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March 18th, 2014, 23:32 Posted By: wraggster
Ryan Payton's earnest story of Republique's formative days – roughly 600 of them – has a surprising villain. "When you have a vision, sometimes things just don't work out," said Payton, a co-founder of developer Camouflaj. For its first 500 nights of life, Republique, the one-touch stealth game for tablets and phones, just wasn't coming together.
Speaking to attendees at the Game Developers Conference, Payton described a frustrating time in which his team of 25 game makers struggled to reach their publicized (and Kickstarted) vision of Republique. It was to be a tense but accessible game, hinged on players guiding a woman out of a cell and away from an intrusive, spying regime. Its forced simplicity led to complications, however, putting its mechanics in conflict with everything from level design to lazy touchscreen swipes. But conflict also helped Republique find its footing.
"We decided that we were just going to become the game's worst enemy," Payton said. "We started to bash the game really hardcore." The team got serious about playtesting, and carefully monitored how people were naturally inclined to interact with the game, rather than how Camouflaj decreed in its one-touch vision. "We watched how players were playing the game, and we met them halfway," Payton said. And lazy, misread screen swipes? Camouflaj created its own version of aim assist, but for fingers.
http://www.joystiq.com/2014/03/18/re...s-worst-enemi/
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March 17th, 2014, 22:05 Posted By: wraggster
via http://emu-russia.net/en/
Multi system emulator for Windows/Wii/GC/PS3/XBOX/XBOX360/Android has been updated. Changes:
Cores:
- Mupen64 – W coordinate for vertices now properly set according to per-game depth bias. Should fix most of the texture wobbling issues in games.
- Mupen64 – Fixed ‘No Controller connected’ issue in Banjo-Tooie.
- Mupen64 – Uses refactored audio RSP plugin, includes numerous fixes such as improved MusyX support, etc.
- Mupen64 – Glide64 refactoring - Optimized dither noise code – is now done on the GPU entirely.
- Mupen64 – Glide64 refactoring – codebase has been cleaned up significantly, code duplication cut down on.
- Mupen64 – (Non-mobile versions) – Three-point filtering option instead of just bilinear filtering. The N64 used an inferior form of bilinear filtering called 3-sample (or 3-point) filtering. Textures were made with this in mind so many look a lot better with point filtering vs. bilinear.
- Screenshot comparison here: http://imgur.com/a/M9nRP
- Genesis Plus GX – Aspect ratio changes are now applied correctly.
- Genesis Plus GX – Other changes.
- Mednafen VB – Added Core Options for Virtual Boy – Anaglyph/Palette.
- Mednafen (All) – Should correctly save SRAM to save directory now.
- SNES9x – Memory leak fixes and some other improvements.
- Nestopia – Core updates.
3DEngine – New core. A combination of all other 3D tech demos so far along with advanced libretro features like camera support, GPS/location services, etc. Can also be used to display still pictures (JPEG/PNG). JPEG support is buggy right now.
- VBA-M – Adds Code Breaker/Game Shark support (by using cheat files).
FBA core – No more hardcoded 1024×1024 frame buffer – is now set dynamically. Should in most cases free up around 3MB of system RAM.
RetroArch PlayStation3:
- Analog input works now – cores that support RETRO_ANALOG (such as TyrQuake) should now have working DualShock controls.
- Analog mapping to D-pad works now for all cores.
- Optimized slimmed down GL driver implementation some more, resulting in even lower video latency.
- All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc)
RetroArch Xbox 360:
- Threaded Auto SRAM save should be available now.
- Reimplemented the menu – now uses the common menu code.
- XUI GUI no longer is bound to the game’s viewport – so it should no longer cut off when using certain aspect ratios.
- It’s now possible to go back a directory level in the file browser.
- It’s now possible to change path options.
- Analog input works now – cores that support RETRO_ANALOG (such as TyrQuake) should now have working DualShock controls.
- Analog mapping to D-pad works now for all cores.
- Ported MAME 2003 [0.78] to Xbox 360.
- Integer scaling works.
- All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc)
- Faster blitting – now uses XGCopySurface
RetroArch GX – Gamecube/Wii:
- More screen resolutions.
- Overlay support.
- Faster blitting – inlined lots of GX functions.
RetroArch Xbox 1:
- Threaded Auto SRAM save should be available now.
- Core Detection should work properly now.
- Aspect ratio options are fixed.
