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The Best iPhone Online Casino Games
The Apple iPhone is the worlds best selling Mobile Phone for a reason, its the place to get the best in music and the best in apps and also the very best in Casino Games.
There are websites where you can find the best iphone online casino games as well as the latest in information on the best Casino operators for the Apple iPhone and where to get the biggest bonus and offers. “
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February 23rd, 2008, 11:03 Posted By: wraggster
Designer Alexei Mikhailov isn’t out to convince people his iStick concept is the perfect mobile convergence device. In fact he clearly points out the iStick isn’t for viewing movies and the screen is too small for effective photo viewing. What it does have is a visual replication of the iPhone/Touch space inside a device the size of a lipstick tube.
Big square icons and of course Coverflow let you navigate the Mac way. What’s interesting is his surface design. All four surfaces are touchscreens which could present some interesting and unique interface design. The integrated WIFI also enables you to browse iTunes. It’s not an iPod replacement per say. Think of it more as a big brother to the iPod Shuffle.
http://www.yankodesign.com/index.php...pstick-istick/
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February 23rd, 2008, 02:21 Posted By: wraggster
via pdroms
Caissa is a native chess game for Apple's iPhone.
Changes:
new icon
new middle-ware layer, dropped experimental support for Xboard protocol
bug fix for crash when undoing intensively
game status view
Human vs. Human mode
Black vs. Computer
On undo, when pawn is being promoted, ExtraPieceView will hide now
Memory leak when promoting pawn to queen fixed.
http://byteeasy.com/projects/wiki/Caissa
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February 23rd, 2008, 02:20 Posted By: wraggster
via pdroms
MobileMoney allows you to manage your financial accounts on your iPhone.
MobileMoney 0.94 is now available on the downloads page. It addresses the following issues:
Fix::Passcode lock prompts BEFORE showing any account information.
Fix:elimited files now show amounts correctly (deposit or withdrawal)
Fix::Editing transactions that are ordered "Ascending" has been corrected.
http://code.google.com/p/mobilemoney/
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February 23rd, 2008, 02:05 Posted By: wraggster
Way back, one of our readers begged for an iPhone LoJack solution. He wanted his iPhone to "call home" regularly in case of loss or, let's be more realistic, theft. Over the past week, I finally had a chance to give this request some time, and I put together findme. It's a command-line program that returns the location of the cell phone tower nearest to your iPhone. When run, it tells you the tower id, plus its latitude and longitude courtesy of Google Maps.
Still, how to get the location report to a place you can get it... but nobody else can... and without receiving a zillion SMSes? For this part of the puzzle, enter Twitter. Twitter dev Britt Selvitelle helped walk me through the setup for a private account that allows your iPhone to phone home but keeps the location data relatively secure.
To do this, create a new Twitter account just for your iPhone (it will need its own unique email address, separate from your main account, so have one handy). Open the Settings panel, and look for the "Protect My Updates" checkbox. It's towards the bottom of the page, just above the Save button. Check this and click Save. With protected updates, only the Twitter users you approve will see the updates for this iPhone-only account (just you? you + spouse? spouse, kids, and "special friends?" Up to you).
After creating your phone's Twitter account, you're ready to set up your iPhone to tweet in on a regular basis. Here's how.
1. Install findme Add findme to your local binaries folder. Under 1.1.3, I've been using /var/root/bin for my utilities. If you use another location, substitute that path for mine. Make sure to chmod 755 findme so that it can be executed.
2. Make sure you have curl It's a standard part of the BSD distribution, if memory serves. You'll need it to contact Twitter. Your iPhone will only be able to call in via curl and Twitter if it has Internet access, through EDGE or WiFi.
3. Create a tweet shell script Copy the following text into a new text file, and add it to your binaries folder.
#! /bin/sh curl --basic --user username assword \ --data status="`/var/root/bin/findme`" \ http://twitter.com/statuses/update.xmlUse the proper path to findme and substitute your actual username and password. Make the file executable, i.e.
chmod 755 tweet
4. Create a launch daemon In /System/Library/LaunchDaemons, you'll find a simple daemon that runs once a day, called com.apple.daily.plist. Copy this to com.sadun.tweet.plist, and edit it as follows:
Update the Label to com.sadun.tweet.
