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The Best iPhone Online Casino Games
The Apple iPhone is the worlds best selling Mobile Phone for a reason, its the place to get the best in music and the best in apps and also the very best in Casino Games.
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March 17th, 2010, 21:52 Posted By: wraggster
The lovely people over at AndroidCentral have broken the announcement that Android 2.1 is finally coming to the Motorola Droid, with actual proof on Verizon's droid support page (PDF). I don't know about my Droid brethren, but I'm pretty excited to see the new series of Android ROMs for the Droid phone that are based on a stock Android 2.1. As most of us know, the existing 2.1 ROMs can be buggy as hell and either running vanilla 2.1 or a custom ROM, this phone is still a tinkerer's best friend.".
http://mobile.slashdot.org/story/10/...es-It-To-Droid
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March 17th, 2010, 21:43 Posted By: wraggster
Neil Young, the CEO of iPhone developer and publisher ngmoco, has said that the revenue made from free-to-play iPhone titles can rival that made from console games if designers are able to deliver compelling enough content.
Speaking at GDC, Young said that ngmoco's own business model – which has now moved entirely to free-to-play – was developed over time following the company's launch in 2008.
To begin with the company launched two titles simultaneously – one, Mazefinger, as a free title and the other, Topple, as a paid app.
"It was very useful for us because we were able to see how a paid app performed versus a free app - a 10 times difference," the company's VP of social applications Jason Oberfest told GamesIndustry.biz. "We realised if we can figure out how to monetise that free user base that's going to be a much better business."
Thereafter, the company started to unlearn many of its previous business practices in the transition from traditional games to digital, said Young.
He noted that at the start of its life, the iPhone market was growing 400 per cent quarterly, while the numbers of games grew 1200 per cent. "I made the call it was going to get messy," he said, adding that ngmoco's first instinct to put out new apps every 1-2 months was taking its toll on the team and stunting creativity.
Deciding instead to focus on monetising the large user base its free-to-play titles had generated, the company made the decision to either adapt the current games it was making to support the freemium model, or suspend them.
"Daily active users became the basis for the whole business," said Oberfest, adding that using this model starts disconnecting the developer from chart position which, while valuable, doesn't beat having a large user base in the long term - "With a big user base you can do your own promotion," he explained.
In order to build that user base, Oberfest said the company focused on three "critical pillars" in the design of its games.
"It's not about the notification system that Apple or Facebook or anyone else offer, as much as it is about, does a game truly make you want to invite your friends to it, does it make you want to come back and does the game make you want to invest some money," he explained.
"Those are the three critical pillars of a successful free play game. We're constantly balancing those three things in our game design and using our software, which is very sophisticated in terms of the analytics it provides to make sure that any one thing that we do to optimise this cannot come at the expense of the other two."
Despite coming from an online background in business development for Facebook himself, ngmoco was still first and foremost a games maker, said Oberfest.
This opinion was backed up by Young, who says that this new business model is the most significant shift and opportunity since the start of the industry for game designers specifically.
Design is now connected to business success and has direct correlation to performance in the marketplace, he pointed out. People that can evolve to create great games, which retain users and are simple and scalable for long and short-term gameplay, will thrive.
He added that the freemium model isn't a new one as such, but more an adaptation of the model utilised by arcades in the early days of gaming.
As with the arcades, a few subsidise the many, he said – pointing out that around 2 per cent of the players of a free game will spend money within it.
Like the arcade, its the deeply engaged players that are compelled to spend the money which supports an ecosystem that a large number can participate in, he said.
Added to that is the social aspect of these games – people would put more quarters into an arcade machine if their friends were watching them, just as they're more likely to spend money on fast progression or on self-expression within an online, social game.
