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July 13th, 2012, 23:17 Posted By: wraggster
Phandroid's AndroidForums.com has been hacked. The database that powers the site was compromised and more than one million user account details were stolen. If you use the forum, make sure to change your password ASAP. From the article: 'Phandroid has revealed that its Android Forums website was hacked this week using a known exploit. The data that was accessed includes usernames, e-mail addresses, hashed passwords, registration IP addresses, and other less-critical forum-related information. At the time of writing, the forum listed 1,034,235 members.'"
http://news.slashdot.org/story/12/07...entials-stolen
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July 13th, 2012, 23:11 Posted By: wraggster
An anonymous reader tips news that a Russian developer has posted a video showing how in-app purchases for some iOS software can be acquired without payment. The hack does't require the device to be jailbroken, and can be accomplished even by users who aren't technically proficient. The method involves three steps: "The installation of CA certificate, the installation of in-appstore.com certificate, and the changing of DNS record in Wi-Fi settings. After the quick process, users are presented with the message pictured above when installing in-app purchases, opposed to Apple’s usual purchase confirmation dialog." 9to5mac notes that this doesn't affect all apps, since some of them make use of Apple's method for validating receipts.
http://apple.slashdot.org/story/12/0...-app-purchases
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July 13th, 2012, 01:13 Posted By: wraggster
Remember that tall, mostly aluminum 2012 iPhone shell that appeared to have leaked? It's back. This time, KitGuru has unearthed what it claims is a "test sample" with the glass front panel roughly intact. We've seen the darker steel sides, aluminum back and new dock connector before, but the front gives us a much better sense of how the finished product (if real) will turn out. Sitting next to an iPhone 4S, it's suggested that the new model would stuff in that bigger screen more through a better use of the available area -- there's much less blank space than on the iPhones we've known since 2007. While we still don't know for sure if the design shown here is close to what will go hand-in-hand with iOS 6 in the fall, we're starting to see enough smoke that there's bound to be a fire nearby.
http://www.engadget.com/2012/07/12/n...e-glass-front/
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July 13th, 2012, 01:09 Posted By: wraggster
Smaller iOS developers fear being pushed out of a crowded market
At a panel at VentureBeat's GamesBeat 2012 moderated by GamesIndustry International's Steve Peterson, iOS developers shared their woes in marketing their games in a crowded app store. User acquisition costs are rising to the point that many free-to-play titles will spend more on marketing than they'll make in lifetime revenue. The panel was attended by SkyVu Entertainment founder Ben Vu, Machine Zone chief executive officer Gabe Leydon, mobile consultant A.J. Yeakel, and W3i cofounder Rob Weber.
Vu explained that cross-promoting other developers' games via services like Chartboost was his primary method of reaching users, but the rising costs are a big problem.
"This mismatch is insane," Vu said. "You have to pay attention to this, down to the hour or the minute."
Leydon cited costs as high as $7 for acquiring users, up from 50 cents a year ago. He sees a number of "billionaries" coming into the market with large brands to sell, with Asian mobile developers close behind. Weber backed up Leydon's claims, explaining that it's difficult to find the top-end of user acquisition costs.
"The pressure on prices will shoot upward and not slow down until more ad inventory comes online," Leydon said. "There's billionaires in the market who want to win. They are willing to spend $7 a download. This is going to be a long, tough fight."
"You can't predict how the bigger companies will spend," said Weber. "But it's about finding the right volume and the right level of profitability for a game and doing it on a large scale. It's a huge, full-time job."
Great content pushes games through word-of-mouth, but social networks like Twitter and Facebook also helps keep acquisition costs lower according to Leydon. Vu said he was also looking to improve the branding on his Battle Bears game by licensing the IP for a possible toyline and television show.
"We are working on the core product and the core brand and making it freakin' awesome," Vu said.
While Apple App Store is the most lucrative mobile market, that is beginning to come with its own set of issues, many of which don't exist on the Android-based Google Play Store and Amazon AppStore. Microsoft will also be entering the race with its Windows Store this morning. Unfortunately, on the Apple App Store itself, there seems to be no cure-all in sight.
"That's just more things to worry about," Vu said. "I'm pulling my hair out."
http://www.gamesindustry.biz/article...-insane-levels
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July 13th, 2012, 01:00 Posted By: wraggster
Industry veteran Mark Friedler sees the console business being "unleashed and democratized"
A freight train plowed into the console games business on July 11th, forever changing the console games landscape, unleashing user democracy and elevating Kickstarter to the new kingmaker of the games business. Of course, I'm talking about Yves Behar'sOuya Android-powered game console which has raised over $4 million in the first 48 hours.
