Apple News - The Apple, Android and Mobile Phone News is a News and downloads site for Apple, Android and Mobile Phones, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
The Best iPhone Online Casino Games
The Apple iPhone is the worlds best selling Mobile Phone for a reason, its the place to get the best in music and the best in apps and also the very best in Casino Games.
There are websites where you can find the best iphone online casino games as well as the latest in information on the best Casino operators for the Apple iPhone and where to get the biggest bonus and offers.
THE LATEST NEWS BELOW
|
March 11th, 2014, 01:48 Posted By: wraggster
via http://www.emucr.com/
C64.emu v1.5.19 for Android is released. Advanced Commodore 64 (C64) emulator based on VICE 2.4.3. This is a fully native port not using SDL and implements features needed to run the majority of games with additional functionality coming in the future. The source is available under the GPLv3.
Features include:
* Cart/Tape/Disk autostart on load (supports .bin .crt .d64 .g64 .p64 .x64 .t64 .tap)
* Save states
* FastSID and ReSID sound modes
* NTSC/PAL support
* Configurable on-screen multi-touch controls
* Generic Bluetooth/USB gamepad & keyboard support with per-device key profiles (Xperia Play optimized as well)
* In-app custom Bluetooth support for Wiimote/Classic Controller/Wii U Pro Controller, iControlPad, and Zeemote JS1 support (Wii controllers not yet working on Android 4.2)
* Works in any orientation
C64.emu v1.5.19 for Android Changelog:
* Fixed incorrect screen layout on Android 4.0 when the status bar is shown
* Compatibility fixes and minor optimizations to hq2x shader (still more to come), now reports if shader fails to load in the case of an older GPU that cannot support it
https://play.google.com/store/apps/d...usalpha.C64Emu
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 11th, 2014, 01:46 Posted By: wraggster
via http://www.emucr.com/
RetroArch Git (2014/03/05) is complied. RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes videogame system emulators and game engines, but also more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores". libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little/no porting effort.
RetroArch Git Changelog:
* (XDK1) Use faster SwitchTexture after the first SetTexture call - should change a texture in ten x86 instructions
* (XDK1) Applies soft filtering and flicker filtering correctly now
* (XDK1) Set default_libretro_path and default_libretro_info_path
* (Xbox 1) Move SetFlickerFilter/SetSoftDisplayFilter to render_pass
* (360) Fixup core info/core dir defaults
* Ifdef libretro_free_system_info with HAVE_DYNAMIC
* (Xbox 360) Set default libretro info path and default core path
* (XUI) Fix SD menu layout
* (core_info) Add back hack for RARCH_CONSOLE
* (Menu) Show Core Directory path
* (RARCH_CONSOLE) Bake in 'Core Directory' in Path Settings
* (RARCH_CONSOLE) Take out 'DEFAULT_EXE_EXT'
http://www.sendspace.com/file/q98rhl
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 11th, 2014, 01:45 Posted By: wraggster
via http://www.emucr.com/
Snes9x EX v1.5.19 is released. Snes9x EX is an SNES/Super Famicom emulator written in C++ for Android, iOS, WebOS. It uses the emulation backend from Snes9x and is built on top of the Imagine engine.
Features:
* Accurate emulation and similar compatibility to Snes9x 1.43 on the PC
* Full quality 44KHz stereo sound
* Supports games in .smc, .sfc, .fig, and .1 formats, optionally in .zip files
* Super Scope support, touch screen to fire, touch off-screen to push Cursor button
* Mouse Support, see Snes9x EX section on website for instructions
* Configurable on-screen multi-touch controls & keyboard support (needs Android 2.1+ for multi-touch, up to 3 touches supported at once)
* Multiplayer-capable Wiimote + Classic Controller and iControlPad support (no need to purchase a separate app)
* Backup memory and save state support, auto-save and ten manual slots for save states. State files from Snes9x 1.43 should work on Snes9x EX and vice-versa.