- Integer scaling should work correctly now.
- Soft filter/flicker filtering should work correctly now.
- Analog input works now – cores that support RETRO_ANALOG (such as TyrQuake) should now have working DualShock controls.
- Analog mapping to D-pad works now for all cores.
- All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc)
RetroArch OSX:
- Joypads should work now.
- Analog mapping to D-pad works now for all cores.
- All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc)
RetroArch Android:
- Should fix App Not Responding issue that happened with overlays and threaded video.
- All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc).
File: Download
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News source: http://themaister.net
News source: http://www.xbins.org
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March 17th, 2014, 22:04 Posted By: wraggster
via http://emu-russia.net/en/
GameBoy Advance emulator for Android has been updated. Changes:
- Write in-game saves to MyBoy's save directory (on the primary storage) in case your game's directory is not writable. This fixed the saving issues on certain devices with the new Android update.
- Fixed cheats master code. All cheats should work now!
- Fixed crash editing cheats while the global cheat option is off.
News source: https://play.google.com
News source: https://play.google.com
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March 17th, 2014, 22:01 Posted By: wraggster
via http://www.emulation64.com/
ePSXe for Android is a Playstation emulator (PSX and PSOne). It is a port from the famous ePSXe for PC. ePSXe provides high compatibility and good speed. It is designed for smartphones and tablets, including a fun 2 players option for tablets using split screen mode. Games must be provided by user. Include virtual touchscreen pad support, and hardware buttons mapping (Xperia Play, Phones with keyboard, and external pads like WiiMote or Sixaxis).
Here`s list of changes for latest version:
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* Updated UI and Logo (Robert Typek)
* Full screen inmersion (4.4)
* 32bit blit.
* Very low latency sound mode.
* Improvents and gamepads support (more pads, automap on gameplay, l2/r2 mapping)
* Bluetooth keyboards support.
* New ECM indexer.
* Option to download the OpenGL plugin.
* Option to delete savestates
* Korean language (Duo Jeon)
* Fixed Ppf support.
* GPU: Fixed Mad Stalker.
* ixed Kidou Senshi Gundam - Gihren no Yabou CD2 |
Visit developers homepage and Google Play app page for further informations.
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March 17th, 2014, 22:00 Posted By: wraggster
via http://www.aep-emu.de/
In the new iNES-Android 3.9.3 release, I continue adding support for more ROM mappers:
https://play.google.com/store/apps/d...d=com.fms.ines
The new release adds mappers #225, #226, #227, and #228, used in unlicensed multi-game cartridges from Active Enterprises (mapper #228) and various Chinese manufacturers. Please note that mapper #227 is not perfect yet, going to improve it in the upcoming versions.
- Added mapper #225 (52 Games, 58-in-1, 64-in-1 multicarts).
- Added mapper #226 (Super 42-in-1, 76-in-1 multicarts).
- Partially implemented mapper #227 (1200-in-1).
- Added mapper #228 (Action 52, Cheetamen II).
- Switched to the latest Android NDK and compiler toolchain.
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March 17th, 2014, 21:59 Posted By: wraggster
via http://www.aep-emu.de/
After receiving reports of VGB-Android 4.1 not being able to restore saved states, I have found a bug, accidentally introduced when adding MMM01 mapper support, that affected state restore process. I have just released the bugfixed VGB-Android 4.1.1:
https://market.android.com/details?id=com.fms.vgb
If you are a VGB user, please, upgrade as soon as the new version becomes available from the Google Play Store. If you are still unable to restore from a previously saved state, reset emulation by selecting "Reset" from the menu. Sorry for the trouble: these things happen now and then.
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March 17th, 2014, 21:58 Posted By: wraggster
via http://www.aep-emu.de/
I have published the MasterGear-Android 2.9.2 update, fixing screen edge artifacts and adding Cheatopedia cheats for 32 more games:
https://play.google.com/store/apps/d...?id=com.fms.mg
Details:- Fixed left/top edge artefacts with accelerated video enabled.
- Switched to the newest NDK and compiler toolchain.
- Added 32 more games to the Cheatopedia.
- Added Ninja Gaiden cheats to the Cheatopedia.
- Added Penguin Land cheats to the Cheatopedia.
- Added Psycho Fox cheats to the Cheatopedia.
- Added Quartet cheats to the Cheatopedia.
- Added R-Type cheats to the Cheatopedia.
- Added Rainbow Islands cheats to the Cheatopedia.