I was blown away by the conversation with Behar during the GamesBeat/MobileBeat conference in San Francisco where he said the game console will be rebooted.
I believe this announcement will go down in history as something as big as the launch of the iPhone five years ago. The amazing outpouring of 25,000 pre-orders of the console in 24 hours shows gamers want the TV experience to be democratized.
I spoke with Brian Fargo of InXile (who raised $900,000 for Wasteland 2 on Kickstarter in March) and he believes customers are frustrated with traditional game publishers and are demanding more creative products instead of the endless sequels released by the leaders. In 48 hours, the console business has been turned on its head by a sub $100 open console whose mission is to make games less expensive and free to play. It is the Apple 1984 commercial equivalent to the games business () - their revolutionary sounding Kickstarter description is below.
"The immediate loser in this battle will be Nintendo that has failed to create a meaningful online business"
Mark Friedler
Let's open this sucker up! It's time we brought back innovation, experimentation, and creativity to the big screen. Let's make the games less expensive to make, and less expensive to buy. With all our technological advancements, shouldn't costs be going down? Gaming could be cheaper!
We're handing the reins over to the developer with only one condition: at least some gameplay has to be free. We borrowed the free-to-play model from games like League of Legends, Team Fortress 2, Triple Town, and many others. Developers can offer a free demo with a full-game upgrade, in-game items or powers, or ask you to subscribe.
The Ouya can be seen as a descendant of the Sega Dreamcast and much malignedPhantom console whose vision of a download only game console was debuted at E3 in 2004 - I was a member of the advisory board of the company whose vision was accurate to where the industry was going but failed to execute on delivering the product.
Ouya has taken advantage of the perfect storm of excellent design, a stable and free Android OS, a shift of developers from console to mobile and tablet development and the winning business model of freemium and free-to-play gaming.
http://www.gamesindustry.biz/article...-big-as-iphone
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July 13th, 2012, 00:41 Posted By: wraggster
Console newcomer Ouya is possibly just hours away from passing the $4,000,000 funding mark on Kickstarter.
At the time of writing the project has attracted $3,934,714 in pledges from 30,542 backers.
Interestingly, in the process of writing this story (which took about 15 minutes) the project attracted 54 backers contributing $66,595 between them. That equates to an average of $1,233 each.
Those who back the project to the tune of $10 or more are promised the chance to reserve their Ouya username ahead of the machine’s launch in 2013. Pledge $25 and you’ll get a Founder Emblem permanently attached to your user name.
Step up to $95 and you’ll get a free console and controller when the console finally arrives, subject to availability. $99 will guarantee you a pre-launch machine.
$225 gets a console and two controllers with your name etched on them while the $699 offer is more developer focused with early SDK access and free promotion of any game uploaded to the service for one year.
$1,337 adds a direct email hotline the console’s developers and an invite to the launch party and for $5,000 you’ll get a free day trip to San Francisco to hang out with creator Yves Behar.
The top tier of $10,000 will see your username and backer number engraved onto the entire first production run of the machine.
http://www.mcvuk.com/news/read/ouya-...starter/099454
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July 11th, 2012, 22:29 Posted By: wraggster
Slide over, Twitter -- after this fall, you won't be the only social network in town with OS-level integration on the iPod touch, iPad and iPhone. As announced back at WWDC in June, Facebook will be on a level playing fieldwith the launch of iOS 6, and the outfit's new SDK 3.0 Beta is exactly what developers need to get there. Among other things, the new code promises superior user session management, ready-to-use native UI views, bolstered Facebook API support and an iOS Developer Center to get folks grounded on "key concepts." After iOS 6 launches en masse, this SDK will "automatically use the native Facebook Login in iOS 6 when available," providing a similar experience to Twitter in terms of seamless logins. Ready to get cranking? Get your download on in the source link below.
http://www.engadget.com/2012/07/11/f...e-to-download/
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July 11th, 2012, 21:42 Posted By: wraggster
For the first time ever, Android has accounted for over half of the overall smartphone sales in key global markets over a 12 week period.
Kantar Worldpanel ComTech says that Android’s OS accounted for over 50 per cent of the sector in Britain, Germany, France, Italy, Spain, US and Australia.
In some regions the win was by an even greater margin – in Spain it claimed 84.1 per cent, in Germany it was 68.5 per cent and in Britain 57.2 per cent.
“We are seeing much of the Android sales growth being driven by consumers trading up from feature phones to smartphones,†Kantar’s consumer insight director Dominic Sunnebo stated.
“Android handsets currently offer an easier platform to enable these consumers to upgrade, as many first time smartphone consumers state ‘price of handset’ and ‘multimedia capabilities’ as their main reason for choosing an Android device.