* Portrait/Landscape auto-orientation support
Snes9x EX v1.5.19 Changelog:
- Fixed incorrect screen layout on Android 4.0 when the status bar is shown
- Compatibility fixes and minor optimizations to hq2x shader (still more to come), now reports if shader fails to load in the case of an older GPU that cannot support it
http://www.sendspace.com/file/rnidye
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 11th, 2014, 01:44 Posted By: wraggster
via http://www.emucr.com/
GBA.emu v1.5.19 is released. Emulate the classic Gameboy Advance (GBA) hand-held on your Android device. Gameboy Advance emulator based on VBA-M r1097 (GPL), designed and tested on the Xoom, Galaxy S2, and Xperia Play, but works on many devices with similar specs. I have made a number of custom optimizations to increase speed while maintaining VBA-M's excellent compatibility and audio quality. You should have at least a 1GHz CPU for best results.
GBA.emu Features include:
* High-level BIOS emulation, no BIOS file needed
* Backup memory and save state support, auto-save and ten manual slots for save states. State files are interchangeable with the PC version of VBA-M.
* Supports games in .gba format, optionally in .zip files
* Configurable on-screen multi-touch controls & keyboard support (up to 4 touches supported at once), and an Xperia Play optimized button layout
* Wiimote + Classic Controller, iControlPad, and Zeemote JS1 support (no need to purchase a separate app, see website for full instructions)
* Portrait/Landscape auto-orientation support
GBA.emu v1.5.19 Changelog:
- Fixed incorrect screen layout on Android 4.0 when the status bar is shown
- Compatibility fixes and minor optimizations to hq2x shader (still more to come), now reports if shader fails to load in the case of an older GPU that cannot support it
https://play.google.com/store/apps/d...usalpha.GbaEmu
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 10th, 2014, 23:15 Posted By: wraggster
via http://emu-russia.net/en/
Sega Master System/Game Gear emulator for Android has been updated. Changes:
- Fixed recognition of multiple file extensions.
- Added 26 more games to the Cheatopedia.
- Added five Sonic games to the Cheatopedia.
- Added three Outrun games to the Cheatopedia.
- Added Phantasy Star cheats to the Cheatopedia.
- Added Prince of Persia cheats to the Cheatopedia.
News source: https://play.google.com
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 10th, 2014, 23:14 Posted By: wraggster
via http://emu-russia.net/en/
Sony Playstation emulator for Android has been updated. Изменения:
- Boosted Soft HD plugins where big slowdown happened and fixed it.
- Fixed gamepad mapping menu, will work with any pad now.
- Added Manual Add feature to menu cover for iso without license .
- Readded support of loading of .exe to load demos
- Added Kitkat android Immersive mode.
- Other fixes.
News source: https://play.google.com
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 10th, 2014, 23:11 Posted By: wraggster
via http://www.aep-emu.de/
Hello, All!
I have released VGBA-Android 4.3.6 today, an update to my GameBoy Advance emulator:
https://market.android.com/details?id=com.fms.vgba
This release adds 10 new games to the Cheatopedia, including two Yu-Gi-Oh! games, requested by the users, and two remaining Sonic games.
- Added Yu-Gi-Oh! Destiny Board Traveler to the Cheatopedia.
- Added Yu-Gi-Oh! World Championship 2004 to the Cheatopedia.
- Added X-Men: Reign of Apocalypse to the Cheatopedia.
- Added X-Men 2: Wolverine´s Revenge to the Cheatopedia.
- Added Tom Clancy´s Splinter Cell to the Cheatopedia.
- Added Top Gear GT Championship to the Cheatopedia.
- Added Top Gun: Firestorm Advance to the Cheatopedia.
- Added Stuart Little 2 to the Cheatopedia.
- Added Sonic Pinball Party to the Cheatopedia.
- Added Sonic The Hedgehog Genesis to the Cheatopedia.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 10th, 2014, 21:33 Posted By: wraggster
Fable creator Peter Molyneux has warned that “brutal” and “greedy” free-to-play mechanics are inviting government legislation, something he believes will be detrimental to the industry.
Speaking to MCV's sister month Develop, the veteran developer once again discussed his disappointment at the “brutality” of the free-to-play mechanics in the new Dungeon Keeper, a reboot of one of Molyneux’s past projects.
“We cannot continue to be obsessively greedy with our consumers, grooming children for hundreds of pounds from their parents’ accounts,” he said.
