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July 23rd, 2013, 23:59 Posted By: wraggster
All the features expected from a 4G Lumia without the price tag.
Nokia have announced the release of the Nokia Lumia 625, a new 4G smartphone, powered by the latest version of Windows Phone 8 which includes the Nokia Lumia Amber update and delivers a rich and easy to use device without the usual £400 price tag.
The estimated price of the Lumia 625 - which will be available in a number of colours - is £200 before tax, and with 4G being rolled out across the UK will be a welcomed device into our shops.
The 4.7inch screened smartphone opens up the world of high-end devices to more consumers, giving them the opportunity to experience the benefits of a better phone.
Other features of Windows Phone 8 that are included are the Live Tiles which update to the users specification on the home screen, Xbox Live, Microsoft Office and 7GB of online SkyDrive storage.
The Lumia 625 has access to over 165,000 apps including the likes of Vimeo, Temple Run and WhatsApp and hinting to its bigger brother the Lumia 1020 contains Nokia Smart Camera and Nokia Cinemagraph.
Nicola Shenton, head of devices at EE, said: "4G is incredibly important for the future of mobile in the UK. With the new Lumia 625, Nokia is helping bring even more affordable, quality 4G devices to the market which will ensure 4G experiences are available to a broader audience."
http://www.mobile-ent.biz/news/read/...devices/021963
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July 23rd, 2013, 11:10 Posted By: wraggster
via http://www.emucr.com/
PPSSPP Git (2013/07/22) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Merge pull request #2881 from raven02/patch-3
Fix rendering mode switching issue in old & new UI
* remove if
* Fix rendering mode switching issue in old & new UI
* Merge pull request #2883 from unknownbrackets/gpu-minor
Use GE state accessors more often
* Use GE state accessors in the texcache.
* Use stencil GE state accessors.
* Use the texture-related GE accessors.
* Use the light computation/type GE accessors.
* Use lightning GE state accessors where appropriate.
* Add and use some color/alpha test accessors.
* Add logic op/color masking GE state accessors.
* Implement some stencil test GE state accessors.
* Add type safe getter for texture and clut format fields.
* Add clut GE state accessors.
* Add some texture-related GE accessors.
* Add some more lighting related accessors.
* Add some more GE state accessors for light/etc.
* Add accessors for several lighting related values.
* Update native (load the GL_QCOM_alpha_test OpenGL extension if available)
* Merge pull request #2879 from raven02/patch-1
Typo fix and few more items added to system UI
* Fix wrong order , put GPU last
* Add 'Enable cheats' and 'Screenshots as PNG' to general UI
* Duplicate 'Display Raw Framebuffer' option
* Frame Skipping should be start with 0 and it is working now
* Typo fix and few more items added to system UI
* Quickfix for crashes switching rendering mode
* Merge branch 'raven02-master'
Conflicts:
native
* Remove _ suffix and hide the GPU mode on GLES2
* Merge remote-tracking branch 'upstream/master'
Conflicts:
UI/GameSettingsScreen.cpp
UI/MenuScreens.cpp
Windows/ppsspp.rc
* Consolidate Rendering Mode
* Warning fixes, improve error msg
* Merge pull request #2878 from unknownbrackets/ccc
Fix UTF-16 surrogate pairs and sceCccEncodeUTF16() return value
* Fix retval and surrog pairs in sceCccEncodeUTF16().
Surrogate pairs fixed by native update for typo (missing ++.)
* Correctly output NULs, etc. (i.e. UTF-16.)
* Remove erroneous ifdef from newui pause screen.
Now the continue button shows on all platforms.
http://www.sendspace.com/file/fh54e7
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July 23rd, 2013, 10:59 Posted By: wraggster
via http://emu-russia.net/en/
ZX Spectrum emulator for Android has been updated. Changes:
- Finally fixed accelerated video when Android 2.x device rotated!
- Added SPACE and ENTER buttons to the virtual joystick.
- Added support for analog controls found on generic Bluetooth gamepads.
- Now also showing status bar when action bar enabled.
