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The Best iPhone Online Casino Games
The Apple iPhone is the worlds best selling Mobile Phone for a reason, its the place to get the best in music and the best in apps and also the very best in Casino Games.
There are websites where you can find the best iphone online casino games as well as the latest in information on the best Casino operators for the Apple iPhone and where to get the biggest bonus and offers.
THE LATEST NEWS BELOW
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May 7th, 2010, 16:55 Posted By: wraggster
Space Miner developer Venan Entertainment has returned to the iPhone and iPod Touch with the gloriously named Ninjatown: Trees of Doom. Based on the cult collectible Ninjatown toys created by Chicago design studio Shawnimals, the game offers a colourful action strategy romp where the titular shinobis must prove their worth as warriors.
Cast as a youthful ninja charged with satisfying the demands of his master, Trees of Doom players must ascend through towering forest canopies tackling demons, dodging fireballs, and collecting power-ups.
As wells as featuring integrated Plus+ technology that allows for global leaderboard use and in-game 'awards', Trees of Doom includes the Facebook and Twitter support that is rapidly becoming a standard of iPhone games.
“Ninjatown: Trees of Doom! falls into the ‘go as far as you can’ genre on the iPhone." said Brandon Curiel, CEO at Venan. "Our goal was to inject sophistication and strategy to this kind of game.”
“Humour and adorableness was important too,” added Shawn Smith, creator of Shawnimals. “Micro-sized, yet, endlessly replayable games are where the iPhone really shines as a game platform, and I think we’ve cooked up something special.”
Ninjatown: Trees of Doom is available on the App Store now for £1.19 or $1.99.
http://www.casualgaming.biz/news/301...om-hits-iPhone
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May 6th, 2010, 22:56 Posted By: wraggster
Last time on let's-speculate-about-Apple-products, the New iPhone rumor mill dug up dirt on video chat and a 5 megapixel camera. Now, it appears there might be one more reason to call it the iPhone HD. MacRumors reports that the iPhone SDK 4 beta includes the value "AVCaptureSessionPreset1280x720," leading some to believe Cupertino's next phone will record video in 720p. Mind you, the iPhone 3GS was technically already capable of that feat, so this might not have anything to do with a new handset, but honestly, at this point the iPhone's camera wouldn't be competitive recording in a smaller format anyhow.
http://www.engadget.com/2010/05/05/i...idifying-ipho/
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May 6th, 2010, 22:51 Posted By: wraggster
Opera Software already caused quite a stir with the release of the iPhone version of its browser, and it looks like it's now starting to make itself heard in one of the biggest browser-related debates going. Speaking with Tech Radar, Opera's product analyst Phillip Grønvold started out with something of a diplomatic approach by saying that "today's internet content is dependent on Flash" and "if you remove Flash you do not have today's internet," and for that reason Opera needs to support Flash. Things get a bit more interesting from there, however, with Grønvold stating that while Flash has its place for things like dynamic content, it "makes very little sense" as a video container given the impact on processor and battery usage, adding that "you can cook an egg on [devices] once you start running Flash on them and there's a reason for that." Fried eggs, potatoes -- these browsers sure are making us hungry.
http://www.engadget.com/2010/05/06/o...-little-sense/
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May 6th, 2010, 22:48 Posted By: wraggster
medcalf notes that Game designer Ian Bogost enters the debate about Flash by saying
"[A] large number of developers seem to think that they have the right to make software for the iPhone (or for anything else) in Flash, or in another high-level environment of their choosing. Literally, the right, not just the convenience or the opportunity. And many of them are quite churlish about the matter. This strikes me as a very strange sort of attitude to adopt. There's no question that Flash is useful and popular, and it has a large and committed user base. There's also no question that it's often convenient to be able to program for different platforms using environments one already knows. And likewise, there's a long history of creating OS stubs or wrappers or other sorts of gizmos to make it possible to run code 'alien' to a platform in a fashion that makes it feel more native. But what does it say about the state of programming practice writ large when so many developers believe that their 'rights' are trampled because they cannot write programs for a particular device in a particular language? Or that their 'freedom' as creators is squelched for the same reason?"
http://apple.slashdot.org/story/10/0...Is-Not-a-Right
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May 6th, 2010, 22:26 Posted By: wraggster
Though Konami’s iPES app released in late 2009 didn’t deliver on the promise of pocket football, the announcement of a proper release for PES 2010 on iPhone should make up for the disappointment.
