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The Best iPhone Online Casino Games
The Apple iPhone is the worlds best selling Mobile Phone for a reason, its the place to get the best in music and the best in apps and also the very best in Casino Games.
There are websites where you can find the best iphone online casino games as well as the latest in information on the best Casino operators for the Apple iPhone and where to get the biggest bonus and offers. “
THE LATEST NEWS BELOW
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March 24th, 2010, 18:01 Posted By: wraggster
Fruity Slots Deluxe™ (Casino/Simulation) for iPad coming 3rd April 2010
Fruity Slots Deluxe, the fruity themed 5 reel casino slot machine where you can win a virtual cash fortune!
Try to win as much cash as possible by also playing mini-games such as: Mega Melons, Fruit Climb and the Cash Wheel to accumulate virtual credit prize bonuses.
Upload, share and compete with your hi-score around the world online via AGON Online and post to Facebook and Twitter.
Features:
Supports All 4 Orientations.
5 Reels.
Holds.
Nudges.
Feature Trail.
Wild Symbols.
Free Spin Feature.
Mini Cash Bonuses.
Mega Melons Skill Climb.
Fruit Climb.
Cash Wheel.
Line Bets.
Min. Bet & Max. Bet.
18 Win Lines.
Pay Tables.
Auto-Spin.
Multi-Combo Payouts.
Continue Save Game Credit Accumulator.
$100,000 Max. 5-Bar Jackpot!
Arcade Quality Graphics.
Realistic Slot Machine Sound FX.
Online Hi-Score Upload via AGON Online.
More information and some Q&A here...
http://forums.toucharcade.com/showthread.php?t=48958
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March 24th, 2010, 17:57 Posted By: wraggster
Since launching in the US in February, The Game Trail userbase has grown over 400%. Driven by a desire for information about iPhone games and gameplay video, The Game Trail users are a specific sub-set of the iPhone shopper demographic; they play a lot of games and care about game quality. The average user spends nearly five minutes in the app and browses an average of 4.5 game titles. Out of several thousand visitors to date, about 10% go on to buy an app that they viewed in The Game Trail. The app's sudden popularity corroborates independent research that suggests shoppers are 3-5 times more likely to buy an app when shown video of the game. The current most popular game genre as determined by The Game Trail users is Strategy.
The latest update to The Game Trail introduces users to the concept of "trailing." If you know what games you already like, The Game Trail will suggest similar titles that you may also like. Via "trailing," The Game Trail enables iPhone gamers to build a collection of great games suited to their individual tastes. The new update also includes an "Upcoming" section, providing users a first look at soon-to-be-released iPhone games. The new "Upcoming" feature highlights unreleased titles and provides a great way to build and measure buzz, as interested users can click a button to be notified upon release of the new game.
The iTunes App Store has quickly risen to become the most populated mobile game marketplace in the world. With over 25,000 game titles available now, the proliferation of content available to consumers on the iPhone has far outpaced that of any handheld, console or mobile gaming device in existence. What the App Store lacks in video trailers and independent reviews from professional sources, The Game Trail offers in a simple free app.
The Game Trail, a product of Swedish mobile developer Fabrication Games, was created in order to guide iPhone game shoppers down the right path and towards only the highest quality content available. Featuring video trailers, reviews, and unbiased rankings, The Game Trail database adds new games every day and is growing at a rate of 50% per month. With easy access to video trailers and reviews on The Game Trail app, App Store buyers’ regret is a thing of the past.
Access The Game Trail online at www.thegametrail.com
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March 23rd, 2010, 23:50 Posted By: wraggster
Korner Entertainment SL announces the release of Math Blazer for iPhone and iPod Touch. Developed by Blit Software, this is the game for those whom enjoy crosswords, sudokus and scrabbling around with tiles.
Math Blazer presents a challenge that will totally hook the users. The goal is to build mathematical operations using tiles that represent the basic signs and numbers in maths (adding, subtracting, multiplying and dividing)… and to use the premium multiplication squares on the board to add more points to your operations!
Features:
- Practice, Player vs. CPU and Multiplayer Modes.
- Challenge players around the world to thrilling games thanks to the online multiplayer option.
- Different difficulty levels designed for every kind of user.
- Tested playability for all audiences.
Thoroughly addictive…You’ll always want to play just one more game!
How do you play Math Blazer?
The game consists of adding up points, forming expressions of equality (equations), horizontally from left to right or vertically from top to bottom, on a board.
The player beginning the game must put the first equation on the centre square on the board. From that point, the rest of the equations formed must be joined to an earlier one already on the board.
Math Blazer comes with 80 tiles divided between 14 numbers and symbols. What’s more, the user has to try to make the most of the 5 types of premium multiplication squares on the game board. Knowing how to take full advantage of them could be the key to turning the game in your favour!