Other aspects to ngmoco's success included its implementation of push notifications – if someone plants some crops then, 12 hours later, they get a notification saying they've grown, they'll return to the game, said Young – and on building a big enough user base that it could offer meaningful advertising to third-parties,
The company has two new games currently being tested in Canada and due to launch worldwide imminently – GodFinger, which was developed by Wonderland Software, and We Rule, a game created by studio Newtoy in conjunction with ngmoco.
http://www.gamesindustry.biz/article...onsoles-ngmoco
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March 17th, 2010, 21:38 Posted By: wraggster
Joint venture with Microsoft has different uses from Apple's tablet computer, HP exec says
Apple’s iPad and the HP/Microsoft Slate are not in competition with each other, an HP exec has suggested.
Phil McKinney, vice president and chief technology officer for HP’s personal systems group, took care not to mention the rival firm by name at a press event in Barcelona today, claiming he preferred to refer to Apple as “the fruit company”.
“We never positioned the Slate against their product, the use cases are not the same, the things people do with them are not the same,” he said.
“It’s not about saying ours is a better slate than theirs, it’s about two different segments of the marketplace looking at products doing two different things.”
McKinney added that rather than competing against one another, having two tablet computers in the market was actually helpful to the vendors.
“The benefit of having both players in the market coming out with products at the same time is you’re not in the mode of having to spend a huge amount of dollars trying to educate the customer to get ready for these new categories. If we had brought the slate out two years ago when we had it done, think about what the consumer reaction would have been,” he said.
Eric Cador, senior vice president for HP’s personal systems group, made a point of showing the device at the ‘Touching the Senses’ event, saying “I just wanted to show you that it’s real, it exists.” He added that the device is on schedule to ship later this year, but did not give a more specific timeframe.
http://www.pcr-online.biz/news/33309...ting-with-iPad
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March 16th, 2010, 20:37 Posted By: wraggster
Facebook is the top branded app on iPhone's App Store this week, according to a chart produced for Brand Republic by UK firm Ustwo.
It's pulled the data from its PositionApp application, which tracks App Store downloads around the world.
Gibson Learn & Master Guitar is the second most popular branded app this week, according to the chart. It's followed by Alice in Wonderland, Google Earth, and Creme Egg.
The inclusion of Facebook and Google Earth could be seen as puzzling - yes, the two companies are brands, but many people might not see their applications as 'branded apps' in the same category as the Gibson and Creme Egg apps.
Even so, it's an intriguing insight into what's currently hot on the App Store with a branded tie-in.
http://www.mobile-ent.biz/news/36392...-this-week-are
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March 16th, 2010, 00:33 Posted By: wraggster
It would appear that finger skating is about to go "pro" with a Tony Hawk game for iPhone. The pro skater recently tweeted, "In the PR world, this is considered 'going rogue,' but I'm too excited. This is real & dropping soon." The attached picture, as you can see above, appears to be an iPhone version of his venerable skating series. The message has since been deleted, but as we saw it on the feed of an Activision employee, we feel pretty confident it's on the level.
Man, Tony just couldn't be more of a rebel, could he? Not only is he a skateboarder, putting curb wax on church steps and listening to rock 'n' roll too loud ... on his boom box, now he's using his Twitter feed to take on the corporate fat cats! Is there such a thing as too extreme?
http://www.joystiq.com/2010/03/15/to...dropping-soon/
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March 16th, 2010, 00:24 Posted By: wraggster
Get ready for some buyer's remorse if you're one of the thousands who pre-ordered an iPad last Friday: your soon-to-be new toy already pales in comparison to the $19,999 diamond-coated iPad from Mervis Diamond Importers. What you have here is a stock unit of undisclosed specifications that's been coated with 11.43 carats of G/H color diamonds rated VS2/SI1 for clarity -- not exactly top-shelf stuff but chances are you'll be so transfixed with the amazingly beautiful user experience you won't notice the flaws. This poor iPad is just the latest in a long line of ridiculously expensive gadgets made more luxurious (many of an Apple persuasion) and is every bit as tasteless as the rest.
