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The Best iPhone Online Casino Games
The Apple iPhone is the worlds best selling Mobile Phone for a reason, its the place to get the best in music and the best in apps and also the very best in Casino Games.
There are websites where you can find the best iphone online casino games as well as the latest in information on the best Casino operators for the Apple iPhone and where to get the biggest bonus and offers.
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February 18th, 2010, 20:44 Posted By: wraggster
The drive for free software may be great news for iPhone gamers, but the increased price pressure on App Store releases has claimed a very high-profile victim – namely, Rolando 3.
The Rolando series – which is more than a little reminiscent of Sony’s LocoRoco games – was once hailed as the poster child of iPhone gaming. It was often cited as an example of strong iPhone-specific titles that allowed Apple’s device to stand chin-to-chin with established gaming rivals such as the DS and PSP.
But Ngmoco’s recent ‘freemium’ successes such as technically impressive shooter Eliminate has lead to the developer abandoning plans for traditionally priced titles. The result of this? Rolando 3 has been scrapped.
“Rolando 2 was right at the point where we decided we're moving this business to freemium,” Ngmoco boss Neil Young told IGN. “So I think none of us were really particularly delighted with the sales performance of Rolando 2.
“When we made the decision to go free-to-play, we said to ourselves, 'if we can't make the game free-to-play, we're not going to release it'. And Rolando 3 as it was envisioned at that time was not a free-to-play product. So we've just taken the time to try to figure out how to do that franchise really effectively in free-to-play space.”
Young does point out, though, that Rolando 2 has still delivered some of the goods that were expected of it – and a sequel of some sort remains a distinct a possibility.
“That being said, Rolando 2's done fine,” he adds. “It just hasn't done gangbusters. It sells every day and we don't really play around with the price on it. We just kind of keep it there and it does good, but not stellar.
“We're thinking about it and at the appropriate moment we'll deliver a new Rolando experience that takes full advantage of everything we've learned from the free-to-play world.”
http://www.casualgaming.biz/news/298...ead-and-buried
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February 18th, 2010, 16:20 Posted By: wraggster
Microsoft has launched the latest version of its mobile phone operating system, called Windows Phone 7 series.
The software has a redesigned user interface and incorporates many Microsoft services such as Xbox LIVE games and the Zune music service.
The software was introduced at an event at the Mobile World Congress in Barcelona.
According to research firm Canalys, Microsoft's software currently has around 9% of the smartphone market.
That puts it fourth in the global market behind Symbian, Rim (makers of the Blackberry) and Apple's iPhone OS.
The new system follows the launch of Windows Mobile 6.5 in October 2009.
The new operating system has at its heart the three must-have features of the modern mobile world - search, social, and location
Rory Cellan-Jones
Technology correspondent, Barcelona
Read Rory's thoughts in full
"This is obviously a huge step forward," analyst Pete Cunningham of Canalys told BBC News.
"Microsoft have really struggled with windows mobile 6 and 6.5 and have been losing market share off the back of it."
However, he said, the firm could not "rest on its laurels".
"Although it looks good today and competitive today, the other other firms haven't revealed their hand.
"It doesn't launch for another eight or nine months and that's a long time in the mobile world."
For example, in a little over 30 months Apple has claimed 15% of the smartphone market, according to Canalys figures, whilst Google's Android operating system has claimed 5% of the market in around two years.
Games machine
Microsoft's new operating system is built around a series of so-called 'live tiles', which pull in real time content from a users web sites and social networks.
Microsoft's Joe Belfiore unveils the Windows Phone 7 series new pinch interface
User can create their own tiles, for example, to keep tabs on the latest posts and pictures from friends or relatives on social networks.
"We wanted the software experience to fundamentally focus on what is most important to each individual user," said Joe Belfiore of the firm at the launch.
The new interface also has a series of "hubs", which bring together related content from the web, applications and services into a single view.
The six hubs are people, pictures, games, marketplace, music and office.
The games hub, for example, incorporates elements of the firm's online gaming network Xbox live, including games and the ability for gamers to access their online profiles.
