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August 1st, 2013, 13:45 Posted By: wraggster
Nokia started a Premium Developer Program for Nokia Asha phones http://developer.nokia.com/Developer..._program.xhtml Where you can get a free Asha phone, if you publish at least one app at Nokia store for Asha in the next 6 moths. I was curious about Asha development, and since they offered a free phone for it I couldn’t resist the offer. So here’s a short summary of my experiences with Nokia’s Asha SDK.
I got Nokia Asha 310 from the developer program, so I wanted to keep that as a primary device, and support the new Asha 501. Luckily the apps written with the Nokia Series 40 Developer SDK 2.0 are compatible with the new Asha 501. You just need to support the lower resolution of Asha 501, and that’s it. I’m now targeting the S40 full touch Asha phones with resolution of 240×400 and the new Nokia Asha phones with the resolution of 240×320.
IDE
The IDE is build on top of Eclipse, so it feels familiar to any Eclipse user. (Carbide). It has basic project templates etc. so you’ll get a pretty nice project created by creating a new J2ME project from the IDE. However the default template doesn’t give your app a default icon, and it doesn’t set any icons into the manifest file. This is a big headache for Asha noobies, since you can not install the app into the phone if it’s missing the icon & definitions in the manifest file. However you can debug and run your application on the emulator without these, so it’s really confusing.
Now-days every single SDK adds icons and does all the packing magic to the new projects, so you can run your hello world application on a phone, by just pressing run. Just see Android, iOS, BlackBerry, Windows Phone SDKs. This is definitely something that Nokia should fix.
On Device Debugging
This one was really hard to get working. You can download all the tools needed from Nokia developer website: http://developer.nokia.com/Develop/a...ice_Debugging/ However I never managed to get the Debugging working though Bluetooth connection, so I had to use the USB cable for debugging. The biggest issue for me with the debugging was the project created just didn’t start with my new project. Later on I learned that I must have an icon for the app before I can install it to the phone ( I whined about this already in the IDE chapter).
http://www.summeli.fi/?p=4536#more-4536
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July 31st, 2013, 23:17 Posted By: wraggster
The MacBook Air's integrated graphics all but rule it out as a serious gaming machine. However, Larry Gadea at the Tech Inferno forums has found a way to make the Air a powerhouse through an ad hoc external GPU. His design mates a PCI Express video card to the Mac's Thunderbolt port through a combination of two adapters, a Boot Camp installation of Windows 7 and third-party software. The performance improvement is appropriately dramatic, leading to frame rates up to seven times faster than what Intel's HD 5000 can manage. Just don't expect to buy a pre-assembled version anytime soon -- the peripheral needs a desktop-class power supply just to run, and Intel won't issue the licenses needed to commercialize Thunderbolt GPUs. If you're absolutely determined to get a Crysis-worthy ultraportable, though, you'll find Gadea's instructions at the source link.
http://www.engadget.com/2013/07/31/m...-external-gpu/
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July 31st, 2013, 23:14 Posted By: wraggster
What a difference a year makes. Apple topped American Customer Satisfaction Index'ssmartphone rankings back in 2012, but Samsung has taken the lead in 2013 by a slim margin. Owners responding to ACSI's national survey gave an 84-point score to both the Galaxy S III and Galaxy Note II, putting the two Samsung phones just past the 82-point iPhone 5 and iPhone 4S. Researchers haven't explained the changing attitudes, although they add that the Galaxy S 4 and other newer phones didn't ship in time to count. It's at least clear that the American sentiment doesn't extend worldwide -- ACSI notes that South Koreans ranked the iPhone 5 higher than the Galaxy S III despite Samsung's home turf advantage. Apple also maintains the lead in ACSI's device-independent scores at 81 points to 76, although Samsung is quickly catching up. It's safe to say that neither smartphone maker can afford to relax.
http://www.engadget.com/2013/07/31/a...sfaction-2013/
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July 31st, 2013, 23:13 Posted By: wraggster
These days, carriers seem to be gravitating towards "less for more" -- as in, giving users less while charging more. For those situated in the UK, however, Vodafone's offering up a new pay-as-you-go arrangement that actually smacks of value. The Red Freedom Freebee plans are pretty simple. For instance, ÂŁ30 a month nets you unlimited texts and talk within the United Kingdom coupled with 1GB of data. Cough up ÂŁ40 each month, and that data cap doubles to 2GB. A couple of cheaper plans are available for those who need little more than text messaging and enough data to keep tabs on their email, all of which can be seen in detail at Vodafone's site.