Please visit our website for more information: www.mathblazer.com
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March 23rd, 2010, 23:48 Posted By: wraggster
MeanFreePath LLC has released version 1.3 of its free geo-based iPhone and iPod touch app, Turf Wars. Version 1.3 adds an optional landscape mode, and Facebook Connect, which allows you to show off your turf and capo titles to all your Facebook friends.
“Facebook Connect adds bragging rights to Turf Wars, allowing you to show off when you capture a turf or become the capo of an area” said Nick Baicoianu, creator of Turf Wars and founder of MeanFreePath LLC. “Sharing your conquests through Facebook adds another social dynamic to Turf Wars letting you smack talk your friends and keep tabs on them.”
Receiving rave reviews from tech entertainment and gaming press, including 4 out of 5 stars from the Times of London, an A- from The Onion’s AV Club and a nomination for both Best MMO Game and Best Use of Location Services for the “Best of 2009” awards at 148apps.com, Turf Wars is a free geo-based crime app that utilizes the iPhone and iPod touch’s GPS capabilities, allow ing players to grab real turf on a map, adding a more realistic feel to the gameplay. Complete missions to level up and take control of turf with one goal in mind - become the top dog or “Capo” of your town!
**NOTE: iPhone/ iPod touch users must be running Apple’s GPS-enabled, OS 3.0 or higher in order to play Turf Wars**
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March 23rd, 2010, 23:46 Posted By: wraggster
With anticipation increasing prior to the launch of Apple’s iPad in North America on 3rd April, PocketGamer.biz has analysed data based on the games announced for the new device.
Using a list of 97 titles, (either publicly announced or that are known to be coming to the platform), the team discovered the typical launch game for iPad will be a port of an iPhone puzzle game developed by an indie American studio.
In terms of a detailed breakdown of the data, the most popular genres are;
Puzzle 26%
Action 12%
Sports 10%
Strategy 7%
Card or board games 7%
Shooter 6%
The origination of iPad games is as follows;
Port of existing iPhone game 65%
New title 16%
Version of console game 10%
Sequel of iPhone game 4%
Version of PC game 3%
Version of mobile game 2%
Breaking down the type of studios launching iPad games;
Indie 44%
Publisher 31%
Mid-tier developer 23% (large indie)
Other 2%
Finally, the geographical location of developers;
US 48%
UK 10%
Canada 7%
France 5%
Korea 3%
Germany, Finland, Sweden, Australia, New Zealand and Poland 2%
“It seems most iPhone game developers are planning to release a title for iPad, so it will be fascinating to see how this breakdown analysis changes as we get closer to launch and more games are announced,” said Jon Jordan, PocketGamer.biz editor.
“There’s certainly not going to be a lack of iPad titles available on 3rd April and we’re already seeing some novel announcements with the likes of Oujia board app SpiritPad, not to mention larger versions of old favourites such as Flight Control and Zen Bound.”
The full analysis can be read on PocketGamer.biz http://www.pocketgamer.biz/r/PG.Biz/...re.asp?c=19302
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March 23rd, 2010, 23:40 Posted By: wraggster
You may be seeing a rumor doing the rounds today about Palm throwing in the towel and moving to the Android platform as a means of survival -- but just hang on. Most reports are citing an email that made its way to the inbox of what looks like every major tech outlet, stating that CEO Jon Rubinstein issued an internal memo to software developers at the company about the switch. The supposed memo quotes Jon as saying, "While Palm is incredibly proud of our engineers who spent timeless work and effort to bring us this advanced operating system, consumers simply have not caught on. To provide a better future for ourselves and our customers, the only logical choice is to transition our hardware and software to the Android platform." The plan -- according to this email -- would be to create a kind of Sense UI-ish webOS interface on Palm devices, while leveraging Android's market footprint. The anonymous emailer went on to say that the full memo would be made available on Wikileaks at midnight last night.
But guess what? Not only did the memo not appear at the stroke of 12, but when we picked up the phone and actually spoke to Palm, they had a pretty quick response. Their answer? Our sources at the company essentially laughed when they heard this news, and they emphatically stated that there was no memo, and no move internally towards Android. Furthermore, many of the reports are citing a bunk piece of news from Monday which erroneously stated that Palm had halted production -- that news has also been refuted by the company. Admittedly, our minds reel at the concept of Android with a webOS UI, but until we get some real, verifiable evidence of that (and not just a random email), we're going to assume it's not happening. You should do the same.
http://www.engadget.com/2010/03/23/p...rding-to-palm/
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March 23rd, 2010, 23:09 Posted By: wraggster
Games market analyst Colin Sebastian has claimed that Nintendo’s freshly confirmed 3DS could potentially threaten iPhone’s rise as a viable portable games machine
“With a differentiated 3D display, high quality games, and profitable business model for publishers, we believe the 3DS could help reduce the competitive threat from smartphones,” Sebastian noted.
http://www.mobile-ent.biz/news/36469...reat-to-iPhone
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March 23rd, 2010, 22:58 Posted By: wraggster
iPhone games may have had an even more significant impact on the handheld gaming market than previously thought, growing share at the expense of the DS and - more drastically - the PSP.