The music hub brings together music and video content from a user's PC, online music services and an in-built FM radio.
The first phones using the new operating system will be available later this year from manufacturers including Samsung, LG, HTC and Sony Ericsson.
"We have a chance to make an impact on the market," said Microsoft boss Steve Ballmer.
Although Microsoft will only provide the software for the phones, it will specify certain hardware requirements to manufacturers.
For example, all handsets will be multi-touch and will come with a dedicated hardware button for Microsoft's search engine Bing.
Manufacturers will also be restricted to the smart tile user interface, according to Mr Cunningham. Other operating systems - such as Android - allow manufacturers to customise the look and feel of the interface.
"That may make [Windows Phone 7] less attractive in the long term," he said.
http://news.bbc.co.uk/1/hi/technology/8515915.stm
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February 18th, 2010, 16:16 Posted By: wraggster
EA Mobile has announced a licensing deal with THQ Wireless and Team17 for the mobile rights to the Worms franchise. The publisher has already released a new version of Worms, while also assuming the rights to previous games including Worms 2008, Worms 2007, Worms Forts 3D, Worms Crazy Golf and Worms 2.
However, developer Team17 is hanging onto the iPhone rights to the franchise, having taken Worms to the App Store for the first time last year under its own steam.
The deal isn't particularly surprising, given that THQ Wireless exited the non-smartphone market last year, leaving Team17 in need of a new partner for non-iPhone platforms.
It is, though, a sign of EA Mobile's desire to cement its position as the leading mobile games publisher in that business, having previously signed deals to distribute and/or publish games by Taito, Eidos and Namco Bandai.
It's now openly acknowledged in the mobile games industry that Java and Brew revenues are in decline - both Gameloft and Glu admitted as such in their recent financials.
Deals like Worms will help EA Mobile stem the slide in that market during this industry transition, while continuing to invest heavily in iPhone and other smartphone platforms.
http://www.casualgaming.biz/news/298...-mobile-rights
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February 18th, 2010, 16:11 Posted By: wraggster
There's a popular perception that Apple has much work to do when it comes to its support for iPhone games developers.
Its approvals process is murky, its rejections are brusque and often without explanation, and its games teams reside in an ivory tower far blithely ignoring the concerns and requests of its developer community.
That's the theory. However, in talking to numerous developers this week at Mobile World Congress, and in recent weeks, a very different picture has emerged.
Apple has ramped up its behind-the-scenes efforts to work with key iPhone gaming firms - which includes some of the most talented indie developers, as well as giants like EA Mobile and Gameloft.
For much of 2009, the mobile games industry was effectively trying to guess Apple's tastes, as developers and publishers hoped for coveted featured spots on the App Store.
In 2010, certainly in Europe, Apple's games team has been visiting games firms to give direct, in-person feedback on what it likes and dislikes about their games - and about what it's looking for when allocating those featured spots on its store.
With tens of thousands of games developers, of course the vast majority aren't getting this personal treatment.
But the companies that are can ditch the guessing games about 'what Apple thinks' when developing their new titles.
This isn't a hymn of praise to Apple for the sake of it. It's just that there's an interesting contrast between the public image of Apple as aloof from its games community, and its private efforts in its role as a platform owner.
The company is starting to steer iPhone gaming, through these meetings and its choice of featured games. A fascinating development in the light of its rivals' efforts to court iPhone games developers, promising them more support and two-way communication.
That's why Apple's recent efforts are significant. Many of the key iPhone games in the coming months will have had the company's hand in them.
Arrogant? Anything but. As rivals launch more powerful handsets and look to get their app stores in order, Apple is taking its role as a games platform owner more seriously than ever.
http://www.mobile-ent.biz/news/36106...mes-developers
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February 18th, 2010, 16:10 Posted By: wraggster
The International Trade Commission is launching an investigation into iPhones and BlackBerrys with digital cameras, after Kodak accused the devices’ manufacturers of infringing its patents.
