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July 27th, 2012, 17:08 Posted By: wraggster
Some interesting news has come out of Apple's filings against Samsung. First, Google warned Samsung that their 'P1' (Galaxy Tab) and 'P3' (Galaxy Tab 10.1) tablets were 'too similar' to the iPad. In addition, Samsung's own Product Design Group note it was 'regrettable' that the Galaxy S 'looks similar' to the iPhone. Finally, how designers at a Samsung-sponsored evaluation noted the Galaxy S 'copied the iPhone too much' and 'innovation is needed.' Of course, Samsung has some ammunition of its own, including how Apple copied Sony's designs. In unrelated news, Judge Grewal has sanctioned Samsung for not preserving emails from automatic deletion, even after litigation has begun."
http://apple.slashdot.org/story/12/0...as-too-similar
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July 27th, 2012, 16:43 Posted By: wraggster
OnLive has confirmed its cloud gaming service will be available at launch on the crowd-sourced Android console Ouya.
Confirming a CVG story that first reported theOnLive Ouya deal, an OnLive statement said Ouya can extend and build on its commitment to "make the best games available to everyone, everywhere."The statement reads: "When OnLive first heard about Ouya, we were excited to see console gaming becoming more available and open. Like Ouya, we came to gaming with a new vision for making top-quality gaming accessible to more people, and we continue to look for ways to expand on that vision.
"Ouya is rethinking the console business, making waves by using standard technology to make gaming for your living room accessible, affordable and more innovative than ever. In OnLive's case, we pioneered a groundbreaking, cloud-based system that instantly delivers games to any device on demand.
"We are pleased to announce that OnLive will be available on Ouya at launch, extending and building on our commitment to make the best games available to everyone, everywhere."
For OUYA backers, OnLive added, the deal means thus:
- OnLive will deliver "hundreds" of games from more than 80 publishers to the Ouya console for play on demand.
- Ouya owners will be able to play any of these games both at home on their Ouya console, and on the go on PCs, Macs, tablets and phones.
- Instant demos will be available, allowing customers up to 30 minutes of free game time before deciding on whether to buy the tech.
OnLive UK boss Bruce Grove told CVG of the startup console yesterday: "If Ouya comes along and connects to your TV and suddenly puts games in front of people in an easy way and makes it low friction, that's going to attract a new market.
"The industry has exploded and now there are far more people out there who are playing games than we might consider to be gamers. Give someone a $99 box, tell them to plug it into their TV, give them a whole load of games, at $99 [Ouya] are going to do pretty well."
http://www.computerandvideogames.com...a-partnership/
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July 27th, 2012, 16:40 Posted By: wraggster
The design group working on the new Ouya home console has published a trio of new concept images of the device and its controller.
Ouya, the Android-based games console that sparked an investment craze on Kickstarter, is believed will be as small as a Rubik's Cube when the product is finalised.
So far the project has accumulated $5.5 million with more than 43,000 people backing the project.
The new controller image, shown below, is described as a "work in progress".
"We're still deciding on the buttons. For now, we've stuck with the colour circles as placeholders," read a statement on the official Kickstarter page.
One image of the console appears to be a concept design of it being opened with a screwdriver - Ouya is billed as a 'hackable' console that owners can root for themselves without invalidating their licence.
The system, built by Fuseproject, is expected to pack a Nvidia Tegra 3 quad-core ARM processor, as well as 1GB of memory, 8 GB of flash storage and two USB ports.
http://www.computerandvideogames.com...roller-images/
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July 27th, 2012, 00:32 Posted By: wraggster
[Jake von Slatt] is at it again; putting his own artistic spin on ordinary items. This time around it’s the glass on the back of an iPhone. It kept breaking and after a few replacements he wanted to try to replace the glass with a piece of etched brass. But part way through that experiment, he figured out how to use toner transfer to develop these stunning custom iPhone glass back plates.
The first step is to source the correct replacement back for your phone. These are made of two parts, the glass and a plastic backer. By carefully heating and wedging the two parts with some popsicle sticks he was able to separate the pieces. Next, he cleans and buffs the glass, preparing it for the artwork he is about to apply. Toner transfer paper, just like that used for PCB resist, is used to print and adhere a design to the underside of the glass. From there he hand paints over the black outline to achieve the results seen above.
It takes time and patience, but shouldn’t be any harder than etching a circuit board.
http://hackaday.com/2012/07/26/make-...ne-back-glass/
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July 27th, 2012, 00:27 Posted By: wraggster
KGI Securities analyst Ming-Chi Kuo says both product lines will get refreshed in September
[h=3]Apple Inc[/h]
The entire world knows that Apple is preparing a new iPhone and iPad - it's just a matter of when we'll actually see the new hardware. According to KGI Securities analyst Ming-Chi Kuo, Apple is now planning to release iPhone 5 in early September and the iPad Mini shortly thereafter.
