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August 6th, 2012, 20:48 Posted By: wraggster
Carl Freer on the "dark side" of bringing the ill-fated handheld to market
Former Gizmondo boss Carl Freer has responded to the negative view of the ill-fated handheld, calling it, "a slap in the face" for its development team.
In a new interview with Eurogamer, Freer recounts the story of the Gizmondo's creation, from its early days as a GPS device for tracking the whereabouts of children, to the series of logistical errors and scandalous allegations that preceded its demise - principally involving key executive Stefan Eriksson, who was linked to the Swedish mafia and served jail-time after crashing a Ferrari Enzo in Malibu, California.
Freer believes that this chain of events - which ultimately gave Gizmondo the dubious distinction of being the least successful handheld gaming system in history - has obscured the vision and hardwork that Tiger Telematics invested in the product.
"It's a slap in the face to anyone who spent time working on it to hear comments like that," he said. "Unfortunately some of the more colourful stories, particularly about Stefan and what happened in Malibu, were true. That's fuelled the scandalous element. For those of us who put a lot of time into it, it's a sad ending."
Freer claims that Eriksson's ties to the "Uppsala mafia" - largely due to an article in the Swedish newspaper Aftonbladet - were exaggerated by "manipulators" who wanted to see the company fail.
"Sweden suffers from the biggest epidemic in the world. It's called jealousy," he said. "Unfortunately, that article was fabricated from an agenda.
"I'm talking about the power of share manipulators who have influence over what the media writes. When a lot of money is at stake, you start attracting people who are not interested in the longevity of the company but the performance of the stock. That's the dark side of running a company."
Ultimately, Freer admits that "errors were made" that contributed to the Gizmondo's failure, but even now he still hopes for a revival.
http://www.gamesindustry.biz/article...s-manipulation
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August 6th, 2012, 20:47 Posted By: wraggster
Chip design firm ARM, whose architecture is used in many smartphones, tablets, and connected TVs, announced that its new graphics processing unit (GPU) designs hitting the market this year would be adding 50 percent greater graphics performance in the same area and power draw as current chips. The second-generation Mali T600 GPUs, comprised of the Mali T624, the Mali T628 and the Mali T678, provide "optimal performance and energy efficiency for different end devices," according to ARM.
These new GPU designs deliver up to 8 cores, promising buttery smooth interface performance as well as improved compute performance. Additionally, ARM is including a small area of silicon devoted to new graphics compression code, which they have named Adaptive Scalable Texture Compression (ASTC) and provided as an open standard. Right now, developers have to choose between codecs to get different levels of texture compression for different platforms; ARM is hoping to eliminate that issue, making it easier for developers to create art that can be used across platforms.
http://www.gamesindustry.biz/article...obile-graphics
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August 6th, 2012, 20:37 Posted By: wraggster
Bruised mobile carriers such as AT&T and Verizon are 'fighting back' against Apple's iPhone, despite the fact that the device has helped them eke out consistently higher average revenue per wireless subscribers since its launch. To hear the carriers tell it, the iPhone is a major inhibitor to their profits as last year they were 'only' generating wireless service profit margins in the 38% to 42% range. But ever since these beleaguered companies started 'fighting back' by implementing data caps, increasing fees for device upgrades and implementing longer waiting periods before users can switch devices, they’ve seen their wireless service profit margins surge. AT&T reported a 45% margin in Q2 2012 and Verizon reported a record-high 49% margin.
http://apple.slashdot.org/story/12/0...d-upgrade-fees
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August 6th, 2012, 18:55 Posted By: wraggster
US free-to-play studio U4ia making console's first FPS Offensive Combat
Former Activision developers working on the Call of Duty franchise have pledged their support for the upcoming Android console Ouya.
The company's former head of publishing Dusty Welch said his new studio U4ia, which also includes ex-Activision exec producer Chris Archer, would be developing the hackable platform’s first FPS, Offensive Combat.
“Everyone here at U4iA Games is excited to bring our titles to Ouya,” said Welch.
“Given that consoles are so expensive and face an uncertain future, Ouya stands out as the perfect example of an affordable home-entertainment platform created specifically for core gamers like us. We've used our profound wisdom to create a cheeky, free-for-all shooting mash-up called Offensive Combat.
“Moving forward, we can't wait to bring all-new games in the Offensive Combat universe to the Ouya platform."
http://www.develop-online.net/news/4...e-Ouya-support
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August 6th, 2012, 18:55 Posted By: wraggster
Smartphone and tablet titles should provide a tailored user interface, says Bungie founder
Developers porting games heavily reliant on dual analogue control to touch screen devices is lazy, the founder of Halo developer Bungie has claimed.