The commission said it had voted to go ahead with the probe, after Kodak filed a complaint against Apple and Research in Motion on 14 January.
Kodak has requested that the ITC impose an exclusion order and cease and desist orders in order to prevent Apple and RIM from importing the allegedly offending devices.
According to Reuters, Kodak has also filed two lawsuits against Apple, alleging infringement of patents that cover image preview and size functions on cameras, as well as certain other processes.
http://www.pcr-online.biz/news/33164...-Apple-and-RIM
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February 18th, 2010, 01:09 Posted By: wraggster
We came, we saw, and we're still scratching our heads over what Opera is up to with its Mobile World Congress demonstration of its Opera Mini browser running on the iPhone 3GS. But before we get into that, let's talk performance: it's fast. Opera Mini is very, very fast on the iPhone. Loading the New York Times, for example, was about 5x faster than loading the same page in the iPhone 3GS' stock browser. Pages loaded smoothly and were interactive just as quickly as the content began to load -- not unlike the Safari browsing experience. From a functionality standpoint, Opera Mini operates exactly as it does on other, less-contentious platforms. So while double-tap to zoom is supported, pinch-to-zoom is not. The iPhone version does, however, remember the state of the browser when you exit Opera Mini. As such, you'll find your tabs and recent pages right where they were when you last used the app.
The impressive performance gain has to do with how Opera Mini works. First, it's not doing any rendering of the pages or code processing locally. Web pages are processed by Opera's servers before sending just the results to the iPhone. Not only does this speed up the local processing but it also limits the amount of data sent -- a potential big money saver for people browsing while data roaming (like us in Barcelona) or for those without unlimited data plans.
Unfortunately, Opera refused to let us or anyone photograph the app or take any video of it in action. We couldn't even photograph the Opera icon in the launch bar or the wallpaper adorned with the Opera logo. Why? It looks just like Opera Mini beta on any other device so it's not like we're exposing any competitive intelligence. And it's not like Opera would be violating any Apple NDA related to the SDK or the app approval process. Unfortunately, Opera was unable to give us a valid reason other than, "you just can't."
So why is Opera making such a fuss about this before it has even submitted to Apple for approval? We have three theories that we discussed with Igor Netto, Senior Product Manager within Opera's Mobile group. Click through if you like conspiracies.
http://www.engadget.com/2010/02/17/o...-fast-but-why/
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February 18th, 2010, 01:00 Posted By: wraggster
An iPhone insurance carrier says that four in six claims are suspicious, and is worse when a new model appears on the market. 'Supercover Insurance is alleging that many iPhone owners are deliberately smashing their devices and filing false claims in order to upgrade to the latest model. The gadget insurance company told Sky News Sunday that it saw a 50-percent rise in claims during the month Apple launched the latest version, the iPhone 3GS.
http://apple.slashdot.org/story/10/0...urance-Company
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February 17th, 2010, 22:52 Posted By: wraggster
The BBC has announced it will offer iPhone applications for its news and sport content from April.
The free apps will be followed by versions for BlackBerry and phones running Google's Android software.
The BBC said they had been developed because more people use "sophisticated handheld devices" to view content.
Several other news organisations offer iPhone apps, including Sky and the Daily Telegraph - which are free - and the Guardian - which costs £2.39.
Analysts at research firm CCS Insight said the apps would "increase tension between publishers of paid-for content and those reliant on other revenue".
The news industry is currently struggling to find a business model for the digital world.
"Whilst the BBC's impulse to enter an already crowded news and sport apps market place is understandable, the move belies the fundamentally competitive nature of the Corporation's approach to new services," Emily Bell, director of digital content at the Guardian, told BBC News.
"Applications are a long way away from being 'broadcast' media, and, unlike the web, they form a market which the BBC is seeking to disrupt."
In addition, she said, the "considerable cost" of developing apps for all platforms meant the BBC was in "territory most publishers could not afford to inhabit".
But Erik Huggers, BBC director of future media and technology, said the BBC audience "want to access the digital services that they have paid for at a time and place that suits them".