Timed to coincide with the World Cup in South Africa, the fully 3D title will offer an approximation of the arcade action offered in the console versions though an iPhone-specific control scheme is promised.
Also included are Champions League and Europa League game modes, though early reports make no mention of either the Master League or online gameplay.
“To bring a game as complex and as playable as PES 2010 to iPhone and iPod touch has been a daunting challenge, but one that has paid off,” the game’s producer Axel de Rougé stated.
“We have been working to ensure that all the slick moves and control – not to mention strong AI and aesthetic touches – that are associated with the series, have been recreated. We are confident we have produced the best football game available for the Apple systems, and look forward to its reception in June.”
The price of the game has yet to be confirmed (expect anything between £2.99 and £5.99), though it's due to hit the App Store in June where it will face competition from similar titles like FIFA 10, Real Football 2010 and X2 Football 2010.
http://www.mcvuk.com/news/38866/PES-...iPhone-release
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May 6th, 2010, 22:25 Posted By: wraggster
44% of US consumers planning to buy an iPad are buying it instead of a netbook or notebook laptop, according to a Morgan Stanley/Alphawise survey conducted in March.
The results were published in a report by Morgan Stanley analyst Katy Huberty, which Fortune has some extracts from.
The survey also found that 41% of planned iPad buyers would choose the device instead of an iPod touch, although we're guessing that's not a huge headache for Apple at the moment.
The cannibalisation ratio for e-readers like Amazon's Kindle was 28%, while for handheld games devices like Sony's PSP and Nintendo's DS it was 17%.
It would be interesting to see how these results change - if at all - in any new survey, now that the iPad is available in the US.
http://www.mobile-ent.biz/news/37026...Morgan-Stanley
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May 5th, 2010, 19:19 Posted By: wraggster
The first product to result from an alliance between Finnish phone maker Nokia and software firm Microsoft has been launched.
The Microsoft Communicator Mobile software allows business people to see colleagues availability and message them via e-mail, text, phone or IM.
The firms will offer phones running Microsoft Office later in the year.
The two firms announced the alliance - aimed at breaking the dominance of Blakberry - in August 2009.
At the time, Robert Andersson said it was aimed at toppling market leader Research in Motion, the maker of the Blackberry, for business people.
"This is giving some of our competitors - let's spell it out, Research in Motion (RIM) - a run for their money," he said at the time.
"I don't think Blackberry has seen this kind of competition."
The two firms were originally fierce rivals in the nascent smartphone market, but have faced increased competiion from latecomers such as Apple.
The new software will initially run on Nokia E52 and E72 phones running the Symbian operating system. Other handsets will follow.
Microsoft Communicator Mobile has previously been available for phones running Java.
http://news.bbc.co.uk/1/hi/technology/10098930.stm
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May 4th, 2010, 22:48 Posted By: wraggster
A method to Jailbreak the new 3.1.3 iPhone rom is here and it does away with tethering. Tethering is the problem that arose from the blackra1n exploit requiring a computer to reboot the iPhone. Although we saw a hardware workaround for that, it’s much nicer to do away with the issue completely. The new exploit is called Spirit and we found the site was getting hammered earlier so you should check out the writeup over at Redmond Pie if you can’t get through with the link at the top.
http://hackaday.com/2010/05/03/iphon...red-jailbreak/
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May 4th, 2010, 22:33 Posted By: wraggster
Hot on the heels of the "ornamental design" patent covering its original iPhone and iPod touch, we've got a second USPTO patent granted to Apple covering what looks to be the more curvaceous iPhone 3G and 3GS. Jonathan P. Ive and Steve Jobs are among the inventors credited with the usual list of references including the LG KE850 Prada and Meizu M8 look-a-like devices. Don't get too hung up on the missing "home" button -- a US design patent covers any device "substantially similar" to the images above. What that means only a judge can say.