Speaking to GI, Alex Seropian said he felt that many ports to tablet and smartphone devices were unnecessary as they often did not fit in with the touch screen user interface.
He said that after it took developers a long time to perfect the dual analogue control system to make it feel as intuitive for first person shooters as a mouse and keyboard, and that it was a ‘braindead’ approach to try and emulate that on touch.
“The transfer of the whole dual sticks thing just amazes me, that anyone would think that's a good idea,” said Seropian.
“To make a good shooter you have feel like you have a lot of control, you need enough bandwidth in the skill curve so that you feel you can get good at it, that you can master it.
http://www.develop-online.net/news/4...-touch-is-lazy
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August 6th, 2012, 18:45 Posted By: wraggster
The Kantar Worldpanel ComTech says the Galaxy SIII has supercharged Samsung and that the firm now has five of the top ten devices in the UK alone
The finding is part of Kantar's regular survey of the platform space, which reveals yet another surge in Android in most markets.
Indeed, the success of Galaxy SIII helped push the OS's share of the big five countries growing from 42.7 per cent in July 2011 to 65.7 per cent in July 2012.
These gains largely came at the expense of RIM and Symbian. RIM’s steepest decline has been in the UK, at 10.9 per cent now compared with 21.6 per cent last year.
Windows Phone remains stuck at three per cent.
http://www.mobile-ent.biz/news/read/...e-brand/018896
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August 6th, 2012, 18:44 Posted By: wraggster
Canalys's Q2 2012 country-level shipment estimates stated that China saw smartphone growth of 199 per cent year-on-year and 32 per cent over the previous quarter.
That eye watering growth meant a record breaking 42 million devices were shipped into the channel in China – 27 per cent of the 158 million global smartphone shipments.
Interestingly, the Chinese boom was largely fired by local OEMs like Oppo, K-Touch and Gionee, which collectively shipped 25.6 million units for 60 per cent of the market.
Samsung was top at 17 per cent, but ZTE, Lenovo and Huawei were next. Lenovo grew 2,665 per cent year-on-year.
Apple was fifth, with shipments up 102 per cent year-on-year, but down 37 per cent compared to Q1 2012.
Nicole Peng, Canalys Research Director for China, said: "The rise of the domestic tier-one brands has been aided by a number of factors. Their reactiveness to market demands and deep understanding of local consumer behaviour and preferences have been key in helping them surpass international peers in the fast-evolving Chinese market."
http://www.mobile-ent.biz/news/read/...o-china/018897
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August 6th, 2012, 18:43 Posted By: wraggster
Antenna says the stadiums might be full if LOCOG had a mobile version of tickets.london2012.com.
London 2012 has been a huge success for spectacle and sporting drama. The only downside has been the empty seating – especially given the huge latent desire among Brits to buy tickets.
Last week it emerged that one fifth of accredited seats at the Olympics remained unfilled despite efforts to reclaim them for general sale.
Anger has been directed at organiser LOCOG, which even obstructed a Twitter service that was set up to alert followers to the sites with tickets available.
Now, mobile site optimisation specialist Antenna has waded in to criticise the body for not building a mobile version of its ticketing site.
Although there is a mobile-optimised London2012.com site, no such option exists for tickets.london2012.com.
http://www.mobile-ent.biz/news/read/...n-t-one/018906
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August 6th, 2012, 18:42 Posted By: wraggster
68700 - The Phone Home Number lets youngsters call home for free in an emergency.
As finger-wagging tabloids love to tell us, the age at which children are getting mobile phones is getting lower and lower.
However, even clever, mature, sensible adults run out of credit, so it's no surprise that youngsters do too and two thirds of all parents worry about their kids being unable to contact home in an emergency because they've run out of money.
Independent Radio News (IRN) is launching a new service called 68700 - The Phone Home Number which allows youngsters to call home for free with or without credit. Parents pay £3 per month on their telephone bill and their children then dial a single number 68700 for direct calls home. They also have the option of calling either their mum or dad in separated families.
Tim Molloy, managing director, IRN said: “Our research reveals running out of credit is a serious safety concern for both parents and their children. 68700 gives parents peace of mind their children can always call them in an emergency day or night, credit or no credit. It also encourages kids to stay in touch at other times since they are not paying for the call.”
