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March 3rd, 2014, 21:44 Posted By: wraggster
via http://www.aep-emu.de/
I have published VGBA-Android 4.3.5 today, a new version of my GameBoy Advance emulator:
https://play.google.com/store/apps/d...d=com.fms.vgba
In this version, I have fixed the 16bit PUSH CPU instruction so that it can make changes to the I/O registers, as some programmers use this instruction to initiate the DMA and do other things. I have also added the "Hide Title Bar" option, requested by many users. Please note that once you hide your action bar, you can always get it back by sliding your finger down from the center of the screen. Finally, I have added cheats for a few games. See the complete list of changes below.
- Fixed THUMB PUSH instruction for cases where DMA is initiated with PUSH.
- Added "Hide Title Bar" option to hide status/action bar on startup.
- Added Egg Mania cheats to the Cheatopedia.
- Added Elf The Movie cheats to the Cheatopedia.
- Added ET The Extraterrestrial cheats to the Cheatopedia.
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March 3rd, 2014, 21:43 Posted By: wraggster
via http://www.aep-emu.de/
Hello, All!
VGB-Android, my GameBoy Color, GameBoy Classic, and Super GameBoy emulator, has been upgraded to version 4.0 today:
https://play.google.com/store/apps/d...id=com.fms.vgb
The major version number change is due to MBC7 and tilt sensor emulation, and the drastic changes to interrupt handling. Kirby´s Tilt´n´Tumble game will now work with your phone´s accelerometer. Additionally, many games that failed due to interrupt handling, such as Final Fantasy Legend, should work now.
- Added MBC7 mapper emulation (Kirby´s Tilt´n´Tumble works).
- Reversed IRQ priorities, with VBlank IRQ getting top priority.
- Checking IRQs when ISWITCH/IFLAGS modified (Final Fantasy Legend runs).
- Added 93cXX serial EEPROM emulation.
- Added tilt sensor emulation.
- Optimized C code performance.
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March 3rd, 2014, 21:21 Posted By: wraggster
The iPhone 6 may feature a larger screen and higher quality camera, according to reports.
French mobile site NowhereElse posted pictures of the rumoured Apple device, showing a larger 4.7-inch screen in the same size front panel as the existing iPhone 5 and 5S.
Meanwhile, a post on Chinese social media site Weibo (viaGForGames) by an “Apple insider” claims to show an improved camera in the upcoming smartphone.
The camera is said to be eight-megapixel, with a larger 1/2.6-inch sensor and f/2.0 aperture size – the iPhone 5S currently features a six-megapixel camera with 1/3-inch inch sensor and f/2.2 aperture.
Other details of the Apple smartphone successor, which is likely to be due for a reveal and release around November of this year, are yet to emerge.
http://www.pcr-online.biz/news/read/...-leaked/033398
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March 3rd, 2014, 21:20 Posted By: wraggster
After last year’s successful Kickstarter project, the MiiPChas made its way to retail.
The aim of the mini Android computer is to offer parents the chance to let their children surf the web, play games, watch media and do their homework without being exposed to inappropriate apps and websites.
A new gaming function has also just been announced that gives parents the ability to stay aware of what their children are playing, thanks to a partnership with 18th Parallel.
The MiiPC Basic Model comes with 1GB of RAM and 4GB of flash memory and has a price tag of ÂŁ77.52. The MiiPC Premium Model comes with double the RAM and flash memory and costs ÂŁ89.53.
