones to some industry figures in mid-December so they can try them out. Recipients were asked to keep quiet about their experiences until 5 January.
"The Google phone isn't much different than the iPhone," wrote VC Fred Wilson from Union Square Ventures on his blog. "It's basically an Android clone of the iPhone."
Google also announced on 5 January a plan to launch "pay to call" adverts that would appear on mobile phones. These would work in a similar way to the "pay to click" adverts that populate many websites and which form a significant chunk of Google's revenue.
http://news.bbc.co.uk/1/hi/technology/8442205.stm
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January 5th, 2010, 22:11 Posted By: wraggster
Parallel launches expected for Ireland, Germany and Spain
Palm is aiming to launch a UK version of its App Catalogue in March following the success of its US site, which went live in December.
According to Mobile News, the launch will be concurrent with the opening of online stores in Germany, Ireland and Spain.
Palm is hoping to build a developer community around the brand, with its web OS developer e-commerce programme, which sees interested parties able to pay an annual fee of $99 for support and promotion for their apps.
In the United States, the programme and its developer community have generated over 600 apps within two months.
“Our programme will be unlike anything currently available and has been established to promote a thriving community by giving developers direct involvement in their own success,” stated Palm’s senior vice president of product marketing Katie Mitic.
http://www.pcr-online.biz/news/32946...it-UK-in-March
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January 5th, 2010, 22:00 Posted By: wraggster
More than three billion apps have now been downloaded from the App Store, according to new figures from Apple.
The massive numbers achieved since the store's launch just under 18 months ago will be tough for rivals to catch up with, said Apple's CEO Steve Jobs.
"Three billion applications downloaded in less than 18 months - this is like nothing we've ever seen before," said Jobs. "The revolutionary App Store offers iPhone and iPod touch users an experience unlike anything else available on other mobile devices, and we see no signs of the competition catching up anytime soon."
The store reached the two billion downloads mark in September last year, and in November the number of apps available had hit 100,000.
http://www.gamesindustry.biz/article...lion-downloads
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January 5th, 2010, 00:14 Posted By: wraggster
WebOS developers have been waiting, and with the 1.3.5 release, Palm's open source page suddenly listed SDL. Members of the WebOS internals team took that as a challenge and within 24 hours had a working port of Doom running in SDL on the Pre, in a webOS card. 48 hours later, they not only had Quake running, but had found in the latest LunaSysMgr the requirements to launch a native app from the webOS app launcher from an icon just like any other app. At the same time, the team demonstrated openGL apps running. With full native code support, with I/O available via SDL, developers now have a preview into Palm's future intent with regard to native code SDK's, and a hint of what's coming.
http://games.slashdot.org/story/10/0...-Native-Gaming
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January 4th, 2010, 20:40 Posted By: wraggster
According John Paczkowski over at All Things D, Apple is planning a "major product announcement" for Wednesday, January 27th -- not the 26th as we've heard in previous reports. Additionally, the French site Mac4Ever says developers have been given a beta of the iPhone OS 4 SDK which includes a "simulator" for reformatting / scaling applications to a new, tablet-sized screens. Here at Engadget, we can confirm that sources very familiar with the situation over in Cupertino have been given info about a tablet heading for launch at the end of January, which will -- in fact -- require reformatting and resizing for (we assume)... yep, its new screen size and resolution. As far as details, they're pretty scarce right now, but you can probably begin preliminary salivating and / or player hatin' as it relates to new Apple hardware. We'll have more info as it becomes available, but for now, stay tuned.
http://www.engadget.com/2010/01/04/m...s-already-wor/
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January 4th, 2010, 20:32 Posted By: wraggster
In a New Year message on his blog (via VG247), Hironobu Sakaguchi, head of Japanese RPG studio Mistwalker, has promised two new games for 2010: a "blockbuster" and an iPhone game.
"2010 is the year of my long-awaited new blockbuster project," he said. "I'm putting my heart and soul into this production. I'm taking a full swing and making this the best project.
"Oh, by the way, We are also working on a project for iPhone. This should be released soon as well."
Mistwalker was founded by Final Fantasy creator Sakaguchi after his departure from Square with financial backing from Microsoft. Its major releases, Blue Dragon and Lost Odyssey, have been exclusive to Xbox 360, although it has worked on a number of DS games as well.
Blue Dragon earned a 5/10 from us at review, and Lost Odyssey an 8, so here's hoping Mistwalker's upward trend continues.
http://www.eurogamer.net/articles/tw...walker-in-2010
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January 4th, 2010, 20:31 Posted By: wraggster
The iPhone version of Plants vs. Zombies is due for a release later this month.
That's according to a posting on the PopCap Games Facebook page, which simply reads: "Look out for it in January 2010".
PopCap's take on the tower defence genre was released for PC last year and was a big hit. It scored 9/10 on Eurogamer and also made it into our games of 2009 feature.
The iPhone version was due to launch at the end of last year so it's good to know we won't have too long to wait. There's still no sign of the rumoured Xbox Live version, though.
http://www.eurogamer.net/articles/pl...one-this-month
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January 4th, 2010, 20:23 Posted By: wraggster
Microsoft could be planning to bring Xbox Live gaming to Windows Mobile phones, as implied by a range of job adverts.
The company is seeking a principal program manager, software test engineer and senior software test engineer who can bring "Xbox Live enabled games to Windows Mobile", reports The Telegraph.
In particular, the focus will be on avatar integration, social interactions and multiscreen experiences, according to the ads.
Microsoft's Live Anywhere gaming initiative currently allows gamers to use their Xbox and PC accounts across both platforms as well as use Microsoft Points, but Windows Mobile has, so far, not been included in the service.
Last year Microsoft's Shane Kim spoke about Live Anywhere saying the company hadn't forgotten about the portable online market.
"We've chosen to focus on the living room experience from a hardware standpoint, if you will, but we're building a service in Live that will extend to other platforms. No question about it," he said.
http://www.gamesindustry.biz/article...windows-mobile
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