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The Best iPhone Online Casino Games
The Apple iPhone is the worlds best selling Mobile Phone for a reason, its the place to get the best in music and the best in apps and also the very best in Casino Games.
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THE LATEST NEWS BELOW
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July 30th, 2012, 02:07 Posted By: wraggster
Just before i put myself to sleep for the night i decided to check out the latest deals on Ebays Daily Deals and under the Apple Refurbished section i was stunned to find a New but Ex Demo Macbook Laptop for 1399 Quid, are they really that good, heres the specs:
Powered by the Intel Core i7 quad-core processor, the Apple MacBook Pro MC723B/A delivers high-speed performance, great media-management, and enhanced multi-tasking efficiencies. This Apple 15.4 inch laptop supports automatic switching between Dual graphics processors - AMD Radeon and Intel HD Graphics processors, facilitating power saving. Using the powerful Thunderbolt technology, this Apple notebook lets you connect Thunderbolt-compatible peripherals including USB and FireWire peripherals, with ultra-speed connectivity, on a single port. The high speed RAM built in this Apple 15.4 inch laptop facilitates speedy performance and faster data access. Further, the spacious hard drive in this Apple notebook allows you to store maximum amount of data inside. You can also take advantage of the FaceTime HD camera in the Apple MacBook Pro MC723B/A to engage in video calling.
Now really is any laptop and especially an Ex Demo one really worth that kind of money, see it here --> http://www.ebay.co.uk/itm/2007826856...m=200782685606
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July 29th, 2012, 23:14 Posted By: wraggster
The modernised update of the first Final Fantasy game has finally made its way to Android.
The remake originally arrive on PSP with new visuals and improved gameplay, before being ported to iOS and later Windows Phone 7. Now Android bots can get in on the action.If you're a huge FF nut and looking for some good stuff on your phone, we recommend having a look at Final Fantasy Tactics on iOS- a turn-based strategy battle game that draws influence from Nintendo's brilliant Advance Wars series.
Hironobu Sakaguchi, creator of Final Fantasy and more recently The Last Story on Wii, has turned his attention to iOS development, confirming earlier this year that he's working on "three new games on iOS".
http://www.computerandvideogames.com...es-on-android/
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July 29th, 2012, 23:04 Posted By: wraggster
While we found many features worth noting in our review of Windows Phone 7.5, one that was missing (and near to our hearts as people who review phones) was the ability to easily take screenshots on the devices. Thankfully, that issue appears to be resolved in Windows Phone 8, as WP7App.de has dug deep into the emulator (video evidence after the break) and confirmed the feature exists, enabled by clicking the Start and Camera button at the same time. That should make our lives easier and, for most, let them share snaps of their phone of choice's tile setup and inevitable autocorrect mistakes.
http://www.engadget.com/2012/07/28/s...ndows-phone-8/
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July 29th, 2012, 23:02 Posted By: wraggster
We know it didn't take much time for the Tenth iteration of that CM greatness to reach Google's popularNexus 7 and Samsung's most colossal Galaxy handset on the block, but one other Android big shot was still yet to join the "preview build" bash. The marvelous news is Verizon Galaxy Nexus owners can now also take part in the early adoption process, as CyanogenMod's Brint Kriebel has said via Mountain View's social network that CM10 for Big Red's GNex is out and up for grabs. That said, he's let it be known the goods aren't exactly fully baked, though he has been rockin' it as his "daily driver" for about two weeks -- which, needless to say, is quite a good sign. Those interested in going a step further can hit up bekit's Google+ page, where you'll find the rest of the underlying details.
http://www.engadget.com/2012/07/29/c...-galaxy-nexus/
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July 29th, 2012, 23:00 Posted By: wraggster
Ready for another supposed look at the next-gen Apple iPhone? Matching up with previous leaks we'vereported on, the elongated iPhone body with a miniaturized docking port and brushed metal back has appeared again, this time courtesy of iLab Factory. While many of its parts look astoundingly similar to what we've already seen, this is the first time we've gotten a solid look at it fully assembled from all angles -- well, aside from the missing SIM card holder. While most of its all-important innards are clearly absent, this assembly does come complete with what appears to be the locking ribbons for the screen and home button. As always, grab the obligatory spoonful of sodium chloride, then check it out for yourself at the gallery and links below.
