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The Best iPhone Online Casino Games
The Apple iPhone is the worlds best selling Mobile Phone for a reason, its the place to get the best in music and the best in apps and also the very best in Casino Games.
There are websites where you can find the best iphone online casino games as well as the latest in information on the best Casino operators for the Apple iPhone and where to get the biggest bonus and offers.
THE LATEST NEWS BELOW
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July 10th, 2012, 22:43 Posted By: wraggster
All games in Android-based system to offer form of free play
Ouya has launched an $950,000 Kickstarter campaign in a bid to urge consumers to back the hackable console.
The $99 android-based system, which plugs into the TV, is being backed by the likes of Xbox co-creator Ed Fries, Jawbone Jambox designer Yves Behar and VP of business development at IGN Julie Uhrman.
Games on the platform will all be required to offer some sort of free play, whether that be in the form of a demo or the free-to-play model.
The console is powered by a Tegra 3 Quad core processor, and features HDMI connection at 1080p HD, 8GB on-board flash and 1GB of RAM.
The controller will feature two analogue sticks, ten buttons and a touch screen, allowing developers to create both gesture controlled and more traditional titles.
http://www.develop-online.net/news/4...arter-campaign
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July 10th, 2012, 22:28 Posted By: wraggster
Bumper cash and marketing support on offer in Smart App Challenge 2012
Samsung is looking for innovative smart apps for the Samsung Galaxy Note and Galaxy Tab, with a total prize fund of $4.08 million in cash prizes for winning developers as well as promotion for the most innovative apps chosen.
The prize fund will be divided among 80 winning apps in a variety of categories, including best game and best use of the Samsung S Pen in app development, with the grand prizes in the consumer judging and panel selection categories set at $200,000.
To take part, developers should register onwww.smartappchallenge.com and then upload the app to the Samsung app store. Winners are judged by number of downloads, and for the S Pen category, put to a panel of specialist judges who will select the winners.
Simon Stanford, VP, telecommunications and networks, Samsung UK and Ireland said: "The Samsung Smart App Challenge 2012 is a real opportunity for both established and budding app developers to secure funding and marketing support.
"It's an exciting project and we¹re looking forward to seeing what these developers create."
http://www.mobile-ent.biz/news/read/...-be-won/018578
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July 10th, 2012, 22:25 Posted By: wraggster
Mobile games are expected to be the largest market segment at $11.4 billion.
A new market report by Transparency Market Research says that the global mobile content market will almost treble in size in the next five years.
The global mobile content market was worth $6.5 billion in 2011, but its stunning growth means the sector is forecast to be worth $18.6 billion in 2017.
In the overall global market, the US mobile content market was the largest regional market with a revenue share of 30.3 per cent in 2011. Moreover, faster adoption of mobile content in the region will significantly increase the market share of the US to 41 per cent in 2017.
http://www.mobile-ent.biz/news/read/...by-2017/018581
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July 10th, 2012, 00:04 Posted By: wraggster
There is now yet another way for you to buy Myst. You may already have Myst on your iPhone or iPad, but now you can get an iPad version of RealMyst, the 2000 remake of the adventure game that presents the world in realtime 3D.
The new mobile version uses a new interface designed for the platform. "Instead of trying to awkwardly shoehorn a computer mouse interface or game console controller into the new touch environment - we were driven to design a simple touch interface that anyone could use." said producer Karl Johnson in the announcement. "The resulting interface allows the player to explore a 3D world with the ease of 'exploring' a 2D document on the iPad."
RealMyst is on the App Store now for iPad 2 and 3, at a promotional price of $6.99. At an unspecified future date, it'll go up to a permanent $9.99 price point.
http://www.joystiq.com/2012/07/09/my...-real-on-ipad/
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July 9th, 2012, 23:42 Posted By: wraggster
Apple has been arguably more generous when it comes to software sneak peeks than it has been with hardware, but while dues-paying developers are given the go-ahead to download operating systems ahead of their release, consumers have had to sit tight until after each iteration hits GM status. Some internet entrepreneurs have taken it upon themselves to game Apple's system, however, which until recently appeared to have been loosely guarded, with third parties selling beta access for years without intervention. iOS 6 is shaping up to be the end of the line -- Apple has reportedly begun targeting businesses selling early access, citing copyright infringement and contacting hosting providers to shut down sales sites. The operations can be quite profitable, with income approaching six figures for iOS 6 alone, so it's likely that we'll see businesses open up shop under different domains in an attempt to continue to collect. Still, if you're running such an operation of you're own, it may be worth your while to peruse Apple's non-disclosure agreement in full -- a site shut down could be but the beginning of the company's actions to control OS releases, and prevent third parties from illegally capitalizing on Cupertino's creations.
http://www.engadget.com/2012/07/09/a...arty-ios-beta/
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July 9th, 2012, 23:30 Posted By: wraggster
The first release from Peter Molyneux’s new indie development studio 22 Cans will be released on August 22nd.