http://www.engadget.com/2010/05/04/a...iphone-3g-3gs/
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May 4th, 2010, 22:30 Posted By: wraggster
The last time Apple dropped a release of iPhone OS 4.0, it left more than a few downloaders in crumpled heaps on the floor, sobbing quietly to themselves as they tried desperately to come to terms with the fact that their beloved iPhones were far less usable than they had been just a few minutes prior. Well, we don't know yet if beta 3 is any better, but it's here -- and if you're a member of Apple's iPhone dev program, it's ready for you to install. So yeah -- take care, good luck, godspeed, be prepared for the worst, and hope for the best. Let us know how it goes in comments, yeah?
http://www.engadget.com/2010/05/04/i...your-scrutiny/
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May 4th, 2010, 19:32 Posted By: wraggster
The media are often a bit last-generation when it comes to next-generation technology.
The first TV shows were often a bloke reading things off bits of paper (i.e. radio) or a single camera pointed at a stage (i.e. theatre), while people got to grips with the medium's potential.
Likewise, the early days of the web saw many sites that looked like (or indeed were) scanned-in print leaflets.
iPad media apps feel a bit similar: some newspapers are going the literal route of making apps that look like... print newspapers. When in fact, a news app is likely to evolve into something far more interactive and, well, next-generation.
That's a long-winded intro to an event called Hacks/Hackers Unite, which takes place in San Francisco on May 21-23. The idea: pair journalists with coders to create "the killer media app for the iPad".
It's a great idea, and one that will hopefully throw up some imaginative prototypes. Judges include representatives from Y Combinator and Current TV.
http://www.mobile-ent.biz/news/36989...iPad-boot-camp
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May 4th, 2010, 17:07 Posted By: wraggster
Firemint's Alexandra Peters has said that the days of betting small and expecting to win big on iPhone games are gone, and expressed her view that commercial successes now require significant investment.
"I think the days where you can do something quite simple, and do it on a small budget, are probably gone," Peters told GamesIndustry.biz in an interview published today.
"These days with the amount of apps that are out there, and the increasing number of games coming out every day - and some of the really high-end developers who are now getting into it - I think if you're going to make an iPhone game and you want it to be commercially successful, you have to invest in it.
"That's certainly something that we're doing - we're spending a lot of time getting our next titles right. I wouldn't encourage people to bet small and expect to win big."
Firemint is now best known for two iPhone titles - Flight Control, which Peters describes as "ultra casual" with a modest budget, and Real Racing, which was developed on a budget of over $1 million.
Prior to the introduction of the iPhone and developing those two titles, Firemint worked mostly making mobile games for other companies, said Peters. However she said it was the App Store, not the iPhone, that revolutionised business for the studio and for small developers overall.
"People talk about the iPhone as being really revolutionary, but the massive change has really come about because of the App Store - and the fact that Apple was able to push that through has been a massive achievement when you consider how fragmented the mobile phone ecosystem was before that," she explained.
"We're really proud to say we're an iPhone developer, and it's a brilliant platform to develop for - it's really enabled this change in our business where we've been able to do less work-for-hire and more of our own games.
"You have this distribution platform that takes the game all over the world, handles all of the financial side for you, and essentially you just get some money in your account at the end of the day. It's unprecedented.
"As a studio, changing from work-for-hire to self-publishing and taking on a lot of those publisher functions - if we'd had to do all of the distribution and financial aspects as well, it might have been an insurmountable obstacle. It's empowered us to do original IP."
Peters said that Flight Control had sold in quantities of over 2 million to date - "some developers announce numbers and say "downloads" and that's a mix of free and paid - but this one's had 2 million sales" - while a free version of Real Racing has been downloaded over 5 million times and led to an increase in sales of the full game.
You can read the full interview with Peters in which she also discusses original IPs, the issue of visibility in the App Store and the effect of word-of-mouth marketing for iPhone games, here.
http://www.gamesindustry.biz/article...phone-are-gone
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May 4th, 2010, 17:02 Posted By: wraggster
World of Warcraft? There isn't an app for that (yet) on iPhone or iPad. But it seems WoW fans could be getting their fix via tablet sooner rather than later.