Retailers and resellers of all sizes can visit www.miipc.com/buy-now for more information on stocking the MiiPC.
http://www.pcr-online.biz/news/read/...tailers/033401
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March 3rd, 2014, 21:11 Posted By: wraggster
As founder and CEO of the Ouya (pronounced "OOO-yah") game company, Julie Uhrman's mission has been to lure gamers back to their living room televisions. Touch-screen gaming on a smartphone or tablet is nice, she suggests, but a big screen, coupled with the precision of a controller with buttons and analog sticks, offers the best platform for immersive, emotionally engaging experiences. Soon enough, though, you shouldn't need an Ouya console to play Ouya games. Later this week, Uhrman plans to announce 'Ouya Everywhere,' an initiative to bring Ouya games to television sets that aren't connected to Ouya hardware. As a company, Ouya remains vague about just how Ouya Everywhere will work; but in an interview with Slashdot, Uhrman provided a rough idea of what to expect: 'It could be another set-top [box],' she said. 'It could be the TV itself. There's a number of different ways that games can be played on the television, and we're actively exploring all of them.' To be clear, Ouya isn't getting out of the hardware business. The company has promised relatively frequent hardware refreshes, and already upgraded the original Ouya's controller to address early complaints. The next version of the Ouya hardware 'at a minimum will have a higher performing chipset,' she said. 'We have done a lot of work on our controller and we feel like there is even more work to do. Those are the two big things we're focused on.' But while her company builds hardware, Uhrman insists that Ouya is 'really a software company. The largest team inside Ouya is software engineers.' (Ouya has 49 employees, 19 of them engineers.) Ouya arrived with great fanfare in 2012, after a $950,000 Kickstarter campaign met its goal in just eight hours. The fundraiser ended up raising $8.6 million, and Kickstarter backers received their consoles in March 2013.
http://games.slashdot.org/story/14/0...verywhere-plan
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March 3rd, 2014, 20:56 Posted By: wraggster
Apple has officially announced CarPlay, its new in-car interface that'll be compatible with new Ferrari, Mercedes and Volvo cars unveiled at the Geneva Auto Show this week. Designed "from the ground up" to bridge the gap between your iPhone and your auto, it will offer touch and Siri-based voice navigation of your smartphone services, including contacts, voicemail, notifications, map directions and music cueing -- it will even support third-party apps like Spotify and iHeartRadio from launch. Voice controls will be activated by a button on the steering wheel, while the in-car touchscreen is populated with those familiar iOS 7 icons for easy access. The service will launch as an iOS update for Lightning-enabled iPhones (that's iPhone 5 and up), with CarPlay-compatible vehicles launching later this year. And if any of the above aren't your preferred automaker, Apple says that you can expect compatible cars from BMW, Ford, General Motors, Honda, Hyundai, Toyota and several more in the near future.
Update: At first CarPlay will only allow you to connect through a Lightning cable, but WiFi should be coming in the near future -- at least from Volvo. And, in case you're wondering, the CarPlay connection is based on the H.264 video protocol, and sends user input from the touchscreen back to your iDevice. There's also a video demo/teaser that we've added after the break.
http://www.engadget.com/2014/03/03/a...ers-access-to/
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March 3rd, 2014, 20:55 Posted By: wraggster
After powering the world's most retweeted tweet, Samsung has also revealed a suite of app-based upgrades that future GS5 owners will receive, free, alongside their new smartphone. While Evernote and Linkedin's premium services only extend to three months, we have no complaints about six free months of the Wall Street Journal and year-long access to Bloomberg's Businessweek. The Galaxy S5 will also include a year of Run Keeper Premium, as well as limited-time premium services for Map My Fitness and Skimple. There's no Dropbox this time, but there is 50GB of free cloud storage -- for six months -- from Box. Also, in case you forgot about the Galaxy S5's heart-rate sensor, you'll also pick up a year's subscription to Lark's personal wellness app, which will plug into (and monitor) all your health metrics... until you're ready to pay another 36 bucks to extend the service. But then, who can put a price on good health?