“I hate the term ‘free-to-play’, and I hate the way the model is burning through our consumers and the tender shoots of new gamers. I think the world is ready for a new way to approach that whole angle. What we’re doing with Godus is ‘invest-to-play’. When players spend money, whatever they receive must feel like an investment not a cheat – that feels like a more responsible way of monetising free games.”
http://www.mcvuk.com/news/read/f2p-m...lyneux/0129302
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 10th, 2014, 21:13 Posted By: wraggster
After pushing out several betas, Apple's finally ready to roll out its latest firmware update to the masses. iOS 7.1 is now available as a free download, and as expected, it adds a few new features to the mix. The new update should be heading your direction if you own an iPhone 4 or newer, iPad 2 or newer, either iPad mini or a fifth-generation iPod touch. Among the usual smattering of tweaks to the iOS UI and bug fixes, the most notable feature improvement is the inclusion of CarPlay support and fixes for the random reboot problem many iOS 7 users have been experiencing.
http://www.engadget.com/2014/03/10/a...eases-ios-7-1/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2014, 21:11 Posted By: wraggster
Well, this is a pleasant surprise. We've known for a while that Verizon would carryan LTE-capable Galaxy Note Pro 12.2, but the carrier has just put the massive tablet up for sale without any fanfare. Not that it's exactly an impulse buy. Samsung's cellular-equipped slate costs a hefty $850 at full price, and you'll only save $100 if you sign up for a two-year contract. If you're determined to stay online while you draw your latest masterpiece, though, you can order the Note Pro today.
http://www.verizonwireless.com/b2c/d...pro?&&zipRdr=y
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2014, 21:09 Posted By: wraggster
There have been leaks showing the front of the Nokia Lumia 630 (aka Moneypenny), but a complete view of the Windows Phone 8.1 hardware has been elusive... until now. Frequent tipster @evleaks has posted an apparent press shot revealing the back of the bright-hued device, and it suggests that the 630 will represent a sharp break from the designs of the Lumia 620 and 625. There's no camera key or flash, for a start -- mobile photography fans may want to give this phone a pass. We also see hints of a flatter, more X-like body. There aren't any fresh clues as to when the 630 might launch, although we're not expecting to see it until sometime after the official unveiling of Windows Phone 8.1, which may take place in April.
http://www.engadget.com/2014/03/06/n...630-body-leak/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2014, 21:00 Posted By: wraggster
Samsung already made it clear that the Galaxy S5 would reach AT&T when it launched globally in April. Still, it's nice to know the flagship is on track for an on-time arrival, right? The 5.1-inch phone just surfaced in a fresh set of FCC documents, which show a GS5 variant with AT&T-friendly LTE bands (2, 4, 5 and 17) and support for ANT+ sensors (handy for wireless heart-rate monitors and the like). Predictably, the phone also includes GSM, GPRS, EDGE and UMTS, for when you can't manage a 4G signal. That still leaves lots of questions -- how much will it cost? How good is this thing? -- but we suppose we'll just have to wait until April 11th to find out.
http://www.engadget.com/2014/03/07/att-gs5-at-the-fcc/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2014, 20:52 Posted By: wraggster
We've got very few details at the moment, but Sundar Pichai is preparing to lead the Android charge into the wearable space. He announced that the company will launch a new wearable SDK for Android at SXSW Interactive. The tools will be available to download in roughly two weeks time and will expand the efforts to put Google's mobile OS on smart watches or fitness bands. Pichai definitely didn't limit Android to those two particular implementations, however. He focused heavily on expanding developers' ability to harvest data from sensors of any kind... so long as they're mounted on your body. He even suggested a future where your jacket is loaded with sensors and powered by Android.
http://www.engadget.com/2014/03/09/android-wearables/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2014, 20:36 Posted By: wraggster
Free to Play games continue to attract the attention of regulatory bodies around the world. Last year, Japan declared the "kompu gacha" system used by many F2P games to be illegal, leaving huge Japanese F2P publishers like GREE and DeNA scrambling to replace the lucrative mechanic in their games. Last month, the Office of Fair Trading in the UK issued a set of rules for F2P designed to improve transparency for consumers and prevent companies from targeting children. Now, the European Union has turned its attention to the sector, raising the possibility of strict regulation across one of the largest and most lucrative markets on the planet.