"Today's announcement means that we are catching up with our audiences," he told the Mobile World Congress in Barcelona.
'Open platforms'
The news app, to be released in April, will offer content from the BBC News website, including written stories, correspondent blogs as well as audio and video.
Users will also be able to send comments and pictures directly to the newsroom.
The BBC said the sports app will be released in time for the World Cup, which starts in June, and will initially focus on football.
Our approach has always been simple: web equals mobile; mobile equals web
Pete Clifton, head of editorial development
Read Pete's thoughts in full
It will combine content from the BBC Sport website and 5 Live radio, including live commentary and scores, and will allow fans to watch sports matches live on their phone.
The apps will be updated later in the year to include more content, including Formula 1.
A different version of the apps will be offered to international audiences, supported by advertising.
The BBC said it was also considering releasing apps later this year for its popular iPlayer service.
The on-demand video and audio player serves up 20 million requests for TV and radio programmes every week.
The BBC has said that it will initially focus on building applications for the iPhone but follow with applications for Google's Android operating system and RIM (BlackBerry).
It said it would also "work with other providers to enable these applications on their mobile devices".
However, the organisation did not mention specific plans for an app for Symbian, the world's most popular smart phone operating system.
According to figures from analysts CCS Insight, Symbian software is used on 47% of all smartphones.
BlackBerry accounts for 21% of the market, compared with Apple's 15%, Microsoft's 9% and Android's 5%.
The BBC does however already offer a BBC iPlayer app for certain Symbian phones.
Jim Killock, of the Open Rights Group, said that the BBC should concentrate on developing "open platforms" rather than building apps for closed systems such as the iPhone.
"That way everyone can access the content regardless of what device they are using," he told BBC News.
Several unofficial apps already exist on Android handsets and the iPhone.
http://news.bbc.co.uk/1/hi/technology/8519783.stm
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February 16th, 2010, 19:59 Posted By: wraggster
Sony CEO Howard Stringer has revealed that the company's "committed to extending" the "rapidly growing PlayStation Network" to Sony Ericsson mobiles.
Stringer said during a speech at the Mobile Phone World Congress (via Lost Gamer):
"PSN is a not so secret weapon... Leveraging PSN we are building a new network service that will connect many more network enabled products including Sony Bravias, Viaos and Blu-ray players.
"And as part of these initiatives we are also exploring consistent user interfaces across Sony and Sony Ericsson products to ensure a seamless and integrated experience for the consumer.
"Sony's unique position as a company with global assets and expertise in entertainment content, as well as hardware and software, will continue to benefit these initiatives," Stringer added.
Just yesterday Microsoft said that its new Windows Phone 7 Series, set for release before Christmas, will support a range of Xbox Live features.
http://www.computerandvideogames.com...VG-General-RSS
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February 15th, 2010, 21:28 Posted By: wraggster
As expected, Microsoft's Steve Balmer announced Xbox Live support for the upcoming Windows Phone 7 series at the Mobile World Congress, but what exactly will Xbox Live users be able to do on their phones?
According to the official press release, not all that much. Accessing Xbox Live through the Windows Phone 7 Games hub will allow you to collect achievements, building your Gamerscore on the go, check out Xbox Live leaderboards, and manage your friends list. You'll be able to play certain turn-based games, though not in real-time - one player takes a turn, and then waits for the other to receive it and respond. And you'll also be able to look at your Xbox Live avatar, which you can do with any phone with a web-browser right now anyway.
"Windows Phone 7 Series was built from the ground up with entertainment in mind, and its unique design allowed us to bring some of the best gaming and community features of Xbox LIVE to the Windows mobile platform," said Ron Pessner, general manager of Xbox LIVE Mobile. "It has always been our vision to expand the Xbox LIVE service to connect people to their games, entertainment and friends wherever they go, and the launch of Windows Phone 7 Series is an important step toward that goal."