Kill the two lines that relate to "nice". You don't want your lojack to be usurped by other processes.
Change the program arguments to /var/root/bin/tweet.
Change the start interval from 86400, according to your needs. 86400 is once a day (60 seconds * 60 minute * 24 hours). Right now, I have mine running every ten minutes (600) because I needed to check that the LaunchDaemon was functioning properly.
<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>Label</key> <string>com.sadun.tweet</string> <key>ProgramArguments</key> <array> <string>/var/root/bin/tweet</string> </array> <key>StartInterval</key> <integer>600</integer> </dict> </plist>5. Reboot. This allows our iPhone to restart, loading your new launch daemon.
The findme software was written around material orginated by the iPhone dev team and by Hisper of the Google Maps online developer forum, and was helped by Saurik -- because the iPhone's built in host name resolution is horrible. Thanks also to aCujo for his help. The Twitter curl calls are courtesy of Britt's brilliant assistance. You can drop him a note to say thank you. Thanks also go to Mike Rose, whose idea it was to use Twitter instead of SMS.
Tip: If you find that your tweets are full of "Location Not Found" messages, edit the tweet shell script and duplicate the curl call. This runs the call twice. Usually the "Location Not Found" message goes away the second time.
Another Tip: If you're traveling across the country, change your start interval to 15 minutes or a half hour and use a public Twitter account. (Remember to reboot after making changes to the Launch Daemon). Your friends will be able to track your progress using the Google Maps URL that's tinyURL'ed into each tweet.
Enjoy your newfound location awareness!
http://www.tuaw.com/2008/02/21/tuaw-...iphone-lojack/
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February 22nd, 2008, 20:11 Posted By: wraggster
There are many things that we would like to see on N-Gage, but you can't always get what you want. Instead, here's a list of ten suggestions for the future of N-Gage which we think are fairly plausible, and which may help the N-Gage platform in the long term:
1. The Actual Launch
Yes, tongue slightly in cheek here, but we've been waiting for Next Gen N-Gage for quite some time. Some of us remember when it was supposed to launch in 2006! We know it's almost ready as the public beta testing has already begun, and there don't seem to be too many bugs.
It would be really cool if: Nokia brought out the full N-Gage service for all compatible phones and released all the finished games.
2. Releasing Lament Island on N-Gage
Lament Island is a beautiful game, with lovely graphics, wonderful music and some interesting use of the phone's microphone and camera. It's an S60 3rd Edition game so it's technically no different to other new N-Gage games, and it works in QVGA resolution in both landscape and portrait mode, so it should be playable on all N-Gage-compatible phone models. The developers have said in an interview that they will support the new N-Gage plaform if asked. On top of all that, Lament Island is a Chinese game. China is Nokia's biggest market and getting bigger all the time, and forging relationships with Chinese game developers now may be key to N-Gage's future success.
You can see All About Symbian's megagame review of Lament Island here, and there's a gameplay video of Lament Island here.
It would be really cool if: Lament Island could be brought to a wider audience by being sold through N-Gage.
3. Free games as prizes
The original N-Gage Arena didn't really have many prizes as such, just online scoreboards with the occasional contest featuring real rewards such as gamecards, phones and t-shirts. Now that Next Gen N-Gage is here with its downloadable games, perhaps Nokia might give free games to the winners of all regular tournaments and other Nokia-sponsored competitions? Third party games might be a problem, but first party games should be easy to arrange as Nokia owns the rights to them.
It would be really cool if: the winners of organised events on N-Gage Arena received free games.
4. Cricket games
Some people (especially those in North America and most of Europe) may laugh at the idea of Cricket-based video games, and these same people may dismiss it as a minor sport played by a small number of eccentric English people. In fact Cricket is one of the world's largest sports, with more people following it than Baseball, American Football, Basketball or Golf. Cricket is particularly strong in emerging markets including India, which is now well on its way to overtaking Europe and America economically and has a population greater than Europe and the USA combined. India is also Nokia's second largest market now, and its share is still growing.
It would be really cool if: there was some kind of Cricket game franchise on N-Gage. Most Cricket fans have a phone but no console, so Cricket games are arguably a natural fit for phone gaming.