http://www.engadget.com/2012/07/29/s...get-assembled/
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July 29th, 2012, 21:07 Posted By: wraggster
via http://www.emucr.com/
WonderDroid for Android v1.8b2 is released. WonderDroid is a Bandai WonderSwan (Mono & Color) emulator for Android. It runs at almost full speed on most Android phones, high end phones like the Nexus one should have no problem playing all titles at full speed. It is based on source code from a number of WonderSwan emulators and as such is licensed under the GPLv2 license.
WonderDroid for Android v1.8b2 Changelog:
- Fixes a really stupid issue with the onscreen controls. Sorry about that!
https://play.google.com/store/apps/d...5kZXJkcm9pZCJd
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July 29th, 2012, 20:49 Posted By: wraggster
via http://www.emucr.com/
Snes9x EX v1.4.31 is released. Snes9x EX is an SNES/Super Famicom emulator written in C++ for Android, iOS, WebOS. It uses the emulation backend from Snes9x and is built on top of the Imagine engine.
Features:
* Accurate emulation and similar compatibility to Snes9x 1.43 on the PC
* Full quality 44KHz stereo sound
* Supports games in .smc, .sfc, .fig, and .1 formats, optionally in .zip files
* Super Scope support, touch screen to fire, touch off-screen to push Cursor button
* Mouse Support, see Snes9x EX section on website for instructions
* Configurable on-screen multi-touch controls & keyboard support (needs Android 2.1+ for multi-touch, up to 3 touches supported at once)
* Multiplayer-capable Wiimote + Classic Controller and iControlPad support (no need to purchase a separate app)
* Backup memory and save state support, auto-save and ten manual slots for save states. State files from Snes9x 1.43 should work on Snes9x EX and vice-versa.
* Portrait/Landscape auto-orientation support
Snes9x EX v1.4.31 Changelog:
* Fixed a bug when using auto-frameskip that could cause a game to pause itself until toggling the menu
* Fixed visual glitch in boolean menu options causing on/off text to appear instead of the real values (Language switch in NGP.emu, Unibios mode switch in NEO.emu, etc.)
* Added sound buffer size option to control worst case audio latency. Lower values decrease sound lag but increase chance of audio skipping. Especially useful for making music/rhythm games more precise. Supported on Android 2.3+, iOS, & WebOS.
* MD: Fixed SMS input broken in 1.4.28
* GBA: Fixed missing iCade support in some builds
* GBA: Fixed graphics issues in Camelot games (Golden Sun, etc.) on Android & WebOS (seems to be a bad compile or undefined behavior in GBA-arm.cpp if -fexpensive-optimizations is used)
* GBA: Minor speed optimizations
* iOS: Enabled automatic file write permission fixing on GBA.emu as supported by the other systems
* iOS: Lowered average audio latency to 6-8 frames (about a 2x improvement)
* iOS & Android: Added a Hide Status Bar option to control if the top status bar on most non-tablet devices is visible, it can also be hidden only while in-game
* Android: Improved window calculation code to account for top toolbars bars like those on the Kindle Fire and prevent visual/input artifacts
* Android: Added a Java-based Bluetooth back-end as a fallback in case the native C one fails, allows devices that previously needed to use Bluez IME to work with the in-app Bluetooth support
* Android: Prompt user to enable Bluetooth automatically
* Android: Disabled OES_texture_npot on HTC Desire HD due to faulty OpenGL driver causing blank font rendering
* Android: Added an OpenSL ES audio back-end for improved performance and latency
* Android: Changed Android text input (for cheats in NES.emu) to use a native text widget for better compatibility with different input methods
http://www.mediafire.com/?z255m5lh0ry2xeh
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July 29th, 2012, 20:47 Posted By: wraggster
via http://www.emucr.com/
GBC.emu for Android v1.4.31 is released. GBC.emu is a commercial port of the Game Boy / Game Boy Color emulator Gambatte for Android. Gameboy (Color) emulator based on Gambatte (GPL), designed and tested on the original Droid/Milestone and the Xoom, but works on many devices with similar specs.
