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The Best iPhone Online Casino Games
The Apple iPhone is the worlds best selling Mobile Phone for a reason, its the place to get the best in music and the best in apps and also the very best in Casino Games.
There are websites where you can find the best iphone online casino games as well as the latest in information on the best Casino operators for the Apple iPhone and where to get the biggest bonus and offers.
THE LATEST NEWS BELOW
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February 9th, 2010, 23:05 Posted By: wraggster
Apple's reticence to reveal details prior to a product's launch is legendary. But when Apple extends this silence beyond a product's unveiling, historically this has meant that the product cannot deliver the functionality that analysts and journalists are asking about. InfoWorld's Galen Gruman lists eight key questions for the iPad, about all of which Apple has kept silent. Can you save and transfer documents to the iPad? Does the iPad support Microsoft Exchange email? Does the iPad support VPN? Configuration management? 'I have no doubt the iPad will be compelling to some users. But I now have major concerns that it will fulfill the potential beyond being an iTunes delivery screen that I and other industry observers saw,' Gruman writes.
http://apple.slashdot.org/story/10/0...le-Wont-Answer
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February 9th, 2010, 16:48 Posted By: wraggster
A new trailer promoting the iPhone version of Plants Vs Zombies has been released, revealing that the game is to be launched on February 15th. The tower defense title has so far proved extremely popular on the PC and Mac platforms, for which it is currently available as a download and physical product.
As reported by Touch Arcade the trailer, which is available to view below, shows that the iPhone version of Plants Vs Zombies apes the gameplay of the original, challenging players to cultivate mutated and aggressive sentient plants in an attempt to stop waves of marauding undead.
Using the iPhone's touch screen, users can select and plant different botanical aberrations to tackle a huge variety of enemies in the suburban setting that so often plays host to zombie invasions.
Plants Vs Zombies is created by the huge casual publisher PopCap, which is behind the Peggle and Bejewelled series.
http://www.casualgaming.biz/news/297...r-iPhone-dated
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February 8th, 2010, 21:34 Posted By: wraggster
While the list of tweaks is absurdly small in the latest iPhone OS update, we know that some of you simply have to run the latest and greatest OS at all times regardless of risk. Fortunately for you, the Dev-Team has stepped to with a new version of PwnageTool (v3.1.5 for Mac OS X) that handles the update to iPhone OS 3.1.3 with aplomb while preserving your device's ultrasn0w unlock and jailbroken state. As usual, there's a litany of precautions depending upon the device you own so hit the source link and read the dev-team's words carefully before proceeding. With a little luck, patience, and undue stress, improved accuracy of your device's reported battery level can be yours -- Huzzah?
http://www.engadget.com/2010/02/08/p...sion-obsessed/
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February 8th, 2010, 21:32 Posted By: wraggster
Okay, so Google has this expansive online translation service, which we all know, use, and sometimes even love. Google also has its own branded phone, with a voice recognition function that we frankly adore. So what's a brave new age company with bottomless pockets to do but try to splice the two together into some kind of omnilingual instant translator? Speech-to-speech translation -- long the exclusive plaything of fanciful sci-fi writers -- is said by Franz Och, Google's head of translation services, to be a viable possibility within a measly couple of years. The Mountain View approach to overcoming the inherent problems of variable pitch, tone and accents in speech will be to use each person's phone to accrue data on his or her linguistic idiosyncrasies, so that the more the phone's voice recognition is used, the more accurate it becomes. Sounds tres bien to us.
http://www.engadget.com/2010/02/08/g...ining-synergy/
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February 8th, 2010, 21:26 Posted By: wraggster
Well, well, well. According to a report in the Wall Street Journal today, Apple management is going to remain "nimble" in iPad pricing if sales start off slow. Hey, wait a minuteâare you thinking what I'm thinking?
The scoop originates from a Credit Suisse analyst, who apparently met with Apple executives recently to discuss all things tablet. In addition to the execs pitching how the iPad wouldn't cannibalize Apple's other product lines, they outright stated that they'll adjust pricing if they have to:
"While it remains to be seen how much traction the iPad gets initially, management noted that it will remain nimble (pricing could change if the company is not attracting as many customers as anticipated)."
This actually isn't all that surprising, if you think back to the iPhone's launch in 2007 and the dramatic $200 price cut that followed just a few months later. That caused sales to surge 200% and garnered no small amount of publicity for the new device.
