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The Best iPhone Online Casino Games
The Apple iPhone is the worlds best selling Mobile Phone for a reason, its the place to get the best in music and the best in apps and also the very best in Casino Games.
There are websites where you can find the best iphone online casino games as well as the latest in information on the best Casino operators for the Apple iPhone and where to get the biggest bonus and offers. “
THE LATEST NEWS BELOW
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June 24th, 2010, 20:10 Posted By: wraggster
We're starting to hear a few reports of the dreaded yellow spots disappearing from the iPhone 4's display after a day or so of use. Interestingly, someone posting on the AppleInsider forums seems to know why:
Apple is using a bonding agent called Organofunctional Silane Z-6011 to bond the layers of glass. Apparently, Apple (or more likely Foxconn) is shipping these products so quickly that the evaporation process is not complete. However, after one or two days of use, especially with the screen on, will complete the evaporation process and the yellow "blotches" will disappear. How do I know? I was involved in pitching Z-6011 to Apple.
If this can be trusted, it's very good news for those afflicted -- though hopefully Apple will keep to its usually painless replacement policy for defective phones either way. We are still seeing some mentions of the spots sticking around, fading in and out based on the heat of the phone, but we'll give it another day or two to really see how much of a problem is going to be. Let us know how yours fares.
http://www.engadget.com/2010/06/24/i...a-bit-of-time/
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June 24th, 2010, 20:01 Posted By: wraggster
Square-Enix has announced that Final Fantasy Tactics will hit the App store on September 15.
Square-Enix has had a shakey history with Final Fantasy spin-offs, but thankfully Tactics is one of the better ones.
The iPhone and iPod Touch release of the game will be a version of the PSP re-release Final Fantasy Tactics: War of the Lions.
Square-Enix seems to be quite taken with the iPhone, as it's previously released Final Fantasy 1 and 2, Crystal Defenders and an original RPG called Chaos Rings.
http://www.computerandvideogames.com...VG-General-RSS
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June 24th, 2010, 16:56 Posted By: wraggster
Social gaming giant Zynga has released the iPhone version of its hugely popular Farmville Facebook game. The game went live on the App Store this morning, to accompany the release of the new iPhone 4 handset. It was unveiled earlier this month by Zynga CEO Mark Pincus, during Apple's WWDC keynote.
The farming game has been a phenomenon on Facebook, signing up more than 75 million players. 200 million virtual gifts are sent by its players every day, and the game has racked up more than 100 billion page views in the last year.
Zynga is hoping to translate that success to mobile devices, starting with the iphone and iPod touch.
As on Facebook, the iPhone version is free to play, but runs on a virtual items business model: iOS players can pay £2.99 for 7,500 in-game coins, which can then be spent on items.
iPhone games developers are following Zynga's launch closely: Apple has placed restrictions in the past on developers using its in-app payments to get players to buy virtual currencies.
http://www.casualgaming.biz/news/302...ding-to-iPhone
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June 24th, 2010, 16:54 Posted By: wraggster
The iPhone 4 arrived in the UK this morning, with customers queuing from the early hours to be in with a chance of laying their hands on one.
Apple’s latest smartphone went on sale from 7am today, by which point BBC News reports that hundreds were waiting outside Apple’s flagship Regent Street store – some for 24 hours.
PCR was at the O2 store in Welwyn Garden City, Hertfordshire, at 9am, where dozens stood in line. Orange, which is also offering the iPhone 4, by comparison did not have a single person waiting outside its nearby shop.
Apple is selling sim-free iPhone 4 handsets from £499 for 16GB or £599 for 32GB. The new device is slimmer and lighter than its predecessor.
The firm announced yesterday that white models of the new device will not be available until late July.
http://www.mcvuk.com/news/39749/iPhone-4-goes-on-sale
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June 24th, 2010, 15:20 Posted By: wraggster
It's fair to say there are plenty of vuvuzela haters out there. Dutch developer Moblio.nl certainly isn't one of them though.
