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March 25th, 2014, 03:00 Posted By: wraggster
High-flying iOS motorcycle stunt sim Joe Danger: Infinity offers a new daily challenge mode in its latest update, developer Hello Games told Joystiq today.
Similar to the daily challenge modes featured in games like Spelunky andOlliOlli, Joe Danger: Infinity's once-a-day challenges pit all players against unique multifaceted level layouts every 24 hours. Scores are tracked both cumulatively and for individual levels -- committed players will rack up larger amounts of coins with every session, giving extra incentive to return to the mode on a daily basis.
Hello Games additionally notes that Joe has crashed a total of 2,268,112 times across all Joe Danger: Infinity play sessions, as of earlier today. If you want to know what dying feels like, you should ask Joe -- he's suffered roughly 1,700 deaths every hour since the game's launch in January.
http://www.joystiq.com/2014/03/24/jo...million-crash/
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March 25th, 2014, 02:59 Posted By: wraggster
Android however dominate in 67 of the 101 countries where data is tracked.
Apple devices significantly dominate web browsing in many countries, attracting 65.26 per cent of traffic in the UK alone, with just seven phone models, reports dotMobi.
Of the 101 countries across the world where data is tracked iOS lead in 34, where as Android comes out on top in 67 nations.
Central Europe has proved to be a strong hold for Android with Germany Austria, Hungary and Switzerland showing noticeably higher Android usage.
Eileen O’Sullivan, COO at dotMobi, said: “Although Apple has a stronghold across major markets across the globe, its dominance is not guaranteed. Apple is undoubtedly an aspirational brand, which delivers great products, however the cost of its devices may mean it loses market shared in the long tail.”
Apple does remain strong, even with a smaller range of handsets, however it remains behind other manufacturers such as Samsung, who have the hold on other major mobile markets such as the US, Brazil and China.
O’Sullivan concluded: “Consumers may prefer to purchase a cheaper and trusted local brand that can deliver a similar user experience and functionality – but without the hefty price tag. If so, Apple’s future position as market leader may be at risk.”
http://www.mobile-ent.biz/industry/m...traffic/043252
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March 25th, 2014, 02:55 Posted By: wraggster
"Canonical is producing a version of the Ubuntu Linux distribution specifically for smartphones, but Richard Tynan, writing for PrivacyInternational.org, recently pointed out that the baseband in Ubuntu-powered phones will remain proprietary. ... Some have criticized Canonical for missing an opportunity to push for a fully Open Source smartphone, but in order to fix this problem (and open up the code for this super-critical bit of software), we need companies that have a large amount of clout, in the smartphone market, to make it a priority. Canonical (with Ubuntu) just doesn't have that clout yet. They're just now dipping their toes into the smartphone waters. But you know who does have that clout? Google.
Google has made a point of touting Open Source (at least sometimes), and they are the undisputed king of the smartphone operating system world. And yet I hear no big moves by Google to encourage phone manufacturers to utilize Open Source baseband firmware, such as OsmocomBB. So has Canonical missed an opportunity? No. Not yet. If (some may say 'when') Ubuntu gains a critical amount of market share in the phone world, that will be their chance to pressure manufacturers to produce a truly Open Source phone. Until then, Canonical needs to continue to work within the world we have today."
http://mobile.slashdot.org/story/14/...ource-baseband
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March 25th, 2014, 02:51 Posted By: wraggster
The Apple App Store now offers an 'Indie Game Showcase' page, highlighting noteworthy iOS titles developed by indie studios.
Shacknews points to the new App Store landing, which currently features Device 6 – along with developer Simogo's other titles, such as Beat Sneak Bandit, and a few of the dev's personal favorites as well.
Apple states the showcase aims to “celebrate a popular game and its creative team, highlighting the developer's titles along with their favorite games from other studios.”