Features:
* Accurate emulation and high compatibility rate, similar compatibility to Gambatte 0.4.1 for PCs
* Selectable color palettes when playing original GB games
* Backup memory and save state support, auto-save and ten manual slots for save states. State files from Gambatte should work on GBC.emu and vice-versa.
* Supports games in .gb and .gbc formats, optionally in .zip files
* Configurable on-screen multi-touch controls & keyboard support (needs Android 2.1+ for multi-touch, up to 3 touches supported at once)
* Wiimote + Classic Controller and iControlPad support (no need to purchase a separate app, see website for full instructions)
* Portrait/Landscape auto-orientation support
Note:
No ROMs are included with this app and must be supplied by the user. A number of public domain games/demos are available at www.pdroms.de. Transfer games anywhere to your SD card and browse to them from within the app (default SD card directory is /mnt/sdcard). Enable the Direct Texture option if supported by your device to increase performance. On fast devices with 60hz displays like the Xoom, set frameskip to 0.
Visit the homepage at explusalpha.com for more info, ports for other platforms, and my other apps. Please report any crashes or device-specific problems via email (include your device name and OS version) so future updates continue to run on as many devices as possible.
GBC.emu for Android v1.4.31 Changelog:
* Fixed auto-frameskip lockup
* Sound buffer size option to control latency and new playback code for Android 2.3+
* Java-based Bluetooth support for devices that can't use the C implementation
* Option to show/hide status bar
* Other various fixes (see site for full list)
https://play.google.com/store/apps/d...usalpha.GbcEmu
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July 29th, 2012, 14:39 Posted By: wraggster
via http://www.scummvm.org/news/20120727/
Little Red Riding Hood looking over at her grandmother's latest install of ScummVM, noting the update to version 1.5.0 and asked "My what a lot of games you now support". "All the better to entertain you with my dear!" responded the curiously grinning relative.
We all love to feast on the most sumptuous of gaming titles and our latest release will fulfil your craving for even more classic point and click adventures.
Version 1.5.0 adds support for Once Upon A Time: Little Red Riding Hood and the following titles:
- Backyard Baseball 2003
- Blue Force
- Darby the Dragon
- Dreamweb
- Geisha
- Gregory and the Hot Air Balloon
- Magic Tales: Liam Finds a Story
- Sleeping Cub's Test of Courage
- Soltys
- The Princess and the Crab
As always, there are many more new features; you can find the full list in our release notes and the release itself on our downloads page.
Enjoy and hopefully you won't find the big bad wolf who is sure to give you a byte!
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
ScummVM supports many adventure games, including LucasArts SCUMM games (such as Monkey Island 1-3, Day of the Tentacle, Sam & Max, ...), many of Sierra's AGI and SCI games (such as King's Quest 1-6, Space Quest 1-5, ...), Discworld 1 and 2, Simon the Sorcerer 1 and 2, Beneath A Steel Sky, Lure of the Temptress, Broken Sword 1 and 2, Flight of the Amazon Queen, Gobliiins 1-3, The Legend of Kyrandia 1-3, many of Humongous Entertainment's children's SCUMM games (including Freddi Fish and Putt Putt games) and many more.
For a list of changes since the previous version, read the release notes.
1.4.0 is also apt-get'able from Debian unstable (sid).