The EU's investigation into F2P is the most interesting and potentially important intervention in this market so far, not least because the EU has a pretty admirable track record of enacting consumer-friendly legislation and regulations which individual member states' authorities, fearful of losing political donations or of being portrayed as "anti-business", lack the spine or the teeth to tackle. Moreover, the sheer size of the market for which the EU legislates means that the world's largest companies have little choice but to fall in line with EU consumer rules. This means that the European supranational decisions on F2P have the potential to be more strict than any national rules thus far, and to have a more meaningful impact on the business as a whole.
As regular readers will know, I am in favour of free to play as a business model; it is not, of course, a panacea for the industry, nor is it universally applicable across all games, genres, or audiences, but it is a useful and versatile new tool in the game creator's toolbox. It unquestionably works well for some games and allows creators to reach audiences who would never be available to them in the old paid-for business model. Moreover, when it's applied correctly (which is to say, ethically, intelligently and generously), it turns out some genuinely fun games. If the fact that it's free-to-play completely ruins your ability to enjoy something like Puzzle & Dragons, Hay Day or CSR Racing, or perhaps even League of Legends, then I'd suggest that the problem lies with your ideology, not with the game design.
"If the fact that it's free-to-play completely ruins your ability to enjoy something like Puzzle & Dragons, then I'd suggest that the problem lies with your ideology, not with the game design"
Yet either in spite of, or because of, this positive outlook on F2P, I welcome developments like Japan's banning of kompu gacha, and the OFT's intervention in the UK. Why? Because this is a new field, which many developers are still trying to figure out, and I think it's healthy to establish some common sense ground rules. Kompu gacha was a horrible, abusive and deeply misleading approach to monetisation, one founded on the same principles of casino gambling - making the consumer feel like they can win relatively easily if they only spend a little more money, while in reality the mathematical odds are stacked incredibly heavily against them. The OFT's insistence on clear communication of costs and proper customer support systems, along with its prohibition on the targeting of children and one-click purchasing, equally deal with unpleasant, misleading abuses of F2P
Rules targeting such abuses are welcomed by the majority of F2P developers, and by the games business as a whole, because abusive games and practices undermine the whole sector. Abusive games become a stick with which the entire notion of F2P can be beaten; not just by core gamers or the specialist press, who are largely outside the target market anyway, but increasingly by the mainstream media, by consumer groups and perhaps most damagingly, through word of mouth in the very markets with which F2P titles wish to engage. Good, well-enforced regulations will help on two fronts. Firstly, they will eliminate the small number of egregious offenders, while forcing the tech giants who operate channels like the App Store and Google Play to act in a more responsible manner. Secondly, much to the disappointment of F2P's relentless critics, the regulations will also demonstrate how few serious offenders there actually are - and how many of the core gamers' bête noire, like King and Zynga, are already staying within the lines of these proposed regulations.
One point which has been raised - with concern by those serious about F2P, and with glee by the legions of those who view F2P as a threat to their hobby - is that the EU's statement specifically mentions the use of the word "free" as being potentially misleading. For many of the enthusiast publications covering the EU's enquiry, the take-away from this is that the EU is about to ban the entire term "free to play".
"Herein lies the second reason why "free to play" isn't going away, as a term - because, contrary to what many of its critics seem to believe, it's actually an accurate description"
This isn't going to happen. It's not going to happen for a number of reasons. Firstly, the word "free" is already in widespread usage across a whole range of industries to describe products or services which have no up-front cost but can be augmented with paid-for extras. If the EU were to decide that "free to play" was a misleading term, would Skype also have to stop describing its basic service as "free"? How about Flickr, or any number of other web services whose main offering is free but power-user features are behind subscription walls? Plenty of newspapers and magazines let you read a certain number of articles per month without payment, then charge a subscription fee to access more - would these no longer be "free"? How about World of Warcraft's free trial, which asks for payment beyond level 20? Is that no longer free? In the real world, would a car test drive no longer be "free" since you don't get to keep the car without payment? Would coffee shops near train stations have to stop offering free small coffees to commuters, as some do, on the basis that you can also pay to buy a doughnut or a sandwich? Would theatres have to stop saying they give "free" tickets to students, on the basis that they then sell ice cream and bottled water in the auditorium?