Customers subscribe to the service by texting SAFE to 68700 for a fee of £3 a month. Customers can unsubscribe by texting STOP to 68700 at any time.
http://www.mobile-ent.biz/news/read/...-credit/018910
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August 6th, 2012, 10:39 Posted By: wraggster
Apple, by going to a jury trial to defend the patents of its most prized products, is allowing competitors and the public to see inside one of the most secretive companies in the world. From the article: 'While in court on Friday, Philip W. Schiller, Apple’s senior vice president for worldwide product marketing, pulled the curtain further back when he divulged the company’s advertising budgets — often more than $100 million a year for the iPhone alone. Also at the hearing, Scott Forstall, senior vice president for iPhone software, explained that the early iPhone was called “Project Purple.” Mr. Forstall said it was built in a highly secure building on Apple’s campus. A sign on the back of the building read “Fight Club.” Behind the security cameras and locked doors, most employees on the project did not even know what they were working on.'"
http://apple.slashdot.org/story/12/0...-by-litigating
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August 5th, 2012, 21:10 Posted By: wraggster
Popular iOS spin-off shooter, Call of Duty Zombies, has finally arrived on Android.
The game is available exclusively to Sony's Xperia devices for 30 days, after which it'll release for wider Android platforms.The port was handled by Ideaworks Game Studio and distributed by Glu Mobile, and brings over all the maps from the iOS original, including Kino Der Toten, Ascension, and Call of the Dead: Director's Cut, as well as "Dead-Ops Arcade," a 50-level zombie gauntlet.
Gamers can play solo, or join a team of four players via Wi-Fi as they mow down hordes of zombies using a variety of weapons and perks.
It's $6.99 and weighs in at 43MB.
http://www.computerandvideogames.com...a-for-30-days/
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August 5th, 2012, 20:59 Posted By: wraggster
Want the latest version of Android on your device? Sure, we all do, and despite HP having put theTouchPad out to pasture long ago, the modder community isn't giving up hope. One brave soul over atXda Developers who goes by the handle Jscullins can (and should) be thanked for bringing bargain tablet lovers a dose of CyanogenMod 10. It's still a preview build lacking, among other things, sound and video acceleration, but if you absolutely have to get a buttery smooth UI on your tablet right now hit up the source link for the download. Or, you could just check out the video of it in action after the break courtesy of Liliputing. It's probably safer.
http://www.engadget.com/2012/08/03/a...n-on-touchpad/
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August 5th, 2012, 20:58 Posted By: wraggster
During today's proceedings at the Apple vs. Samsung patent infringement trial in Northern California, an internal Apple email came to light, where Senior Vice President of Internet Software and Services Eddy Cue suggested that the company manufacture a 7-inch tablet, anticipating a market for a smaller slate. The email reportedly dates back to January of 2011, and was sent to Scott Forstall, Tim Cook and Phil Schiller, according to The Next Web. AllThingsD added that the topic originated with an email from a reporter, who shared that they had switched to a 7-inch Samsung tablet from the iPad, because they found the smaller size of the Tab more appealing. Cue reportedly agreed with the findings, and made his own suggestion. That email hasn't led to a smaller form-factor iPad to date, but with rumors heating up around an upcoming "iPad Mini," it's possible that Apple's compact tablet could one day arrive. And Cue was right -- there's clearly demand for a 7-inch tablet. Update: Read the email for yourself after the break.
http://www.engadget.com/2012/08/03/e...d-7-inch-ipad/
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August 5th, 2012, 20:54 Posted By: wraggster
The back and forth of Apple and Samsung's spat can be tiring, it's true, but the legal debacle has its moments. Cupertino's Scott Forstall, for instance, took the stand on Friday to give some insights on the beginnings of what Apple called "Project Purple," and the secrecy that surrounded the first iPhone's development. "We're starting another project," Forstall would tell potential recruits to the project, "It's so secret I cannot tell you what the project is. You are going to have to give up nights and weekends for a couple years." These were the words that conscripted much of the team that would eventually build Apple's first phone. Forstall said that the engineers he recruited weren't told anything about the project or even who they would report to -- eventually, Apple locked down one of its Cupertino buildings, affectionately calling it the "purple dorm" for its vague pizza-like aroma.
When Apple's attorney questioned the senior vice president of iOS software about how the Project Purple team drove innovation, Forstall went on to describe the challenge of building a touch-centric OS. "Everything we dealt with before was based on mouse and keyboard, and here we were changing the entire user interface to be based around touch. We had to rethink everything about what big controls would be knowing where you are in the document, knowing when you reach the list... Every single part of every device had to be rethought for doing touch." Samsung's legal team was more concerned with how Project Purple was inspired by competitor devices; Forstall responded by saying that Apple simply tested Purple's call performance against other devices, noting that "it's fine to benchmark for performance reasons, it's not OK to copy and rip something off."
