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The Best iPhone Online Casino Games
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April 10th, 2010, 09:57 Posted By: wraggster
So you spend hours and hours toiling away on an app that adds some much-needed Dashboard-like functionality to the iPad (sort of, more on that later) only to have it rejected by Apple -- what do you do? If you're Hongrich, developer of the slightly problematically-named "Dashboard" app, you make it open source. Of course, you'll have to be a developer yourself to actually try out the app, and it's not exactly the full-fledged Dashboard that many have been hoping for, but rather a standalone app that simply lets you run and arrange widgets however you like. Still, it's definitely a start.
http://www.engadget.com/2010/04/09/d...ource-instead/
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April 10th, 2010, 09:37 Posted By: wraggster
Apple has sold 450,000 iPads since the US launch of the device; with the company already experiencing stock problems due to high demand.
Speaking at an Apple press event, at which the iPhone OS 4 was also previewed, CEO Steve Jobs admitted that the company was finding it difficult to keep up with demand.
The $499 device sold 300,000 units in its first day, including pre-orders, with 1 million apps downloaded in the first 24 hours and 3.5 million in total so far.
"Our [manufacturing] ramp is going well, but evidently we can't make enough of them yet," said Jobs - as quoted by website Gamasutra.
An alternative version of the iPad hardware featuring 3G compatibility is expected to be released in the U.S. later this month. The basic wi-fi enabled iPad is also due for release in Europe in April.
"It feels great to have the iPad launched into the world—it’s going to be a game changer," said Jobs following the iPad's initial release. "iPad users, on average, downloaded more than three apps and close to one book within hours of unpacking their new iPad."
http://www.gamesindustry.biz/article...f-million-mark
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April 10th, 2010, 09:36 Posted By: wraggster
Apple has revealed a new games-focused social network service called Game Center as part of its preview of the new iPhone OS 4 software.
Game Center allows developers to create apps with the ability to invite friends to play a game, start a multiplayer game through a matchmaking service and track achievements and high scores on an online leaderboard. The new service will be available later this year.
All these features are currently offered by a range of competing third party apps, but Game Center will create a centralised system and offer a standard set of APIs.
Apart from the benefits of standardisation this also represents a rare intervention by Apple itself in promoting increased game functionality and may indicate a growing interest in the games market by the company.
Other features of the OS 4 software include the long-awaited addition of multitasking for third party apps, folders to better organise apps and a unified inbox for e-mail.
"iPhone OS 4 is the fourth major release of the world's most advanced mobile operating system," said Steve Jobs, Apple’s CEO. "We’re delivering over 100 new features, including multitasking, folders, a unified inbox, deeper Enterprise support, and an iPhone version of our iBooks reader and online iBookstore."
Also unveiled at the same press event was iAd, Apple's new mobile advertising platform. The technology will allow for full screen video and interactive ad content without the need to leave an open app and allowing the user to return at any time.
Apple will sell and serve the ads, with developers receiving an industry standard 60 per cent of iAd revenues.
http://www.gamesindustry.biz/article...social-network
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April 8th, 2010, 20:23 Posted By: wraggster
If you were wondering exactly what Apple had in mind with its acquisition of Quattro Wireless a few months back, the picture gets a little clearer today with the announcement of the iAd mobile ad platform alongside iPhone OS 4.0 today with the company saying that iPhone devs have a billion "ad opportunities" per day. The idea is to keep users in the apps to see interactive, "emotional" ad content as often as once every three minutes -- not to "yank" them out, as Steve puts it -- while developers are rewarded with a 60 percent cut of the revenue. Ads are hosted and served by Apple, and while there'll be some sort of approval process, Steve's describing it as a "light touch," so it probably isn't the same process traditional apps go through. This makes things considerably more interesting for the mobile advertising business as a whole, since Google's been trying to seal the deal on an acquisition of industry leader AdMob for a while now in the face of some pretty intense FTC scrutiny. Certainly seems like this would grease the wheel a little bit, doesn't it?
http://www.engadget.com/2010/04/08/a...y-iphone-apps/
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April 8th, 2010, 20:23 Posted By: wraggster
All that great stuff we just heard about iPhone OS 4.0: multitasking, tentpoles, app folders, Game Center, iAd -- okay, maybe you weren't all that excited about iAd -- seem destined to dodge the iPad all the way until the Fall. Instead of finishing with his usual "one more thing" flourish today, Steve Jobs just left a stunned audience with the terse statement that Apple will be "bringing OS 4 to the iPad this Fall." Now, that doesn't necessarily mean that you'll be deprived of all those goodies above. It may be that the Game Center or other features sneak into the iPad ahead of time. But the full-featured OS 4.0 experience? Only on the iPhone 3GS and 3rd gen iPod touch.