Some of those examples may seem ridiculous, but the underlying principle is the same - if those are ridiculous, then so is the idea that a game you download and play for free isn't actually "free" because it has optional purchases. Herein lies the second reason why "free to play" isn't going away, as a term - because, contrary to what many of its critics seem to believe, it's actually an accurate description. The vast, vast majority of successful F2P games are actually free to play. Candy Crush Saga, criticised constantly for being some kind of psychologically manipulative money-printing machine that preys upon the weak of mind, extracts money from less than 30% of the players who finish the game. Over 70% of those who make it to the end do so for free. I've played plenty of F2P games in recent years, some of them for several weeks or even months, and only Puzzle & Dragons and Hay Day ever got me to pay up. I personally wouldn't want F2P games to be the mainstay of my gaming diet, but in terms of entertainment time to price paid, the value on offer is undeniable. If you can finish a game or (in the case of games which don't end, as such) play it for weeks without handing over a penny, I don't see how that's not "free to play". The costs are optional - most games make this perfectly clear. Puzzle & Dragons, the most successful F2P game on earth, actually reminds you every time you start the game that it's possible to play forever without paying.
Casting aside the notion that "free" is a misleading term, as I expect the consultation will, much of the rest of what the EU proposes is common sense and broadly in line with the OFT's rules. What I think is of particular interest is that the EU is focusing its attention on the right places. It doesn't seem interested in putting pressure on developers and game creators, but rather believes that Apple, Google and the other platform operators are ultimately responsible for consumer protection on their platforms. Indeed, my primary criticism of the OFT's regulations would be that some of the things they demand from app and game creators are actually outside their control for the most part - for example, the prohibition of one-click purchases made without the cardholder being present is a problem which needs to be solved within iOS and Android, not at the level of individual pieces of software.
"I'd like to see the EU forcing the App Store, Google Play et al into even more consumer-friendly behaviour than they are currently suggesting"
If anything, I'd like to see the EU forcing the App Store, Google Play et al into even more consumer-friendly behaviour than they are currently suggesting. I'd like to see compulsory implementation of locked accounts for children on devices, with attached "pre-pay" wallets that can be charged by parents - giving children freedom to spend, and parents absolute peace of mind regarding spending limits. I'd like to see running monthly totals showing how much I've spent in a certain billing period when I make an in-app purchase, and the ability to create alerts that trigger when monthly or weekly spending exceeds certain levels. While I think the idea of a ban on the word "free" is ludicrous, I'd certainly like to see guidelines which insist that "free means free"; that in-app purchases must be optional, not compulsory for progress.
The principle on which many developers defend F2P is that it is absolutely right and fair to allow fully informed adults to make whatever buying decisions they wish. This principle is often abused, especially by self-styled neo-liberals, who think that it means the marketplace must be a free-for-all where any business practice is justified because those participating are adults. The key term to bear in mind here is "fully informed adult"; notions of market equilibrium, price discovery and the "invisible hand" of the markets break down when the provision of information is too asymmetric, meaning that one party (usually the consumer) doesn't know the same things that the other party (usually the provider or retailer) knows. This is why kompu gacha was a nasty business practice; it gave consumers an impression which was completely misleading, hiding the mathematical reality of its enormously high odds behind cutesy exhortations to spend. Businesspeople who truly believe in markets should also believe in making information as symmetric as possible, so that those markets can function effectively. Making consumers more aware of what they're spending, when they're spending it, and of the value of the things they're purchasing (in terms of whether they're required or optional for progress in the game, for example), is how you make markets healthier and more sustainable.
