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July 29th, 2012, 20:49 Posted By: wraggster
via http://www.emucr.com/
Snes9x EX v1.4.31 is released. Snes9x EX is an SNES/Super Famicom emulator written in C++ for Android, iOS, WebOS. It uses the emulation backend from Snes9x and is built on top of the Imagine engine.
Features:
* Accurate emulation and similar compatibility to Snes9x 1.43 on the PC
* Full quality 44KHz stereo sound
* Supports games in .smc, .sfc, .fig, and .1 formats, optionally in .zip files
* Super Scope support, touch screen to fire, touch off-screen to push Cursor button
* Mouse Support, see Snes9x EX section on website for instructions
* Configurable on-screen multi-touch controls & keyboard support (needs Android 2.1+ for multi-touch, up to 3 touches supported at once)
* Multiplayer-capable Wiimote + Classic Controller and iControlPad support (no need to purchase a separate app)
* Backup memory and save state support, auto-save and ten manual slots for save states. State files from Snes9x 1.43 should work on Snes9x EX and vice-versa.
* Portrait/Landscape auto-orientation support
Snes9x EX v1.4.31 Changelog:
* Fixed a bug when using auto-frameskip that could cause a game to pause itself until toggling the menu
* Fixed visual glitch in boolean menu options causing on/off text to appear instead of the real values (Language switch in NGP.emu, Unibios mode switch in NEO.emu, etc.)
* Added sound buffer size option to control worst case audio latency. Lower values decrease sound lag but increase chance of audio skipping. Especially useful for making music/rhythm games more precise. Supported on Android 2.3+, iOS, & WebOS.
* MD: Fixed SMS input broken in 1.4.28
* GBA: Fixed missing iCade support in some builds
* GBA: Fixed graphics issues in Camelot games (Golden Sun, etc.) on Android & WebOS (seems to be a bad compile or undefined behavior in GBA-arm.cpp if -fexpensive-optimizations is used)
* GBA: Minor speed optimizations
* iOS: Enabled automatic file write permission fixing on GBA.emu as supported by the other systems
* iOS: Lowered average audio latency to 6-8 frames (about a 2x improvement)
* iOS & Android: Added a Hide Status Bar option to control if the top status bar on most non-tablet devices is visible, it can also be hidden only while in-game
* Android: Improved window calculation code to account for top toolbars bars like those on the Kindle Fire and prevent visual/input artifacts
* Android: Added a Java-based Bluetooth back-end as a fallback in case the native C one fails, allows devices that previously needed to use Bluez IME to work with the in-app Bluetooth support
* Android: Prompt user to enable Bluetooth automatically
* Android: Disabled OES_texture_npot on HTC Desire HD due to faulty OpenGL driver causing blank font rendering
* Android: Added an OpenSL ES audio back-end for improved performance and latency
* Android: Changed Android text input (for cheats in NES.emu) to use a native text widget for better compatibility with different input methods
http://www.mediafire.com/?z255m5lh0ry2xeh
For more information and downloads, click here!
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