5. Bluetooth controller
Many N-Gage phones (including the Nokia N82, N93, N95 and N96) have a TV Out feature, which lets you play games or use any other function on a real television set. Some games play very well on a big screen, but it would be even better if you didn't have to be crouched in front of the set using a phone on the end of a short cable to control the game. There already is a wireless alternative, you can control games using a Bluetooth wireless keyboard, which works on all N-Gage phones. However, keyboards generally don't have a good layout for gaming and you can't hold them in your hands like a controller. An increasing number of people in the world have a TV and phone but no console, so this kind of setup might well be the future of gaming if someone could solve the controller problem.
Some small third party companies have actually made Bluetooth controllers for phones in the past, but several vital ingredients were missing: the phones didn't have TV Out, the phones' screen resolutions were much lower than today, and the phones' screens only worked in vertical/portrait mode. All of those problems have now been corrected, and N-Gage provides a good source of games, so we need the Bluetooth controllers back.
It would be really cool if: someone at Nokia (or any other manufacturer) took the insides of a Bluetooth keyboard, removed the letter keys, and put the remaining hardware in a controller-shaped casing, perhaps with the horizontal layout of the original N-Gage. It wouldn't require any new drivers or software or research, the existing Bluetooth keyboard software built into N-Gage phones is already good enough, and the cost of doing this would be minimal. Everything a Bluetooth controller requires is already in place and ready to go, it just needs one small step to actually make it happen.
If Nokia is nervous about comparisons with home games consoles, they could call it a "Multimedia Controller" or something like that, and say that it's a general remote control for phones with TV Out.
6. Something like Habbo
In case anyone's unaware, Habbo (formerly known as Habbo Hotel) is a popular online community for PC users which consists of a Lego-like isometric virtual world. Its cute graphics have tended to appeal to younger users (indeed its current strapline is "Hangout for teens"), but the general principle behind it has appeal for people of all ages, and Sony is about to launch something similar but more grown-up called "Home" for its PlayStation 3 games console.
It would be really cool if: there was something like Habbo Hotel for the N-Gage community, a sort of real world for Arena users to explore, something midway between a chat room and an online game. Perhaps it could be accessible on both phones and PCs?
(Incidentally, one of the "lost" games from Next Gen N-Gage was Habbo Islands, which was an official tie-in with the owners of Habbo. Unfortunately nothing has been heard about the game since 2006 so it's presumably been cancelled, but it was never intended as a multiplayer experience anyway. It was to consist of offline gameplay involving mini-games on a tropical island drawn in a Habbo style.)
7. Location Based Games
A lot of interesting things have been produced by individual programmers, and one of the most interesting for N-Gage phones was the freeware tech demo The Journey. It used the serial numbers of nearby mobile phone masts to determine where you were, and to progress in the game you had to physically walk from one place to the other. It won awards because it showed a way of blurring the line between real and virtual worlds, as the player would associate the virtual world with the real world (for example your local supermarket in the real world might be a bar full of hoodlums in the virtual world).
To be honest, there wasn't much gameplay in the original Journey, it was mainly intended as a free demonstration of the concept. A more playable commercial sequel "The Journey II" was released soon afterwards though.
It would be really cool if: at least one location-based N-Gage game was published, perhaps using GPS instead of phone masts as there are so many GPS-compatible N-Gage phones available or on the way, and GPS is much more accurate in relating virtual world distances to real world ones.
8. Gaming festival for indie developers
There are a lot of small mobile gaming developers out there, who often make very good games but can't reach a wide audience, or have very good ideas for games but don't have the resources to polish them to a commercial standard.
It would be really cool if: There was a regular gaming festival on N-Gage where new ideas were given a chance to shine on a widely used gaming platform. Perhaps this is close to what Nokia intends with their Mobile Games Innovation Challenge?
9. "Lifestyle" games
N-Gage is for games, but what ARE games? The recent surprise success of titles such as Wii Fit and the Brain/Maths/English Training series on consoles has shown that owners of gaming platforms are quite willing to buy more serious applications if their serious purpose is presented in a fun and easy-to-use way. Perhaps Nokia could do something similar on N-Gage, for example more friendly versions of their Sports Tracker or Wellness Diary?
It would be really cool if: Nokia made some games which served some kind of useful purpose in a fun way. After all, the main reason why people carry a phone with them everywhere is because it's a useful tool.
