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July 1st, 2010, 18:00 Posted By: wraggster
Mobile industry blogger Ricky Cadden - known as the Symbian Guru on his influential site - is giving up on Symbian and getting an Android handset.
He's explained why on the blog, and let Nokia and Symbian have it with both barrels in the process.
"I can’t continue to support a manufacturer who puts out such craptastic ‘flagships’ as the N97, and who expects me to use services that even most of Nokia’s own employees don’t use," he writes.
"I also can’t continue to support a mobile operating system platform that continually buries itself into oblivion by focusing on ‘openness’ while keeping a blind eye towards the obvious improvements that other open platforms have had for several iterations."
Cadden says that Nokia's N97 was the last straw, slating its buggy launch firmware and hardware issues.
And as for the Symbian Foundation:
"The platform still languishes behind Android in simple features – being able to replace various pieces of the OS at the users’ whim, native threaded SMS/MMS, integrated IM, and a usable app marketplace, among others."
And as a parting shot:
"To Nokia, you guys are losing. Hard. Wake the hell up. Doing the same thing repeatedly while expecting different results is the definition of insanity... To Symbian, if you’d stop shouting about being open, you’d see that you’re losing too. Consumers are leaving and developers are staying away."
Cadden has been one of the most influential pro-Symbian (and pro-Nokia) voices on the blogosphere in recent years. His decision to switch is thus high-profile.
Bloggers with iPhone or Android tunnel vision are routinely rude about Symbian and Nokia. For one of their champions to follow suit could and should worry both.
http://www.mobile-ent.biz/news/37686...an-for-Android
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July 1st, 2010, 17:53 Posted By: wraggster
Mozilla has submitted its Firefox Home iPhone app to Apple for approval, the company has announced.
It's not a full browser like Opera Mini, which was released on the App Store earlier this year. Instead, Firefox Home acts as a bridge between Firefox on a user's home computer, and Safari on their iPhone.
It keeps a record of their desktop history, bookmarks and open tabs, synchronising wirelessly via the Firefox Sync service.
Users can then tap on any of those sites, tabs or bookmarks in the Firefox Home app to open them in Safari.
"Are you on the go all the time? Run to a meeting, or catch a cab to the airport without thinking twice. Just pull out your iPhone and access the list of tabs you just had open on your desktop," blogs Mozilla, with one possible use case.
So why not release a full browser, if Opera is allowed onto the App Store? It's all down to what Mozilla thinks Apple will allow.
"Our understanding of browsers in the iPhone App Store is that a ‘full' Web browser like Firefox that incorporates its own Web rendering and JavaScript engines would be prohibited," said Mozilla's Jay Sullivan in April.
Then, when Firefox Home was first shown off in late May, Mozilla referred to "devices or platforms where we're unable to provide the 'full' Firefox browser (either technically or due to policy)".
http://www.mobile-ent.biz/news/37684...itted-to-Apple
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June 30th, 2010, 23:27 Posted By: wraggster
Ever since Apple decided to do little about the iPhone 4's pronounced reception issues except suggest that users hold the thing differently and / or buy a nice case, the voodoo engineering remedies have been flying in full force -- sure, we'll admit we tried sticking some tape over the side of our phone (no dice), but we stopped short when people suggested we try a couple coats of nail polish (insanity). Even we have limits, after all. But the latest snake oil fix is definitely the craziest we've heard so far: according to a 13-page (and growing) thread at MacRumors, the iPhone 4's reception issue can be fixed by adjusting or even trimming the micro SIM so the contacts don't touch the metal tray. The popular belief is that touching the side of the phone somehow shorts across the micro SIM, causing (mumble mumble) and leading to dropped signal. Making things more interesting, Apple and AT&T are apparently using several different types of micro SIMs, including one with a significantly larger contact area -- you can check a shot of two of our iPhone 4 micro SIMs side-by-side after the break.