David Perry, boss of cloud-gaming startup Gaikai, has posted a screenshot of World of Warcraft running on an iPad, via his company's streaming technology.
"We're really interested to see what works well with streaming and will be trying just about every genre of game, on every device possible as we explore server-side computing," writes Perry.
The idea behind Gaikai - and rivals like OnLive and Otoy - is that games are run on servers, which effectively then stream the video feed down to a local computer or device, and stream the player's actions back up.
The main use is to play processor-hungry games on PCs that wouldn't be able to run them locally, but iPad is clearly an interesting offshoot.
There are two problems though. First, wouldn't hardcore World of Warcraft players buy a full-size laptop to run it on the move, rather than a buttonless iPad?
Secondly, there's a big question over whether Apple will allow the Gaikai client onto its App Store, given its determination to ensure that games are developed specifically for iPhone, rather than ported (or indeed streamed) from other platforms.
http://www.mobile-ent.biz/news/36978...Pad-via-Gaikai
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May 3rd, 2010, 23:17 Posted By: wraggster
The ScummVM Team have released a new version of ScummVM for many consoles such as Wii,PSP, Gamecube, GP2x, Nintendo 64, Dreamcast, Iphone and Playstation 2.
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky and Broken Sword I & II; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Only four weeks since our last release and already ScummVM 1.1.1 is available on our downloads page.
This release concentrates primarily on fixing bugs, bugs, and even more bugs. As such, we strongly recommend all and every ScummVM user to update to this latest and greatest version. In particular, just as promised we fixed the issues affecting Nippon Safes Inc and Pajama Sam 1 in 1.1.0.
or a more comprehensive changelog for the latest experimental SVN code, see:
http://scummvm.svn.sourceforge.net/v...mmvm/?view=log
1.1.1 (2010-05-02)
New Ports:
- Added Nintendo 64 Port. (Actually added in 1.1.0, but forgot to mention it. oops)
General:
- Fixed several minor bugs here and there.
Drascula:
- Fixed regression that caused some texts to always be in English, even when
using another language. (#2970211 - DRASCULA: missing german translation)
KYRA:
- Fixed a bug which caused the DOS versions to crash before the credits when
AdLib music is selected.
LURE:
- Fixed several memory leaks.
- Corrected problems in the handling of followers when blocked from performing
actions by closed doors between rooms.
- Solved issues with Goewin not always correctly following the player out of the caves
Tinsel:
- Fix video playback regression in Discworld 2.
Parallaction:
- Fix several crashes and other regressions in Nippon Safes, including
bugs 2969211, 2969232, 2969234, 2969257, 2970141.
Wii/GameCube port: (Also forgot to mention in 1.1.0)
- Added support for games using 16bit graphics.
- Complete GFX overhaul (new video modes, better performance,
picture smoothing, fine grained overscan settings).
- Added a new options dialog for Wii/Gamecube specific settings.
- Fixed a GFX glitch on savegame thumbnails.
- Added support for SMB mountpoints (Samba/Windows shares).
- Added an on-screen console, which is shown when ScummVM exits abnormally.
- Fixed a couple of crashes when using Ogg/Vorbis encoded sound files.
See the bundled READMII.txt file for more information.
PSP port: (Also forgot to mention in 1.1.0)
- Added plugin support which allows the PSP Phat to run every game.
- Added a new virtual keyboard optimized for rapid D-Pad input.
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May 3rd, 2010, 21:57 Posted By: wraggster
We've been seeing the iPad / iPhone Spirit jailbreak demoed here and there for a few weeks now, and here we go -- the download is now available. The untethered jailbreak works on activated iPhone OS devices running 3.1.2, 3.1.3, and 3.2, although iPad owners are warned that "all this is still sort of beta" and might require you to restore if things break. That's not the worst thing in the world, we suppose -- anyone taking the plunge?
http://spiritjb.com/
http://www.engadget.com/2010/05/02/i...-to-the-world/
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May 3rd, 2010, 21:53 Posted By: wraggster
Apple claims to have sold 1 million units of its "magical, revolutionary" iPad since it became available on April 3. If that wasn't enough sales news for you, Apple also says that "users have already downloaded over 12 million apps ... and over 1.5 million ebooks." Not quite a celestial steed's worth of return on investment, but presumably a healthy bounty no less.