10. Theme downloads
One of the coolest things you can do with an N-Gage phone is to install a new theme which changes all the backgrounds, menus and icons.
It would be really cool if: the new N-Gage platform had a theme download section, perhaps with themes inspired by the games just like the old "fanpacks" on the original gen N-Gage site. Might we suggest hiring Babi, P@sco and Pizero?
http://www.allaboutngage.com/feature..._on_N-Gage.php
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February 21st, 2008, 21:17 Posted By: wraggster
With the MWC and now GDC events under our belt, Ewan Spence draws from all the clues that Nokia has been dropping and comes up with a connected, converged epiphany into the future of gaming. The unification of smartphone functions, social networking and gaming is just around the corner, perhaps. Personally, I can't see any real showstoppers.
"Contextual games."
"Games that use everything in the phone, including, I suspect, the camera, the GPS, your mapping, multimedia, and even the built in ways to talk to the user - such as the SMS example from 2005 - could well be the ways where the N-Gage service can differentiate itself clearly in the mind of games players."
http://www.allaboutsymbian.com/news/...on_Theory-.php
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February 21st, 2008, 21:15 Posted By: wraggster
News from Keripo
As the title hints, this podzilla2 module uses a cross-compiled pi-agm binary to calculates digits of pi. It uses the terminal module to allow for input.
Due to a bug in the terminal module, backspacing will not work (I would link to a trac ticket if trac wasn't down - if you have the time to fix it, a patch would be greatly welcomed). If you make an input mistake, just exit and re-enter the window and re-input things carefully. Once the calculations are done, pi-agm will exit and the calculated values will be saved in a text file located where-ever your current working directory is (e.g. mine saved to "/pi8k.txt").
Here's the readme:
ReadMe from Keripo.txt wrote:
Last updated: Feb 18, 2008
~Keripo
Calculates digits of pi via pi-agm. Uses the terminal module for input.
Saves output to working directory (most likely root "/pi##.txt").
Was able to calculate 8192 digits in 37 seconds (used "8k", "2", "-1").
pi-agm is written by Carey Bloodworth.
http://web.archive.org/web/200308030...loodworth.org/
Source code downloaded from myownlittleworld.com
http://myownlittleworld.com/miscella...rce/pi-agm.tgz
To compile pi-agm, extract the original source code, replace the
"${LD} ${LDFLAGS} ${OUT_FILE} .o ${MATH_LIBS}" line of your intended
target in src/Makefile with "${CC} ${LDFLAGS} -o ${OUT_FILE} .o ${MATH_LIBS}"
and compile with "make fft-hartley CC=arm-elf-gcc LDFLAGS=-elf2flt"
(you can replace fft-hartley with whichever type you want). This will give
an unoptimized pi-agm binary that you can run on iPodLinux. I may port this
as a proper podzilla2 module later when I have time.
(Note that when I say "when I have time", it doesn't necessarily mean anytime soon ; P
Download:
http://ipodlinux.org/Image:Picalc-1.0.tar.gz
Knock yourselves out
~Keripo
http://ipodlinux.org/forums/viewtopi...9fe17b98cafb78
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February 21st, 2008, 21:13 Posted By: wraggster
PhoNetInfo by Patrick Frei is a freeware application which retrieves and displays detailed phone and network data, including information about firmware, IMSI, IMEI, SIM card and battery status, WLAN IP, MAC, MTU and speed, bluetooth MAC and device class, network mode, name, signal strength, Cell ID and country code, CPU speed, type and architecture, RAM and ROM size, running tasks, MMC & SD Card information and more
http://my-symbian.com/s60v3/software...Auto=391&faq=1
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February 21st, 2008, 20:35 Posted By: wraggster
We already thought that 4G iPod Bluetooth mod was pretty sweet, but Fstedie has managed to top himself, cramming a BT adapter into a 5G video iPod without altering the stock appearance, apart from that clear third-party faceplate. The basics of the hack are pretty similar -- replace the hard drive with a CF card, wire up a Bluetooth adapter -- but the cramped internals of the 5G case makes it much more difficult to pull off, apparently. If you're feeling brave, instructions are soon to come just beyond the read link.