http://www.vodafone.co.uk/shop/pay-a...681-03#freedom
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July 31st, 2013, 23:11 Posted By: wraggster
It hasn't been easy to bridge differing LTE network types in one phone; ZTE's attemptrequires a reboot, for example. Samsung claims to have solved that problem with new dual-mode LTE versions of the Galaxy S 4 and Galaxy S4 Mini. Both devices can switch between the common FDD-LTE standard and TDD-LTE without restarting, and they'll automatically hand over any ongoing data sessions or voice calls. The advantages are potentially huge for both roaming and bandwidth -- travelers are more likely to stay on 4G, and providers running both FDD and TDD can switch customers to whatever network has the most capacity. Samsung hasn't said where and when the dual-mode Galaxies will be available, although TDD-LTE's worldwide reach (including the US) suggests that the smartphones could soon be commonplace.
http://www.engadget.com/2013/07/31/s...dual-mode-lte/
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July 31st, 2013, 21:52 Posted By: wraggster
Platform holders should listen very carefully to consumers as they lay the foundations for their next-gen machines, the CEO of Take-Two has warned.
"Our own view is that meeting consumers where they are is the best way to run a business and you want to make sure that your policies reflect the way people like to consume product," Strauss Zelnick told investors, as reported byCVG.
"We try to be good partners with the console makers – they are our bread and butter, we support them as they do us. We recognise that they set these policies and we encourage the policies to be as open-minded as possible.
“But you can rest assured that we will always be a leader in being flexible and consumer-friendly within the purview of the policies that the console makers set."
Pocket Gamer reports that Zelnick also cited the company’s recent iOS release of XCOM: Enemy Unknown – which was priced at £13.99 – proves that there is a market for premium priced smartphone games.
Said the exec: “[The launch was a] success [and] illustrates that consumers are willing to pay a premium price for a premium entertainment. This bodes well for the opportunity to deliver profitably our most immersive triple-A titles to mobile platforms as they evolve.”
http://www.mcvuk.com/news/read/zelni...-works/0119428
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July 31st, 2013, 21:11 Posted By: wraggster
The Amazing Frog combines ragdoll physics, a crudely rendered approximation of Swindon and a flatulent frog to form what feels like a YouTube sensation in the making.It’s barely even a game at all. Your goal, I suppose, is to fling the eponymous, invincible amphibian as far as you can by any means possible. That means throwing him down a set of steps, firing him out of a cannon or propelling him into the side of a multi-storey car park to rack up ever higher scores.Unstable, glitchy physics help and hinder your efforts in equal measure, and enrich the slapstick. As well as stairs to tumble down and buildings to plummet from, there are explosives – kept in red barrels, naturally – to blast our hero into the air and bouncy castles to frolic upon. Your soundtrack is mostly the persistent slap of wet, webbed foot on concrete, though developer Fayju has dotted the occasional boom box around its home town, too. They pump out a squelchy, synth-led theme, seemingly stolen from some lo-fi ’90s game show, only endured when your avatar is in earshot.
http://www.edge-online.com/features/...nd-of-amazing/
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July 31st, 2013, 21:07 Posted By: wraggster
A recent forum post at Beyond3D made an interesting claim: that the Samsung Galaxy S4's GPU ran at 532 MHz for certain whitelisted benchmark applications, and at 480 MHz for everything else. The folks at AnandTech decided to investigate and found out that the phone does indeed let its GPU run at a higher frequency when particular benchmark software is running. They found a similar oddity with the CPU — it wasn't restricted for other apps, but it was forced to run at max speed during benchmarks. Then they decided to look for direct evidence that this was intentional."Poking around I came across the application changing the DVFS behavior to allow these frequency changes – TwDVFSApp.apk. Opening the file in a hex editor and looking at strings inside (or just running strings on the .odex file) pointed at what appeared to be hard coded profiles/exceptions for certain applications. The string 'BenchmarkBooster' is a particularly telling one. ... Quadrant standard, advanced, and professional, linpack (free, not paid), Benchmark Pi, and AnTuTu are all called out specifically. Nothing for GLBenchmark 2.5.1 though, despite its similar behavior.
http://hardware.slashdot.org/story/1...-s4-benchmarks
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July 31st, 2013, 21:00 Posted By: wraggster
'Prettier games cost more to make, better games satisfy consumers,' says Riccitiello
Developers chasing console quality graphics on mobile without differentiating gameplay are on a road to ruin, says the former CEO of EA.
