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July 4th, 2012, 01:30 Posted By: wraggster
Concept device is “built to be hacked”.
Start-up company Ouya has got some serious weight behind its Android-powered games console device.
While the gadget was designed by Yves Behar of Jawbone Jamboxand One Laptop Per Child fame, the project's advisors include Ed Fries of Xbox fame and IGN’s Julie Uhrman is listed as founder and CEO.
The company’s AngelList page says:
- Open, accessible game console for the biggest market in games: TV.
- Any developer can publish games, just like mobile or social games today (but like no other console game platform). Orders of magnitude less expensive to develop.
- Inexpensive enough for every consumer to buy, $99, and all the games are free to play. Every console is a dev kit; build peripherals, root the system – built to be hacked.
- Built with Android as embedded OS.
- http://www.mobile-ent.biz/news/read/...console/018494
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July 4th, 2012, 01:25 Posted By: wraggster
The ongoing patent dispute between Samsung and Apple has stepped up a level as Google has entered the fray.
Last week, the US District Court for Northern California granted Apple an injunction against Samsung’s Galaxy Nexus, which appears to have been the catalyst for Google’s involvement
A Samsung insider was reported as saying: ““It’s too early to comment on our game plan [with Google] in the legal battle; but we will do our best to get more royalties from Apple, which has benefited from our technology”
Samsung is demanding Apple pay 2.4 per cent of the retail price of iPhones and iPads to use its technology. However, the Cupertino-based company claims the rate is excessive.
Apple is also seeking injunctions against Samsung’s products for copying the design of the iPhone and iPad.
http://www.mobile-ent.biz/news/read/...-battle/018499
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July 4th, 2012, 01:22 Posted By: wraggster
European figures are equally impressive, totalling $959 million.
US consumers $1.38 billion spent on digital game content in the first quarter of 2012.
On top of the $1.5 billion spent on new physical video and PC game software, The NPD Group has found that US consumers spent a further $1.38billion on digital content.
This includes full games and add-ons, subscriptions, mobile games and social network games.
Anita Frazier (pictured), industry analyst at The NPD Group, said: “The declines in the physical market for new physical software are well documented…. While the growth in digital format sales does not yet offset the declines in physical format sales, clearly the changes occurring within the industry are reflected in the trends we are seeing in the research."
Similar research in the UK, France and Germany shows that digital format sales in those three countries generated an additional $959 million in sales during Q1 2012. Outside of new physical retail, sales totalled $300m.
Frazier said: “Relative to the spend in the US, we find that the consumer spend on mobile games is still developing in the three European countries we are covering, while the spend on full game and add-on content digital downloads and subscriptions is more highly developed.”
http://www.mobile-ent.biz/news/read/...g-in-q1/018503
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July 3rd, 2012, 01:18 Posted By: wraggster
Continuing its partnerships with interesting indies (Studio Pixel, Nifflas, etc.), developer and publisher Nicalis is bringing Sophie Houlden's vector-style racing/puzzle/maze game Swift Stitch to iOS on July 5.
It's difficult to explain the mechanics – hold a button to turn, hit certain barriers to flip horizontal or vertical direction – so instead allow us to direct you to this browser-based demo. The simple one-button controls seem perfectly matched to touchscreen devices, though maybe our brains aren't perfectly matched to the game, as our frequent and sudden meetings with walls would suggest.
The iOS version will be free to download, with ten levels available in the initial version. The full game is available as an in-app purchase for .99, or $1.99 after launch week.
http://www.joystiq.com/2012/07/02/sw...k-via-nicalis/
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July 3rd, 2012, 01:18 Posted By: wraggster
Some of the folks who worked on Dead Space and Dante's Inferno now have a mobile studio, PlaySide, and unless the above image is hiding a dark secret, its first game is a drastic departure from its violent, intense past. Catch the Ark is an endless runner starring "three lovable characters that weren't allowed on to Noah's Ark," and who are doomed to raft down raging rapids and floods to survive. Actually, that does sound pretty dark after all.