Although this should be considered a rumor for now, it's worth noting that Kuo's record is good; he correctly predicted that Apple would kill off the 17-inch MacBook Pro, and he was one of the first to report on Apple using new in-cell technology to make the next iPhone thinner.
Kuo believes not only that Apple will introduce the iPad Mini in September, but also an updated model of the third generation iPad - one that would address the tablet's heating problems.
Kuo is forecasting huge iPhone and iPad sales for the fourth quarter of 2012, once the new models have the full quarter to build up sales. iPhone sales are pegged to hit 55 million and iPad sales are predicted to reach nearly 24 million during the quarter.
Apple will be releasing earnings later today, so we should have the most up-to-date sales figures for last quarter at that point.
http://www.gamesindustry.biz/article...ptember-report
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July 27th, 2012, 00:26 Posted By: wraggster
Apple's latest patent includes a futuristic interface
[h=3]Apple[/h]Established in 1976, Apple is a multinational corporation (corporate headquarters based in California)...
www.apple.com
The U.S. Patent and Trademark Office has granted Apple a patent that allows users to interface with computers far beyond our current mice, keyboards, or motion controllers. According to Patently Apple, the patent was acquired from Canadian inventor Timothy Pryor and covers "electro-optical determination of temporary surface distortion caused by the physical input signal."
The patent is dubbed "5D" in that force-vector direction and magnitude of force is added to touch. The technology does not require special touchscreen to work, so the input device or screen can be made of any material. The patent also includes tactile feedback, 3D sensing capability, and the ability to detect complex figures.
The technology focuses on television-related applications and the patent includes optional stereoscopic 3D glasses. All told, Apple's patent could allow for 3D motion controls far surpassing the information that Microsoft's Kinect can currently. Could Apple upend gaming and television interfaces like it did the mobile market?
The full patent documentation can be found here.
http://www.gamesindustry.biz/article...-5d-technology
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July 27th, 2012, 00:02 Posted By: wraggster
New controller from Apple similar to DualShock, will work with Apple TV
[h=3]Apple[/h]Established in 1976, Apple is a multinational corporation (corporate headquarters based in California)...
www.apple.com
Apple's move into gaming, however unpronounced, has taken a tiny step forward with a new patent. Apple's new patent filing shows a gaming controller that could very well give core gamers an alternative to touch-screen gaming and open the doors to developers to bring more sophisticated games to iOS.
The patent, which was published today after being filed in March, will link various devices such as iPhones, iPads, Apple TVs and other Apple owned hardware. The patent shows "a schematic of a video game controller for the standalone media player of [an Apple TV] or a video game system." The controller will use Radio-frequency identification (RFID) and NFC tags to connect to the iPhone, iPod Touch or iPad.
The move shows that Apple is increasingly working on a way to break into the gaming industry at large, perhaps without bursting into the console market. This new controller could be seen as a competitor to the rising idea of platform-agnostic games, where developers hope that games will be the driving factor in getting gamers attached, not the platform itself.
Of course, this controller is by no means a reality, and like other patents, it's entirely possible that an actual product will never be borne from it.
http://www.gamesindustry.biz/article...ing-controller
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July 26th, 2012, 23:45 Posted By: wraggster
King.com, Swedish developer and publisher of social games, today released their popular Bubble Witch Saga for iOS devices (iPhone, iPad and iPod Touch).
The game is one of the most popular Facebook games, with over four million daily users. The mobile version means that players can connect and synch their accounts so that all their results and achievements are stored on both formats simultaneously. “Since both consumers and the industry overall are focusing more and more on mobile gaming, the launch of our platform independent Facebook game has been a top priority for King.com,” says Riccardo Zacconi, CEO of King.com.
“We are very pleased to be pioneers and making this game available for our players already. You no longer have to be logged in to play, which makes it possible to experience the excitement of Bubble Witch Saga whenever and wherever you like, without losing your progress in the game,” Zacconi says.
Bubble Witch Saga is a game where the player helps three witches make a brew by shooting bubbles. An Android version is planned for later this year, along with further mobile versions of the popular Saga series. You can find the iOS version on the AppStore now.
http://www.mcvuk.com/news/read/king-...-ios-2/0100197
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July 26th, 2012, 23:38 Posted By: wraggster
But the device could be riddled with malware, as 52 per cent are in the dark about smartphone security.
Mobile management firm Kaspersky Labs teamed with YouGov to find 93 per cent of Brits own a smartphone, compared to 64 per cent that own a desktop PC.
The turn in the tide has made a huge impact, with 78 per cent using a smartphone as their first web browsing method, falling to 57 per cent for desktop users.