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July 27th, 2012, 21:02 Posted By: wraggster
Some happy news for the many who've already plunked down their hard earned cash on OUYA -- the Android-based gaming console will be getting streaming gaming courtesy of the folks at OnLive. The prospective console maker broke the news on its Kickstarter page, noting that the experience will also include 30 minute free demos of "nearly every game" in its library, including Ravaged and Darksiders II. Also, some news for those wondering if the other side of the console's controller was a radical departure [see above]. Check out a press release detailing the OnLive partnership after the break. Oh, and for those of you keeping track: the Kickstarter page is currently at a whopping $5.5 million pledged, with a dozen days left.
http://www.engadget.com/2012/07/27/o...ll-controller/
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July 27th, 2012, 20:57 Posted By: wraggster
The Windows Phone 8 SDK has escaped to the wild, and some sifting through the device emulator has dug up elements that Microsoft either skipped or only touched on lightly during the big unveiling in June. The most important addition may be the one customers see the least: backup. A WP7.hu search has the new OS replicating apps, settings and SMS messages in the cloud to prevent disaster, and that new SD card support will let WP8 owners shuffle photos from internal storage to the removable kind for safekeeping. There's also more work on Internet Explorer than we saw before, with MobileTechWorldnoticing that DataSense provides an option for Opera-like remote compression to save that precious cellular bandwidth.
Media fans might have the most to gain. If we go by The Verge, both the Music/Video and Xbox hubs are getting fresh coats of paint -- both to integrate new ventures like Xbox Music as well as to jive more closely with the SmartGlass visual theme. Shutterbugs will like the long-awaited options to crop and rotate their work, pick multiple photos, and unify third-party camera apps under a Lenses concept. There's even more clever features in store, such as a Maps update that finds nearby WiFi hotspots, so head on over to the sources to get a full sense of where Microsoft will be going.
http://www.engadget.com/2012/07/27/w...kup-and-media/
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July 27th, 2012, 20:54 Posted By: wraggster
Some of you might be familiar with Sony's earlier struggles to successfully (and in a timely manner) deliver Google's Ice Cream Sandwich to a slew of Xperia handsets. And, as we all know, Android 4.0's no longer the freshest treat around, thus the Walkman maker will now have to answer all the Jelly Beanquestions to come. The first one to do so was a resident Sony mobile expert on the company's UK Facebook page, revealing that the Xperia Arc S and the itty-bitty Xperia Mini Pro won't be receiving the latest and greatest OS from Mountain View. Meanwhile, he also stated there's nothing buttery in the works for the elegant Xperia S, though he did say "ICS should now be approved" for the device. Perhaps this is a sign it's time to start looking for an updgrade, no?
http://www.engadget.com/2012/07/27/s...eria-handsets/
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July 27th, 2012, 20:52 Posted By: wraggster
New subscription service offers monthly fee for unlimited gaming on Android tablets
Exent's offering for a monthly 'all-you-can-eat' subscription service has just been released, bringing numerous games to Android tablets. The new model will aim to offer many popular games with all content for a modest fee each month through the GameTanium Mobile platform, something Exent says is unlike anything currently available.
"The GameTanium tablet offering is yet another step in our anytime, anywhere gameplay vision," says Zvi Levgoren, CEO at Exent. "We now offer our world-leading Games on Demand service across all of the platforms necessary to enable games to be played wherever, whenever and however consumers want to play them.
"As a result, the service represents a great opportunity for carriers to engage their customers on a more meaningful and ultimately, more profitable level and for game publishers to drive their games more deeply into players' lives."
Exent hopes to bring together premium titles to help consumers weed out "the overwhelming population of game demos, spam, broken apps and just plain boring games offered in the Android Market."
http://www.gamesindustry.biz/article...ndroid-tablets
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July 27th, 2012, 20:45 Posted By: wraggster
Cleverly titled Google Handwrite, the feature allows users to write search terms onto Google's homepage using their fingers.
Google software engineer Rui Ueyama said: "We designed Handwrite to complement rather than replace typing; with the feature enabled, you can still use the keyboard at any time by tapping on the search box."
The feature is available in 27 languages and works on Apple devices running IOS 5 and higher, smartphones running Android 2.3 Gingerbread and higher, and tablets running Android 4.0 Ice Cream Sandwich and higher.
To get the feature up and running in your mobile browser, tap on Settings at the bottom of the screen and enableHandwrite.