Catch the Ark is in development for iPad, iPhone and iPod Touch, and is set to launch in Q3 2012. PlaySide promises "console-quality" graphics, unlockable elements, multiplayer modes and social features, alongside those three adorable almost-animals doomed to drown in an ancient apocalypse. Or something less sinister, but we're banking on doom and gloom for this one.
http://www.joystiq.com/2012/07/02/ex...is-suspicious/
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July 2nd, 2012, 22:56 Posted By: wraggster
Okay, so VLC may not be the media darling it once was, but it still has a legion of fans -- as evidenced by the (official) beta version's warm welcome over at Google Play. Despite a clear warning that the build is unstable and might "kill your kitten," users report mostly smooth multi-format video playback on a wide range of devices running Android 2.1 and up, and any jitters will no doubt be resolved over time -- the whole point is that it's open-source and ripe for improvement.
http://www.engadget.com/2012/07/02/o...c-app-android/
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July 2nd, 2012, 22:53 Posted By: wraggster
Ready for some hardcore smartphone market share numbers? ComScore's got 'em for the three-month period ending in May 2012, and you probably won't be terribly surprised by the outcome. First, let's tackle smartphone platforms: Apple and Google posted minor increase month-over-month at 0.5 and 0.1 percent, respectively (1.7 and 0.8 over a three-month span). Microsoft (consisting of Windows Phoneand Windows Mobile) didn't budge between April and May, though it nudged up a tenth of a percentage point since February. RIM dropped 0.2 percent over one month, but it already experienced a much more painful sting -- 2.0 percent -- during the three-month period. Symbian also went through similar concerns, going down 0.2 percent month-over-month and 0.4 percent since February.
As for specific manufacturers, Apple once again comes out on top, adding 1.5 percent to its customer base over the last three months for a total of 15 percent share. Samsung, still leading the pack in total market share at 25.7 percent, only grew by 0.1. Given the OEM's success in deploying the Galaxy S III to every major US carrier, we suspect that number will spurt up even higher over the next quarter. Among the companies losing share: LG, Motorola and HTC, losing 0.3, 0.8 and 0.2 percent, respectively.
http://www.engadget.com/2012/07/02/c...12-smartphone/
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July 2nd, 2012, 22:33 Posted By: wraggster
Apple with this October launch an iPad Mini to rival Google’s new Nexus 7, a US analyst has predicted.
The new device, Pacific Crest analyst Andy Hargreaves told CNet, will boast a 7.85 inch screen, carry 8GB of internal storage and retail for $299.
Hargreaves predicts sales of 10m in the last quarter of 2012 and 35.2m unit sales in FY 2013.
He also predicts that sales of the ‘regular’ 9.7 inch iPad would be cannibalised by around 25 per cent, with overall iPad sales growth increasing by over 25m in FY 2013 as a result of the launch.
IDC's research director of Mobile Connected Devices’s Tom Mainelli added of the rumours: "If Apple launches a sub-$300, 7-inch product into the market later this year as rumoured, we expect the company's grip on this market to become even stronger."
Google last week revealed its $199 Nexus 7 tablet, complete with seven-inch screen. It is expected to be released in July.
http://www.mcvuk.com/news/read/analy...october/098864
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July 2nd, 2012, 20:53 Posted By: wraggster
Our friends over at Chinavision have released a new Iphone Mini Projector, heres the release details:
Project movies from your iPhone up to 40 inches diagonally with this high performance iPhone projector.
You have hours of your favorite videos stored on your iPhone but need a more convenient way of enjoying them. You want to share them with friends but watching them on a tiny iPhone screen with weak speakers just doesn’t cut it for you. If this describes you then the E158 is just what you need.
This powerful little projector gives you a bright and clear image up to 40 inches on any flat surface. There is even a built in 1 watt speaker so you can entertain the whole group. The built in battery provides up to 120 minutes of continuous play, or use the included power supply for unlimited use.
This projector is not limited to iPhone use either. With the included A/V cables you can connect anything from portable gaming systems to portable DVD players with ease. Whether you’re camping, giving a presentation or simply traveling, this is the most convenient way to enjoy your media on the go. The best part? There is even a SD slot to access media such as: AVI, RM, RMVB, 3G, MPG, MP4 and more- everywhere you go.