http://www.engadget.com/2014/03/03/g...-premium-apps/
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March 3rd, 2014, 20:54 Posted By: wraggster
Windows and Android are such good pals, they're quite literally inseparable on a number of dual-boot devices. Aside from some old community-driven projects, however, the relationship between Google's mobile OS and Windows Phone hasn't blossomed to a point where they're officially comfortable sharing a smartphone. Well, they better pencil in a bonding session, because The Times of India reportslocal manufacturer Karbonn is set to launch the first such dual-boot handset by June. With the ink now dry on a deal with Microsoft -- presumably a WP license agreed behind closed doors at MWC -- plans are to offer a range of split-personality devices with professional and tech-savvy types in mind. Perhaps they'll run Windows Phone 8.1 right off the bat, too, given the new version's broader hardware support, and show that you needn't create mutant advocates to tempt consumers one way or another.
http://www.engadget.com/2014/03/03/k...phone-android/
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March 3rd, 2014, 20:43 Posted By: wraggster
Several years ago, technology research firm Gartner predicted Apple would maintain its hold on the tablet market until 2015. A new study from the company, however, shows Android taking a decisive lead: in 2013, it boasted 62-percent market share, compared to 36 percent for iOS. Google's mobile operating system climbed to the number one position thanks to more tablet sales overall, though Gartner also credits the proliferation of cheaper, smaller-screen slates (the Nexus 7no doubt included) with establishing Android's newfound dominance.
The other winner, according to this study: Samsung, which grew by 336 percent in 2013 to a 19.1-percent share of the tablet market. That's still a much smaller piece of the pie than Apple's 36 percent, but among Android device makers the Korean company is still very much the king. Conversely, Microsoft has seen very modest growth; Windows 8 tablets accounted for just 2.1 percent of the market in 2013. Click through the source link for more stats.
http://www.engadget.com/2014/03/03/g...s-ios-tablets/
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March 3rd, 2014, 18:58 Posted By: wraggster
The Android-based games platform will no longer be exclusive to the $99 Ouya hardware
Ouya has had a somewhat bumpy ride since its launch last year. With multiple revisions to the hardware, controller and internal software, things have improved, and Ouya CEO Julie Uhrman feels that the platform is on solid ground now with over 675 games available and 33,000 developers signed up. In an effort to make Ouya more ubiquitous as a platform, however, Uhrman has revealed that the company is becoming platform agnostic.
"One thing you'll start to see is Ouya on other people's devices," she said. "For us, we'll always have a minimum set of standards so the games will work well on our device as well as others. It's the hardware plus an ecosystem. If you think about the traditional game consoles, they're custom hardware and custom chips. To get those games, you have to buy a box for hundreds of dollars. We've always wanted to open that up. We started with a $99 box, but we always wanted to create a console platform that can live on other people's devices. We just knew it was going to take us a little bit of time to get it ready. Now we think the software is good enough, it's ready to be embedded in other people's devices. We actually started having some of these conversations during CES, and the takeup was so great that we're really jumping into the strategy with both feet this year."
With Apple going strong and potentially looking to Apple TV to expand its gaming horizons, and Amazon strongly rumored to be making its own console push, perhaps Ouya is feeling the pressure. Uhrman doesn't seem concerned, though.
"It wouldn't be a legitimate product category if Amazon or Apple didn't try to compete in it," she said. "We think that there is no better proof to our category that it's worth pursuing than Amazon deciding to go into it. We remain focused on being about games first, and changing the way console gaming works."
http://www.gamesindustry.biz/article...other-hardware
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March 3rd, 2014, 01:08 Posted By: wraggster
Windows Phone owners no longer have to watch from the sidelines as their friends battle for supremacy in FIFA 14. EA has released a native version of the free-to-play soccer (aka football) title for Microsoft's platform with the same on-the-pitch action that you'd expect on Android and iOS, including options to buy both team points and special game modes like Manager or Kick Off. There's nothing specifically taking advantage of Windows Phone here, but Lumia owners wanting to dominate a virtual Premier League should be very happy.