That's according to calculations made by analytics site Flurry using sales data from NPD and Apple, which note that iPhone games accounted for five per cent of the total US portable software market in 2008, while DS took a 75 per cent slice, and PSP 20 per cent.
By 2009, iPhone's share looks to have grown to 19 per cent of the total portable market, while PSP shrunk to just 11 per cent, and DS declined to 70 per cent.
That portable category was thought to be worth an estimated $2.25bn in 2008 and $2.55bn in 2009. The site estimates iPhone game revenue accounted for $115m and $500m in each year respectively.
Pitting the Apple device's standing in the overall console market, the site calculates iPhone took an estimated 1 per cent of overall share of the console market in 2008 and 5 per cent in 2009.
That revenue excluded any made through online services such as virtual goods, social network games and subscription fees.
In comparison, the portable sector took a 20 per cent share of the market in 2008 and a 24 per cent share in 2009, while the home consoles accounted for 79 per cent in 2008 and 71 per cent in 2009. Figures that indicate a loss in ground by the home consoles to the portable category.
Overall revenue made from console software in 2008 was $11bn, while in 2009 it was $9.9bn.
"Controlling 5 per cent revenue of a $10 billion industry in just a year and a half is significant," noted the site.
"Our main finding is that iPhone (and iPod touch) is a gaming platform to be reckoned with," it added.
"From a market share perspective, console games lost ground to portable platforms and iPhone. While the downturn in the economy may have dampened sales of the more expensive console games category, there is no denying that iPhone has generated substantial revenue and entered strongly into a mature industry.
"As prices come down for the iPod Touch, and games sold through the App Store continue to have lower price points, more of the young gaming generation may switch to Apple devices over Sony PSP and Nintendo DS for gaming."
Nintendo has previously denied that Apple's business is impacted on the DS, saying it doesn't go after the same "affluent" consumers as Apple.
"It is true that the current Nintendo DS business is not that heated up as it used to be sometime ago, when no one could tell how far ahead DS might be able to grow," Nintendo president Satoru Iwata said at the end of 2009.
"On the other hand data [has shown] that DS has not lost its footing at all. Actually it has been even increasing its footing all around the world."
"Because the original iPod business itself was big, my view is that Apple was able to leverage a very good timing to expand its business to telephones just when the original iPod business was nearing its saturation point.
"In other words, in my opinion, iPhone did not grow itself to a huge business, but something already grown up was able to prevent its growth speed from slowing down," he added.
It is estimated that over 30,000 games have been released onto the App Store since its launch in 2008.
http://www.gamesindustry.biz/article...oth-ds-and-psp
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March 22nd, 2010, 23:41 Posted By: wraggster
JoikuSpot has been updated to version 2.6. With this software installed, you connect your laptop or iPod to internet everywhere through your mobile phone, and enjoy 3G speed. JoikuSpot turns your phone to a mobile WLAN (Wifi) HotSpot. No need for USB dongles, cables or Bluetooth. Email, secured access and corporate intraweb (VPN) supported. JoikuSpot software installs direct to your phone, and you will carry 3G internet in your pocket, and can share it over WLAN with your friends.
http://my-symbian.com/s60v3/software...Auto=524&faq=4
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March 22nd, 2010, 23:39 Posted By: wraggster
BigBen by Cellphonesoft protects your smartphone from accidental use by locking keys, while displaying a large digital or analog clock. By selectable background images and hourly chimes you can even make your phone look and sound like the famous tower clock in London! The program can also display visible and audible reminders for unattended events, like call or SMS.
http://my-symbian.com/s60v3/software...Auto=783&faq=1
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March 22nd, 2010, 23:38 Posted By: wraggster
Are you an amateur photographer? This mobile Photo Book from Lonely Cat has been designed for you! PhotoBook is an easy-to-use program to display digital photo collections taken with your mobile phone or downloaded from PC. Application contains a graphic photo browser and photo viewer. There is a handy system for photo enlargement, previewing and many other functionalities.