- Added Rygar cheats to the Cheatopedia.
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March 17th, 2014, 21:34 Posted By: wraggster
Specs for Google’s rival to the Samsung Galaxy Gear have been leaked by @evleaks.
According to the serial-leaker, the Google smartwatch, which is reported to be made in partnership with LG, will feature a 1.65-inch square display with a 280 x 280 pixel resolution – slightly lower than the 320 x 320 pixel display on the Galaxy Gear.
The tweets also reveal that the Google smartwatch will have 512MB of RAM and 4GB of internal storage.
http://www.pcr-online.biz/news/read/...storage/033552
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March 17th, 2014, 21:15 Posted By: wraggster
The annual Game Developers Conference descends on San Francisco this week, and Google's wasting no time in sharing its news. For gamers, Mountain View's said it'll be launching a "game gifts" service for sending in-game swag to other players, and increasing the number of game categories in the Play store to 18 in the hope you'll stumble upon titles you might like easier. More important, however, is what devs can do with the new features of Google Play game services, a back-end tool for managing leaderboards, achievements and more in Android, iOS or web games. Multiplayer support has been added for iOS games, and via an update to the Unity plug-in, cross-platform multiplayer between Android and iOS devices is now possible. These features have to be implemented by developers, of course, but next time you see that friend who's always arguing the merits of one mobile OS over another, you might just be able to settle the discussion in-game instead.
http://www.engadget.com/2014/03/17/g...m-multiplayer/
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March 17th, 2014, 21:12 Posted By: wraggster
Apple doesn't talk about how many iPhone 5c devices it sells, but the rumors are that it's not doing as well as its two siblings. According to leaked documents from O2 Germany, Cupertino is looking to boost its middle child by launching an 8GB version that'll retail for 60 euros less than the current 16GB model. What does this spell for the "bottom tier" iPhone 4S, which is currently offered to customers for free on two-year deals? We couldn't possibly speculate, but if this trimmed-down hardware is appearing in Germany, it's probably going to launch everywhere else in the world, too.
https://www.apple.com/iphone-5c/
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March 17th, 2014, 21:04 Posted By: wraggster
If you've been waiting to give LINE's Call service a try, now's your chance -- so long as you live in the right country, anyway. Those using LINE's Android app in Colombia, Japan, Mexico, Peru, the Philippines, Spain, Thailand and the US can dial most any phone number at rates that might well beat what their carriers would offer. Americans get one of the best deals: their calls start at 2 cents per minute using prepaid credit, and they can pay 70 cents per month for an hour's worth of talk time. The Chinese will get a similar bargain when Call reaches them in the near future, and LINE-to-LINE conversations are always free. There's no iOS support yet, but we wouldn't be shocked if the corresponding app update arrives relatively soon.
http://www.engadget.com/2014/03/17/l...le-on-android/
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March 17th, 2014, 20:33 Posted By: wraggster
Twitch has announced the first title to use its mobile video game streaming tech is Gameloft's Asphalt 8: Airborne for iOS.Asphalt 8 is a mobile arcade racing game where players race against the AI or real world players while doing stunts. It's had more than 48m installs.The Twitch mobile integration lets you stream your voice and image using your iOS device's microphone and front-facing camera, and monitor chat from people viewing your stream. You can then archive your streams and share them.Twitch marketing boss Matthew DiPietro said: "Live broadcasting represents one of the most important shifts in the way people play games."Twitch has quickly found a home on consoles, so by partnering with Gameloft to launch the first streaming-enabled mobile game brings us one step closer to being everywhere that gamers are. Also, being integrated into Asphalt 8: Airborne, one of the highest rated mobile games, should ensure it resonates with our community."Twitch functionality is currently optimised for iPhone 5S, iPad Air and iPad Mini with Retina Display, and will be live as part of the game's third update.
http://www.eurogamer.net/articles/20...alt-8-airborne
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March 16th, 2014, 21:16 Posted By: wraggster
Apple's next version of its mobile operating system, iOS 8, looks an awful lot like the iOS you've already got on your iDevice. At least that's according to screens leaked on Chinese microblog site Weibo and lent credence by veritable Apple site9to5Mac, which show what is supposedly iOS 8 in action. Yes, square icons with rounded edges are back, but that design is wrapped around some new entrants in the app world: TextEdit, Preview and Tips. It's easy to guess what the first one might be (a potential replacement for the Notes app), but Preview? Given the icon's distinct resemblance to the application of the same name in OS X, we're guessing this serves a similar function: viewing documents and PDFs. As for Tips? Well, that's probably just a solution for introducing new users.
