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July 21st, 2013, 00:21 Posted By: wraggster
Betting on Mozilla's mobile operating system? There's a good chance, then, that you're kicking around a Geeksphone, one of the few devices known for running Firefox OS. Owners of the company's Keon and Peak handsets can now manually upgrade their devices to Firefox 1.1, which -- according to enthusiasts on the Geeksphone forums and Twitter -- speeds up boot times, patches an assortment of bugs and tacks on minor navigational and display improvements. Naturally, users interested in trying the build will have to download and flash it themselves. Unsure how to proceed? Check out the Geeksphone forums link at the adjacent source link for tips.
http://www.engadget.com/2013/07/20/f...es-users-repo/
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July 20th, 2013, 15:13 Posted By: wraggster
Kickstarter funded Android console Ouya’s first month on sale in the US has been given a lukewarm assessment by sales tracker NPD.
"Retail sales for Ouya (not counting direct sales through ouya.tv) and were relatively light for a new console," NPD analyst Liam Callahan said, as reported by Joystiq.
"This may be due to the lack of a major marquee title driving consumers to seek out the console, low awareness due to Ouya being a new brand, or low inventory volume due to manufacturing constraints."
It has also been revealed that the until now Ouya exclusive title TowerFall is making the jump to PC although creator Matt Thorson says that this is not due to low sales on the Android platform, stating: “Ouya version is doing great! Just want to expand ”
http://www.mcvuk.com/news/read/us-ou...-to-pc/0118872
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July 20th, 2013, 15:11 Posted By: wraggster
Ouya’s arrival was far from a typical home console launch, but that’s fitting for a new piece of hardware determined to do things differently.Some reports from the US suggests that sales have been ‘light’, but retail alone won’t tell the full story of Ouya’s installed base – over 58,000 Kickstarter backers will have received their consoles already, and Ouya is also selling consoles direct through its website. We can, however, get real sales figures from the developers that have released games on the console.TowerFall, the Ouya exclusive that’s become the console’s flagship launch game, has performed better than expected, says its developer Matt Thorson. “We’ve made about 2000 sales so far at $15 each,” he told us. “So sales have been surprisingly high for a new game on a new console. The game has definitely proven itself on Ouya, I think there’s enough demand to warrant bringing it to PC.“The response has been amazing,” he continued. “A lot of high profile people in games have been praising the game, which is of course fantastic, and there’s been a lot of talk among gamers as well. Launching on Ouya got me a lot of attention, and the sales have been better than expected.”Nimble Quest’s figures from its first week on the Ouya store total 6,508 downloads, 122 purchases and $427 profit, NimbleBit’s David Marsh told us. “We released it on OUYA simply because we were using Unity and it was pretty much a snap to port it,” he added. So it was a fun thing to do, as well as a test of our cross-platform framework.“I would wholeheartedly recommend the OUYA to indie devs that have an existing pipeline to Android and are interested in what the OUYA does. It’s probably not going to be a huge source of income compared to other platforms, but it’s dead easy to submit a game and get it into the store. It’s the only console right now with a truly open store, which makes it interesting and worth supporting if you want to see more open platforms. It’s also a great device to have just to check out all sorts of neat experimental multiplayer games that are already popping up. I think it’s a step in the right direction.”Knife Media describe the release of Red, a twin stick shooter, as “reasonably profitable”.“We broke even within two and a half weeks, whilst sales are currently sitting at just below 400,” co-founder Jack Shiels told us. “Right now that doesn’t seem like a whole lot, but there aren’t a significant amount of Ouyas out in the wild right now. I reckon by year end we will have a clearer picture.”
http://www.edge-online.com/news/are-...ney-from-ouya/
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July 20th, 2013, 15:10 Posted By: wraggster
Lucky Frame’s new release Gentlemen! has been downloaded illegally 2,462 times on Android as of this morning, with just eight copies sold legitimately.It’s the first time the Edinburgh indie has released a game on Android, where piracy is much more widespread than on iOS.“On our previous [iOS] games Bad Hotel and Wave Trip, piracy rates were generally around 20 per cent,” said Lucky Frame director Yann Seznec told us. “That is to say, for every 100 copies sold there were about 20 pirated copies.”It hasn’t made the Edinburgh indie think twice about releasing its future titles on Android, though. “We made Gentlemen! in Unity, and I think most, if not all, of our future game projects will be made in Unity, so it’s not significantly more work for us to release games for Android as well as iOS and other platforms,” continued Seznec. “I think we might re-think how we approach Android slightly – this is only our first Android release – but it doesn’t feel right to limit who can play our game because it gets pirated.”“Also, to be totally clear, we are really pleased that people are playing our game.” he added. “The people who are pirating the game are clearly really enjoying it, we’re getting great play stats and that makes us really happy.”Lucky Frame has sold 154 copies of the game to date on iPad – you can read our Gentlemen! reviewthrough the link.