The company did not mention any schedule for the showcase, though the feature appears to be a week-long promotion.
http://www.mcvuk.com/news/read/apple...titles/0130026
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March 25th, 2014, 00:21 Posted By: wraggster
The budget didn't bring tax breaks, and it may also bring about the end of the 69p game - and cheaper online purchases - by closing a sneaky tax loophole.The new budget means games and entertainment will be taxed according to the laws of the country they're bought in. So if you're buying something from the UK on the App Store or from Amazon then you'll pay 20 per cent VAT, reported the Guardian.As MCV calculated, a 69p app will creep up to 79p; a £6.99 Steam game will rise to £8; and a £34.99 full-priced release will be £40.It should level the playing field between bricks and mortar shops and places like Amazon, and it'll also mean £300m earned for our government.The changes will take effect at the start of the new year.
http://www.eurogamer.net/articles/20...heeky-cheapies
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March 25th, 2014, 00:15 Posted By: wraggster
Ouya head of developer relations, Kellee Santiago, has confirmed that Ouya will be removing its requirement for devs to include a free demo for all titles on the console come April.Broken Age is already out on Steam, but its console launch will remain loyal to Ouya for six months.
The announcement came during a GDC panel attended by Eurogamer. When asked if this was a highly demanded feature, Santiago told us that it was and that certain genres don't lend themselves well to demos. "The requests were coming from them that it was restrictive for certain kinds of content that they were interested in bringing to Ouya," she told us in an interview. "Not every genre lends itself to having a demo or a tracked section or microtransactions."For example, she said that the console manufacturer would be bringing text-based Twine games to the platform and was in talks with prolific indie developer Anna Anthropy about porting some of her more controversial works.Santiago further confirmed that Broken Age is coming to the platform with six month console exclusivity. When asked when this would happen, she said the first episode would be out around the time the second episode hits Steam, while the second episode will follow at an unannounced time.When asked about Ouya's advantage over the competition now that Sony, Microsoft and Nintendo also allow self-publishing, Santiago noted that Ouya is a more "iterative" platform than its competitors and lends itself to a more experimental development philosophy."We're serving an audience that wants a more iterative platform," she said. "That's evolved into incorporating players into their alphas and betas. And Ouya is a great platform to support that, because it's so easy to publish on and so easy to update. So you can quickly put up new versions and get feedback on it in a way that you can't really do on consoles.""There are so many indie developers that want to make a lot of money, get very famous, make a living, but also developers that want to experiment with new ideas, that want to create art outside of a commercial paradigm. That want to just make games, because the activity of making games is an extension of their hobby of playing games. Ouya's perfect for that because I can have an idea today, I could prototype it tonight, then I could have it on Ouya tomorrow. There's really no other way to do that."
http://www.eurogamer.net/articles/20...ement-in-april
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March 23rd, 2014, 23:19 Posted By: wraggster
The first deep look into the security of the Android patch installation process, specifically its Package Management Service (PMS), has revealed a weakness that puts potentially every Android device at risk for privilege escalation attacks. Researchers from Indiana University and Microsoft published a paper that describes a new set of Android vulnerabilities they call Pileup flaws, and also introduces a new scanner called SecUP that detects malicious apps already on a device lying in wait for elevated privileges. The vulnerability occurs in the way PMS handles updates to the myriad flavors of Android in circulation today. The researchers say PMS improperly vets apps on lower versions of Android that request OS or app privileges that may not exist on the older Android version, but are granted automatically once the system is updated.
The researchers said they found a half-dozen different Pileup flaws within Android's Package Management Service, and confirmed those vulnerabilities are present in all Android Open Source Project versions and more than 3,500 customized versions of Android developed by handset makers and carriers; more than one billion Android devices are likely impacted, they said."Handily enough, the original paper is not paywalled.
http://mobile.slashdot.org/story/14/...ege-escalation
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March 23rd, 2014, 23:05 Posted By: wraggster
Konami has dived head-first into the mobile gaming waters with Chain of Souls, an iOS game that blends elements of the puzzle and card battle genres. Using the touchscreen, players must link together three or more runes of the same color to form a chain and attack their opponent; the more runes you link, the more damaging the attack.
Simple, right? That's where Chain of Souls' cards come into play.
Should you manage to form three or more chains, you can play a card. These cards have a variety of effects, such as reducing the damage you take or increasing the damage you deal. Your cards can also have relationships with other cards in your deck, which can boost their power even further.