Eurogamer reports that Curiosity will get a simultaneous release on iOS, Android and PC.
A few more details about the game were also revealed. It will see up to 1m players collectively chiselling away at a cube formed of 60m smaller cubes with the aim of attempting to reach the mysterious prize hidden at the centre.
And in typical style, Molyneux isn’t shy about hyping up the suspense.
"[It is] is so valuable, and so life-changingly important,” he insisted. "It's so amazing I think it will appear on news reports. It's not a dead cat, by the way."
The game hit the headlines in June when Molyneux revealed that amongst its DLC options will be a £50,000 download available only once. That gets you a diamond chisel, which has 100,000 times the power of the player’s default tool.
"It's an insane amount of money," he said of the DLC. "This is not a money-making exercise; it is a test about the psychology of monetisation."
Curiosity is Molyneux’s first title since he quit both his own studio Lionhead and its owner Microsoft back in March.
http://www.mcvuk.com/news/read/molyn...se-date/099217
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July 9th, 2012, 17:52 Posted By: wraggster
The new malware has infected over 100,000 devices so far.
Last week security researchers TrustGo discovered the MMarketPay.A Trojan, which can download paid apps and contents from China Mobile’s Mobile Market.
So far, the malware has been placed in nine different third part Android app markets in China. Experts are warning users to only download Android apps from trusted app stores and recommend having a security scanner installed on devices.
Once the Trojan is downloaded onto an Android device it can automatically place orders for paid content and apps without informing the user. It has also been reported that it can even fill in CAPTCHA’s.
TrustGo has published the malware’s repackaged application names along with the current list of infected app markets, the list can be found here.
http://www.pcr-online.biz/news/read/...etpay-a/028638
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July 9th, 2012, 17:46 Posted By: wraggster
Developers are being asked to design apps for 1280 x 800 pixel resolution.
Rumours are circulating around the Amazon tech jungle, with talks of a ten-inch Kindle Fire, and a Kindle smartphone in the pipeline.
And now, AllThingsD reckons the next Kindle Fire will come equipped with an improved screen, a move that Apple recently made with its Retina display-enabled iPad 3.
Third-party developers are being asked to prepare apps for a 1280 x 800 pixel resolution, rather than the 1024 x 600 used on the present Fire.
Additionally, the next-gen design will likely come with a camera, a must have for all tech-savvy consumers, as photo-sharing platforms like Instagram and Scalado are snapped up by giants like Facebook and Nokia.
The Fire news comes following whispers of an iPad Mini, and the unveiling of the Google Nexus 7.
http://www.mobile-ent.biz/news/read/...-camera/018552
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July 9th, 2012, 17:44 Posted By: wraggster
Remember that story about the Samsung Galaxy SIII that blew up? Well, ignore it - an investigation by Samsung has proved that it didn't happen.
The phone's owner had originally claimed on a forum that white flames shot out of the device while he was driving, damaging his car and destroying the phone. Samsung, understandably concerned, vowed to investigate, and investigate they did.
After bringing in Fire Investigations UK (FIUK) it seems that the fire was not caused by the device itself, but by an "external energy."
Investigator Peter Mansi wrote: "The heat damage does not appear to have been from an external heat flux, such as a naked flame
The investigation also stated: "The only way it was possible to produce [the] damage...was to place the device or component parts within a domestic microwave."
http://www.mobile-ent.biz/news/read/...rowaved/018557
lesson to be learned i think, dont try to take the piss with big firms or youll be made to look an arse :P
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July 9th, 2012, 17:42 Posted By: wraggster
China's Ministry of Industry and Information Technology (MIIT) has declared that smartphones shipments are exceeding those of feature phones.
In a report from China’s Sina Tech (via Tech In Asia) China’s Ministry of Industry and Information Technology (MIIT) revealed that, over the last three months, smartphones have accounted for 56.9 percent of the phones shipped to retailers in the country.
This figure is going to cause concern for phone manufacturers as feature phones continue to die out. Of the 2,099 new phone models that hit the Chinese market in the last six months, only 822 were smartphones. Of those smartphones, 801 (more than 97 percent) were Android-based.