http://www.engadget.com/2010/03/15/w...gical-experie/
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March 16th, 2010, 00:07 Posted By: wraggster
There is an entertaining and telling article in the Wall Street Journal about iPhone use by Microsoft employees. Apparently, despite it being frowned upon by senior management, iPhone use is rampant among the Redmond rank and file. The head of Microsoft's mobile division tried to explain it away as employees wanting 'to better understand the competition,' although few believe this. Nowhere does the article mention attempts by the company to understand why the iPhone is more attractive to much of Microsoft's tech-savvy workforce than the company's own products.
http://apple.slashdot.org/story/10/0...-Their-iPhones
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March 15th, 2010, 23:51 Posted By: wraggster
Gloves off. Knuckledusters on. Attack. Google has hired Tim Bray as its developer advocate, seemingly with a specific responsibility for Android. He's a big name in tech circles, having been one of the people behind the XML web standard.
Anyway, he's announced his new job on his blog, with a list of reasons why he's excited about Android, praising its improving user experience, its developer-friendliness, and its open nature.
What does he think of Apple though? Well, he has a few views.
"The iPhone vision of the mobile Internet’s future omits controversy, sex, and freedom, but includes strict limits on who can know what and who can say what. It’s a sterile Disney-fied walled garden surrounded by sharp-toothed lawyers. The people who create the apps serve at the landlord’s pleasure and fear his anger. I hate it."
And furthermore:
"Apple apparently thinks you can have the benefits of the Internet while at the same time controlling what programs can be run and what parts of the stack can be accessed and what developers can say to each other. I think they’re wrong and see this job as a chance to help prove it."
As Bray makes clear in his blog post, these are his views, not the views of Google itself - although he admits that Google asked to see a draft of this particular post before publication, and didn't suggest any changes.
But the post does highlight the fact that the big battle between Apple and Google isn't about personal emnity between the companies' CEOs, or even particularly about patents and technology.
It's about openness. And specifically about whether mobile users are best served by a controlled environment or an entirely open ecosystem.
Google's hiring of Bray brings it a powerful and respected advocate of the latter approach. This battle just got even more interesting.
http://www.casualgaming.biz/news/299...uck-into-Apple
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March 15th, 2010, 19:54 Posted By: wraggster
We don’t remember where we read it, but our favorite criticism of the iPad is that is does the same things a lot of other Apple devices do. So why wait until April to get your hands on that functionality? [Alexbates] built his own iPad clone using existing hardware and software. This started with an MSI wind that he used as a hackintosh. A touchscreen was added to the display, the keyboard removed, and the LCD flipped around. Boom, a tablet running OS X was born. This is different from others because [Alexbates] took the time to alter the UI to look like the iPad. Sure, it doesn’t automatically flip the display when rotated and there’s no pinch-zooming. But it does have more processing power and storage space.
http://hackaday.com/2010/03/15/eat-your-heart-out-ipad/
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March 15th, 2010, 16:45 Posted By: wraggster
[Benjamin Blundell] built an RFID reader for the iPhone. A jailbroken iPhone connects to this project box by patching into a standard iPhone USB cable. Like in past iPhone serial projects, [Benjamin] is using openFrameworks for the software interface. Right now this reader only detects low-frequency tags but he’s working on the code to read MIFARE tags as well. See the magic of a tag ID displayed on the screen in the video after the break.
http://hackaday.com/2010/03/14/rfid-reader-for-iphone/
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March 13th, 2010, 20:52 Posted By: wraggster
Whoa, Nelly! Isn't this something? Apple has just posted details on its iPad battery replacement service, which is really not a battery replacement service at all. Check out the company's opening line:
"If your iPad requires service due to the battery's diminished ability to hold an electrical charge, Apple will replace your iPad for a service fee."
Now, let's compare that to the verbiage found in the iPhone's battery replacement program details:
"If your iPhone requires service only because the battery's ability to hold an electrical charge has diminished, Apple will service your iPhone for a service fee."