- Flick finger down to show status bar, even if you have no action bar.
- Merged Freeze and Restore menu items into a single Freeze/Restore dialog.
- Collapsed all advanced menu items into Advanced submenu.
- Made NetPlay a checkable menu item.
News source: https://play.google.com
News source: https://play.google.com
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July 23rd, 2013, 00:30 Posted By: wraggster
Rumors that Apple is looking to super-size its upcoming iPhone and iPad lineups are gathering steam, thanks to a recent report from the Wall Street Journal. It cited Apple's suppliers in Asia, who said that Cupertino is testing a 12.9-inch iPad design and prototype iPhone screens larger than the current four inches. While Apple wouldn't comment, of course, that jibes with an earlier Reuters report, which claimed it was considering 4.7- and 5.7-inch iPhone screens. If accurate (and that's always a big ifwith such rumors), the report doesn't necessarily mean that products with larger displays will ever come to market -- Apple routinely changes specs and tests components during the development cycle. Still, it would be further evidence that the company's willing to bend on its one-size-fits-all screen size policy, which is something that the large-handed (or weak-eyed) among us might appreciate.
http://www.engadget.com/2013/07/22/w...ith-suppliers/
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July 23rd, 2013, 00:22 Posted By: wraggster
Want a cheap gateway to the world of Windows Phone? In the US, it won't get much cheaper than AT&T's new version of the Lumia 520. Nokia's starter device will cost just $100 contract-free when it hits AT&T's GoPhone prepaid service on July 26th -- that's $50 less than T-Mobile's already inexpensive Lumia 521. There won't be LTE support or other frills, but we suspect that many customers won't mind at this price.
http://www.att.com/shop/wireless/gop...id=Fw1n8p8qKds
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July 23rd, 2013, 00:21 Posted By: wraggster
It looks like that "Something Big" that Nokia was hinting about earlier this morning might turn out to be the Nokia Lumia 625, if this leak by Finnish publicationPuhelinvertailu is to be believed. The specs appear to match what was revealed a few days ago on China's certification site; it'll apparently sport a 4.7-inch Gorilla Glass 2 IPS WVGA (800 x 480) LCD, a 1.2-GHz dual-core Snapdragon S4 processor, 512MB RAM and a 2,000mAh battery. The leak also hints at a rear 5-megapixel camera with 1080p recording, a front-facing VGA shooter, Bluetooth 4.0 LE and interestingly, an LTE variant with support for European bands (though we wouldn't rule out North American support later down the line). It's difficult to say exactly how the phone will actually look like up close, however, so it's a good thing we'll be up bright and early tomorrow at 9am UK time (4am Eastern) to see Nokia's unveiling.
Update: An additional image of the alleged Nokia Lumia 625, which we've embedded after the break, has just surfaced on @evleaks' Twitter feed. Unfortunately, this latest render tell us nothing new about the handset apart from Nokia's continued design practice of colorful polycarbonate shells.
Update 2: @evleaks isn't done posting Lumia 625 pics just yet apparently, as he's just tweeted yet another render of Nokia's latest, but this time in a cascading arrangement. You can take a look at it after the break.
http://www.engadget.com/2013/07/22/n...ia-625-leaked/
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July 23rd, 2013, 00:20 Posted By: wraggster
When Apple's developer portal went down Thursday, there were a lot of questions left unanswered. One of the more notable was, just who was responsible for this attack onthe premiere destinations for iOS and OS X developers? Turkish security researcher Ibrahim Balic is claiming he was behind the hack, but it wasn't his intention to cause any harm. Balic says that he reported the vulnerability to the proper Cupertino authorities but, for whatever reason, his efforts didn't end there. He actually exploited the security flaw he had discovered, which gave him access to the names, email and mailing addresses associated with developer accounts. In total he discovered 13 bugs, at least one of which he demonstrated in a YouTube video, that appeared to show him accessing a list of developer names and user IDs. That clip has since been pulled, as Balic was concerned about some of the information displayed on the screen. However, in a tweet he asserted that sharing the confidential data was essential to prove his point about the severity of the vulnerability.