It has been predicted by Nikko Partners that the number of active smartphones in China will pass 200 million by the end of 2012.
http://www.mobile-ent.biz/news/read/...n-china/018558
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July 8th, 2012, 23:36 Posted By: wraggster
In version 5.18, I added an improved cookie handler to mitigate the tons of warnings spewed out by the Apache HTTP stack as a result of Live’s usage of non-standard expiration dates. The change worked great on just about every emulator and device, but as I found out later, it failed spectacularly on all non-US devices, preventing log-ins for basically everyone outside the States.
With help, I was able to finally narrow down the problem to a localization issue, and 2 releases later, 5.21 fixes log-ins on non-US devices.
The other news is that Spark 360 is now free on Google Play; though it may be a short while until the pricing change propagates.
http://0xff.akop.org/2012/07/08/spar...cation-errors/
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July 8th, 2012, 22:28 Posted By: wraggster
Not all of the numbers are bad around RIM headquarters. The company's celebrating the big three billion -- that's the number of app downloads it's seen since the launch of App World. According to RIM, that number amounts to 2.5 million downloads a day -- certainly nothing to sneeze at. Naturally, Research in Motion is using the opportunity to do some "myth busting," regarding the perceived lack of selection for BlackBerry handsets and the PlayBook tablet. At present, there are 90,000 apps "up for sale" through the mobile app market.
http://www.engadget.com/2012/07/08/r...ants-to-set-t/
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July 7th, 2012, 23:06 Posted By: wraggster
And just like that it's back. Following a yesterday's temporary stay of the ban on Google's HSPA+ Galaxy Nexus by Judge Koh, the soon-to-be Jelly Bean-loaded device is again up for sale at the Play store -- and a bit earlier than expected. If you'll recall, Google notes that Android 4.1 apparently mitigates the issues brought up within the dispute by Apple, which has until July 12th to issue a response on the matter. Orders are slated to ship in "two to three weeks," so we'd suggest you grab one quick while it's fresh and tasty to ensure your taste buds get the latest Android sugar fix.
https://play.google.com/store/device...MTg5NjUwMzYiXQ..
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July 7th, 2012, 23:04 Posted By: wraggster
The sequel to smartphone hit Tiny Wings lands on July 12th - and one-man-studio Andrew Illiger has released a trailer to celebrate.
In an age of glossy CG trailers or promo footage that features actors trying to capture the feel of a triple-A game, this teaser cuts through with charm.
Scroll down to see the trailer.
Footage shows a Tiny Wings level hand drawn and run through a music box, with a puppet-like bird soaring across the game.
Illiger has revealed nothing about gameplay - indeed, the video itself seems to refer back to the first game's content.
Tiny Wings was named game of the year by Apple Europe at the end of 2011.
http://www.mcvuk.com/news/read/video...o-shame/099201
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July 7th, 2012, 23:00 Posted By: wraggster
Google is seeking $4 million from Oracle to cover the costs it incurred during this spring's epic legal battle over the Android mobile operating system, reports Caleb Garling. In a brief filed in federal court on Thursday night, Google lead counsel Robert Van Nest argued that Oracle is required to pay his company's legal costs because judge and jury ruled in favor of Google on almost every issue during the six-week trial. 'Google prevailed on a substantial part of the litigation,' read Google's brief. '[Oracle] recovered none of the relief it sought in this litigation. Accordingly, Google is the prevailing party and is entitled to recover costs.' Google has not publicly revealed an itemized list of its expenses, but the total bill included $2.9 million spent copying and organizing documents. According to the brief, the company juggled a mind-boggled 97 million documents during the case."
http://yro.slashdot.org/story/12/07/...4m-from-oracle
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July 7th, 2012, 11:26 Posted By: wraggster
[mobile_earth_explorer] sent in an Instructable he put together documenting an Android-controlled rotating monitor stand he built.
The stand itself is three disks turned on a lathe out of a 18mm thick board. After turning these disks, [mobile_earth_explorer] hopped over to his bench grinder and made a semicircular tool to carve out the track for the ball bearings.
Once the disks could rotate freely on each other, the only thing left was to carve out a space for the servo, Arduino, a pair of pots, and the wiring. The pots control the maximum speed of the monitor stand as well as provide a manual rotation control for when your phone is across the room.
[mobile_earth_explorer] wrote the Android app so up to five of these swiveling monitors can be controlled by just one Arduino; yes, that might be overkill for home or office use, but we’re sure it would be highly useful for some sort of presentation.
You can check out a few videos going over the conception and construction of [mobile_earth_explorer]‘s monitor stands after the break.
http://hackaday.com/2012/07/06/andro...ball-bearings/
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