http://www.engadget.com/2010/04/08/i...ntil-the-fall/
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April 8th, 2010, 20:22 Posted By: wraggster
You heard that right, people -- iPhone OS 4 just brought multitasking to the platform! Apple says they've figured out how to implement third party multitasking without hurting performance or battery life, and they're demoing it now -- you just double click the home button and see a list of your apps, and you can just tap to switch between apps. The system actually runs the services apps need in the background -- the apps don't need to do them individually, so it's not a "true" multitasking system, but it seems plenty effective. There are seven services: background audio, which allows you to use the standard pop-over iPod controls, Voice over IP, which can receive calls in the background, location services for GPS and social networking (there's an indicator if any service is tracking you), updated push notifications with local notifications, task completion so you can finish things like uploads in the background, and fast app switching, which lets apps sleep and resume instantly. Notably missing? Anything for managing a conversation, like IM or Twitter, which is a big omission. Win some, lose some, we suppose.
Update: Here's a big "lose some" -- only the iPhone 3GS and iPod touch 3G will support multitasking. The iPhone 3G and below won't -- Steve says the hardware doesn't support it. Sad face.
http://www.engadget.com/2010/04/08/m...iphone-os-4-0/
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April 8th, 2010, 20:17 Posted By: wraggster
PayPal has announced that its PayPal Mobile iPhone app has been downloaded more than one million times since its release in mid-March.
The app lets people transfer money from their PayPal account, while also splitting restaurant bills, collecting money for events and donating to charities.
It also uses the Bump API, allowing people to transfer money by bumping their iPhones together.
"One million downloads shows just how ready people are to live a cashless and card-free culture with their wallet living safely in the cloud," says PayPal's VP of platform and emerging technology Osama Bedier.
It'll be interesting to see how much money is being transferred using the app - hopefully PayPal will release that kind of stat later in the year, once the app has been out for a few months.
http://www.mobile-ent.biz/news/36665...p-1m-downloads
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April 7th, 2010, 23:25 Posted By: wraggster
You're looking at Super Mario Kart, running on the Apple iPad, courtesy of emulation guru ZodTTD. When do you get to play it, faithful reader? Hard to tell. If, say, the iPad had already been jailbroken, all you'd need to do is wait for a suitably safe jailbreak method, download RockApp or Cydia, grab the snes4iphone emulator you see running above, and fire up the ROM. However, the intriguing thing about the above video is not that it's running an SNES game -- but that ZodTTD claims he compiled a special version of his snes4iphone emulator "specifically for non-jailbroken iDevices." Since Zod is almost certainly an official developer, it's possible he output the emulator as an .ipa file and is testing it on a fresh iPad using Apple developer tools, but if we're lucky, it could instead mean that someone has finally found a way to sideload apps onto a stock Apple device. Either way, peep multitouch karts sliding and shells flying on video, right after the break.
Update: ZodTTD tells us that while he does have access to the jailbreak, he did have to flex developer muscle (and official dev tools) to make snes4iphone work on a non-jailbroken iPad. He says:
The build of snes4iphone running on my iPad as seen in the video was actually based on an AppStore app I submitted called "snesty". Apple quickly rejected it right after pulling the NES emulator. I combined snesty with some snes4iphone features such as using the private API called CoreSurface. I used Apple developer tools and self signed it.
Zod says that after Apple officially releases iPhone OS 4.0 and the existing jailbreak is distributed freely, he plans to create new versions of his emulators that run at the iPad's 1024 x 768 native resolution and support touchscreen controls, hardware keyboards and even external controllers should they come.
http://www.engadget.com/2010/04/07/s...ilbroken-ipad/
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April 7th, 2010, 23:22 Posted By: wraggster
News via http://www.engadget.com/2010/04/07/a...ters-offers-f/
Judging from our recent poll, a sizable number of folks have had problems with their iPad losing its WiFi connection, and Apple has now confirmed that such an issue does exist -- although it's not exactly saying there's any problems with the iPad itself. According to a new knowledge base article, the issue is known to occur with some third-party dual-band WiFI routers, and tends to happen if you're the same name for each network or different security settings for each network. To ensure your iPad automatically rejoins WiFi networks, Apple suggests (you guessed it) giving the networks different names, and making sure that they're using the same security settings. Of course, that doesn't explain why other devices are able to work just fine with said routers, but this looks to be the most we'll get out of Apple for the time being.
P.S. At least some users have also reported some success in fixing the issue by simply turning up the brightness on their iPad (of all things), but Apple doesn't seem to be recommending that as a solution.
http://www.engadget.com/2010/04/07/a...ters-offers-f/
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April 7th, 2010, 23:17 Posted By: wraggster
Several universities and commercial entities are developing multimodal, multitouch games, such as a card game using iPhones for individual hands and an iPad for public information, and an iPad Scrabble game that lets you use your iPhone to see your letter tiles. Of course, it's an extremely expensive setup right now, but over time it will become cheaper. It's also pretty cool, so why wouldn't you want to play board/card/strategy games like this?
http://games.slashdot.org/story/10/0...ining-Traction
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April 7th, 2010, 23:16 Posted By: wraggster
Sales of the Apple iPad are expected to reach 20m units by 2012, according to analyst iSuppli.