The company is currently making tens of thousands of dollars a week from its Vuvuzela 2010 app for iPhone and iPad, according to AdMob, whose ad units the developer is using.
The app is free, and since its release has held top spot in the App Store's Top Free Apps chart in the UK, Germany, France, South Africa, Argentina, Japan and Australia, while going top-three in the US.
"the company is now earning several tens of thousands dollars per week via its share of advertising revenue," says AdMob's head of marketing EMEA Matt Brocklehurst.
"We've helped monetise their inventory in over 100 countries worldwide. As of today, the Vuvuzela 2010 app has been downloaded over 3.5 million times, and has experienced explosive growth across the world."
The feat is all the more impressive because there are dozens of other vuvuzela apps available on Apple's App Store. It seems that taking the free ad-supported approach has made Moblio's effort the champion.
http://www.mobile-ent.biz/news/37598...uzela-2010-app
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June 24th, 2010, 13:23 Posted By: wraggster
Greystripe has announced that it's updated its iPhone advertising SDK over the air, to ensure it works properly with Apple's new iOS 4 software.
That means developers using Greystripe's ad units won't have to tweak their apps to continue running the ads under the new OS version.
Greystripe is trumpeting the over-the-air nature of the update, claiming it means developers won't need to resubmit their apps for approval.
That's slightly misleading though: developers ARE resubmitting their apps anyway, either to show they've been tested with iOS 4, or because they're using its new multi-tasking features.
However, Greystripe is also claiming that its SDK is fully compliant with Apple's changed terms and conditions for developers.
"Any developers negatively affected by Apple’s new OS or the change in the developer terms and conditions should contact Greystripe," says VP of strategy and publisher development Erica Chriss.
"Our easy to integrate SDK can have your apps ad-enabled in a matter of hours."
http://www.mobile-ent.biz/news/37586...-SDK-for-iOS-4
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June 24th, 2010, 13:22 Posted By: wraggster
Barclaycard's Waterslide Extreme was the first branded iPhone app to pass 10 million downloads on the App Store earlier this year. Now it's got a sequel.
The game is called Rollercoaster Extreme, and like its predecessor, it's free and is the work of agency Dare and developer Fishlabs.
As the name implies, this time rollercoasters are the theme: the game is set in New York, and ties in with Barclaycard's latest TV advertising campaign.
"With the iPhone game Waterslide Extreme, we were able to realise our famous Waterslide campaign on television, the web, YouTube, and on mobile platforms, and thus create a buzz for our brand among our target group on every screen," says Barclaycard's Hannah Dean.
"It made sense to use this approach again with our partners Dare and FISHLABS for our new roller coaster campaign."
What's more, there's an update on Waterslide Extreme: the game has now generated more than 14 million downloads on the App Store.
"In our opinion, Rollercoaster Extreme has what it takes to beat that success," says Fishlabs CEO Michael Schade.
http://www.mobile-ent.biz/news/37584...hone-advergame
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June 24th, 2010, 13:22 Posted By: wraggster
Hot on the heels of the major Apple iPhone operating system release, Google has released an update of the Android operating system.
The new Android 2.2, code named Froyo in the now familiar desert-themed naming scheme, has begun rolling out as an automatic update to owners of the company’s own Nexus One phone.
Google has also made available the source code to partners with third party handset manufacturers such as HTC, Samsung and Motorola expected to also follow with the updated OS.
Many have been able to run the new Android operating system ahead of the official release with many positive reports of a substantial boost in speed thanks to the inclusion of a JIT complier which the company claims speeds up application execution between 200 to 500%. This might make Apple a little uncomfortable given the widespread reports of the iOS4 update resulting in sluggish iPhone 3G handsets.
Android 2.2 is also notable for delivering the capability to run Adobe’s Flash in the new web browser which provides additional functionality on the web through interactive flash applications video streaming and so on.
The new OS brings features and improvements such as a better on-screen keyboard, improved enterprise-class features for business and the ability to ‘tether’ the phone to a computer so it piggy back off the phone’s 3G data connection either via USB or a personal Wi-Fi hotspot.