At a Glance... - Pocket-sized mini projector for iPhone4/3GS and more
- Comes with SD card slot and A/V input
- Comes with built-in stand and 1700mAh internal battery
- Built in media player for videos and music
- Ideal for business meetings and presentations
- About the same size as an iPhone
- Loud built-in speaker
Heres a screenshot of it in action:
Interested then they are retailing for £77 at Chinavision:
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July 2nd, 2012, 20:29 Posted By: wraggster
Pays $60m to Chinese firm. Now free to develop the world's largest territory.
Apple has ended its trademark dispute with Proview Technology (Shenzhen), paying the Chinese firm $60m for the iPad trademark.
The lawsuit had caused a delay to the launch of the latest iPad and damaged sales in some Chinese provinces.
Proview Technology was also seeking an export ban on all iPads manufactured in China – a move that would have severely diminished Apple's global sales.
It began when Apple bought ownership of the iPad trademark from Proview in 2009.
However, the Chinese company argued the US firm dealt with only one unit of Proview and did not include the Chinese mainland and a Chinese court ruled that Proview Technology (Shenzhen) owned the name in China.
http://www.mobile-ent.biz/news/read/...proview/018474
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July 2nd, 2012, 20:27 Posted By: wraggster
The study from UK supermarket Asda shows that 18 per cent of phone owners use their phone while on the toilet, generating the trend known as 'throne calls', which dips slightly to 11 per cent for women.
Meanwhile, one per cent of gentlemen use the tech during 'intimate moments'.
In all, 98 per cent of Brits own a mobile phone, with one in 50 users checking their phone at least every five minutes per day, equivalent to a staggering 73,000 phone moments each year.
This is largely dominated by teens, with 60 per cent checking their phones every 15 minutes, compared to 48 per cent of over 60s that only use their phone when it rings.
41 per cent use the devices in queues and waiting rooms the most, while second-screen use is demonstrated as 37 per cent do so when watching films and TV at home.
http://www.mobile-ent.biz/news/read/...the-bog/018478
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July 2nd, 2012, 20:26 Posted By: wraggster
Manufacturers and operators line up for HTML5-based system
Support is building for Mozilla’s plans to launch a new open mobile OS based on HTML5 and carrying the Firefox brand.
Device manufacturers TCL Communication Technology (under the Alcatel One Touch brand) and ZTE have announced their intentions to produce the first Firefox devices, while operators including Deutsche Telekom, Telecom Italia, Etisalat, Smart, Sprint, Telenor and Telefónica are backing the open OS.
The Firefox OS for mobile devices is built on Mozilla’s Boot to Gecko project, which unlocks many of the limitations of web development on mobile, allowing HTML5 applications to access the underlying capabilities of a phone, previously only available to native applications.
Matthew Key, Chairman & CEO of Telefónica Digital commented, “Firefox OS will deliver a higher performance than current low cost smartphones can achieve, enabling more people to benefit from a better experience. This is crucial for us to accelerate the adoption of smartphones in developing markets.
"The breadth of support for this initiative across the industry makes it clear that there is an opportunity in the market for a new, open mobile ecosystem.”
http://www.mobile-ent.biz/news/read/...bile-os/018480
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July 2nd, 2012, 01:46 Posted By: wraggster
A remake of 1990's Final Fantasy 3, based on the DS version, is now available on Google's Android operating system, boasting "3D visuals and story sequences only for Android," as well as improved browsing functionality for the monster bestiary and new designs for the Job Mastery cards, according to the game's listing on Google Play.
The port will set you back $15.99 and requires that your device runs Android 2.2 (Froyo) or newer. Alternatively, you could buy the iPhone version, Famicom version for about the same price, or the DS version for about $40. You could also go back in time and prevent the Wonderswan Color port from getting informally cancelled, but that might require significantly more effort/less eBay.
http://www.joystiq.com/2012/06/29/fi...ow-on-android/
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July 2nd, 2012, 01:42 Posted By: wraggster
If you want the $250, 16GB version of Google and Asus' brand-spanking-newNexus 7 tablet, don't have $250 handy, but do have a pile of other touch devices and games laying around, Gamestop may be able to work with you.