Bottom line: I don't exactly have $500 to $830 burning a hole in my pocket to spend on a first-gen device. So spread the word! And for goodness sake, stay strong and don't buy an iPad. Yet.
http://gizmodo.com/5466857/hey-every...nt-buy-an-ipad
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February 8th, 2010, 21:23 Posted By: wraggster
There was inevitably some cultural friction when Apple's secretive CEO took his new iPad around to New York's professionally indiscreet media. Exhibit A is a single tweet from a Wall Street Journal editor, which purportedly made Steve Jobs go ballistic:
The Journal's online executive editor Alan Murray quickly deleted the Feb. 4 tweet, which, it is now obvious, was issued during Apple CEO Jobs' show-and-tell with select Journal staff. A tipster told us the deletion ultimately traces back to a furious Jobs. We asked Murray for comment, and he wrote back "I would love to talk about this, but can't." In a later email, he added:
I will say that Apple's general paranoia about news coverage is truly extraordinaryâ but that's not telling you anything you didn't already know.
If Jobs did give Murray a tongue lashing â his withering verbal abuse is infamous â the editor can console himself with the knowledge that this is is an especially touchy time of year for the paranoiac. And not just because of the pressures of shepherding and unveiling a new product.
At Jobs' meeting at the Times, the CEO was mostly on point, painting a utopian picture of happy future world awash in iPads. But at one juncture in the meeting, we hear, he took a detour, telling assembled newspaper staff that he gets tons of hate mail from people whenever he launches a new product â people who have never even used it, including angry Apple "fans." Jobs reportedly described the mail as "really nasty stuff... [things] like '**** you and your family.'"
It sounds like Jobs has been fighting this sort of backlash his whole career, judging from this 1994 Rolling Stone interview:
"I've always been attracted to the more revolutionary changes. I don't know why. Because they're harder. They're much more stressful emotionally. And you usually go through a period where everybody tells you that you've completely failed."
Of course, "**** you and your family" sound less like fanboys than regretful stock speculators. That's the sort of e-note to go ballistic over.
http://gawker.com/5466906/the-ipad-t...ged-steve-jobs
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February 8th, 2010, 21:19 Posted By: wraggster
Linus Torvalds, the inventor of the Linux kernel, has an absolute disdain for mobile phones. All of the ones he has purchased in the past, the man writes on his personal blog, ended up being 'mostly used for playing Galaga and Solitaire on long flights' even though they were naturally all phones run on open source operating systems. Things have changed now, he adds, now that he has caved and bought Google's Nexus One a couple of days ago.
http://tech.slashdot.org/story/10/02...ds-Doesnt-Hate
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February 8th, 2010, 18:55 Posted By: wraggster
Its Tap Tap Revenge games have been downloaded more than 25 million times on iPhone, but now Tapulous has launched a new game called Riddim Ribbon.
Developed in collaboration with Will.I.Am from the Black Eyed Peas, the game (App Store link) is a futuristic racer with three of the band's songs preloaded.
As players speed along the undulating track, they can choose to shift paths, triggering different remixes of the songs.
The game offers extra tracks via in-app purchases, with songs from Tiesto and Benny Benassi available at launch.
Early purchasers are also being offered a free MP3 remix download, and 100 credits to use to buy songs in Tap Tap Revenge 3.
http://www.casualgaming.biz/news/297...bbon-on-iPhone
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February 8th, 2010, 18:55 Posted By: wraggster
UK games retailers have mixed feelings towards Appleâs new iPad.
The device was revealed last week after months of speculation and is due for launch early next month. Senior execs at Gameloft and EA presented new games for the device at its unveiling.
Already, some UK retailers have confirmed plans to stock the device â with the likes of GAME for one already promoting its upcoming release online.
âItâs always great to see another format hit the market where publishers and developers can create new content for consumers,â The Hutâs product marketing manager Sarah Jasper told MCV.
âWhen and if stock becomes available, The Hut Group would definitely be excited about stocking this.â
Morrisonâs gaming buyer Jon Biggs added: âThe iPad has promising potential across business, communication and entertainment and of course itâs part of what could possible be the most iconic family of products over the last ten years.
âIn terms of gaming it seems to hit a sweet spot of having a massive screen whilst retaining a large degree of portability due to its slim profile. It might not fit in your pocket but in the car or on the train it will deliver not only gaming but a raft of other features, which will make it a popular choice.â
Gaming is a major part of iPadâs proposition following the popularity of games on iPod Touch and iPhone.