Speaking at Casual Connect, as reported byPolygon, John Riccitiello said it was a mistake to simply push for high-end visuals, as development costs could rise steeply without an increase in sales.
Highlighting the example of strategy games in the 90s using 3D graphics, the ex-EA exec said “revenue remained the same because they weren’t innovating”, despite doubling or even tripling expenditure on creating them.
"Investing in better graphics without figuring out what differentiating gameplay you're going to have - without thinking of how gameplay rewards players - is a road to ruin," he said.
"Prettier games cost more to make, better games satisfy consumers."
http://www.develop-online.net/news/4...a-road-to-ruin
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July 31st, 2013, 20:57 Posted By: wraggster
Apple's iPad could finally be in trouble. Sales of its all-singing, all-dancing tablet, which has been dominating the market since launch, fell from 17 million in Q2 2012 to 14.6m in Q2 2013.
Furthermore, its share of iOS web traffic has dipped below 40 per cent.
Strategy Analytics shows that Android is strangling the iPad, as shipments of Google OS-based tablets secured a 67 per cent share of global shipments in Q2 2013, up from 51.4 per cent in Q2 2012.
In terms of units, Android figures almost doubled from 18.5 million in Q2 2012 to 34.6m this year, while Windows tablets rose from 200,000 to 2.3 million.
Peter King, director of tablets at Strategy Analytics, said: "Global branded tablet shipments reached 36.2 million units in Q2 2013, up 47 per cent from 24.6 million in Q2 2012. The branded tablet market had a rest period as very few new products came to market during the quarter.
"When we add in White-Box tablets, shipments reached 51.7 million units, up 43 percent from 36.1 million in Q2 2012. Android is now making steady progress due to hardware partners like Samsung, Amazon, Google and White-Box tablets which, despite the fact that branded OEMs are lowering price-points and putting pressure on the White-Box manufacturers, are still performing well.
India has seen tablet sales rise by 400 per cent over the past year, while further evidence of the market's growth was seen in as sales in Southeast Asia rose 101 per cent.
Comparatively, worldwide smartphone shipments hit record 230 million worldwide.
http://www.mobile-ent.biz/news/read/...q2-2013/022023
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July 31st, 2013, 20:56 Posted By: wraggster
[h=1]Social network responds to more than 100,000 complaints against user being threatened with rape on Twitter.
Journalist and feminist Caroline Criado-Perez was recently campaigning on Twitter for more women's faces to be found on banknotes, which resulted in one deranged user threatening her with rape.
Criado-Perez reached out to Twitter manager of journalism and news, Mark S. Luckie, who failed to act or respond to the cries for help. This resulted in the launch of a petition for all Twitter accounts to feature a 'report abuse button,' which has notched up more than 102,000 supporters.
The petition said: "Abuse on Twitter is common; sadly too common. And it frequently goes ignored. We need Twitter to recognise that it's current reporting system is below required standards.
"It currently requires users to search for details on how to report someone for abuse; a feature that should be available on each user's page. It is time Twitter took a zero tolerance policy on abuse. It's time Twitter started protecting its users."
Twitter has now responded, taking the opportunity to boast 400 million tweets a day sent globally, and insists the recently 'report tweet' button added to iPhone and the mobile web will debut on Android and desktops.
Del Harvey, senior director of trust & safety at Twitter, said: "While manually reviewing every tweet is not possible due to Twitter’s global reach and level of activity, we use both automated and manual systems to evaluate reports of users potentially violating our Twitter Rules. These rules explicitly bar direct, specific threats of violence against others and use of our service for unlawful purposes, for which users may be suspended when reported.
"To the extent that our system is based around the filing of reports with our Trust & Safety team, we strive to make it easier and more practical to file them. Three weeks ago, we rolled out the ability to file reports from an individual Tweet on our iPhone app and the mobile version of our site, and we plan to bring this functionality to Android and desktop web users."
http://www.mobile-ent.biz/news/read/...esktops/022024
[/h]
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July 31st, 2013, 20:54 Posted By: wraggster
Samsung has announced dual-mode LTE versions of its Galaxy S4 and Galaxy S4 Mini smartphones.
The phones will work with different types of 4G networks, meaning users can use LTE across different parts of the world, whether it’s the standard FDD-LTE or the new TDD-LTE, which is popping up over China.