We can see the puzzled look on your face from here, and we're sharing in the same disbelief. Apple is actually saying that it won't bother cracking open your withered iPad, replacing the battery and sending it back your way; instead, you'll pay $105.95 (including shipping) for a completely different iPad, which certainly has its pros and cons. On one hand, you're getting a new (or potentially refurbished, actually) iPad in around "one week," but on the other, you'll be waving goodbye to every morsel of personal data on the device that you send in -- unless you backup beforehand, of course. Here's Apple's take on answering "will the data on my iPad be preserved?"
"No. You will receive a replacement iPad that will not contain any of your personal data. Before you submit your iPad for service, it is important to sync your iPad with iTunes to back up your contacts, calendars, email account settings, bookmarks, apps, etc. Apple is not responsible for the loss of information when servicing your iPad."
http://www.engadget.com/2010/03/13/d...ust-sends-ano/
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March 13th, 2010, 20:50 Posted By: wraggster
In addition to the orientation-lock button, yesterday's pre-order commencement delivered another surprise nugget: the iPad will read all EPUB books out loud. If you remember the shitstorm that surrounded Kindle's text-to-voice feature, you'll know that this is a bold move.
Wired noticed that on its updated iBooks page, under a heading "Change your reading habits," Apple explains that "iBooks works with VoiceOver, the screen reader in iPad, so it can read you the contents of any page." While it may not spark a widespread change in reading habits, for many vision-impaired users it's an essential feature.
But the authors of the books themselves aren't so hot on the idea of being read aloud without their permission, deeming these recitals as "derivative works" for which they deserve additional audio-licensing fees. This battle flared up around Kindle 2's text-to-speech feature, which resulted in an ugly clash between the Authors Guild and the National Federation of the Blind and ultimately in Amazon making the feature optional for authors.
Even in the event that Apple has already received permission from publishers to run the e-books its sells through its text-to-speech software, we know that iBooks will work with any non-DRM EPUB books, which means they, too, can be read aloud and are subject to the derivative works objection.
From a legal standpoint, all of this is a little bit hazy. Amazon touted Kindle's text-to-speech as an dedicated e-book reading feature, whereas Apple's VoiceOver, already included on the iPhone, is an accessibility software that can read the text of any screen. Still, by mentioning it in a section that encourages you to "change your reading habits," its hard to imagine that the Authors Guild will stay mum on the topic
http://gizmodo.com/5492622/apples-ip...-e+books-aloud
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March 13th, 2010, 11:34 Posted By: wraggster
Using a camera as an input device is hardly a new idea -- even on a mobile device -- but most examples so far have been to enable functionality not possible on a touchscreen. As Master's student Daniel Bierwirth has shown in the video after the break, however, a phone on a camera can also be used as an alternative input method for features like scrolling or zooming, potentially allowing for easier interaction on devices with smaller screens. Bierwirth also takes the idea one step further, and sees the system eventually including a second camera that's worn by a person, which would be able to detect when your hands are near the phone and allow for a range of other gestures.
http://www.engadget.com/2010/03/12/g...-on-an-iphone/
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March 13th, 2010, 11:33 Posted By: wraggster
Usually when we hear the phrase "contract-free developer phone" the words "unlocked" and "GSM" follow shortly thereafter, but apparently Palm didn't get the memo -- it just announced discounted hardware prices for its devices, but they're carrier-locked to Verizon and Sprint. Yeah, that's a big sad face out of us -- it's not like Verizon's going to give you a cheaper plan if you show up with a contract-free device. In fact, you might be better off picking up a $79 Pre on a Sprint contract from Amazon and just canceling after a year or so -- the ETF will have been prorated to $120 by then, putting you way ahead of Palm's $439 price tag. So much for that dream -- at least we still have our fantasy of driving to Mexico for an illicit Telcel Pre smuggling run.