Google has also revealed that is activating 160,000 Android handsets per day. The figures are particularly startling given that the rate was 100,000 in May, which represents a 60 per cent boost in take up even in the run up to the launch of the iPhone 4. Many put the success down to the wide variety of cutting edge handsets available from a range of manufacturers at different budget points.
In recent months the pace of third party support for Android has gathered with major phone launches such as the Samsung Galaxy S with the much-vaunted Super AMOLED display and yesterday’s Motorola Droid X launch in the US. The Droid X and Samsung Galaxy S also launched with the new Swype keyboard gesture input system.
Speaking in an interview with the Guardian, Schmidt said, “We have seen a tremendous increase in adoption. We've also seen a growth in the number of apps available for Android – there are now approximately 65,000 compared to only 50,000 a month ago."
He believes that means Android could have reached the volume necessary to become an essential mobile operating system – and perhaps the equivalent of Windows on PCs.
Schmidt wouldn’t be drawn on whether Google would look to producing its own Android-powered tablet to go head to head with the iPad, like the firm did with the Nexus One handset.
The open nature of Android will, however, mean that a great many handsets will be left waiting to see the OS improvements causing further fragmentation of versions of Android handsets on the market. Google claimed that this situation is improving and that major revisions of Android are expected to slow after Android 2.2.
http://www.pcr-online.biz/news/33798...-sales-numbers
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June 23rd, 2010, 23:10 Posted By: wraggster
iFixit traveled all the way to Japan to bring you this iPhone 4 teardown, only to be shipped the device unexpectedly two days early!
We were surprised that the A4 processor (its naked body displayed for the world this past April) contained within the iPhone 4 had 512MB of ram, compared to the 256MB of the iPad. Other features include the 1420mAh battery (201mAh more than the 3Gs), 5MP rear camera and front VGA camera, and the use of micro-sim.
Frankly, we don’t see ourselves getting the device immediately, but how excited are you for the iPhone 4?
http://hackaday.com/2010/06/23/iphone-4-teardown/
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June 23rd, 2010, 23:08 Posted By: wraggster
ou waited patiently for the Dev-Team to pull together all the developer betas and now it's time for your reward: PwnageTool 4.0 has been released. The latest hack from team jailbreak works with previously jailbroken iPhone 3GS devices with the old bootrom, all iPhone 3G models, and yes, the second generation iPod touch too. It doesn't work with the original iPhone and other iPod touch models and, as always, there are plenty of caveats and bold print warnings to heed. But if you manage to weave your way into a jailbroken device (as we did with our iOS 4 iPhone 3G using redsn0w) then the latest copy of ultrasn0w will now unlock all basebands released since 04.26.08, including the updated version found in iOS 4. So get cracking kids, and remember, buckle up, back up, and be safe.
Update: 4.01 has already been released to fix an iBook issue.
http://blog.iphone-dev.org/post/726179754/foursome-news
http://www.engadget.com/2010/06/23/p...-go-for-ios-4/
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June 23rd, 2010, 23:04 Posted By: wraggster
The official Twitter app is keeping up with the times by rolling out iOS 4 support in its latest build. With the program now able to run in the background, you'll finally be able to send tweets while switching in and out of other applications. It also means you won't have to relaunch the app every time you want to check up on the latest happenings, it'll just keep your place like a good and loyal piece of software. Retina Display-friendly graphics are also part of the new package, along with "more secure" tweeting, if you ever felt insecure about the integrity of you shorthand missives. All it's missing now are the millions of "sent from my iPhone 4" messages, a gap we're sure you'll be filling pronto.
http://www.engadget.com/2010/06/23/t...-multitasking/
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June 23rd, 2010, 23:01 Posted By: wraggster
You always knew that Google Maps had 'em -- schedule a trip on public transit and the app would tell you exactly when the next few trains or buses would arrive (or, at least, were supposed to arrive). But, getting to the full schedules yourself was never possible. Now it is, with Google Maps getting an update to allow you to tap on bus or train stations and retrieve a listing of which lines will pass through and when, making it a little easier to identify a proper last call that won't see you springing for an expensive taxi ride. Beyond that, Google has re-organized the information about restaurants and other businesses, and will also suggest friends who are sharing their whereabouts on Latitude. That last bit is helpful if their last call was a little later than yours and they're now too inebriated to tell you where to find them.
http://www.engadget.com/2010/06/23/g...ansit-schedul/
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June 23rd, 2010, 22:59 Posted By: wraggster
EA has slashed the price of a number of iPhone games for a temporary summer sale.