“Our data shows that Android has a higher share of those consumers spending under £50 on buying their handset across the vast majority of countries we cover.
“Smartphone consumers are much more loyal to their brand of handset and carrier than feature phone consumers, highlighting the importance of capturing feature phone owners when they are starting to look to change their handset.
“It’s also interesting to note that although Android’s share is high in the USA market, it has decreased by 6.8% points over the year. This trend contrasts Apple’s growth, which is a reflection of a successful iPhone 4S release and the first time availability of the iPhone 4 and 4S on Sprint.â€
http://www.mcvuk.com/news/read/andro...markets/099369
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July 11th, 2012, 21:27 Posted By: wraggster
Glyn Moody writes at The H that Google's Nexus 7 tablet seems to be in a good position to shake up the market and pave the way for serious Android competition to the iPad. That said, he's worried about the potential downsides to a market full of mostly 'open' devices: 'Such customised systems are likely to be as locked down as they can be – the last thing either manufacturers or companies want is for users to start fiddling with the settings or installing their own software. As a result, the apps that run on such systems are likely to be closed source, since that's the way vertical markets tend to work. Such systems will also expose a persistent problem with the open source development methodology. While big and general projects find it relatively easy to attract interested developers, smaller, more targeted solutions tend not to thrive as free software.'
http://mobile.slashdot.org/story/12/...-free-software
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July 11th, 2012, 20:00 Posted By: wraggster
The new Apple TV slated for release at the end of the year is rumoured to be controlled by a new ultra-thin iPad mini.
A source in Asia has reportedly told SmartHouse that the new tablet device will be half the size of the regular iPad and will allow users to access TV programs, music and movies through a number of included applications, as well as manage their own content.
It will also incorporate Apple's app store, meaning users will be able to use the device to watch videos and play games, as well as read their favourite books and publications.
Described as wafer thin, the device was recently rumoured to measure in at just 7.2mm by Japanese blog Macotakara - making the device slimmer than both Amazon's Kindle Fire and Google's Nexus 7 tablets.
http://www.pcr-online.biz/news/read/...ad-mini/028665
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July 11th, 2012, 19:56 Posted By: wraggster
Motorola’s latest smartphone will cost just £100.
Available in the UK from T-Mobile, Motosmart focuses on creating a ‘stress free life’.
It features the latest version of MotoSwitch – software that learns which songs you love, who you talk to the most and which apps you use throughout your day. MotoSwitch then places all this information on your home screen for easy access.
http://www.pcr-online.biz/news/read/...rtphone/028671
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July 11th, 2012, 19:52 Posted By: wraggster
Android coders can make modifications to OS for Nexus devices.
Google unveiled its new Jelly Bean Android update last month. This prompted Carphone Warehouse to claim the OS would be anexclusive Nexus 7 property until November, which isn't entirely true.
Jean-Baptiste Queru, Android software engineer at Google, saysJelly Bean binaries are now available for third party developers, allowing them to modify apps and the like for Nexus devices.
This will immediately include the Nexus 7 and Galaxy Nexus, while code for the Nexus S and Xoom is set to tie in with Jelly Bean's 'consumer release' in the next couple of weeks.
Improvements have been made to the OS around voice search, keyboard UI, Android Beam and more.
http://www.mobile-ent.biz/news/read/...elopers/018587
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July 11th, 2012, 19:52 Posted By: wraggster
Gets the all clear following trademark battle over the 'iPad' name.
Apple has received the green light to launch the new iPad in China, four months after it was revealed to the rest of the world.
It follows a $60m lawsuit with Chinese firm Proview Technology, which retained the rights to the 'iPad' name in its home country when Apple originally sought ownership of the trademark in 2009.
But now, the Retina display-enabled quad-core device will hit the world's largest mobile phone market on Friday, July 20th.
It's a move that will likely reinvigorate sales, given that the Chinese love Apple products.
Beijing-based shoppers went feral when the iPhone 4S was released in January, taking to streets to riot and egg stores when Apple staff refused to sell the phones for fear of overcrowding.
http://www.mobile-ent.biz/news/read/...ly-20th/018591
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July 11th, 2012, 19:49 Posted By: wraggster
Market share is as high as 84 per cent in Spain.
Android has, for the first time, taken at least half of all smartphone sales across Great Britain, Germany, France, Italy, Spain, Australia and the US.
The sales were recorded over the last 12 weeks that ended June 10.
In Australia, 56.9 per cent of smartphone sales were of Android devices, while in Spain, that figure was a huge 84.1 per cent.
The data published by Kantar Worldpanel ComTech says that the figures are largely driven by first-time smartphone buyers flocking to Android because of the platform's accessibility and relative affordability of devices.