It's still in beta, so to avoid mistakes, Google recommends writing search queries in block capitals.
http://www.mobile-ent.biz/news/read/...-search/018807
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July 27th, 2012, 17:23 Posted By: wraggster
Worldwide Olympic Partner Samsung has announced the release of a limited edition version of the Galaxy S3 for the games.
Available exclusively through Carphone Warehouse from August 1st, the London 2012 Samsung Galaxy S3 comes with an iconic Team GB cover as well as an original cover, allowing customers to convert their phone back to its original design at any point.
The blue version of the phone features a union jack printed across the back of the phone.
http://www.pcr-online.biz/news/read/...laxy-s3/028793
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July 27th, 2012, 17:22 Posted By: wraggster
The company has announced it has agreed to acquire security technology firm AuthenTec for $356 million.
AuthenTec deals with data and content protection, producing a number of products including fingerprint scanner technology, contactless payment systems and identity protection software.
The company has previously worked with a number of big name hardware producers, including Samsung, Lenovo, LG, Nokia and Motorola.
The move would indicate that Apple is looking to increase it's mobile protection and security measures, just weeks after it wasreported that the company silently removed a statement from its website that claimed Macs were immune to PC viruses.
As part of its 'Why you'll love a Mac' section of its site, a statement from the company previously read "It doesn't get PC viruses."
However, this was silently changed to "It's built to be safe".
It's no surprise that the company is looking to increase its presence within the mobile security sector, with the number of mobile malware, viruses and other threats currently in circulation, matched with the popularity of mobile devices such as smartphones and tablet PCs.
http://www.pcr-online.biz/news/read/...ecurity/028794
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July 27th, 2012, 17:19 Posted By: wraggster
Analysts reckon 62 per cent of the $5.9B Q2 profit comes from mobile business.
It's all going so right for Samsung at the moment. While Nokia, RIM and HTC flounder, and Apple fails to live up to the insane expectations of Wall Street, the Korean firm just keeps powering on.
Its operating profit shot up 79 per cent to 6.7 trillion won ($5.9 billion) in second quarter, up from 3.8 trillion won a year ago.
The firm makes all manner of consumer tech and also chips and panels for third parties, but it's mobile that's making all the running. Samsung sold 49m smartphones in the quarter including 7m Galaxy S III sales alone (the device has since passed 10m sales).
http://www.mobile-ent.biz/news/read/...profits/018796
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July 27th, 2012, 17:17 Posted By: wraggster
Mobile device to be used as virtual gamepad in Apple TV system
Apple has filed a patent that may end the first-world plague of hunting for your remote.
The system described is similar to the recently unveiled Microsoft SmartGlass, or even Apple's own Apple TV AirPlay tech, and allows a user to take control of a myriad of electronic devices through another device.
Though many possibilities were named such as laptops and tablets, the iPhone was singled out as the focus of the patent.
The system seems to be based on software rather than hardware, and works by detecting the frequency at which communications take place between a device and its controller. With that established, the system allows the chosen device to act as a proxy controller.
In other words, no more worry about which remote is for the TV, and which for cable.
http://www.develop-online.net/news/4...ame-controller
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July 27th, 2012, 17:13 Posted By: wraggster
Apple announced during WWDC 2012 that it is going to ditch Google maps and bring out its own under iOS 6. So, Google started working and in fact raced ahead of Apple in providing 3D maps for iOS. Through a blog post, Google announced that it has now made 3D imagery available on its Google Earth for iOS app. Users of iPhone 4S, iPad 2 or new iPad, while using Google Earth for iOS app, will feel that they are virtually flying over cities.The feature, as of now, works only for 12 regions. Cities for which the 3D imagery is provided are from US with an expectation of a city in Rome. The U.S. cities include: Boulder, Colo., Boston, Charlotte, N.C., Lawrence, Kan., Long Beach, Calif., Los Angeles, Portland, Ore., San Diego, Santa Cruz, Calif., Tampa, Fla., Tucson, Ariz., and San Francisco, plus its East Bay and Peninsula neighbors, notes the blog post."
http://apple.slashdot.org/story/12/0...ahead-of-apple
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