The comments are interesting, but they probably won't weight too heavily on the jury's final decision. Still, the stories are entertaining, and worth a read for those interested in the iPhone's origins. Even so, we'll be glad when the patent wars are finally over.
http://www.engadget.com/2012/08/04/a...roject-purple/
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August 5th, 2012, 15:17 Posted By: wraggster
Hey, did you hear... Apple is making a 7-inch iPad. Well, the top brass at least thought about it, this much we know. What might it look like if it ever comes to be? Well, if you're willing to be a bit skeptical, it might look like the above. These images -- claiming to be legit iPad parts -- popped up on Chinese social media site Sina Weibo. There's little other activity on the account to back up the source, and the omission of a camera hole might irk some, but if these were early parts, then that could be something that is added later. For now, we're left to fill in the gaps with out imagination, which also includes hoping other recent teases might also make the leap into reality.
http://www.engadget.com/2012/08/04/a...ch-ipad-shell/
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August 5th, 2012, 15:13 Posted By: wraggster
John Carmack "saddened" by retreat from mobile, several projects now on hiatus
[h=3]id software[/h]id – defined by Freud as the primal section of the human psyche; id Software, located in Mesquite, Texas,...
www.idsoftware.com
id Software's has put all mobile development on hold while the studio finishes Doom 4, Polygon reports.
Speaking at QuakeCon, studio co-founder John Carmack admitted that the decision to close id's mobile projects "saddened" him, but the talent being employed to make them were required for Doom 4.
"I love doing the mobile work - taking that time, spending a month, a year or something working on a mobile project," he said.
"It was looked at as something that, yes, this is fun, this is fun for the company and it's entertaining and it makes money, but it's not a grand slam sort of thing on there. The Bethesda family really is about swinging for the fences."
As the iOS market flourished, Carmack made his enthusiasm for the new market clear, establishing a mobile team in 2007 that has produced six games, largely based on id's classic IP. The studio has "a couple of projects" for mobile on hold, including one that is basically finished, and Carmack made it clear that he intends to return to the space.
"I hope we get back to mobile in various ways in the future," he said, "but the big real aim is blockbuster, AAA titles, and for id that means Doom 4, it means that we get the whole company behind that after we get Doom 3: BFG Edition out the door. Essentially, everybody will be focused on Doom 4 as a project."
However, when asked about the possible release date for Doom 4, Carmack was evasive.
"Every decade there will be a Doom, but hopefully we can do better than that."
http://www.gamesindustry.biz/article...ent-for-doom-4
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August 5th, 2012, 12:20 Posted By: wraggster
[Sam] has been working on a cellphone controlled robot for a while now and with the launch of a few similar Kickstarter campaigns he thought it would be good to share his progress so far.
[Sam]‘s robot is controlled by an Android device with the help of an IOIO dev board. This setup provides more than enough computational power to send a robot on its merry way, and has the bonus of allowing [Sam] to connect additional sensors.
The case is designed to put the headers on the IOIO board on the outside, just above a little shelf perfect for holding a breadboard or two. With the right hardware and software setup, [Sam]‘s bot can rove around the neighborhood collecting data and sending it to a server in real time.
If you’re wondering why a tiny Android/IOIO powered sounds so familiar, it might be because of the Botiful robot we posted a few days ago. Unlike Botiful, [Sam] can only control his treaded Android bot through Bluetooth as the whole ‘programming a web interface’ is a bit over his head. Hopefully [Sam] will meet an enthusiastic coder when he brings his Arduino tank to Dorkbots Boston this evening.
You can check out a prototype of [Sam]‘s bot in action after the break.
http://hackaday.com/2012/08/03/anoth...-roving-robot/
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August 5th, 2012, 12:07 Posted By: wraggster
"Responding to Microsoft's Windows 8 efforts, Apple CEO Tim Cook insisted in late April that combining a tablet and a notebook would be like converging a toaster and a refrigerator. But a patent application submitted by Apple last year — and made public Tuesday morning — proposes marrying a tablet and a keyboard to create 'a true laptop alternative,' whichGeekWire notes looks a lot like Microsoft Surface (comparison pic). In its patent filing, Apple describes various ways that a tablet's cover could be used as an I-O device — as a tactile-feedback keyboard ('word processing and email become much more efficient'), to display additional output, as a touchpad replacement, and even to receive stylus input. 'The experience,' claims Apple, 'is even better in some ways than the laptop experience.
http://hardware.slashdot.org/story/1...apple-isurface
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