Dominic Sunnebo, consumer insight director, Kantar Worldpanel ComTech, said: “We are seeing much of the Android sales growth being driven by consumers trading up from feature phones to smartphones. Android handsets currently offer an easier platform to enable these consumers to upgrade, as many first time smartphone consumers state ‘price of handset’ and ‘multimedia capabilities’ as their main reason for choosing an Android device.
http://www.mobile-ent.biz/news/read/...-and-us/018601
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July 11th, 2012, 00:37 Posted By: wraggster
Android Open Source Project technical lead Jean-Baptiste Queru has announced the source for the newest version of the OS, Android 4.1 Jelly Bean (relive the releases for ICS, Gingerbread and Froyo), will be made available today. Currently, binaries are available for the Nexus 7 and Galaxy Nexus, with Nexus S and Motorola Xoom versions promised soon. As usual, this gets the countdown started for more manufacturers to work on builds for their devices and means third party coders like CyanogenMod can dive in as well. One other thing we should be used to by now is a warning that it still may take some time for things to go live as the code is replicated. Hit the source link for all of the information on the latest build or hit the AOSP site for more information what exactly this is and how to get it.
http://www.engadget.com/2012/07/09/a...now-available/
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July 11th, 2012, 00:34 Posted By: wraggster
Apple is about to complete an important part of the puzzle for the new iPad's world rollout: it just confirmed that its Retina display-packing tablet will reach mainland China on July 20th. The company isn't specific about local pricing, but it's promising both WiFi and cellular versions at its own stores and through resellers. The company is keen to avoid some of the mobs and scalping it's seen in the past and will open reservations for pickup starting on July 19th -- although the company is unusually limiting the reservation window to just three hours each day, between 9AM and noon. No matter how it shakes out, the official Chinese expansion is likely to keep the number of slingshot-delivered imports to a minimum.
Update: As some commenters have noted, the Chinese launch is helped mostly by the truce with Proview. The current iPad design has been certified since March; Apple isn't about to mention Proview by name in the release, but it likely wasn't keen on risking another store ban when it could just avoid the battle altogether.
http://www.apple.com.cn/ipad/
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July 11th, 2012, 00:32 Posted By: wraggster
As promised way back in late-June at I/O, Google+ now has has its very own fully iPad-supported app. Available now via iTunes, the app offers up some tablet-centric features, like the ability to drag posts from your stream for sharing, streaming Hangouts to a TV via AirPlay and expanding posts with a pinch to add comments. The updated Google+ iPhone app, meanwhile, lets users create and manage Google+ Events. The app can be downloaded now in the source link below.
http://www.engadget.com/2012/07/10/g...ngout-with-yo/
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July 11th, 2012, 00:27 Posted By: wraggster
The user interface middleware will be available for mobile game development
[h=3]Autodesk[/h]Autodesk, Inc., is the world's leading supplier of advanced 2D and 3D design, digital content creation,...
www.autodesk.com
Autodesk announced today that its Scaleform UI middleware is being extended to mobile game development. New versions of the middleware will offer an Adobe Flash-based gaming and application platform, as well as a new Unity game engine plug-in.
There are three methods in all to develop mobile games and apps with the new releases of Scaleform. One leverages the Unity Game Engine and enables Unity developers to create triple-A quality game UI and menu screens using Flash. A second is the Scaleform software development kit (SDK), which can be easily integrated into a variety of third-party and proprietary mobile engines. And the third is a Standalone Development Platform, using Scaleform middleware's cross-platform, optimized Flash playback capabilities.
"These new versions of Scaleform were created to address growing interest from outside of the triple-A games market. Inspired by innovative use cases of the technology, we first expanded the middleware's mobile game toolsets and tutorials, and are now making Scaleform accessible to more developers," said Marc Petit, Autodesk senior vice president, Media & Entertainment.
http://www.gamesindustry.biz/article...or-ios-android
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July 10th, 2012, 23:26 Posted By: wraggster
A proposed $99 console built on Google's Android operating system has hit its $950,000 fund-raising target in just eight hours on crowd-funding site Kickstarter.
The campaign went live earlier today and has so far attracted around 8,000 financial pledges.
The Ouya console – which carries a proposed release date of March 2013 – will run free-to-play software that any developer is free to upload. Furthermore, buyers will be provided with software that enables the 'hacking' of the console.
Backers include former Xbox exec Ed Fries and One Laptop Per Child designer Yves Behar.
UPDATE: Shortly after publication Ouya had attracted $1,015,652 with a total of 8,155 backers.
http://www.mcvuk.com/news/read/ouya-...t-hours/099305
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