The researcher does insist that his actions were legal and ethical. He told the Guardianthat he only accessed developer account data in an effort to discover just how deep the rabbit hole went as part of a penetration test and will delete all of the data he collected. He claims that immediately after reporting his findings to Cupertino the dev center was shutdown, but that he never received a follow up from someone at the company. Instead there was simply an announcement of an attack, without any correspondance between Balic and Apple. So far Apple has not responded to our request for comment, and has neither confirmed nor denied Balic's account of events.
http://www.engadget.com/2013/07/22/t...er-apple-hack/
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July 23rd, 2013, 00:20 Posted By: wraggster
Cars are dangerous, all the more when drivers reach for controls positioned at arm's length. Road risk is increased by the fact that many drivers seek distraction or productivity while rolling along. Multitasking while behind the wheel can be more perilous than driving drunk.
The car also represents third-party business opportunities. It is an under-served mobile environment. Many apps that work beautifully at home or in a coffee shop, such as music playback or messaging, are halting or awkward in the rolling living room of a car.
The race is on for control of the car's infotainment systems. Apple's recently grantedpatent for a touchscreen dash is Cupertino's aim toward owning the dashboard operating system and interface, in ways that hook into the company's device and media businesses. But thorny competition comes not only from other tech companies, but also from the car companies. And whatever victories Apple enjoys in the dashboard could ultimately be neutered by longer-term automotive tech inventions.
http://www.engadget.com/2013/07/22/a...the-dashboard/
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July 23rd, 2013, 00:18 Posted By: wraggster
Fresh Paint, the digital art app born on Windows 8, has finally migrated to mobile devices, and starting today, aspiring artists running Windows Phone 8 can fiddle with its brushes to their hearts' content. This new, simplified version doesn't make any major departures from the Windows 8 application; you can still mix pigments to create custom hues, share your creations via text, e-mail and SkyDrive and add filters to your photos to make them look like paintings or sketches. It's worth noting that WP8 doesn't support styluses, so you'll have to make do with finger painting or a capacitative stylus without pressure sensitivity. To download the free app, head over to Windows Phone store, linked below.
http://www.engadget.com/2013/07/22/f...ndows-phone-8/
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July 22nd, 2013, 23:52 Posted By: wraggster
A trio of devs behind some of the more recognisable games on Ouya have revealed their sales figures.
TowerFall is arguably Ouya’s most recognised and acclaimed exclusive game to date (although it is relieving itself of its exclusive shackles). But creator Matt Thorson told Edge that it has to date sold only 2,000 copies at $15 a pop, totalling $30,000.
NimbleBit, meanwhile, has attracted 6,508 downloads but has only converted 122 of these into purchases resulting in $427 profit. Twin stick shooter Red has sold “just below 400” copies.
TowerFall’s Thorson is upbeat about the numbers, however.
“Sales have been surprisingly high for a new game on a new console,” he stated. “The response has been amazing. A lot of high profile people in games have been praising the game, which is of course fantastic, and there’s been a lot of talk among gamers as well. Launching on Ouya got me a lot of attention, and the sales have been better than expected.”
http://www.mcvuk.com/news/read/ouya-...umbers/0118953
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July 22nd, 2013, 23:48 Posted By: wraggster
Double takeover to improve its much criticised Maps service.
Apple Maps has suffered numerous bugs and faults since its release, with some even resulting in a rare apology from Apple's CEO Tim Cook.
However, the tech giant is striving to improve its mapping services and deliver a worthy Google Maps rival, something that was initially expected from the iPhone 5 - Apple's first device to come with an own-branded and non-Google map app.
Canada-based Locationary originally listed five obstacles Apple faced with its navigation platform and ten months later Apple has picked up the crowd-sourced location data company for its 'knowledge'.
Even though it has become rather apparent why it decided to take on Locationary, Steven Dowling, a spokesperson from Apple, said: "Apple buys smaller technology companies from time to time, and we generally do not discuss our purpose or plans."