http://www.edge-online.com/news/luck...-2462-pirated/
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July 20th, 2013, 15:08 Posted By: wraggster
VideoLAN revealed some very exciting news today: VLC for iOS will be back in Apple's App Store by tomorrow (July 19). The company tells TNW the app will be available for free worldwide, requires iOS 5.1 or later, as well supports the iPhone, iPad, and iPod touch. As you can expect, VLC for iOS version 2.0 will be open-source. This time, however, its code will be available online (also by tomorrow), bi-licensed under both the Mozilla Public License Version 2 as well as the GNU General Public License Version 2 or later."
http://news.slashdot.org/story/13/07...y-open-sourced
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July 18th, 2013, 23:51 Posted By: wraggster
Third-party apps have begun trickling out for Glass, but if Google expects thousands of add-ons to make their way to the public, it's going to need a searchable database of available downloads. And that structure could very well come in the form of a Glass-optimized Play Store. Android and Me noticed a "Google Glass 1" entry pop up in the device field following Mountain View's Play refresh that hit the web last night. It's not possible to push apps directly to the wearable at the moment -- the Glass option is not currently live -- but it's entirely possible that the device could be selectable in the near future. Take a closer look in the screenshot at the source link below.
http://www.engadget.com/2013/07/16/g...ss-play-store/
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July 18th, 2013, 23:36 Posted By: wraggster
Now that Android has received that new Chrome update, it's time for iOS users to get some of that love as well. Google has released a Chrome for iOS update that introduces improved integration with other Google apps -- signing into Chrome will automatically prompt you to sign in to other apps like YouTube, Google+ and Google Drive. You can also set up a preference where all directions links in the browser will lead to the Google Maps app instead. Aside from the tighter integration, the new iOS update also introduces fullscreen browsing on the iPad, access to your full browser history and an experimental data compression service that promises faster and more secure browsing. So if you're a fan of that alternative iOS browser from Mountain View, go on and download the update from the source link below.
http://www.engadget.com/2013/07/17/c...e-integration/
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July 18th, 2013, 23:19 Posted By: wraggster
It's easy to find running apps that offer goals -- it's harder to find one that inspires you to run in the first place. RunKeeper wants to be that motivator, and it just overhauled the training section of its iOS app to match. The refresh takes broad, skill-based programs from sites like Greatist and breaks them down into more realistic daily objectives, such as running a little bit further or taking a break. There's also a steady stream of tips for staying healthy between sessions. RunKeeper hasn't said when Android-bound athletes will get the new training routines, but their iPhone-owning counterparts can grab the update at the source link.
https://itunes.apple.com/app/runkeep...300235330?mt=8
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July 18th, 2013, 23:02 Posted By: wraggster
The LG Optimus F3 doesn't make much sense on Sprint, where a preference for contract pricing leaves the F3 competing with more advanced devices. It's a good thing that the 4-inch Android phone has launched on Sprint's contract-free Virgin Mobile brand, then. The smaller carrier's version offers everything we've seen before, including LTE, but costs just $180 up front -- a big discount over both the $250 Sprint variant and most 4G phones at Virgin. Combined with cheaper plans, Virgin's Optimus F3 should be a much better deal for those who want LTE on the cheap.
http://www.virginmobileusa.com/shop/...hone/features/
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July 18th, 2013, 23:01 Posted By: wraggster
Sprint just recently announced that it will be offering the HTC 8XT on July 19th, but it turns out it's not the only option for those interested the phone. Upstart Ting has just announced that it is now taking pre-orders for the device, making it the first Windows Phone device available on the MVNO. Not many surprises beyond that, as you might expect -- the device is available off-contract per usual (running $373), and the phone itself is the same as you'll find on Sprint, including a 4.3-inch WVGA display, 1.4GHz dual-core Snapdragon 400 CPU, 8 megapixel camera and HTC's trademark "BoomSound." Those looking for a different take on Windows Phone can also look for an unspecified Samsung ATIV device to be available on Ting sometime soon.
http://www.engadget.com/2013/07/18/m...ch-of-htc-8xt/
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July 18th, 2013, 22:59 Posted By: wraggster
Google Ventures partner Rich Miner says regular users don't notice the issue
[h=3]Google[/h]
In a tech forum hosted by the Massachusetts Technology Leadership Council, Google Ventures partner and Android co-founder Rich Miner said that the fragmentation problem faced by the mobile OS is "an overblown issue."