So does all this hocus pocus actually work? In a word, no. We tried it on a few of our particularly bad iPhone 4s -- the ones that consistently demonstrate the issue -- and achieved no meaningful results. We even went so far as to line the edge of one of our trimmed micro SIMs in electrical tape (pictured above) to ensure that no contact was being made, and we were still able to flatline the phone using the "death grip." Sorry folks -- we wanted this to work too, but it looks like people are just being hopefully optimistic. We'd say the real fix is going to have to come from Apple -- and given the growing discontent over this relatively severe issue, the sooner the better.
http://www.engadget.com/2010/06/30/d...enna-issue-pr/
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June 30th, 2010, 23:26 Posted By: wraggster
You didn't think the folks at iFixit would simply teardown the iPhone 4 and call it a day, did you? They've now gone the extra mile and done a detailed teardown of the iPhone 4's gyroscope with a little help from Chipworks. That's of course a MEMS (or microelectromechanical system) gyroscope and, according to Chipworks, nearly identical to an off-the-shelf STMicroelectronics L3G4200D gyroscope, which is actually what they used for the teardown. What's more, they also went even further and put another gyroscope (not used in the iPhone 4) under an electron microscope just to illustrate how incredibly complex and minute the structure of MEMS gyroscopes are. Head on past the break for a glimpse of that, and hit up the link below for the complete teardown.
http://www.engadget.com/2010/06/30/i...-4s-gyroscope/
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June 30th, 2010, 23:25 Posted By: wraggster
Apple hasn't been shy about dropping support for older hardware and software in recent years, and it looks like the iPhone and iPod touch are no exception: according to a short note on the iPhone developer site encouraging devs to get ready for iOS 4, the App Store will no longer affect apps that target iOS 2. That doesn't really mean much right now -- apart from a few iPod touch owners who didn't pay the $10 iOS 3 upgrade fee, we doubt there are many people out there still running iOS 2 -- but we can see Apple dropping support for iOS 3 apps next year when iOS 5 and a new iPhone are announced, and that'll effectively be the end of the original iPhone and touch, which can't be upgraded to iOS 4. That's a four-year shelf life, which isn't too bad considering the insane pace of mobile development, but we can still shed a tear -- especially since we paid $599 for the damn thing on contract way back when.
http://www.engadget.com/2010/06/30/i...the-app-store/
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June 30th, 2010, 23:24 Posted By: wraggster
What did JFK, Obama, and Martin Luther King Jr. all have in common? If you believe the makers of You Prompt-It!, it's the ability to use a teleprompter. And now you can join the pantheon of important Americans who inspire us regular schlubs to greatness. What does your $130 get you? Tripod, base, beamsplitter glass display, and a carrying case. Fits your iPhone or iPhone-esque device, and will sit comfortably on your laptop. To get that scrolling text effect, the manufacturer suggests that you check out the PROPROMPTER app from the App Store. What are you waiting for? We're quite frankly getting sick of all the hemming and hawing on your YouTube rants. Maybe now you can start winning people over with your "Larry King is an alien from the future" message -- it's worth a shot at least.
http://www.engadget.com/2010/06/30/p...-meetings-int/
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June 30th, 2010, 21:14 Posted By: wraggster
Last we'd heard, the next major release of Android -- codename Gingerbread -- was scheduled for a fourth-quarter launch, but the always-entertaining Eldar Murtazin has apparently just spilled a few details on what he knows of the release on a Russian podcast. Most notably, the dude says that we can expect an entirely revamped UI -- the first that the platform will have undergone since its introduction -- and will take cues from the fancy 3D Gallery app launched with Eclair. There's said to be a new 1280 x 760 resolution available for devices larger than 4 inches, which would dovetail nicely with Verizon's desire to bring a bunch of Android tablets to market. Like Windows Phone 7, Murtazin claims that Google will be laying down the law with some hardcore hardware specs to run 3.0, demanding a minimum of a 3.5-inch display, a 1GHz processor, and 512MB of RAM -- so what about cheaper devices? Well, those will apparently continue to run Android 2.1 or 2.2, which sounds like yet another serious recipe for platform fragmentation from the outset. We'll apparently see the first devices launch in time for the holidays following an October introduction, which lines up with what we've heard so far. Needless to say, we'll be keeping a close eye on this one.
http://www.engadget.com/2010/06/30/a...living-on-for/
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June 30th, 2010, 21:13 Posted By: wraggster
The iPhone 4's antenna issues have sparked off a firestorm of debate as to the root cause -- Apple says holding the phone differently or buying a case are the best answers, while other are going down a more voodoo path -- but our friends at AnandTech have done some more scientific testing of the problem and come up with a few interesting results. Turns out the iPhone 4 actually performs slightly better inside a case than a phone like the Nexus One, which has had similar issues crop up, but it's slightly worse when held in the hand, reporting an average signal drop of 20dB. Here's where it gets a little wacky, though: the signal meter in iOS 4 is logarithmic, so that 20dB drop can either leave you looking steady at five bars or drop you all the way to zero, depending on what the actual signal level in the area is like. Take a look at the chart above and you'll get it: the range of values between one bar and four spans just 23dB, while the range for five bars is 40dB. That means holding the phone in an area with a strong five-bar signal will have no apparent effect -- you can lose 20dB at full signal and still see five bars -- but holding the phone in an area with weaker coverage will easily drop the meter to one bar, since the 20dB signal drop covers almost the entirety of the remaining 23dB scale. Oops.