http://www.engadget.com/2010/03/12/p...-developers-t/
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March 13th, 2010, 11:32 Posted By: wraggster
We've seen blow-hard electronic music makers in the past (one particular didgeridoo hack comes to mind) but still, when one makes us take note we feel like we just have to pass it along. Onyx Ashanti is an American living in Berlin and a one-man band to boot. His instrument of choice is a Yamaha MIDI wind controller for triggering audio and the TouchOSC app for iPod touch for controlling PureData audio processing. And the music he makes from the two is pretty, pretty wild
http://www.engadget.com/2010/03/12/o...-clarinet-fro/
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March 13th, 2010, 11:31 Posted By: wraggster
We know you've been champing at the bit for some Odroid news... wait, you forgot already? You know, the Android-powered handheld game system that the manufacturer, Hardkernel, bills "the developer-focused portable game device"? To be honest, we'd hope that the company would focus on game players, but that's really beside the point: the thing finally has a release date: "early March." And for those of you lucky enough to get in on the ground floor, they've gone and upgraded the thing to Android 2.1.
http://www.engadget.com/2010/03/12/o...tin-android-2/
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March 13th, 2010, 11:28 Posted By: wraggster
Apple has been dealt a severe blow having been told that it no longer has a monopoly on the letter 'i' for product naming. IP Australia, the government body that oversees trademark applications, rejected Apples' complaint against a company selling 'DOPi' laptop bags. Last year Australian computer company Macpro Computers claimed that after 26 years of flying its own Macpro brand that Apple was 'trying to burn us out' with legal fees. This was after Apple released its own Macpro line 3½ years ago. Apple lost that complaint, but is appealing. Last year Apple went after supermarket Woolworths complaining their new logo which featured a 'W' fashioned into the shape of an apple. (Woolworths sells real apples.)
http://yro.slashdot.org/story/10/03/...nt-Over-i-Name
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March 13th, 2010, 02:14 Posted By: wraggster
Mobile manufacturer and platform market share stats for the US are in for the month of January thanks to comScore, and as usual, they tell a fascinating (and somewhat unpredictable) story of what's actually going on at the cash registers. Motorola -- which has long since fallen off its high horse on the global stage -- still maintains a commanding presence in the American market by representing some 22.9 percent of all subscribers, though that's down 1.2 percent from October 2009; that's particularly interesting in light of the Droid's success, and a possible sign that smartphones still aren't on the cusp of dominating the phone market overall. Samsung recently touted the fact that it had held onto the States' overall market share crown, though Sammy was undoubtedly referring to sales, not subscribers -- in other words, there are still a ton of legacy RAZRs out there inflating Moto's stats.
Turning our attention to smartphone platforms, BlackBerry OS, iPhone, and Android all saw gains, while Windows Mobile and Palm both saw significant downturns. You might use Palm's loss of 2.1 percent of overall market share in a single quarter as a big nail in webOS' coffin, but we're inclined to believe this includes legacy devices -- and considering the huge installed base of Palm OS-based handsets (Centros, for instance) that are coming off contract these days, it's neither surprising nor alarming to see that kind of drop. Android's gain, meanwhile, likely comes in large part from WinMo's whopping four percent loss -- it's no secret that WinMo 6.x is well past its expiration date with customers leaving in droves (even before Windows Phone 7 Series announcement), and our informal observations lead us to believe that many of those folks are heading for Android. After all, it's kind of convenient that Android gained 4.3 percent and WinMo lost about the same, isn't it? BlackBerrys still dominate the American smartphone landscape, and the iPhone market looks like it might be mature for the time being -- Apple added just 0.3 percent to its market share in the quarter, possibly a sign that folks are holding out for whatever Cupertino brings us come Summer. Is this a sign that Palm needs to step up its game yet again? Undoubtedly -- but at the same time, we wouldn't call the loss of those Palm OS subscribers a death knell just yet.
http://www.engadget.com/2010/03/11/a...ays-the-price/
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