http://www.engadget.com/2014/02/28/f...windows-phone/
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March 3rd, 2014, 00:45 Posted By: wraggster
There's a theory that if you make Android look enough like Windows Phone, that users will grow accustomed to the interface, and when it comes time to upgrade, seek to scratch that tile-shaped itch. That's the view Steven Elop gave us in ourrecent interview at MWC at least. There is another theory: finally Nokia Android handsets are here, and no matter how you dress it up, users want all the apps that come with it -- not Nokia's curated store. Enter xda-developers, the forum that works tirelessly to bend wonky Android interpretations back into unmodified shape. This time it's user Kashamalaga who has figured out how to make thefreshly minted Nokia X play nice with Google Apps, Google Now, and even the Play store. Could free and easy (no sideloading) access to the full gamut of Android apps actually work against Elop's "gateway drug" approach? It's hard to say. Though once again, the dev community provides an answer for those that play fast and loose with their OS loyalties.
http://www.engadget.com/2014/03/01/nokia-x-google-play/
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March 3rd, 2014, 00:32 Posted By: wraggster
Of all the phone manufacturers out there, Samsung seems to have a particular talent for creating an anticlimax. Our first thought when holding the Galaxy S5 was that we'd been through all this before a year ago, with the equally underwhelming launch of the GS4. Our disappointment jibed with the reactions of other bloggers around us at Mobile World Congress and with many readers' comments on our hands-on article. Folks seemed to forget about the phone after five minutes and switch their attention to Samsung's new smartwatches, especially the delectable Gear Fit.
First impressions aren't everything, however. A phone's charm can take a while to sink in, and you only have to look at the Galaxy S3 for proof of that. (I reviewed that handset many moons ago, and must admit that I never expected it to do as well as it did.) As add-ons go, the swipe-based fingerprint scanner and heart rate monitor may not be astounding now that we've had the HTC One Max and fitness gadgets like the Withings Pulse, but they might prove their utility in time. Even if they don't, the GS5 has other redeeming features, such as its 1080p AMOLED display, phase-detection autofocus and basic water resistance, and it comes at just the right time to win over GS3 owners whose contracts are coming to an end.
But the anticlimax is there nonetheless, and it most likely stems from a suspicion that Samsung's vast scale and manufacturing strength isn't being fully exploited. Like Apple, but unlike most other phone makers, Samsung has control over many different technologies that go into a smartphone, including the memory, display and -- most importantly -- the processor. It showed us glimpses of this cross-discipline expertise with the global versions of the Galaxy S2 and S3, whose in-house Exynos processors brought extra speed and graphics just when Android needed it, and it did something similar with the big-screened, stylus-equipped Galaxy Note series. But the GS5, like the GS4, seems much less distinctive, and so perhaps what we should be asking is this: Why isn't Samsung able to muster its in-house resources to create something truly different? And that, at least, is a question we can begin to answer.
http://www.engadget.com/2014/03/01/w...the-galaxy-s5/
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March 2nd, 2014, 23:59 Posted By: wraggster
The OpenNI website, home to the widely used framework for 3D sensing, will be shut down in April. When, in November 2013, Apple bought PrimeSense for $350 million, people speculated how this would affect the Capri mobile technology but no mention was made of what would happen to OpenNI, the open source SDK most often used as an alternative to Microsoft's closed SDK for the Kinect. After Apple acquired PrimeSense, its website quickly shut, but the Developers link still points to Open NI. The status of OpenNI is a not-for-profit whose framework allows developers to create middleware and applications for a range of devices, including the Asus Xtion Pro. It claims to be a widely used community with over 100,000 active 3D developers.