Of course, that's just the on-screen display, which Apple can and likely will tweak in a future iOS update. The real question is whether the reported signal has anything to do with performance, and Anandtech agrees with our general experience, saying that the iPhone 4's improved signal to noise ratio means it actually does a better job of hanging onto calls and using data when there's low signal than the iPhone 3GS. In their words, "this iPhone gets the best cellular reception yet, even though measured signal is lower than the 3GS." However, there's no getting around the fact that we've definitely dropped a couple calls with the iPhone 4 by holding it the wrong way, and Anandtech says the only real solution to the antenna issue will be for Apple to either subsidize free bumpers or add an insulative coating to the antenna band. We'll see what happens -- we've got a feeling an iOS update is on the way, but we'd definitely love to see Apple pursue a more aggressive solution to this problem.
http://www.engadget.com/2010/06/30/i...-but-its-stil/
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June 30th, 2010, 21:10 Posted By: wraggster
We know that the iPad is selling like hotcakes, but how satisfied are the people who buy it? Over at Technologizer, we conducted a survey of 6,000 iPad early adopters. There are a few places where they were critical — the majority, for instance, aren't happy with Apple's App Store approval process. Overall, however, they're overwhelmingly upbeat.
http://apple.slashdot.org/story/10/0...d-Satisfaction
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June 30th, 2010, 17:15 Posted By: wraggster
It is shockingly easy to gain access to an AT&T customer's voicemail using caller ID spoofing techniques. What's worse is that AT&T knows about it. On your Android phone, download one of the two caller ID spoofing programs. Input the number of your target as the destination number and then enter the same number as the spoofed caller ID. Then connect your call. If the target has not added a voicemail password (the default is no password), you will be dropped into a random menu of their voicemail and eventually can drill up or down to get what you want. You can change greetings, erase messages, send voicemails out of the target account, and much more. How many politicians up in arms about Google Wi-Fi sniffing will want to know more about this?
http://news.slashdot.org/story/10/06...l-With-Android
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June 30th, 2010, 17:14 Posted By: wraggster
Sometimes, news items are just about a good laugh. You may or may not like Apple, but the way it has been handling their antenna issue has been like a small tech soap-opera. Steve Jobs, the CEO, claiming "not to hold the phone that way", rumors or software issues, and the latest but most crunchy part, since the antenna issue has been widely discovered, on the 23 june, several "Antenna engineer" positions opened up at Apple. Seems someone got fired: Antenna engineer job position 1, Antenna engineer job position 2, Antenna engineer job position 3."
I just figure they did all their testing in California, where AT&T dropping calls is as common as $4 coffees.
http://apple.slashdot.org/story/10/0...gineers-Really
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June 30th, 2010, 17:12 Posted By: wraggster
US developer Appy Entertainment says its FaceFighter series of iOS games have been downloaded more than 3.8 million times. That includes both free downloads of FaceFighter Lite, and paid downloads of FaceFighter, FaceFighter Gold and iPad spin-off FaceFighter HD Face2Face.
Appy also says that nearly 33 million individual sessions have been played on the games, adding up to more than 250 man-years of playtime.
Meanwhile, players are sharing 2,500 images a day collectively on email, Facebook and Twitter.
The game lets people create a boxer with the face of a friend, via a photo-import feature, then batter the living daylights out of them, sharing the bruises for posterity.
The game was originally released in June last year, and Appy says updates are on the way for all the existing games, with a new title coming in Autumn.
http://www.casualgaming.biz/news/302...-38m-downloads
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June 30th, 2010, 17:11 Posted By: wraggster
Yes, there’s a problem… Oh no, wait, there isn’t… Apple can’t quite seem to make its mind up about its official line regarding the now infamous iPhone 4 antenna issue.