http://my-symbian.com/s60v3/software...uto=784&faq=14
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March 22nd, 2010, 23:23 Posted By: wraggster
Uh oh, Nexus One. We heard from 9 to 5 Mac that Apple was due to begin selling an unlocked variant of the iPhone in the near future "at list price." And guess what happened when we inquired to an Apple store? That's right folks -- you can now pick one up for $499 (3G), $599, or $699 (3GS). We've confirmed this info at no less than five stores, so you should be hearing the same message at your local Appletorium. Given the current unfriendly climate between Apple and Google, this is the perfect, nasty jab. This isn't the first time an unlocked iPhone was made available -- in many parts of Europe (France, Spain, and Poland, for example) you can pick up the carrier-unattached device -- though this is certainly a major change in policy for America. So what's next... you getting one?
http://www.engadget.com/2010/03/22/o...ones-unlocked/
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March 22nd, 2010, 21:45 Posted By: wraggster
Blazing Games today announced a video game called the Slide Prince which derived from the popular CHA-CHA SLIDE song and dance. The game will be released in three stages: single player (October, 2010), multi-player (October, 2011), and massively multi-player persistent world (October, 2012). The first release (single player version) shall be tentatively published on the following platforms: www.slideprince.com, Facebook, Myspace, I-Phone, www.newgrounds.com, and on multiple other mobile game apps store fronts and digital game portals (all toward the end of this year).
The game is a strategy/action game where the players take the role of young kids who never die, never grow old, and have developed the renowned dance into a martial by doing different combinations of the dance sequences and steps and afterwards shooting slime. The players are the heroes, the Slide Family, and battle the evil Sludge Hunter Ministers and their armies of CHA-CHA Mongers in slashing dancing battles in the fictional land of Chaville. The game is based on a children's book, also entitled The Slide Prince. The book will be published simultaneously with the game and sold on the same website, i.e., www.slideprince.com. The Slide Prince is the adventure of warring clans of kids for control of the planet's resources (like de-slimer dust which heals victims of slime injuries), land, precious items, and de-slimer dust mines. Players may also enhance their armies and troops by gaining more soldiers, falcons, whales, Chanetic Magic weapons, bonus clothing, and bonus shoes. Players may advance their characters to build larger armies and build estates in the City of Freedom (headquarters for the Slide Family, located on the Slide Islands).
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March 20th, 2010, 01:54 Posted By: wraggster
Namco today announced the launch of its Match 3 PC hit Tinseltown Dreams: The 50’s for the iPhone and iPod touch. The game is currently available on Apple’s App Store for $2.99.
Hollywood is at the center of Tinseltown Dreams: The 50’s, a Match 3 movie-making game that allows players to create their very own box-office sensation. Assume the director’s role and swap tiles to earn a budget, hire a superior cast and crew, and purchase more props. Developed by Big Blue Bubble, who also worked on Namco’s Garters & Ghouls, the game boasts 35 cinema inspired levels based on Namco’s highly acclaimed original PC version.
“Merging the best Match 3 mechanics with the ability to create your own films using characters, sets and props is unlike anything else on the App Store and provides hours of enjoyment,” stated Jonathan Kromrey, general manager of Apple Games for Namco Networks.
The title features Facebook Connect, which allows fans to share scores and in-game achievements. Apple fans can expect the game to be available on Mac in the near future. For more information on Namco’s library of iPhone/iPod touch games, or to experience the PC version of Tinseltown Dreams: The 50’s, please visit namcogames.com or NAMCO GAMES on Facebook.
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March 19th, 2010, 17:19 Posted By: wraggster
Rake In Grass is proud to present the release of an adventure logic game Crystal Cave Lost Treasures.
Crystal Cave Lost Treasures is a quest for long-lost treasures buried in pitch black caves, pyramids and temples of ancient civilizations. Huge gemstones were sheltered from the sunshine for eons of time waiting for explorers brave enough to unearth them. You, as an intrepid treasure hunter, will need all your ingenuity to pass the traps and dangers of the underground and collect the treasure in more than 100 levels.
Crystal Cave Lost Treasures is a spin-off of Crystal Cave designed for casual players. The game is available for iPhone and iPod touch.
The main features:
- Explore lost tombs and ancient dungeons
- Lots of logic riddles - train your brain!
- Play 100 original levels
- Use teleports, boulders and other types of rocks to solve levels
- Three graphic scenarios
- Create your own levels using our simple editor
Game's official site:
http://crystalcave.rakeingrass.com
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March 18th, 2010, 19:06 Posted By: Shrygue
via Computer and Video Games
Square Enix has released an iPhone app that lets you view Final Fantasy XIII art. Oh, and it costs ÂŁ5.49.
No, we're not joking. It's a digital gallery that lets you view "beautiful mastered CG images" - artwork of the game widely available on the internet - on your small iPhone screen.
It's special feature? The ability to zoom in. And as if that's not already enough awesome for you, it even features a clock and calendar, just in case you're bored of the clock and calendars already included on your iPhone.
All this for FIVE actual pounds. And 59 pence. Buy it (if you like being mugged off).
Screenshots
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