The firm expects unit sales to hit 7.1m by the end of the year and 14.4m by the close of 2011.
It adds that these numbers are ‘conservative’ estimates and reckons that actual sales could exceed these numbers if Apple adds new features to the device, most notably Flash support.
“The iPad represents an intriguing mix of two devices that have struggled to gain traction for years – internet appliances and tablet PCs,” monitor research director Rhoda Alexander stated.
“2010 sales could potentially climb much higher than the seven million figure, and that first year success – combined with expected ongoing innovation – will help to keep Apple at the forefront of the tablet market for several years. Key to continuing success will be how quickly Apple responds to issues as they arise and whether the company can align suppliers to meet demand needs.”
Day one sales of the iPad in the US reached 300k upon its release on April 3rd.
http://www.pcr-online.biz/news/33405...ch-20m-by-2012
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April 7th, 2010, 20:02 Posted By: wraggster
Voice Coach application uses GPS and a stopwatch to track your performance when you are jogging, skiing, roller-skating, etc. It supports you and informs about your progress or race position in a clear human voice (English and Finnish). You can select one of the three modes: chasing a target, competing in an own route, or participating in a real race.
http://my-symbian.com/s60v3/software...Auto=795&faq=5
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April 7th, 2010, 20:02 Posted By: wraggster
ViewRanger turns your phone into a fully-featured off-road satnav with detailed topographic mapping, ideal for tourists, walkers, cyclists, mountain bikers, horse riders, geocachers, river boaters - in fact anyone who enjoys the outdoors.
http://my-symbian.com/s60v3/software...Auto=794&faq=8
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April 7th, 2010, 18:48 Posted By: wraggster
News via http://0xff.akop.org/2010/04/05/on-t...rk-psn-update/
I’ve found a fairly serious issue with scrolling on the Nexus One that’s forcing me to reconsider several things. First, it looks like scrolling works differently on the phone (at the moment I’m not sure if it’s the phone itself, or the firmware) – the ListView is not receiving the IDLE event if the user stops scrolling with his/her finger. End result of this is that if you stop scrolling with your finger (as opposed to waiting until scrolling stops automatically), Spark will not load un-cached icons. The (elegant) solution to this appears to be more complicated than one would hope – after some testing, I’ve decided to completely change how icons are loaded, which is going to take a considerable amount of time (a large number of activities use scrolling lists).
On the plus side, having the phone has allowed me to fix a lot of the issues that Droid and Nexus One users have been reporting for a while now – namely the ’star’ corruption on the profiles, and the lack of high-resolution icons. The next version of Spark is optimized for medium- and high-resolution screens – the only drawback to this is that it is no longer likely to work on firmware 1.5 – it will require 1.6 or higher (this should be a non-issue for most users).
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April 7th, 2010, 18:41 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...4&view_reply=1
Nick Swardh the coder has released an update for PSPVC, the PC application, now at version 3.81, which allows us to convert our videos in a format compatible with the PSP. This new release introduces the ability to convert movies to make them compatible with PS3, Xbox, iPod and iPhone and fixes some bugs in previous versions.
Following the full changelog and download link.
Changelog:
Quote:
v3.81
- Fixed a bug related to FFmpeg conversion caused a low quality audio
v3.80
- Support for PS3, Xbox, iPod and iPhone
- New presets
- Fixed a bug that did not allow audio conversion
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April 7th, 2010, 16:12 Posted By: wraggster
Apple may be forced to recall their brand new iPad after thousands of users have complained they cannot use their tablet computers to connect to the internet.
This has rendered many of the features of the £326 device useless.
Hundreds have posted comments on Apple's website saying they cannot get a wi-fi signal and that they are having problems re-charging the battery and uploading applications.
Others complained that their devices were overheating and the screen was showing a message that read: 'iPad needs to cool down before you can use it'.
Customers activate their iPads at an Apple Store in Palo Alto, California. Hundreds have posted comments on Apple's website saying they cannot get a wi-fi signal and that they are having problems re-charging the battery and uploading applications
More than 300,000 iPads - called 'the laptop killer' by some reviewers - have been sold in the U.S. since its launch on Saturday.
However, British fans, who will be able to buy the device from the end of the month, may want to wait until some of the glitches have been sorted out.
Technology expert Brennon Slattery from Macworld said: 'A massive recall many be necessary if the problem persists.'
He added that Apple may have to physically replace the antenna in the iPad to improve wi-fi reception.