The game is free to play, and available now via iTunes.
http://www.joystiq.com/2014/03/22/ko...hain-of-souls/
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March 22nd, 2014, 23:55 Posted By: wraggster
Oppo Electronics has taken off the wraps on its first LTE phone, and it packs more technology than most if not all laptops. The Find 7 is a 5.5" phone and is the first to support 2560 x 1440 resolution [538 PPI] (by comparison, the Samsung Galaxy S5 has 441 PPI). 'Another striking and unique feature of the phone is its 2.5GHz quad-core Qualcomm Snapdragon 801 processor,' writes blogger Andy Patrizio. 'This is Qualcomm's first chip to feature its Gobi True 4G LTE World Mode, supporting LTE FDD, LTE TDD, WCDMA, CDMA1x, EV-DO, TD-SCDMA and GSM4. Translation: this phone will work on LTE all over the world.'"
http://hardware.slashdot.org/story/1...e-hits-538-ppi
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March 22nd, 2014, 23:40 Posted By: wraggster
Terraria, Re-Logic's 2D sandbox adventure game, surpassed a combined 1.3 million full-game downloads on iOS and Android. The game first arrived on iOS in August 2013 and on Android in September. Additionally, publisher 505 Games announced that Terraria recently achieved one million downloads in total across Xbox 360, PS3 and PS Vita, the latter of which arrived in December.
Andrew Spinks, the creator of Terraria, first divulged plans for the game's sequel in October, but was careful to note that it wasn't in development at the time. Spinks later said he'd like to code Terraria 2 in a more portable language so he can bring the game to multiple platforms closer to its PC launch, though Nintendo's 3DS is likely not in the cards for the sequel.
http://www.joystiq.com/2014/03/22/te...ile-downloads/
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March 22nd, 2014, 23:38 Posted By: wraggster
CD Projekt, developers of The Witcher series and upcoming Cyberpunk 2077, are working on an unannounced mobile game. A company management report obtained and translated by Eurogamer states that the game is being developed in conjunction with an external partner, and is planned to launch this year.
It's not clear whether this mobile-focused project will be tied to the upcomingThe Witcher 3: Wild Hunt, the Witcher series as a whole, Cyberpunk 2077, or if it will be something else entirely. Eurogamer was told that an official announcement was coming "very soon," and that said announcement would also coincide with a beta launch.
http://www.joystiq.com/2014/03/22/wi...alm-of-mobile/
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March 22nd, 2014, 00:26 Posted By: wraggster
Currently, any game on the Android-powered Ouya microconsole must be free in some way, shape or form, be it a free demo or free to play business model. That situation is set to change next month, when the Little Console That Coulddrops its free-to-try requirement.
Polygon reports that Ouya head of developer relations Kellee Santiago announced the shift at this year's Game Developer's Conference in San Francisco. "In response to developer feedback, in order to give more flexibility to game-makers to decide what content they want to make on Ouya, starting April we're making the free-to-try component optional," Santiago said.
The Ouya team also announced that games "exclusive" to the Ouya can launch concurrently on PC as well, thanks to changes made in developer agreement deals. This follows the company's recent branching out, which will allow Ouya content on devices that are not an Ouya console.
http://www.joystiq.com/2014/03/21/ou...pers-in-april/
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March 21st, 2014, 22:04 Posted By: wraggster
At Sony Mobile's HQ in Tokyo, Kichiro Kurozumi is itching to go into detail about the new flagship Xperia Z2. The VP says it's "all in the details." We really hope so, because it's getting increasingly hard to tell Sony's recent smartphone iterations apart, especially when it comes to the Xperia Z2 and Z1. Kurozumi emphatically states that it's all the work done behind the scenes (reengineered frame, a 20.7-megapixel camera that records in 4K) that makes the Z2 stand out. "2014 is about premium smartphones, tablets and the smartwear experience but we... Sony has to do it differently."
Take the Xperia Z2's 4K-recording camera sensor. Sony's certainly not the onlysmartphone maker with a device capable of recording video in Ultra HD, but Kurozumi reckons the company's software-based "SteadyShot" stabilization keeps the Xperia Z2 ahead of the pack. Because of the relatively large camera sensor, it can compensate for more movement than its rivals -- up to 21 percent. He offers up a professional-level clip and his own real-world sample from a few weeks earlier in Barcelona, and (courtesy of a 4K Sony TV in the room) the level of detail is noticeably beyond that of 1080p video, but won't the lack of 4K screens (UHD TVs are still pretty rare) limit the usefulness? We asked Kurozumi exactly that.
http://www.engadget.com/2014/03/21/sony-xperia-z2-4k/
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March 21st, 2014, 22:03 Posted By: wraggster
Sprint's getting the Galaxy S5, too. And like fellow underdog T-Mobile, the carrier plans to offer Samsung's flagship handset for no dinero upfront on its Easy Pay plan. Which means, you still have to pay, but just in 24 monthly increments. Those pre-orders begin today for folks visiting Sprint's retail stores -- that is if you can still find one that isn't shuttered -- and begin shipping on April 11th. And to sweeten the pot a little for those that aren't entirely sold on the GS5, Sprint's even tossing in zippy 4G LTE for subs that live in Spark markets, as well as a "free" Galaxy Tab 3 7.0 for qualifying Framily (ugh, that word!) members. Though note you'll have to open a separate two-year agreement to get it.