Now BoyGeniusReport has got its hands on Apple’s procedure documents that are given to AppleCare customer service reps tasked with fielding calls from those getting in touch to complain about dropped calls on their new handsets.
Perhaps the most interesting thing to note is the insistence that Apple is not handing out free bumpers and looks unlikely to in the future.
Here’s the text in full:
1. Keep all of the positioning statements in the BN handy – your tone when delivering this information is important.
a. The iPhone 4’s wireless performance is the best we have ever shipped. Our testing shows that iPhone 4’s overall antenna performance is better than iPhone 3GS.
b. Gripping almost any mobile phone in certain places will reduce its reception. This is true of the iPhone 4, the iPhone 3GS, and many other phones we have tested. It is a fact of life in the wireless world.
c. If you are experiencing this on your iPhone 3GS, avoid covering the bottom-right side with your hand.
d. If you are experiencing this on your iPhone 4, avoid covering the black strip in the lower-left corner of the metal band.
e. The use of a case or Bumper that is made out of rubber or plastic may improve wireless performance by keeping your hand from directly covering these areas.
2. Do not perform warranty service. Use the positioning above for any customer questions or concerns.
3. Don’t forget YOU STILL NEED to probe and troubleshoot. If a customer calls about their reception while the phone is sitting on a table (not being held) it is not the metal band.
4. ONLY escalate if the issue exists when the phone is not held AND you cannot resolve it.
5. We ARE NOT appeasing customers with free bumpers – DON’T promise a free bumper to customers.
http://www.mcvuk.com/news/39816/Appl...a-instructions
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June 30th, 2010, 17:09 Posted By: wraggster
AdMob's latest monthly Mobile Metrics report reveals that iPhone and Android together now account for 42% of ad requests on its network.
That shows how dominant the two platforms are over rivals, since 46% of AdMob's requests come from smartphones - i.e. only 4% come from OS' that aren't iPhone or Android.
AdMob has also broken out its iPad ad requests for May 2010, revealing that 58% of them came from the US, followed by Japan (5%), the UK (4%), China (4%) and Canada (3%).
The company also says that 92 countries generated more than 10 million monthly requests in May 2010, up from 27 two years ago.
However, this is the last Mobile Metrics report from AdMob, following its acquisition by Google.
"We plan to continue sharing data that will help everyone in the industry, but will take a break from issuing the Mobile Metrics Report while we consider how to re-invent the report to make it more useful and relevant," says the company.
However, it will maintain its Mobile Metrics Blog, and post data there.
http://www.mobile-ent.biz/news/37669...ob-ad-requests
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June 29th, 2010, 23:18 Posted By: wraggster
The iPhone 4's massive launch hasn't been blemish free, with reports of spotty displays (which seem to have disappeared) and antenna woes being rather widely reported. Well -- it looks like it's possible there's another issue too -- this time with the proximity sensor. Now, we're no strangers to spontaneously turning on speakerphone with our faces (though admittedly our cheeks are pretty round), so it's hard to say if this is an iPhone 4-specific issue, but the mounting reports would suggest that it's possible the new handsets sensor is a little bit... over sensitive. Reported issues include accidentally disconnecting calls, throwing the speakerphone switch, and putting people on hold accidentally. What about you? Are you having problems with your iPhone 4's proximity sensor? Let us know in the comments.
http://www.engadget.com/2010/06/29/i...nsor-troubles/
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June 29th, 2010, 23:17 Posted By: wraggster
We've just received word that the premium Hulu service we've heard chatter about for a while now has just become official. Dubbed Hulu Plus, the $10 / month service will feature entire seasons of shows that are available in limited quantities on the free service, as well as other programming not available via Hulu on the web. There will be iPod and iPad apps available (streaming with WiFi or 3G), along with support for Samsung connected TVs and Blu-ray (via Samsung Apps). Also in the works is support for TVs and Blu-ray players from both Vizio and Sony (fall 2010), PS3 (July) , and Xbox 360 (as part of a "custom experience" in Xbox Live Gold, early 2011). Hit up the source link to get in on the "invitation only" preview of the service, and to keep abreast of availability for your favorite hardware. Video after the break.
http://www.engadget.com/2010/06/29/h...more-on-board/
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June 29th, 2010, 23:08 Posted By: wraggster
Epic's Mark Rein has confirmed that the developer will experiment with micro-transcations and lower-priced titles, holding up platforms such as the iPad and iPhone as a major part of games' future.