http://www.ipodhackers.net/
http://www.engadget.com/2008/02/21/b...o-the-5g-ipod/
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February 21st, 2008, 20:31 Posted By: wraggster
Just when you think you've seen the iPhone perform its last magic trick (making you eggs benedict, solving the inverse Galois problem, a brief appearance on Dancing With the Stars) something like this comes along to make your jaw drop just a little bit more. Touchpad for the iPhone is built on top of VNsea, but instead of allowing you to navigate your desktop on the device, it becomes what is essentially a wireless, remote trackpad, which gives you direct access to your system as if you were using a mouse or touch device for input. It sounds interesting in description, but looks amazing in execution -
http://www.engadget.com/2008/02/21/t...mote-trackpad/
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February 21st, 2008, 20:26 Posted By: wraggster
Uh-oh -- it looks like the nasty Windows Home Server bug that corrupts data affects quite a few more apps than Microsoft initially let on. The company's just updated the WHS support note to include reports of data corruption when using iTunes, the Zune software, WinAmp, WMP 11, Photoshop, and a host of other applications -- and the problem's expanded in scope as well, now affecting files saved to the server in addition to files edited on the server. That basically makes WHS useless as of right now -- if you can't trust your data on it, there's no point -- so let's hope there's a fix on the way.
http://www.engadget.com/2008/02/21/w...-of-other-app/
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February 20th, 2008, 20:44 Posted By: wraggster
After getting C&D'd by Apple (a special moment in any Apple Developer's life), Ecamm changed the name of their iPhoneDrive product to MegaPhone. Today, I had an early peek at their new product and was delighted to find that it supports the creation of new notes and editing of existing notes on the Macintosh end.
This is great news. Megaphone takes a feature (Notes) that was utterly and completely useless and turns it into a pretty cool way to carry around to-do lists and other text files with you.
And there's even a way to get around the hideous Marker Felt issue: When editing a note, use the Edit > Fonts menu to pick a less eye-bending choice. You're still limited to the standard iPhone choices (Helvetica, Courier, Arial, etc) but you no longer have to deal with the M.F. font.
The new version also adds batch delete for SMS and phone call logs so you can free up some memory if you're running against the iPhone's log limits.
Power user tip: Drag an HTML file into the window with the other notes, and MegaPhone adds it as a new note. The iPhone interprets and displays the HTML properly. I tried it out with one of my 3000-word O'Reilly articles with lots of code and headers and it worked fine (no way to click a link though -- but it will load images and online div sections from the web, according to Ecamm).
There is a demo of MegaPhone available, while a full version will cost you $19.95.
http://www.tuaw.com/2008/02/19/iphone-drive/
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February 20th, 2008, 20:32 Posted By: wraggster
iPhone cloners: meet your new king. We're not kidding when we say we even tried fake names and disguises at CES to score an early picture of the DaXian X999 you see here, only to be shot down by the eagle-eyed vendors in the International Pavilion -- but it's out now, baby, and never has KIRFdom been so thoroughly rocked. Not only does the hardware ape the iPhone -- 3.2-inch single-touch QVGA screen, dual 2MP cameras, motion and proximity sensors -- the UI is actually a TouchFLO clone running on what is surely an unlicensed copy of Windows Mobile 6.0. That's a hat trick, people -- and to top it all off, the list price is a staggering $369. It's like we don't even have to make the jokes -- except to say that if your love / hate relationship with Apple compels you to buy this thing, you should probably seek therapy. Random dramatic video of the UI in action after the break.
http://www.engadget.com/2008/02/20/k...-the-ultimate/
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February 19th, 2008, 21:52 Posted By: wraggster
The N-Gage fighting game ONE features smooth motion-captured 3D graphics, which aren't something you see every day on a phone game. If you're interested in how ONE was created, click on the title of this news item to check out a brief "Making Of" video, which talks about both the original gen and next gen versions.
http://www.allaboutngage.com/news/it...ing_of_ONE.php
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February 19th, 2008, 21:51 Posted By: wraggster
The folks at ProjectNext have apparently got hold of the promo video for the upcoming exclusive N-Gage game Creebies (a sort of cross between (fluff)Friends and the Sims). As usual we have no confirmation that this is genuine, but it certainly looks authentic, and ProjectNext's previous videos have usually turned out to be the real thing. Click on the title of this news item to see the video.
http://www.allaboutngage.com/news/it...deo_leaked.php
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