Apple followed the Locationary takeover by acquiring transit navigation app maker HopStop. The startup specialises in mass transit directions including walking, cycling, public transport and even taxi to offer real-time updates on the state of transport and traffic - the only option not supported is for users driving themselves.
Once again, something that Apple Maps did not offer.
Funnily enough, Kristin Huguet, spokes woman for Apple, said exactly the same as her colleague Dowling - word for word.
It doesn't take much to say that it is doing all it can to improve its services with the help of some experts in that particular sector - alas…
...pride takes lead.
At least we are in the knowledge that its mapping services will now hopefully be improved.
http://www.mobile-ent.biz/news/read/...-google/021948
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July 22nd, 2013, 19:45 Posted By: wraggster
Engine has also been updated with new editor features and cancellation measures
The latest version of the Unity game engine now has support for Windows Phone, the Windows Store and BlackBerry 10.
The major change for the 4.2 update is support for these new platforms, which also means the engine provider has effectively doubled its platform supports.
In Unity 4.2, all users of the free version of Unity can publish to any mobile platform they wish, including Windows Phone 8, Windows Store, iOS, Android or BlackBerry 10, without any additional charge.
In addition, Unity Pro users will be able to use the Windows Store Pro deployment option (which includes the Windows Phone 8 and Windows Store apps platforms) free of charge.
Unity Pro users will have access to advanced Unity features when deploying their iOS, Android or BlackBerry 10 projects by if they choose to purchase Unity iOS Pro, Android Pro or BlackBerry 10 Pro Add-On products from the Unity Store.
http://www.develop-online.net/news/4...and-BlackBerry
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July 22nd, 2013, 19:44 Posted By: wraggster
Firm warns that details may have been stolen.
Cyber criminals attempted to raid the official iOS developer website on Thursday, which has resulted in Apple temporarily taking the site offline.
Seemingly the attack was so big that Apple has been forced to warn developers that names and addresses may have been snatched.
The company claims to be working around the clock to resolve the issue, which tarnishes the App Store recently celebrating its five-year anniversary.
Apple issued a statement that said: "Sensitive personal information was encrypted and cannot be accessed, however, we have not been able to rule out the possibility that some developers’ names, mailing addresses, and/or email addresses may have been accessed.
"In order to prevent a security threat like this from happening again, we’re completely overhauling our developer systems, updating our server software, and rebuilding our entire database. We apologise for the significant inconvenience that our downtime has caused you and we expect to have the developer website up again soon.
"If your program membership was set to expire during this period, it has been extended and your app will remain on the App Store. If you have any other concerns about your account, please contact us."
http://www.mobile-ent.biz/news/read/...website/021938
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July 22nd, 2013, 19:43 Posted By: wraggster
Facebook recently marketed itself as a powerful way for brands to reach consumers when people are on the move during summer, as usage via mobile is up 22 per cent in the UK and 18 per cent in the US.
And now, the company reiterates its ubiquity as it secures more than 100 million users of its Facebook For Every Phone app, which is used in emerging markets like India and the Philippines.
The app runs on more than 3,000 feature phones that can cost as little as $20, and contains information found on the smartphone app like News Feed, messages and photos.
Facebook boasts that the app is designed to use less data than other Java apps and sites to make it more affordable.
Ran Makavy, growth manager, Facebook, said: "Facebook For Every Phone is powered by technology created by Snaptu, an Israel-based mobile platform that I co-founded in 2007. We joined the Facebook Growth Team in California as part of an acquisition in 2011.
"Our small team relaunched Snaptu as Facebook For Every Phone in July of that same year, and grew the user base to where it is today. Snaptu's platform uses the power of servers to accelerate and optimise the way mobile apps work, and is the key to providing a great user experience on low-end devices."
Location-based social network Foursquare recently looked to acquire customers in developing countries by launching for Nokia feature phones.
http://www.mobile-ent.biz/news/read/...m-users/021940
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July 22nd, 2013, 19:41 Posted By: wraggster
To pay or not to pay, that is the question.
Past consumer surveys have found that the majority of app users hate seeing ads on their smartphones and tablets.