Mind you he says it's a "step toward that goal." Hopefully that means that we'll eventually have much more to be excited about as far as Windows phones and Xbox Live are concerned.
http://kotaku.com/5472043/how-xbox-l...hones-7-series
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February 15th, 2010, 21:19 Posted By: wraggster
At least two of them sure seem to think so! Jailbreak scenesters Sherif Hashim and iH8sn0w are both reporting bannings—by Apple ID, strangely—following their latest hacks. Is Apple attacking jailbreak from the bottom up? Maybe.
Both Sherif Hashim and iH8sn0w were behind the discovery of recent iPhone exploits, and both are currently receiving a "This Apple ID has been banned for security purposes" notification whenever they try to log into the (actual) App Store to download an app. But. But! While Sherif's exploit was publicly documented, IH8sn0w's was shared only with the Dev Team. So: Is Apple somehow detecting certain exploits and banning automatically? Unlikely. Are the keeping an ear to the ground and banning active jailbreak scene hackers? Possibly, but that would be petty, and it wouldn't really stop them from doing their work. Is something incidental happening here? Probably.
The content of the error message is telling: It's the same dialog that pops up in OS X apps that use your Apple ID when said ID has been locked out due to a suspicious number of failed login attempts. My guess, though it's firmly a guess, is that some behavior or glitch associated with the hacks these people are attempting triggers some kind of heuristic response from Apple's servers, not explicitly because a phone is hacked or owned by hackers, but because something's just off.
Then again, this could go the other way, and signal a future in which jailbreakers—not just hackers—risk blacklisting their Apple IDs should they crack their phones. That'd be a terrible PR move on Apple's part, but it could be one of the easiest ways to quell the massive rise of piracy outside the App store. This would be kind of terrible! But I wouldn't rule it out.
http://gizmodo.com/5472033/is-apple-...iphone-hackers
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February 15th, 2010, 08:41 Posted By: wraggster
The Symbian Foundation has taken the wrappers off the first purely open-source version of its smartphone OS: Symbian S^3.
It's expected to be "feature complete" by the end of March, and could appear in smartphones in the third quarter of this year.
Improvements include an iPhone/Android-esque homescreen that lets users splash their widgets (so to speak) across several pages, flicking between them at will. There's also a built-in widget manager to find new ones, and the ability to install single widgets several times - for example for two different social networking accounts or news feeds.
HDMI support is also native to S^3, so users of its handsets can plug their devices into a TV and watch HD movies. There's also music identification and store capabilities built into the S^3 radio, so people can tag songs and then buy them from whatever store is available.
S^3 has also tightened up its memory management to allow more apps to multi-task at the same time, including on less high-end devices. Meanwhile, its graphics architecture is fully down with hardware acceleration and OpenGL ES, which should prove a boost for rich Symbian games and multimedia apps.
But - and this may be the biggest new feature from developers' standpoint - S^3 also promises 'one-click connectivity for all applications... without interrupting the user'. No more scary warning pop-ups when apps try to connect to the internet!
"S^3 is another huge milestone in the evolution of our platform," says Symbian Foundation executive director Lee Williams. "Now that it is fully open source, the door is open to individual contributors, device creators and third-party developer companies, as well as other organizations, to create more compelling products and services than ever before."
Even so, the Foundation is already looking ahead. "We are now looking to build on this momentum and remain on course to complete S^4 later this year," says Williams.
http://www.mobile-ent.biz/news/36037...an-S3-platform
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February 15th, 2010, 08:35 Posted By: wraggster
Patently Apple has sniffed out the latest, and most comprehensive, trademark registration acquired by Apple on the subject of the iPhone and we thought we'd have a peek. Already entitled to use the brand name under international categories 9 (mobile phone and digital audio player) and 38 (electronic data-transmitting device), Apple has now added category 28, which reads shortly and sweetly as a 'handheld unit for playing electronic games.' Before you freak out and start fusing this into your iPhone 4G fantasies, note that Apple filed the claim for this trademark way back in December 2007. So nothing necessarily new on the tech front, but this document provides the broadest brand protection yet -- including the bitten apple graphic alongside the name -- and could strengthen Cupertino's case in its forthcoming battle for the iPad moniker.