From Los Angeles, aa514 wrote: 'All my devices, two laptops and iPhone have a strong signal, but my iPad does not connect to the internet at home at all and has a weak connection at work.'
Another user - andyspocket from Nashville, Tennessee - wrote: 'I never imagined how USELESS this device is without connection - can basically only type notes in notepad app.
'I made an appointment with Apple Store and they replaced my iPad with a new one. Fingers crossed for better luck on this one.'
Apple has updated its support website in response to the complaints. They state: 'Under certain conditions, iPad may not automatically rejoin a known Wi-Fi network after restart or waking from sleep. This can occur with some third-party Wi-Fi routers that are dual-band capable when: * Using the same network name for each network; * Using different security settings for each network.'
They suggest giving each Wi-Fi band a different SSID name but both bands to have the security type.
Apple has dealt with wi-fi problems before in early versions of the MacBook Air.
Launch pad: Apple staff in San Francisco open the door as the device goes on sale for the first time. By the end of day more than 300,000 had been sold
The initial version of the iPad is only able to link to the internet via its wi-fi antenna. A new 3G version is due out later this month.
Some users have speculated the problem may be that the antenna is located behind the Apple logo on the back of the $499 (£325) device.
Michael Arrington, editor of the blog TechCrunch, reported 'scores of complaints' - and said he too was having difficulties with his wireless connection.
He said: 'My understanding of wi-fi issues on devices, particularly cramped devices like the MacBook Air and iPad, is that it’s usually a hardware/design issue and something that can’t be fixed via a software patch.'
One disgruntled user wrote: 'I have rebooted the iPad three times, doesn't help. My Macbook is running on the same wi-fi network just fine. Not spending $500 on something I can't even use. It's going back tomorrow.'
Read more: http://www.dailymail.co.uk/sciencete...#ixzz0kQKKjhCf
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April 6th, 2010, 20:35 Posted By: wraggster
ScummVM has been updated, heres what it is for those who dont know what it is:
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky and Broken Sword I & II; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Its out for most consoles we cover which are:
Dreamcast
Nintendo DS
Apple Iphone/Ipod Touch
PSP
PS2
N64
S60/UIQ Phones
Heres the release news:
Another 4 months passed, a lot of hard work done... and finally it is here: ScummVM 1.1.0 is available now on our downloads page.
There are some pretty exciting new features: We added support for 16bit graphics, which allowed us to add support for a whole bunch of newer Humongous Entertainment games for kids. We also added or improved support for the Amiga versions of Monkey Island, Legend of Kyrandia and Future Wars. Plus there are two completely new engines for the games Dragon History (available for free from here) and TeenAgent (available for free from GOG.com). And finally there is now a port for the Nintendo 64 game console!
Take a look at the release notes if you want to know a bit more.
There is one grain of salt, though: If you want to play Nippon Safes Inc, we recommend that you stick with your current ScummVM version for now, as there are some nasty regressions in there which may even make it impossible to complete the game. Also the background music in Pajama Sam 1 isn't working correctly in the Kitchen and Mine areas anymore.
We are not happy about that, but in the end decided that we should not let this hold up the other new cool stuff we added. Instead, we will follow up this release in about four weeks with a 1.1.1 release that should fix these issues. In fact, you can help us make 1.1.1 even better by reporting any bugs you might encounter in 1.1.0.
Heres whats new in this release:
1.1.0 (2010-04-04)
New Games:
- Added support for Blue's Art Time Activities.
- Added support for Blue's Reading Time Activities.
- Added support for Freddi Fish 5: The Case of the Creature of Coral Cove.
- Added support for Pajama Sam: Games to Play on Any Day.
- Added support for SPY Fox 3: Operation Ozone.
- Added support for Dragon History.
- Added support for TeenAgent.
General:
- Added support for a custom SJIS font for FM-TOWNS and PC98 games.
- Added support for 16bit graphics. (GSoC Task)
- Removed QuickTime MIDI backend on Mac OS X; it was buggy and did not
compile on modern systems.
CinE:
- Added support for Amiga style menus for Amiga versions of Future Wars.
KYRA:
- Added support for the Amiga version of The Legend of Kyrandia.
(sound support was done as a GSoC Task)
- Adapted KYRA to support the custom SJIS font.
SCUMM:
- Added support for the PC-Engine version of Loom.
- Added support for music and sound effects in the the Amiga version of
The Secret of Monkey Island. (GSoC Task)
- Fixed some other bugs related to game versions for the Amiga.
- Added support for original save/load dialog in MM NES.
- Added support for savepoint passcodes for Sega CD MI1 via debugger command 'passcode'
- Added support for Kanji rendering in Japanese version of Monkey Island Sega CD.
Thanks to the ScummVM guys for one of the premier homebrew releases this year
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