Meanwhile, Brits are the most lax Europeans for adopting smartphone security, with 52 per cent oblivious that such software even exists, while just 19 per cent have adopted anti-virus tech.
http://www.mobile-ent.biz/news/read/...-option/018784
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July 26th, 2012, 23:37 Posted By: wraggster
Last year a rumour surfaced that Facebook was working on a mobile phone with HTC, and those whispers haven't gone away.
New rumours have surfaced that seem to give weight to the idea that the Taiwanese manufacturer is working with the social media giant.
According to a reporter at Bloomberg, the device – codenamed Buffy – will be released mid 2013. It's expected that the phone will run on Android and that Facebook has recruited a team of former Apple engineers to build it.
Shortly after these new rumours broke, a Facebook spokesperson told The Next Web: "Our mobile strategy is simple: We think every mobile device is better if it is deeply social. We’re working across the entire mobile industry; with operators, hardware manufacturers, OS providers, and application developers to bring powerful social experiences to more people around the world."
If this story turns out to be true, then it could positively change the fortunes of HTC, who are losing users to rival Android manufacturers such as Samsung.
http://www.mobile-ent.biz/news/read/...in-2013/018783
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July 26th, 2012, 23:34 Posted By: wraggster
Korean OEM steams ahead of its US rival with fresh support from Galaxy S III.
New data from Juniper shows that Samsung has shot off into the smartphone shipping horizon, distributing 52.1 million units in Q2, more than doubling Apple's 26 million iPhones.
However, it should be noted that Samsung has a veritable army of smartphones on the market, which only continues to grow. Comparably, Apple has only released five iPhones, and it's thenewest models that buyers are clamouring over.
That said, the Korean firm's lead is still impressive, and its Galaxy S III supported its growth by selling more than ten million units in under two months.
Meanwhile, RIM shipped just 7.4 million smartphones in Q2, trailing Nokia which hit 10.2 million as it waits to see whether the switch from Symbian to Windows Phone will pay off, while HTC reached 11.6 million.
Daniel Ashdown, research analyst, Juniper Research, said: "Sony should be doing better: it, like Samsung, has a global name and the Xperia brand is well-established but its marketing and products have been disappointing so far."
http://www.mobile-ent.biz/news/read/...ple-26m/018787
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July 26th, 2012, 13:26 Posted By: wraggster
Android smartphone activations on the rise, but iOS is still the dominant smartphone platform.
A report from Good Technology has revealed that the majority their customers' device activations are on the iOS platform.
The breakdown of smartphone activations shows that on average, the two newest iPads and iPhones drove most activations between April and July this year. The iPhone 4S was the top device with nearly twice as many activations as any other smartphone..
However, while iOS devices still account for more than twice the number of Android activations, corporate use of Android smartphones and tablets grew by ten per cent quarter over quarter.
http://www.mobile-ent.biz/news/read/...rtphone/018774
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July 26th, 2012, 13:25 Posted By: wraggster
An insane $0.8 trillion of a $2.1 trillion market.
Bugger the recession, Gartner reckons spend on consumer tech will rise $114 billion in 2012 compared with 2011, and will reach a staggering $2.7 trillion by the end of 2016.
The market broadly constitutes devices based around mobile, computing, media and entertainment, plus all the services that make them useful.
Mobile alone will hit $1 trillion by 2016, with devices accounting for ten per cent of the spend. That's $222 billion this year and $300 billion by 2016.
Gartner predicts that consumer spending on mobile apps stores and content will rise from $18 billion in 2012 to $61 billion by 2016.
And the other great growth area will be digital books, news and magazines – up from $5 billion in 2012 to $16 billion by 2016.
http://www.mobile-ent.biz/news/read/...in-2012/018776
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July 26th, 2012, 13:25 Posted By: wraggster
IronMonkey is probably best known for adapting popular EA titles to mobile, like Dead Space and Mass Effect Infiltrator, while Firemint has produced a number of its own popular games, including Flight Control, Real Racing, and SPY Mouse.
Together, the two firms are responsible for more than 85 million downloads from Apple's App Store.
Firemonkeys will work out of EA’s Australian headquarters in Melbourne, where the teams will create new, original titles, while expanding on their existing catalogues.
Last month, EA said it plans to shift its business away from premium mobile game sales to focus on the freemium model, calling free-to-play titles "the norm" moving forward.
Furthermore, big acquisitions of Playfish and PopCap have made it obvious that the company sees its future in mobile and social.