The retail chain is currently taking pre-orders for the higher capacity version of the Nexus 7, which is expected to ship sometime in the next few weeks. It's also now accepting Android tablets as trade-ins, and all trade-ins applied directly towards the purchase of a Nexus 7 will have their values bolstered by an additional 30 percent. For the beginning of its production run, the Nexus 7 will include a $25 credit for use in the Google Play store and the "experience" that is Transformers: Dark of the Moon.
If $250 is a little rich for your blood, or you don't think you'll need a whole 16GB of storage, both the $200 8GB and $250 16GB models of the Nexus 7 are available for pre-order directly from Google.
https://play.google.com/store/device...exus-home-page
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July 2nd, 2012, 01:37 Posted By: wraggster
That iCade Mobile iPhone/iPad controller attachment thingy we first heard about at CES has made it to retail for 10 dollars less than what was originally announced, which is always a welcome surprise, retailers.
The device, now available at Think Geek for $70, features a d-pad, four face buttons, four shoulder buttons and allows for the phone/pod to be set in either portrait or landscape. The enclosure connects to your iPhone 3, 3G, 3GS, 4, 4S or third/fourth generation iPod via Bluetooth and works with any iCade-compatible title on the App Store. It's also works with iMAME4all, a MAME emulator available for jailbroken iThings.
http://www.thinkgeek.com/electronics/retro-gaming/eeb9/
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July 2nd, 2012, 01:12 Posted By: wraggster
The word "run" in the headline is chosen very carefully. Developer Christina Kelly managed to getSwords and Soldiers up and running on the Nexus Q, but the game is not actually playable. Without a touchscreen or any other way to actually control the title, there's not much to do besides look at the splash screen. Still, the fact that in under 24 hours Google's new streaming appliance has already made to fire up unapproved apps bodes well for its future with the hacker community. Once the device gets in the hands of more devs we imagine it'll only a matter of time before someone figures out a way to get Hulu or Netflix running on it, with your Android phone acting as the remote.
http://www.engadget.com/2012/06/28/n...nder-24-hours/
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July 2nd, 2012, 01:06 Posted By: wraggster
Virgin Mobile is offering the iPhone to its prepaid customers as of today. The Sprint-owned subsidiary is using the event to kickstart a new retail strategy that will see the company open branded retail stores in Chicago -- with a nationwide rollout dependent upon its success. Since all carriers have to make a minimum commitment to Apple in order to receive the handset, it's interesting to see that Virgin's allocation forms part of Sprint's $15.5 billion gamble on the handset that's still yet to pay off. The handset will set users back $650 for a 16GB iPhone 4S, while plans begin at $30 for 300 voice minutes, unlimited messages and data, but only if they commit to automatic monthly payments.
http://newsroom.virginmobileusa.com/...iphone-june-29
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July 1st, 2012, 23:37 Posted By: wraggster
Google announced a new version of Android this week with some impressive new features, but it's unclear if it's done enough to solve a problem that has dogged its mobile OS: fragmentation. Even as it announced the imminent launch of Android 4.1, or Jelly Bean, the majority of users are still running Gingerbread, which is three major releases behind. According to Google's own figures, just 7 percent are running the current version, Ice Cream Sandwich, which launched last October. That means apps that tap into the latest innovations in the OS aren't available to most Android users. It also means developers, the lifeblood of the platform, are forced to test their apps across multiple devices and multiple versions of the OS. So when Google's Hugo Barra announced a Platform Developer Kit during the opening keynote at I/O this week, the news was greeted with applause. The PDK will provide Android phone makers with a preview version of upcoming Android releases, making it easier for them to get the latest software in their new phones. But is the PDK enough to secure for developers the single user experience for big numbers of Android users that developers crave? In a 'fireside chat' with the Android team, the packed house of developers had more questions about OS fragmentation than Google had answers.
http://tech.slashdot.org/story/12/07...-fragmentation
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