However, when given the choice between paying for an app which rids it of ads and getting a free version which contains ads, consumers regularly choose the free option, according to a survey from app analytics company Flurry.
Even if a paid app does not have a free or LITE version, there will always be a similar free app for consumers to choose. With around 80 per cent of 'downloaders' on iOS choosing free apps in 2010 - 2012 increasing to 90 per cent in 2013.
On the Android side of things it appears the want for free apps also prevails over the paid option - regardless of the dreaded ad inclusion.
In related news, Apple is currently reeling from an attack on its iOS developer site.
http://www.mobile-ent.biz/news/read/...re-free/021945
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July 22nd, 2013, 19:40 Posted By: wraggster
The Nvidia Shield portable gaming device - which can play Android titles or stream games from a PC - will launch in the US on July 31st.
Last month graphics card maker Nvidia delayed the launch due to a "mechanical issue". Now it's ready to hit retail shelves in the States, though a UK or European release has not yet been confirmed.
Consumers will be able to try out the Nvidia Shield at Shield Experience Centers in select GameStop, Microcenter and Canada Computers stores in the US and Canada.
The Shielf comes with a USB cable, AC adaptor, Silver Tag and two games: Expendable Rearmed and Sonic 4 Episode II THD. The device is priced at $299 and orders currently include a free T-shirt. Carry cases and custom tags are also available.
More information can be found on the Nvidia Shield pre-order website.
Earlier this year Nvidia said it wouldn't sell Shield at a loss.
http://www.pcr-online.biz/news/read/...s-month/031455
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July 22nd, 2013, 19:37 Posted By: wraggster
Apple and its suppliers are allegedly testing larger screens for the iPhone and iPad.
The Wall Street Journal reports that the firm is looking to release an iPad with a 12.9-inch screen as well as an iPhone with a display larger than the iPhone 5's.
While there have been an abundance of rumours suggesting the next iPhone will increase its display size, there has been very few talking about the possibility of a larger iPad.
Back in May, Korean site ETNews.com reported that Apple was working on a larger iPad, also claiming it will measure 12.9-inches. The site stated that the new device would be called the ‘iPad Maxi’. Dear god, let’s hope it isn’t…
Apple is expected to unveil a host of new devices in September, with spec rumours including an iPhone 6 with a fingerprint sensor, a new slow-motion camera, and a new iPad Mini with a ten-hour battery life.
http://www.pcr-online.biz/news/read/...ad-maxi/031459
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July 22nd, 2013, 15:38 Posted By: wraggster
via http://www.aep-emu.de/
Marat Fayzullin has updated his GameBoy/Color emulator VGB-Android.
Quote:
I have just released VGB-Android 3.8, a new version of my Nintendo GameBoy emulator, with the Replay feature, letting you record your gameplay and then "go back in time" replaying the recorded gameplay:
https://play.google.com/store/apps/d...id=com.fms.vgb
In order to start recording, select "Record" from the menu or click on the "target" icon in the action bar. The diamond sign will indicate the ongoing recording. To replay, select "Replay" from the menu or click on the "timer" icon in the action bar. The triangle sign will indicate the ongoing replay. You can terminate replay at any moment by pressing a gamepad button.
As the options menu was becoming crowded, I had to rearrange it. The Freeze/Restore functionality is now accessible via a single menu option called "States", which also lets you access online State Exchange. Cheatopedia and Advanced items got their own submenus.
Finally, I added more caching to the File Selector, making it smoother. File Selector now only shows progress dialog when processing large folders.
- Added Record/Replay feature letting you go back in time.
- Now only showing File Selector progress dialog for large folders.
- Optimized File Selector labels and screenshots for smoother scrolling.
- Merged Freeze/Restore into single States dialog.
- Collapsed cheat-related items into Cheats submenu.
- Collapsed advanced items into Advanced submenu.
- Made Enable Cheats and NetPlay menu items checkable.
- Fixed NetPlay crash when own IP address can´t be detected.
- Added Dragonball Z: Legendary Super Warriors to the Cheatopedia.
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