Speaking as part of a panel concerning free versus paid games at GameHorizon in Gateshead, Rein was broadly part of the paid camp, but admitted that prices would have to fall.
"I'd rather sell 10 million games at $25 and have a chance to sell DLC than 5 million at $50 on a disc that gets traded around," he said. "I think it'll change, and it'll change for the benefit of the customers. We're definitely going to experiment with micro-transcations and lower-price games."
Rein did not believe that mobile and browser games necessarily meant free games, however. "I'm a big proponent of AAA games. Triple-A isn't going away, it's going everywhere. As the quality of the games go up, the cost of the games go up, you're going to have to monetise them better."
Demonstrating impressive Unreal engine prototypes running on iPhone, iPad and Android, he argued that such devices would soon offer hardware capabilities – and thus games - equivalent to that of an Xbox 360 or PS3, but that this would require increased consumer costs.
"These are the consoles of the future," he said, suggesting that if mobile phone power doubled even "even two more times, you can play Gears of War on this."
He also expressed interest in Apple's forthcoming iAds, and said "eventually" when queried as to when a Gears of War game would be download-only.
Also part of the panel was Jolt's Dylon Collins, who argued that the industry should be headed towards free games, Tenshi Venture's Ian Baverstock, who was convinced that prices must fall and that disc-based games would be left behind, and doublesix's James Brooksby, who felt that demos were giving away too much content for free.
http://www.gamesindustry.biz/article...bile-platforms
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June 29th, 2010, 17:03 Posted By: wraggster
A Californian law firm is investigating in to the reception problems with the new iPhone, with a possible class action.
According to Gawker, a firm called Kershaw, Cutter & Ratinoff is55 searching for people that have “recently purchased the new iPhone and have experienced poor reception quality, dropped calls and weak signals.â€
There is evidence of the same issue within other phone models, so Apple is suggesting gripping the phone differently. However there is no model that has received the amount of public complaints as Apple has regarding the iPhone 4.
The fault is said to occur when the users hand covers the lower left corner of the phone, this is when the phone looses signal. This is supposed to occur by the iPhone 4’s stainless steel casing, which acts as an antenna that is covered when gripped in a certain way causing the loss of single.
http://www.pcr-online.biz/news/33840...m-to-sue-Apple
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June 29th, 2010, 16:56 Posted By: wraggster
Canadian band Nickelback is the latest artist to get the Tap Tap Revenge treatment, with their own branded music game for iPhone. Nickelback Revenge has been released by Tapulous, and includes 11 of the band's hits, including How You Remind Me and Rockstar.
As with previous Revenge games, there's a Bluetooth multiplayer mode, and four unlockable boss tracks to play.
"The combination of our music and Tapulous’ gameplay is very cool," says frontman Chad Kroeger. "We're excited to give our fans a fun, interactive way to experience our music."
There's a launch promotion for the game: the first 2,500 people to buy it will get 25 in-game credits that they can use to buy more music.
There will also be weekly prize draws for players who manage to beat the band's own high scores.
Laughing at the idea of a Nickelback game? Don't. The band may have their detractors, but they also have a big fanbase who'll be eager to shell out $4.99 for the game.
"Whether measured by album sales, song downloads or concert attendance, Nickelback is huge," says Tapulous VP of business development Tim O'Brien.
Previous artists to have got the Revenge treatment include Nine Inch Nails, Weezer, Coldplay, Dave Matthews Band, Lady Gaga, Metallica, Kings of Leon, Justin Bieber and Nirvana.
http://www.casualgaming.biz/news/302...elback-Revenge
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June 28th, 2010, 23:19 Posted By: wraggster
Move over, Kobo -- following the promise of a Summer launch, Amazon's Kindle app for Android is now live, bringing the usual array of features that existing Kindle users will hold near and dear: access to the Kindle store right from the app, adjustable font sizes, free book samples, and most importantly, wireless bookmark synchronization with your entire stable of Kindle-equipped devices (because we know you've all got an iPad, iPhone, and physical Kindle lying around somewhere). The app requires Android 1.6 to operate, which is going to leave a few people in the lurch -- but it's always good to have a compelling reason to upgrade hardware, is it not?
http://www.engadget.com/2010/06/28/k...now-available/
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