And what do the next 28 days have in store for the iPad? We have to imagine that some folks have been heeding our call for various games to make their way to the handheld. Where's that giant beer app we requested, ehhh? Someone get on that, stat!
http://www.joystiq.com/2010/05/03/ap...agical-revolu/
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May 3rd, 2010, 21:50 Posted By: wraggster
Well, what have we here? A friendly tipster, who just so happens to be a registered Palm developer, has sent us the latest informational email from the recently-swallowed outfit, and while the tone here may be gentle, the implications are certainly serious. According to the memo, a new webOS update is "coming soon," and developers are being alerted that they'll need to be prepared to test their apps when it hits. Sometime early this month, devs will receive a specific launch date for the SDK release candidate, and while we're told that the "scope of the changes in this [forthcoming] update is limited," it'll be particularly important for coders to "test PDK apps against this release candidate." Seems like that promise of seeing PDK apps hitting the Catalog by mid-year is on track, acquisition be darned.
http://www.engadget.com/2010/05/03/w...ikely-to-land/
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May 3rd, 2010, 21:47 Posted By: wraggster
We could hear the echoing howls of discontent over the weekend as thousands finally received their very own iPad 3G and learned they couldn't watch Dancing With the Stars whilst on the go. Now we have the details on why, exactly, and the repercussions. As it turns out, it's simply a carry-over of an iPhone OS HTTP Live Streaming rule that states quite clearly:
You must include a low quality stream of no more than 64 Kbps for your app to resort to when network conditions demand it, along with the higher quality streams you want to deliver to your customers when the network can support it.
It seems the ABC Player devs chose to skip that option, so when you lose WiFi you also lose Tom Bergeron's charm and wit. Other apps, like Netflix and YouTube, do provide a lower bitrate fallback, but that of course results in nasty compression artifacts when on the go. In other words: there's a very good chance that 3G streaming will come in a future ABC Player release, but when it does it ain't gonna be pretty.
http://www.engadget.com/2010/05/03/i...ions-detailed/
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May 3rd, 2010, 21:43 Posted By: wraggster
Apple's decision to block third-party toolkits and middleware -- particularly Flash -- from being used to develop iPhone and iPad apps has certainly prompted a fair amount of debate around the web, and now it sounds like Steve and the gang might face some even harsher scrutiny: a single-sourced piece in the New York Post reports that the Federal Trade Commission and the Department of Justice are currently tussling over which agency should be tasked with a potential antitrust inquiry into the matter. That would certainly make some noise in the industry, but it doesn't mean much for those of us here in reality quite yet: assuming the report is true, an inquiry would still just be the very first step -- whichever agency is ultimately put in charge would then have to launch a formal investigation and then finally file and win a lawsuit for any changes to occur. That's a timeframe measured in months, if not years.
All that said, we can see why the feds are interested: Apple's slowly moving into an ever-more dominant position in the mobile market, and forcing developers to make a hard choice about which platforms to target certainly puts the squeeze on competitors. We'll be following this one closely -- stay tuned.
http://www.engadget.com/2010/05/03/a...-restrictions/
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May 3rd, 2010, 21:42 Posted By: wraggster
Ryan Frawley still has a fair bit of work ahead of him, but his Wii Controller Demo app for Android sure holds an awful lot of promise. Available now for no charge (though a $1 paid version is available for those who dig his work), this here software allows Android users to create a Bluetooth link between their Wii remote and handset, and then log input information on the mobile's display. As of now, there's not a whole lot of value outside of Wiimote troubleshooting, but it's a few lines of code away from being able to act as a controller for gaming. Just think -- a Wiimote, your Android phone, an emulator, an HDMI output and four other nerds surrounding your television. Needless to say, we'll be keeping a close eye out for updates coming to this one.
http://www.engadget.com/2010/05/03/w...-phone-2gethe/
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