Opponents of free-to-play who are revelling in the ill-conceived hope that the EU is about to deal a severe blow to the industry might be surprised to find that F2P's proponents are equally hopeful about the outcome of this latest regulatory effort - and will largely be welcoming of its results. It all comes down to a simple reality; free to play, for the most part, isn't doing anything wrong or anything underhanded. Legislators and regulators carefully considering the industry will recognise that with ease, even if core gamers' visceral reactions blind them to such conclusions. A reasonable regulatory framework for F2P games will change surprisingly little, but will be good for customers and developers alike.
http://www.gamesindustry.biz/article...eu-tackles-f2p
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2014, 20:27 Posted By: wraggster
Delta robots like this automated phone tester are awesome: high speed, accuracy, and mesmerizing to watch. [Justin Engler], a security researcher from ISEC Partners (also speaks at DEFCON on occasion) needed a robot to help with repetitive testing. He contacted the folks over at Marginally Clever to see if they could help him out, and they came up with this slick delta robot.
Normally they build these robots out of plywood, but [Justin] requested a bit more of a modern look, and although it looks blue, it’s actually clear acrylic: they haven’t removed the protective film yet. The robot is quite functional, but [Justin] plans on upgrading it in the future to increase the top speed. It currently has a built-in camera, using OpenCV to watch the log-in screen as it tries every combination as quickly as possible.
http://hackaday.com/2014/03/08/autom...it-up-a-notch/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2014, 20:02 Posted By: wraggster
mattydread23 writes with an opinion piece naming a few reasons Firefox OS is likely to succeed"It's geared toward low-powered hardware in a way that Google doesn't care as much about with Android, it's cheap enough for the pre-paid phones that are much more common than post-paid in developing countries, and most important, there are still 3.5 billion people in the world who have feature phones and for whom this will be an amazing upgrade."I'd push greater commitment to keeping the essential components of the system under FOSS licenses onto the head of that list.
http://news.slashdot.org/story/14/03...ile-os-to-beat
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2014, 19:50 Posted By: wraggster
Android is free and open," reiterated Google Android Chief Andy Rubin in 2010 as Microsoft launched Windows Phone 7. Rubin added, 'Competition is good for the consumer and if somebody has an idea for a feature or a piece of functionality in their platform and Android doesn't do it, great. I think it's good to have the benefit of choice, but in the end I don't think the world needs another platform.' But now, CNET and Digitimes report that Google is holding up the Asus Transformer Book Duet TD300(specs), a laptop-tablet hybrid that can instantly switch between Android and Windows 8.1. A source familiar with the Asus Duet told CNET that Google is the one that has not favored the idea, while Microsoft has not, to date, been actively opposed to the idea. 'If true,' reports Apple Insider, 'it may not be the first time Google has helped to quash such a product.' South Korean electronics giant Samsung quietly canceled plans for its hybrid Ativ Q tablet last year, and Digitimes notes that Asus may not be the only company to bow to Google's wishes.
http://hardware.slashdot.org/story/1...d-windows-duet
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 9th, 2014, 10:18 Posted By: wraggster
Technology that lets you read much faster than usual is looking for smartwatch, smartphone and tablet vendors to partner with.
Spritz, text streaming technology that can be integrated onto mobile devices, wearables, apps, websites and more, is compatible with Samsung's Gear 2 smartwatch and the S5 smartphone. It claims to improve reading speed up to a whopping 1,000 words per minute.
If (like us) you're a little skeptical, you can try out the tech on the Spritz website and test out speeds from 250 words per minute to 600 words per minute.
Spritz claims to work with emails, text messages, embedded media, closed captioning, digital books, smartwatches, mobile phones, e-readers and wearable head-mounted displays. It's also working on getting it ready for social media websites like Twitter and Facebook, and says it could also be used for outdoor ads in the future.
It's looking to partner with tech vendors, developers and other businesses to integrate Spritz into products in the future.
The firm says the tech could improve users' regular reading speeds, and was designed to be simple and easy to learn immediately.
"Within 5 minutes, generally, you should be able to pick it up," said the company in a statement.
So how does it work?
"Most people’s focal distance (the amount of horizontal distance on a page that people can see when reading) is right around 13 characters using standard font sizes," Spritz added.
"When your eye recognises a word longer than that, it naturally jumps to the right of those first 13 characters while processing the first part of the word as it jumps. In reality, a long word requires your eye to break it into multiple pieces and that is how your brain stores it.
"We analyse each word and break them up based on this standard and show you long words in multiple pieces, just like your brain is expecting them. It works really, really well."
http://www.pcr-online.biz/news/read/...artners/033473
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
next » |