As for the new Firemonkeys, IronMonkey general manager Tony Lay told GameSpot that it wants to “sit shoulder to shoulder with EA studios, like DICE and Criterion.”
http://www.mobile-ent.biz/news/read/...studios/018779
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July 26th, 2012, 13:18 Posted By: wraggster
The Apple iPad may as well be called the Teflon Tablet for now, since challengers can't quite stick. Thanks to those 17 million iPads shipped in the second quarter, Strategy Analytics estimates that Apple held on to the 68 percent of tablet market share that IDC credited to the company in the previous season. That may not sound like a change in the status quo, but it's a significant jump from the 62 percent Apple had a year ago -- and not very good news for anyone else. Android is still holding on at 29.3 percent, although that's slightly underwhelming given the surge of extra devices in that time frame. The real hurt was dished out to Windows 7 tablets and "others" like RIM's BlackBerry PlayBook, both of whom were cut down to just 1.2 points of share each in the spring. We'll see if the newer crowd moves the needle for Android in the summer, although the well-received Nexus 7's current scarcity won't help its chances -- and both Microsoft as well as RIM are in holding patterns for the next several months.
http://www.engadget.com/2012/07/25/s...tablet-market/
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July 26th, 2012, 13:15 Posted By: wraggster
BlackBerry users who routinely feel left out while friends share retro pictures of coffee and pastries onInstagram will soon have their own BB alternative. Slides released by N4BB reveal that aScalado-powered photo editing app has been baked into BB10, which is due early next year. The software will let you tweak and enhance your casual snaps, but also offer a carousel of aged filters you can drag onto shots of your own taste-appropriate snack goods. After the break we've got an early hands-on with the app from the folks at Crackberry, which walks you through a non-working prototype.
http://www.engadget.com/2012/07/26/b...ro-camera-app/
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July 26th, 2012, 13:14 Posted By: wraggster
While we've been fussing over the Xperia GX (aka the LT29i), it seems Sony's been working on something one integer higher. Mobile-review has published a run-down of a device it claims is called the LT30p -- aka the Mint we first heard of back in January -- which also appears to possess many of the specs we'd want from a high-end phone. The front side hosts a 1280 x 720 4.3-inch LCD, while the rear boasts the same 13-megapixel camera as the GX, and there's a microSD slot on the side too. Internally,Mobile-review says ICS is running off a 1.5GHz dual-core Snapdragon S4 with 1GB of RAM and 16GB of storage, which all sounds healthy enough -- but since the build quality looks a bit suspect and we don't know for sure that this is a final production handset, we'll wait for IFA fever to paint a fuller picture.
Update: Although Mobile-review says it has a 4.3-inch screen, a side-by-side photo with the GS III after the break suggests the Mint's panel may be slightly larger than that.
http://www.engadget.com/2012/07/26/s...ia-mint-lt30p/
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July 25th, 2012, 23:32 Posted By: wraggster
Following news this week of a game developer who turned the Android version of a game free because of piracy concerns, software developer Matt Gemmell has written a lengthy post explaining why he thinks Android apps are laboring under a broken business model. "People have to get paid. There has to be a revenue stream. You can’t reliably have that revenue stream if the platform itself and the damaged philosophy behind it actively sabotages commerce. If you want a platform to be commercially viable for third-party software developers, you have to lock it down. Just like in real life, closing the door and locking it helps make sure that your money remains yours. Bad behaviour has to be more difficult than good behaviour - and good behaviour means paying for your software." He also has some harsh arguments about some of the assumptions and philosophies underpinning the an industry built on an open platform. "Nerds like to say that people care about choice at that level. Nerds are wrong. Nerds care about choice, and nerds are such a tiny minority of people that nobody else much cares what the hell they think. Android is designed with far too much nerd philosophy, and open is gravy to those people because it’s synonymous with customization. ... Open is broken as a money-making platform model, unless you’re making the OS or the handsets. Most of us aren't doing that."
http://yro.slashdot.org/story/12/07/...ned-for-piracy
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July 25th, 2012, 23:15 Posted By: wraggster
Reuters reports that Apple shed more than five percent of its stock price value in after-hours trading after the company reported its second quarterly miss on results in less than a year, highlighting how the Apple brand is becoming less resistant to the economic and product cycles that have plagued rivals. 'Clearly it was a disappointment,' says Channing Smith, Co-Manager of Capital Advisors Growth Fund. 'We expected a lot of consumers will probably delay their upgrade and their purchases until the iPhone 5 comes out. We saw a similar trend occur last year with the iPhone 4S.' Executives acknowledged buyers were refraining from purchases because of 'rumors and speculation' around the iPhone 5, which sources have said will ship in September with a thinner and larger screen. 'The iPhone 5 is already the most hyped device and for it to exceed expectations is going to be really hard,' says BGC Partners analyst Colin Gillis. This is one of many reasons Apple is so notoriously secretive. With the levels of hype that Apple product launches garner, it would undoubtedly crush its own sales if it announced products even months in advance. Instead, Apple slowly and silently draws down inventory in distribution channels, and then the upgraded product is available immediately (or nearly immediately) after it's announced. According to Apple CEO Tim Cook, 'there is an incredible anticipation out there or for future products and as you would expect given what we've been able to deliver in the past.'"
http://apple.slashdot.org/story/12/0...5-anticipation
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