But there's even more Samsung gadgetry on the way. On the same day the GS5 becomes available, Sprint will also add Samsung's new line of Gear smartwatches -- the Gear 2/Gear 2 Neo and Gear Fit -- to its portfolio. As a relatively low-end impulse buy, you'll be able to get the Neo and Fit for $200, while the more "luxe" Gear 2 will go for $300.
http://www.sprint.com/landings/samsu...anity:galaxys5
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March 21st, 2014, 22:01 Posted By: wraggster
Price: $370
Regular Price: $400
Buy: Best Buy
If you're still having trouble picking between the iPad mini with Retina display and the iPad Air, maybe this will sway you: Our price drop tool found a $30 price drop on the former. Not only is it a solid deal, but it's also one of the lowest prices the device has seen since it launched last year.
http://www.bestbuy.com/site/apple-ip...KxRPky2cjzUDSA
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March 21st, 2014, 21:59 Posted By: wraggster
Price: $107
Regular Price: $129
Buy: Amazon
The Nook HD may be getting a little long in the tooth, but at almost half off of its original ($199) purchase price, it's a steal. It has a strong display, a good suite of reading apps and, thanks to an update last summer, access to Google Play. Don't need a color screen? Well, maybe you should check out the...
http://www.amazon.com/Nook-HD-7-8GB-...=xm2&camp=2025
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March 21st, 2014, 21:50 Posted By: wraggster
Price: $250
Regular Price: $300
Buy: Amazon
Itching for a mobile device, but can't bear to be away from the Windows desktop? Take a look at the Acer Iconia W4: a full Windows 8.1 tablet that's small enough to fit in your jacket pocket. It might not have as many apps as Android or iOS slates, but for $50 off, it's hard to go wrong.
http://www.amazon.com/dp/B00GC8EZVE/...=xm2&camp=2025
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March 21st, 2014, 21:48 Posted By: wraggster
Price: $200
Regular Price: $230
Buy: Best Buy
When the Kindle Fire HDX landed last fall, it hit with a handful of new features, strong hardware upgrades and, unfortunately, a $20 price hike over the previous model. If you waited, your patience paid off: Best Buy is currently knocking $30 off the total, making up for the increased MSRP and then some. The 7-inch Fire has actually flirted with this price a few times this year, but if you're money's burning a hole in your pocket, it's flaunting its steepest discount right now
http://www.bestbuy.com/site/amazon-k...gBTDWzVn1Jg9pg
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March 21st, 2014, 02:02 Posted By: wraggster
Looks like the embargo is officially up on Samsung Galaxy S5 pricing. After AT&Trevealed earlier today that it'll sell the new flagship phone for $200 on-contract, T-Mobile chimed in to say it will offer the device for no money down, with pre-orders beginning next week, on March 24th. Of course, anyone who knows anything about T-Mobile's UnCarrier pricing plans knows that doesn't mean "free" -- it means you're committing to 24 subsequent monthly payments. So, if you're already sweet on the GS5's Band-Aid-like stylings, and know you prefer T-Mo, you'll want to sign up first thing on Monday.
http://www.t-mobile.com/
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March 21st, 2014, 01:54 Posted By: wraggster
Battery-saving software on a phone tends to have all the subtlety of a sledgehammer -- it either waits until you're low on power to do anything, or limits functionality at all times. Apple may eventually take a smarter approach, if a newly published patent application is any indication. The technique would optimize your mobile device's power consumption based on both your daily activities and charging patterns. If your iPhone doesn't get much use during working hours, for instance, it could automatically throttle down for that period. The technology also adjusts power for specific events; check into a long flight and your phone will conserve battery while you're in the air. We don't know if Apple will ever use this energy-saving technology, but the patent is grounded more firmly in reality thanothers we've seen.
http://www.engadget.com/2014/03/20/a...er-management/
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