http://www.engadget.com/2010/02/14/a...ronic-games-c/
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February 15th, 2010, 08:32 Posted By: wraggster
We'd already seen first hand what kind of GPU improvements Apple made with the iPhone 3GS (in comparison to the iPhone 3G, anyway), but if you've ever wondered how Cupertino's latest stacked up against Google's Nexus One in the graphical department, your answer is just a click away. The technical gurus over at Distinctive Developments set out to determine which handset was capable of pushing more frames per second when really taxed, and through a series of pinpoint tests, they discovered that the Nexus One (in general) lagged behind. The reason? Reportedly, Google's phone isn't using Neon floating-point optimization, but if it did, the scores you'll see just past the break could be quite different. Hey Mountain View, you getting all this?
http://www.engadget.com/2010/02/15/i...te-test-video/
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February 14th, 2010, 14:01 Posted By: wraggster
The headphone remote for the third generation iPod shuffle has a special chip that identifies it to the iPod itself. [David Carne] posted an in-depth report about the process he used to reverse engineering that protocol. He’s discovered that the remote uses a peculiar signal to identify it as authentic when the device powers up. We’ve talked about Apple’s use of peripheral authorization before and it seems this is no different. [David] did manage to emulate the authentication using an ATmega88. If you’ve got a shuffle 3G sitting around this info will allow you to operate it with a microcontroller in your next project.
http://hackaday.com/2010/02/13/ipod-...se-engineered/
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February 14th, 2010, 13:57 Posted By: wraggster
Both the DS and PSP versions of GTA Chinatown Wars have been well-received by gamers and critics alike, which inevitably spurred a release on the iPhone. And if you're an iPhone fan who's been looking to pick up the Apple platform port, now's a good time: it's on sale for 30 percent off this weekend only in the App store.
That brings the game down to a very manageable $6.99, and you can download it for that price up until 12am ET Sunday night, at the conclusion of Valentine's Day. We'd offer that it's also a good gift idea for that special someone in your life, but we wouldn't want to help produce any modern day Bonnie and Clyde types now, would we?
http://www.joystiq.com/2010/02/13/gt...-this-weekend/
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February 14th, 2010, 13:56 Posted By: wraggster
Now the above headline invites all kind of mental imagery, we know, but we assure you this isn't some kind of sexual euphemism. That hunk of Brat you've been carrying around in your pocket (again, not a euphemism) can do more than provide you with a tasty snack. It can also help you play Peggle on your iPhone, if you happen to work in a milkshake factory or, like these Koreans, use the subway during those cold winter months.
According to machine translation of a Korean news article, CJ Corporation's snack sausages have seen a sharp rise in sales lately, most likely due to the sausages' close size and shape to that of the human finger. As the above image shows, sausage is all the rage with Korean male iPhone users. Again, not a euphemism!
http://www.joystiq.com/2010/02/13/us...e-in-the-cold/
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February 14th, 2010, 13:37 Posted By: wraggster
There's very little to go on at this point, just a series of photos posted to a forum by a device repair company, but if their suspicions are correct, this could be the front panel of the presumably upcoming "iPhone 4G." iResQ claims to have obtained the sample part from a "reputable source" that has provided genuine parts to it in the past, parts which iResQ uses for repairing products -- even if those products don't exist yet. Interestingly, the LCD is factory glued to the digitizer on this 4G wannabe (like on the original iPhone), as opposed to them being separate elements on the 3G and 3GS, meaning higher replacement costs. But most notable about this face part is the fact that it's roughly 1/4-inch taller than previous generations. Your guess is as good as ours as to why it's taller, since the screens themselves seems very similarly sized. We're also incredibly curious as to whether this here face would line up with that supposed 4G midboard we saw a little while ago. So, elaborate scam by iResQ to get its name up in lights? Prank played by a fun-loving parts supplier? Earth shattering iPhone form factor change unearthed? And just what is that "reflective surface" supposed to be for? Beats us.
http://www.engadget.com/2010/02/13/i...the-iphone-4g/
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