“The first commercially available TDD/FDD seamless handover devices will allow customers to fully enjoy the benefits of fast mobile data communications no matter where they are,” said co-CEO and president of Samsung’s IT and mobile division JK Shin.
These new additions join a host of other Galaxy S4 variants, including the Zoom – a smartphone with a 16MP camera and 10x zoom lens, and the Active, which sports the same 1.9GHz quad core processor as the S4, but can be submerged under a metre of water for up to 30 minutes.
http://www.pcr-online.biz/news/read/...nection/031525
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July 31st, 2013, 20:53 Posted By: wraggster
Researchers at UCLA have developed a solar film that could be placed on a smartphone display to harvest energy from the sun.
Yang Yang, who led the research, said the cells could serve as a power-generating layer on windows and smartphone displays.
Composed of two thin polymer solar cells that collect sunlight and convert it to power, the solar film is see-through, so it won’t obstruct the user’s view of the screen.
UCLA has a working prototype of the film ready, although there is no word yet on when the technology will be deployed.
http://www.pcr-online.biz/news/read/...-future/031527
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July 31st, 2013, 00:49 Posted By: wraggster
It's no secret that many Android phones and tablets show a decrease in performance over time. Nexus devices are not immune -- it's particularly noticeable with the original Nexus 7. Our friend Brian Klug over at AnandTech discovered an interesting tidbit while testing the new and improved Nexus 7: Android 4.3 supports TRIM. What this means is that Google's mobile OS can now instruct the flash storage controller when to collect / recycle unused data pages / blocks. The net result is that devices runningAndroid 4.3 will no longer become sluggish with time -- in fact, existing Nexus handsets and tablets will see performance improve after the update. It also looks likeJelly Bean invokes TRIM maintenance once within a 24-hour window (after one hour of inactivity), and only if the battery is 80% full (30% when charging). Follow the source link below for all the details.
http://www.engadget.com/2013/07/30/a...nexus-devices/
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July 31st, 2013, 00:49 Posted By: wraggster
Remember that China Labor Watch report we recently covered? After digging further into the document, 9to5Mac's Computerworld's unearthed more possible evidence about that often leaked, low-cost plastic-clad iPhone. The introduction states:Its assembled products include iPhone 4, iPhone 4s, iPhone 5, and low-priced plastic iPhones.
Then, on page 27:Today's work is to paste protective film on the iPhone's plastic back cover to prevent it from being scratched on assembly lines. This iPhone model with a plastic cover will soon be released on the market by Apple. [...] The new cell phone has not yet been put into mass production, so quantity is not as important.
Of course, there's no definitive proof that Apple will be launching a more affordable iPhone made of polycarbonate -- after all the company might just be testing prototypes that are not destined to market. Still, the information in this report sure gives all theserecent iPhone rumors a lot more merit.
http://www.engadget.com/2013/07/30/l...-watch-report/
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July 31st, 2013, 00:47 Posted By: wraggster
We expected the Samsung Galaxy NX camera to cost a bundle when it was first announced, and if pricing from UK retailer Jessops proves accurate, we aren't going to be "disappointed." The Android-powered mirrorless model will run ÂŁ1,299 ($2,000 or so) with an 18-55mm kit lens, more than Canon's fearsome EOS 70D and pushing Panasonic's flagship GH-3. As you may recall, the Galaxy NX is the first-ever interchangeable-lens camera to run Android, and packs 3G / 4G LTE radios along with a 20.3-megapixel APS-C sensor, 8.6fps shooting speed, WiFi, 16GB built-in storage, and 1/6000 shutter speed. We noted such strange bedfellows might make it a hard sell, especially considering some shortcomings for demanding photographers, like a slow start-up time and lack of manual dials. Jessops is showing the model in stock, while another retailer called Wex merely has it up for pre-order, so we're not sure which has it straight. In any event, if you're one of the few who thought high-end cameras reallyneeded an Android OS, hit the sources.
http://www.engadget.com/2013/07/30/s...ocked-uk-1299/
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July 31st, 2013, 00:44 Posted By: wraggster
We've been accustomed to having mobile access to the entire back catalog of our favorite Showtime series via the Showtime Anytime app since its launch in 2011. Users will no longer be limited to past episodes on their handsets and tablets, however, as both the Android and iOS apps were updated today with the ability to stream a live feed of whatever's airing on Showtime. All you need to do is install the update, choose whether Showtime East or West best suits your viewing preference, and you'll be able to enjoy Dexter perform his latest ritual on your mobile device every Sunday night.
Apple App Store, Google Play
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