At the time of writing, the top four grossing games on the Apple App Store are all major video game brands â Grand Theft Auto, Rock Band, Broken Sword and Call of Duty.
However, specialist retailers are cautious over the machine due to its digital-only nature â and slow sales of the last download-only console, PSPgo.
âWe do not see the iPad as the kind of product that we would welcome for our core customers,â said ShopTo CEO Igor Cipolletta. âOnce the unit is sold, we would have no further customer interaction or sales opportunities.
âWe still feel that, despite the relative successes of the iPhone and iPod Touch, the majority of gamers still prefer to purchase a physical product, that they can trade in or sell once finished with.
âWe were correct in our assumption that PSPgo would be a sales flop, both in terms of its price and in its method of delivery. The majority of the gaming community definitely doesnât share the developersâ thoughts on downloads.â
Grainger Games is also not convinced the iPad is ideal for their customers.
âAfter looking into the Apple iPad we can see that it is a great bit of kit, but it is not something that we will look to stock at this point,â said commercial director Chris Harwood.
âBeing an Apple product we have no doubt that it will sell well â it just does not fit our brand proposition at this point in time. Our expectations would be that this product will undergo a number of iterations until it becomes more mass-market. Perhaps then, with more gaming support, we would look to stock it.â
http://www.mcvuk.com/news/37481/Reta...iPad-potential
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February 8th, 2010, 12:54 Posted By: wraggster
Itâs been clear that games developers have been flocking to iPhone ever since the launch of the App Store in July 2008, but a new survey from Game Developer Research puts some figures on it.
The survey of more than 800 developers found that 25% are now making mobile games â double the 12% in last yearâs survey. Of those, nearly three quarters are targeting iPhone and iPod touch.
The report points out that this is twice as many developers as are supporting Nintendoâs DS and Sonyâs PSP.
Numbers isn't the whole story about iPhone gaming, of course. There are tens of thousands of companies making games for the App Store, but many of those games aren't much cop (and aren't selling many copies either).
However, the new GDR report shows that iPhone is picking up more interest from traditional console and handheld developers.
http://www.mobile-ent.biz/news/35933...-mobile-titles
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February 8th, 2010, 12:50 Posted By: wraggster
Consumers unwilling to pay for latest model make false claims, insurer says
iPhone insurance fraud goes âthrough the roofâ when a new or upgraded model of the device becomes available, an electronics insurer has said.
As new generations of Appleâs smartphone are launched, older models are frequently âlostâ, âstolenâ or damaged by consumers with "iPhone envy" who know they will receive the latest version as a replacement, Supercover Insurance director Carmi Korine said.
According to Supercover, iPhone owners are 60 per cent more likely to take out insurance than other mobile phone users. Policies for the devices are the fastest growing type of cover in the gadget sector.
"While most customers take out insurance because they value their iPhone, we started to notice increases in claims as new and upgraded iPhones were launched - for short periods around new model or upgrade launches, claims for lost, stolen or damaged iPhones go through the roof,â Korine said. âFor the unscrupulous, ÂŁ8.99 a month insurance is cheaper than ÂŁ500 to buy the latest iPhone.â
âAccidentalâ iPhone damage the insurer had seen included hammer marks, heel imprints, toilet bleach and âfire damage which the claimant found very difficult to explainâ.
"The issue appears to be that most iPhone owners can only go for so long realising that they're a generation behind the latest must-have spec before they resort to extreme measures; they can't upgrade before their contract ends, so those who can't wait will try practically anything to get back on level fashion terms with their friends," Korine said.
http://www.pcr-online.biz/news/33116...nsurance-fraud
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February 6th, 2010, 22:43 Posted By: wraggster
Earlier today, it emerged that Apple is telling iPhone developers that it won't approve apps that use location primarily to push geo-targeted ads at users.
Although the exact details are still unclear - it's possible the ban will only apply for apps that don't use location in other ways already - it could have an impact on the plans of mobile ad networks like AdMob.
So, we asked the company for its response, and it just provided us with this statement:
"Appleâs iPhone and App Store platforms have been critical in driving the growth of mobile advertising. Weâve heard about this change from a number of worried application developers and share their concern. We hope this is not indicative of a new approach by Apple and that many different companies will continue to have the ability to contribute to the rapid innovation in mobile advertising on the iPhone."