The EA Mobile site has the price in dollars, but your regional App Store should narrow that down for you.
In the UK, FIFA World Cup, Tiger Woods PGA Tour, Need for Speed Shift, SimCity, Command & Conquer: Red Alert, FIFA 10 and Need for Speed Undercover are all 59 pence. They're all in the top 10 'paid apps' list as well.
The US EA site says this sale "ends soon". We can't find a more concrete finishing time on iTunes or the UK EA site. Please let us know below if you can.
http://www.eurogamer.net/articles/ea...es-in-big-sale
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June 23rd, 2010, 22:58 Posted By: wraggster
The upcoming special edition of Monkey Island 2 will finally allow players to control hero Guybrush with the analogue stick.
Last summer's Secret of Monkey Island: Special Edition mapped points to A and clicks to B, but still went on to earn 9/10 on Eurogamer.
IGN, spotting the difference, also noted that alongside the three-tiered hint system is an L1-mapped helper that highlights objects you can interact with. R2, meanwhile, produces a radial menu of the actions that best suit an object rather than the whole lot.
What's more, Monkey Island 2: Special Edition can overlay new voice-overs on the original game in Classic Mode. And there's the option to turn them off altogether if you so wish.
Commentary from developers Tim Schafer, Ron Gilbert and Dave Grossman will be accessible (prompted) at certain points throughout the adventure, and there are various concept art unlocks that await your eye.
Monkey Island 2: Special Edition will be released 7th July on Mac, PC, PSN and XBLA. iPhone and iPad conversions are expected later this summer.
Secret of Monkey Island: Special Edition currently costs 800 Microsoft Points on Xbox Live. Snap it up.
http://www.eurogamer.net/articles/mo...emake-detailed
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June 23rd, 2010, 22:44 Posted By: wraggster
Well, it looks like you can put those conspiracy theories to rest... or can you? Apple has just put out an official statement on the nowhere to be found white iPhone 4, which it now says will not be available until the "second half of July." What's the holdup? Apparently, the white models have "proven more challenging to manufacture than expected" -- but don't worry, Apple assures us that "availability of the more popular iPhone 4 black models is not affected."
http://www.engadget.com/2010/06/23/a...lf-of-july-mo/
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June 23rd, 2010, 22:43 Posted By: wraggster
It's still not hitting the bulk of Nexus Ones as far as we can tell, but for what it's worth, Google has unleashed the source code for Android 2.2 today, which is a solid sign that the code's been bulletproofed to the Open Handset Alliance's satisfaction and is ready for deployment across a number of phones from different manufacturers and carriers. It's still ultimately up to a bunch of gatekeepers in suits to decide when various models will get the upgrade, but this is basically zero day -- so let the countdown begin.
http://www.engadget.com/2010/06/23/a...ailable-today/
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June 23rd, 2010, 22:36 Posted By: wraggster
CNET is reporting that a fifth of Android apps expose private data. The Android market threat report details the security issues uncovered. Dozens of apps were found to have the same type of access to sensitive information as known spyware does, including access to the content of e-mail and text messages, phone call information, and device location. 5% of the apps were found to have the ability to make calls, and 2% can send text messages, without the mobile user doing anything.
http://yro.slashdot.org/story/10/06/...e-Private-Data
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June 23rd, 2010, 18:30 Posted By: wraggster
A new study suggests that Americans spent $168 million on mobile virtual goods in 2009, with over 70 million Americans - 23 per cent of the population - now owning some kind of smartphone.