http://www.engadget.com/2014/03/13/ios-8-screens/
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March 16th, 2014, 21:14 Posted By: wraggster
The focus right now might be on Samsung's Pro tablets, but the South Korean company also has a little something called the Note 10.1 2014 Edition. Introduced back last summer, this LTE-ready slate is available on Verizon starting today, featuring a sharp 10.1-inch, 2,560 x 1,600 display, 32GB of internal storage (up to 64GB via microSD), a 8,220mAh battery and Android 4.3. Naturally, you can also expect to see a lot of TouchWiz, with features like Multi Window and My Magazine -- hey, gotta use that S Pen sometime, right? Just be prepared for your wallet to take a hit: Verizon is selling the Note 10.1 2014 Edition at $600 with a two-year contract. And if you're not interested in signing on the dotted line, then you'll have to pay $700 if you wanna take home the tablet, no strings attached.
http://www.verizonwireless.com/b2c/d...tion?&zipRdr=y
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March 16th, 2014, 21:08 Posted By: wraggster
Sprint has slapped a fresh coat of paint on its prepaid mobile by rebranding Sprint As You Go to Sprint Prepaid and launching all-new plans. The carrier has more attractive pricing too, though there's a caveat. The Smart Plus LTE data plan is $10 less at $60, but the previously unlimited data is now throttled after 2.5GB like plans on Sprint's Virgin and Boost Mobile brands. If you don't need network data, the basic Smart Plan is $45 for unlimited calls and texts (plus WiFi data), a $5 drop over last year. You'll also be able to pick any device you want, as long as it's an LTE Samsung Galaxy S3, LTE Galaxy S4 mini, 3G Moto G or pre-owned Apple iPhone 4s. With T-Mobile having just doubled down on data, we're not sure how tempting that sounds -- but if Softbank gets its merger, it may soon not matter.
http://www.sprint.com/landings/prepa...vanity:prepaid
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March 16th, 2014, 21:02 Posted By: wraggster
Just a few weeks after WhatsApp CEO Jan Koum hinted that his Facebook-owned service will integrate voice communication features (VoIP, specifically) into its apps by this summer, we're finally seeing alleged screenshots that show off what it'll look like on iOS. The shots, which were leaked by iPhoneItalia, show an interface that looks awfully similar to the iOS 7.1 phone UI -- complete with circular buttons, blurred background and even a similar keyboard (is the shift key on or off?), albeit with a camera button on top. We're hearing that you'll be able to make calls for free over WiFi or cellular, which will help WhatsApp compete against the litany of other VoIP apps and services available on the market.
http://www.engadget.com/2014/03/14/w...p-feature-ios/
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March 16th, 2014, 20:57 Posted By: wraggster
At Mobile World Congress in 2012, Samsung announced a pico projector smartphone known as the Galaxy Beam. Although it was a cool concept, the phone's downfall was its middling specs, aging OS and large chassis. Two years later, it appears that Samsung's working on a successor to the Beam called the SM-G3858, according to China's government database. The Tenaa entry even comes with a few pictures, most of which offer an indication of a projector: there's clearly a bump on the upper back which opens up to a wide lens on the top, and we also saw an extra button that models after the original Beam -- in fact, the icon above the button looks eerily like the one seen here. Curiously, Samsung has shed the sporty misshapen look in favor of a sleek metal build, which certainly seems a better fit for professionals.
The database also gives us a glimpse at its specs, some of which are an improvement over the original Beam; the China Mobile-branded phone reportedly packs a 4.66-inch WVGA (800x480) display, Android 4.2.2, a quad-core 1.2GHz chipset with 1GB of RAM, microSD slot with up to 32GB external storage, as well as TD-SCDMA and GSM connectivity (no LTE on this model, although there's a chance this is simply a 3G-only variant of a global model). It's also 11.6mm thick, which is much thicker than most Samsung smartphones but still is nearly a full millimeter thinner than the original. It's still too early to determine whether this is going to be exclusive to China Mobile or available to a global market, but at least we know the phone exists for now; Samsung, we're hopeful, will provide us with the rest of the story at some point down the road.
http://www.engadget.com/2014/03/15/s...y-beam-sequel/
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