With Apple now owning its own mobile advertising network - Quattro Wireless - and getting increasingly competitive with Google (which is buying AdMob), it remains to be seen what this new approach means.
http://www.mobile-ent.biz/news/35925...cation-ads-ban
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February 6th, 2010, 01:08 Posted By: wraggster
Game Developer Research says that Apple is winning the race among handheld game developers: 19 percent write now for the iPhone and iPod touch. That's more than double the amount of Nintendo DS and Sony PSP developers. Other interesting figures:
âą Handheld games are now 25 percent of the whole gaming market, up from 12 percent before the iPhone/iPod touch phenomenon.
âą During the last three quarters, all handheld game developers are writing for the Apple iPhone and iPod touch.
No wonder why Nintendo's President not a fan of the iPad
http://gizmodo.com/5465347/iphone-is...ame-developers
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February 5th, 2010, 21:49 Posted By: wraggster
Okay, internet, deep breath. In. Out. Good. Now, the news: It turns out that the recently revealed iPhone title, Assassin's Creed II: Multiplayer, is totally, 100 percent NOT the multiplayer Assassin's Creed game that Ubisoft announced last month. While Ubisoft didn't see fit to respond to our (multiple) inquiries, the company informed MTV's Multiplayer that the two different projects are, in fact, two different projects. Specifically, when asked if the iPhone game and the multiplayer project were the same, an Ubisoft representative responded, "Nope."
http://www.joystiq.com/2010/02/04/as...ltiplayer-gam/
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February 5th, 2010, 21:47 Posted By: wraggster
When we saw the iPad at Apple's less-than-exciting unveiling event, we noted that the upscaling on iPhone games was a bit blurry. But, hey, we're no certified graphicsologists or anything. Luckily, Kevin Ng is, and through the help of the iPad SDK, he's compared the appearance of his game WordCrasher running on the device in several ways: at native iPhone resolution; using the iPad's zoomed-in "2X mode" and -- through a little bit of tweaking with the SDK -- full iPad resolution.
His results in running WordCrasher at native iPhone resolution and in "2X mode" pretty much mirrored our own observations: standard and pretty ugly, respectively. When blowing up the iPhone version's graphics on the iPad, jaggies became prominent and it was a pretty ugly experience overall. However, when Ng rolled up his sleeves and started fiddling around, he found that tweaking his game to run at the iPad's native 1024X768 resolution helped create some strong visuals.
Ng credits the device's support of OpenGL ES 2.0, which allowed him to "use bump maps and other shader techniques to present more realistic materials." Again, we're not graphicsticians (see? we can't even get the term right!), but it seems like the initial cries at the device's inability to make teh purty pics may have been a bit unfounded.
http://www.joystiq.com/2010/02/05/ip...odes-compared/
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February 5th, 2010, 21:15 Posted By: wraggster
Apple has told a software developer that its application cannot be included in the iPhone App Store if it mentions Google Android. The developer just wanted to mention that the app was a finalist in Google's Android Developer's Challenge."
The developer complied with apparent good humor. Here is their blog post, which includes the text of the iPhone store's not-quite-rejection.
http://apple.slashdot.org/story/10/0...hone-App-Store
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February 5th, 2010, 21:14 Posted By: wraggster
Obviously still sore from Appleâs ongoing strategy of locking Flash out of its iPhone OS products â including the new iPad â Flash creator Adobe has once again launched a scathing attack on the Mac platform holder.
âSome have been surprised at the lack of inclusion of Flash Player on a recent magical device,â begins a fresh blog post from Adobe CTO Kevin Lynch.
âWe are now on the verge of delivering Flash Player 10.1 for smartphones with all but one of the top manufacturers. Flash in the browser provides a competitive advantage to these devices because it will enable their customers to browse the whole Web.
âSo, what about Flash running on Apple devices? We have shown that Flash technology is starting to work on these devices today by enabling standalone applications for the iPhone to be built on Flash. This same solution will work on the iPad as well.
âWe are ready to enable Flash in the browser on these devices if and when Apple chooses to allow that for its users, but to date we have not had the required cooperation from Apple to make this happen.â
As entertaining and the public bickering between the two companies is, the consumer remains the real loser in this face-off. Enabling Flash on iPhone would arguably represent a larger step forward than any of Appleâs previous hardware revisions.
http://www.casualgaming.biz/news/297...Apple-outburst
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