Research firm Frank N. Magid Associates and mobile social gaming network OpenFeint created the Magid Media Futures 2010 Wireless and Consumers study to examine the specifics of the mobile virtual goods market in the US.
They found that 45 per cent of smartphone owners play mobile games and 16 per cent of those spend an average of $41 per year on in-game virtual goods.
A total of 55 per cent of smartphone gamers expressed an interest in buying virtual goods, with the largest demographic being men between the age of 18 and 34.
Smartphone gamers were found to download an average of 14 games per year, paying for four games on average and obtaining the rest for free. Application store reviews and word of mouth proved to be the most influential factors on downloading a game.
"Everybody knows free-to-play social gaming models on PC platforms have been making a killing, but mobile virtual goods aren't as well understood," said Mike Vorhaus, president of Magid Advisors.
"With almost 20 per cent of smartphone gamers already making purchases, there's a lot of room for the market to keep taking off as smartphones continue to increase in popularity," he added.
http://www.gamesindustry.biz/article...-worth-USD168m
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June 23rd, 2010, 00:13 Posted By: wraggster
While iOS 4 is delivering on every promise for the iPhone 3GS users out there, as we were all told up front, the iPhone 3G would be missing some of those touted new features. Granted, we knew such disparities would exist but were never given the finer details. Now that the final build is percolating through the internet, we decided to take a look at what features are and aren't working on the earlier year's model.
What's there
Folders
Threaded mail
iTunes playlist creation / editing
5x digital zoom: just tap on the display near the capture button, but be warned, it doesn't paint a pretty picture
iBooks: we were having issues with the earlier build, but it seems to be running fine after today's official download -- PDFs work, too.
Photos: you can now sort by albums, events, faces, and places
Game Center: the icon is present, but as of this writing we're unable to connect to the servers. (Update: a number of readers saying it didn't come with today's download. We nabbed ours as a gold build, which might explain the discrepancy despite still being considered "up to date" by iTunes.)
Spell check has been updated
Spotlight search: you can search the web and Wikipedia from the home screen search bar. That said, not all our queries -- "Engadget," for example -- weren't offering the option. [Thanks, jkane08]
What isn't
Multitasking: this is the big one. Double-tapping the home button doesn't give you the handy menu, there's no fast app switching, and background use is missing in action.
Screen lock: normally in the multitasking menu (which isn't available on 3G), it's nowhere to be found, even under Settings. Bummer.
Home screen wallpaper: you'd think this simple addition would make the cut, but sadly no. The dock has been given a visual upgrade, though.
Bluetooth Keyboard support: we haven't tried this ourselves, but an influx of reports from Twitter suggest this is also a no-go.
http://www.engadget.com/2010/06/21/i...er-multitaski/
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June 23rd, 2010, 00:06 Posted By: wraggster
Remember that chart that pointed out the differences between Google, Apple and Microsoft? Well, it's looking increasingly like Google is intent on filling any and all gaps in its portfolio. Those good old unnamed sources have been talking, originally to CNET last week and to the Wall Street Journal today, and disclosing Google's supposed intent to introduce its very own music store. This would initially encompass a web store where you can stream or download tracks, with a search tie-in that'll get your money into Google's pocket in the fastest possible way. Subsequent plans are said to include Android integration in 2011 -- something that Google rather nonchalantly demoed at its I/O conference last month. Of course, none of this is as yet confirmed, but it looks like Apple and Google will be competing across yet another front -- hold on tight.
Remember that chart that pointed out the differences between Google, Apple and Microsoft? Well, it's looking increasingly like Google is intent on filling any and all gaps in its portfolio. Those good old unnamed sources have been talking, originally to CNET last week and to the Wall Street Journal today, and disclosing Google's supposed intent to introduce its very own music store. This would initially encompass a web store where you can stream or download tracks, with a search tie-in that'll get your money into Google's pocket in the fastest possible way. Subsequent plans are said to include Android integration in 2011 -- something that Google rather nonchalantly demoed at its I/O conference last month. Of course, none of this is as yet confirmed, but it looks like Apple and Google will be competing across yet another front -- hold on tight.
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