http://apple.slashdot.org/story/14/0...nect-framework
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March 2nd, 2014, 00:29 Posted By: wraggster
Nick Statt reports at Cnet that at Apple's annual shareholder meeting Friday, Apple CEO Tim Cook shot down the suggestion from a conservative, Washington, DC-based think tank that Apple give up on environmental initiatives that don't contribute to the company's bottom line. The National Center for Public Policy Research (NCPPR), hasn't taken kindly to Apple's increasing reliance on green energy and said so in a statement issued to Apple ahead of the meeting. 'We object to increased government control over company products and operations, and likewise mandatory environmental standards,' said NCPPR General Counsel Justin Danhof demanding that the pledge be voted on at the meeting. 'This is something [Apple] should be actively fighting, not preparing surrender.' Cook responded that there are many things Apple does because they are right and just, and that a return on investment (ROI) was not the primary consideration on such issues. 'When we work on making our devices accessible by the blind. I don't consider the bloody ROI,' said Cook. 'We do a lot of things for reasons besides profit motive, We want to leave the world better than we found it.' Danhof's proposal was voted down and to any who found the company's environmental dedication either ideologically or economically distasteful, Cook advised 'if you want me to do things only for ROI reasons, you should get out of this stock.
http://apple.slashdot.org/story/14/0...uy-apple-stock
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March 2nd, 2014, 00:23 Posted By: wraggster
Brits are willing to pay up to ÂŁ50 more for better quality iPhone and iPad screens, a survey has found.
Apple device repair specialist iTechnician asked over 1,000 iPhone and iPad owners if they would be willing to invest more in better quality screens that wouldn’t break if dropped.
Almost 80 per cent of those surveyed said they would be happy to pay a higher price for the devices if Apple could provide stronger screens such as sapphire glass rather than the Gorilla Glass currently used.
Just under half (43 per cent) of those willing too pay more said they would be willing to pay as much as ÂŁ50 more for an iPad or iPhone with a hardened screen.
57 per cent of those happy to up their spend said they would be willing to pay up to ÂŁ20 more for a more resilient screen.
“Broken and scratched screens are a constant problem for iPhone and iPad owners with approximately 90 per cent of all Apple repairs [requiring] screen replacements,” commented Al Lijee from iTechnician.
“We know that Apple are trying to address this problem and there has been a lot of interest around a patent they have filed detailing some of the ways they might use sapphire glass.”
“One such scenario is as a replacement for the current Gorilla Glass on their future devices such as the iPhone 6 or new iPad. Sapphire is harder than any other natural material (except diamond) and a sapphire glass screen would be three times stronger than Gorilla Glass, and roughly three times more scratch resistant. This could mean an iPhone or iPad screen that couldn’t be scratched by keys, and wouldn’t crack even if you dropped it on a concrete pavement.”
“Sapphire glass sounds like great news, but there are potential cost implications. A Gorilla Glass display currently costs less than £2, but the damage resistant and crystal clear sapphire glass displays may cost around £20.”
“We set out to find out if Apple users would be willing to foot the bill for a more damage resistant screen and were surprised by the number of people who said they would be happy to spend as much as £50 more for a tougher screen.”
“This really shows that there is a genuine demand for sapphire glass or a similar premium solution and is a strong indicator that Apple will need to address the issue of fragile screens before too much longer.”
http://www.pcr-online.biz/news/read/...screens/033375
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March 1st, 2014, 23:46 Posted By: wraggster
Japanese cable company KDDI is set to roll out an Android app-based cloud service that will stream games from Sega, Konami, and other publishers to J:Com and JCN subscribers, Engadget reports.
The Ubitus-developed GameNow service, which is compatible with an upcoming lineup of Toshiba Smart TVs in the United States, will offer a number of paid and subscription-based games when it launches in Japan this year. Announced titles include Sega's Sonic Adventure, Milestone's World Rally Championship 3, and Konami's World Soccer Winning Eleven 2014 (Pro Evolution Soccer 2014).
Other featured games include Square Enix's puzzler Yosumin, Nigoro's indie adventure game La-Mulana, and Falcom's Eiyuu Densetsu: Sora no Kiseki FC(released stateside for the PSP in 2011 as The Legend of Heroes: Trails in the Sky).
Sony's similar PlayStation Now streaming service recently entered a closed betaahead of a planned launch this summer.
http://www.joystiq.com/2014/02/28/so...treaming-serv/
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