"I think this is a bit of an overblown issue, frankly," said Miner, according to a report by Xconomy. "Us techies read the blogs and know what features we may be missing. I think if you asked a consumer, 'Do you feel like your phone OS needs to be updated today?' they're pretty happy with the results and the performance they're seeing. So I'm not sure it's a major issue."
Miner said fragmentation will always be a minor problem with the number of Android devices activated each day.
"Don't forget, there are 1.5 million Android phones being activated every single day. There are 900 million devices out in the market," he explained.
Google has done its best to fix the issue and it looks like they may be succeeding. According to stats released by the company recently, the latest version of Android, 4.1+ Jelly Bean, is now on 37.9 percent of active devices. This means the new version has finally surpassed Android's most popular version, 2.3 Gingerbread, which still sits at 34.1 percent. Gingerbread was first released in December 2010.
http://www.gamesindustry.biz/article...ssue-overblown
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July 18th, 2013, 22:11 Posted By: wraggster
GlassUp, an Italian startup, has started taking pre-orders on Indiegogo for an Android eyewear display system billed as a simpler, lower-cost alternative to Google Glass. The GlassUp device is a receive-only Bluetooth accessory to a nearby mobile device, providing a monochrome, 320 x 240-pixel augmented reality display of incoming messages and notifications. GlassUp was unveiled at CeBit in March, and is now up for crowdfunding on Indiegogo, where pre-sales opened today ranging from $199 to $399, depending on whether it's a pre-release, pre-production, or full-production version. This is less than a quarter the price of the $1,500 Google Glass Developer Edition. Already almost two years in development, GlassUp is expected to ship to presales customers in Feb. 2014, around the same time Google Glass is expected to ship in commercial production form."And for Google Glass itself, there's at least one project to bring Google's own hardware an alternative operating system.
http://hardware.slashdot.org/story/1...h-google-glass
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July 18th, 2013, 22:07 Posted By: wraggster
How a phone manufacturer making a somewhat successful come-back can shoot itself in the foot: Marc "van Hauser" Heuse, who works for German technology magazine Heise, has discovered that immediately after setting up an email account on Blackberry 10 OS, full credentials for that account are sent to Research In Motion, the Canadian Blackberry manufacturer. Shortly after performing the set-up, the first successful connections from a server located within the RIM domain appear in the mail server's logs. (Most of the story in English, some comments in German.) At least according to German law, this is completely illegal, as the phone's user does not get a single indication or notice of what is being done."
http://yro.slashdot.org/story/13/07/...entials-to-rim
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July 18th, 2013, 22:03 Posted By: wraggster
Sales for paid titles also rise on back of special deal
Epic’s Infinity Blade II was downloaded 5.7m times as part of Apple’s free-app promo during the App Store’s anniversary celebration.
AllThingsD reports the figure was accumulated over a week, with 1.7m of the downloads taking place on the first day alone. The game has now been downloaded nearly 50m times since it launched in December 2011.
Epic also saw a 2.5 per cent week-over-week rise in sales for the original Infinity Blade, and sales for the Infinity Blade: Awakening e-book went up 70 per cent – despite neither being discounted or directly involved in the promotion.
Infinity Blade: Dungeons was to be the next in line for the franchise, but was recently cancelled due to the closing of the game’s developer Impossible Studios.
http://www.develop-online.net/news/4...inity-Blade-II
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July 18th, 2013, 22:03 Posted By: wraggster
Android console firm to match successfully backed crowdfunding projects up to $250,000
Ouya is set to open a new $1 million fund to help boost successful Kickstarter projects.
The ‘Free the Games Fund’ will back developers bringing their games exclusively to its Android console, and will match donations of successfully crowdfunded projects on Kickstarter from $50,000 up to $250,000.
The initiative will begin from August 9th 2013, and will run until August 10th 2014, and will only apply to campaigns launched during this timeframe.
Games must raise a minimum of $50,000 through Kickstarter to be eligible. Ouya exclusivity is also required for a period of at least six months.
The developer who garners the most money through crowdfunding during this period will also receive an extra $100,000 from the company.
http://www.develop-online.net/news/4...arter-projects
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