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THE LATEST NEWS BELOW
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March 31st, 2014, 00:31 Posted By: wraggster
via www.aep-emu.de/
I have published the MasterGear-Android 2.9.2 update, fixing screen edge artifacts and adding Cheatopedia cheats for 32 more games:
https://play.google.com/store/apps/d...?id=com.fms.mg
Details:- Fixed left/top edge artefacts with accelerated video enabled.
- Switched to the newest NDK and compiler toolchain.
- Added 32 more games to the Cheatopedia.
- Added Ninja Gaiden cheats to the Cheatopedia.
- Added Penguin Land cheats to the Cheatopedia.
- Added Psycho Fox cheats to the Cheatopedia.
- Added Quartet cheats to the Cheatopedia.
- Added R-Type cheats to the Cheatopedia.
- Added Rainbow Islands cheats to the Cheatopedia.
- Added Rygar cheats to the Cheatopedia.
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March 31st, 2014, 00:30 Posted By: wraggster
via www.aep-emu.de/
Marat Fayzullin has updated the port of its Spectrum emulator Speccy for Android.
Quote:
I have just published Speccy-Android 3.0.3, a new version of my Sinclair ZX Spectrum emulator:
https://play.google.com/store/apps/d....speccy.deluxe (full version)
https://play.google.com/store/apps/d...com.fms.speccy (free version)
The virtual keyboard got a major overhaul in this version. It has become more sensitive and the keys now click. I have also removed video artifacts at the screen edges and fixed the auto-load function when running software from the World of Spectrum. Finally, there is now fancy background in the portrait mode.
- Added decorative background in the portrait mode.
- Added optional click sound to the virtual keyboard.
- Fixed keyboard input sensitivity.
- Fixed left/top edge artefacts with accelerated video enabled.
- Fixed autoload when loading tapes from the World of Spectrum.
- Fixed rare crashes in gesture detection.
- Refactored virtual keyboard implementation.
- Switched to the newest NDK and compiler toolchain.
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March 31st, 2014, 00:28 Posted By: wraggster
via www.aep-emu.de/
Marat Fayzullin has released another version of its GameBoy Advance emulator VGBA-Android.
Quote:
Hello, All!
I have released VGBA-Android 4.3.7 to the Google Play today:
https://play.google.com/store/apps/d...d=com.fms.vgba
This is a bugfix release. It fixes in-game saves in a bunch of games and improves BIOS emulation. I have also removed the screen edge artifacts so many people reported and fixed the multitouch input. If you complained about not being able to press multiple buttons before, give this version a try and see if it works better for you. See the complete change list below.
- Fixed CPUSet() BIOS function (Galidor works now).
- Fixed left/top edge artifacts with accelerated video enabled.
- Fixed multitouch input in cases when it didn´t work.
- Fixed in-game saves in Breath of Fire games.
- Fixed in-game saves in Top Gun, Nippon Pro Mahjong, and Rocky.
- Now disabling irrelevant virtual keyboard settings.
- Switched to the newest NDK and compiler toolchain.
- Fixed rare crashes in gesture detection.
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March 31st, 2014, 00:21 Posted By: wraggster
via http://www.aep-emu.de/
The new VGB-Android 4.2, released today, adds support for TAMA5 cartridges and often requested slow-motion mode. I have also fixed the display artifacts and the multitouch input. If you have previously complained that you can´t press more than one button at once, upgrade and try again
https://play.google.com/store/apps/d...id=com.fms.vgb
- Added TAMA5 mapper support (Tamagotchi 3).
- Added slow-motion mode, combined with fast-forward mode.
- Fixed left/top edge artifacts with accelerated video enabled.
- Fixed multitouch input in cases where it didn´t work.
- Added Pokemon Trading Card Game 2 cheats to the Cheatopedia.
- Now disabling irrelevant virtual keyboard settings.
- Fixed rare crashes in gesture detection.
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March 31st, 2014, 00:20 Posted By: wraggster
via http://www.aep-emu.de/
Marat Fayzullin has updated his NES emulator iNES-Android.
Quote:
iNES-Android 3.9.4, a new version of my NES and Famicom emulator, is now available on Google Play:
https://play.google.com/store/apps/d...d=com.fms.ines
This release fixes a bunch of long-standing and recent bugs, such as occasional multitouch problems and the screen edge artifacts in the OpenGLES mode. I have also added the slow-motion mode. The slow-motion is enabled by using the "Fast-Forwarding or Slow-Motion Rate" setting.
- Added slow-motion mode, combined with fast-forward mode.
- Fixed left/top edge artifacts with accelerated video enabled.
- Fixed multitouch input in cases when it didn´t work.
- Fixed fast-forwarding in automatic frame rate mode.
- Fixed recognition of multiple file extensions.
- Fixed rare crashes in gesture detection.
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March 31st, 2014, 00:19 Posted By: wraggster
via http://www.aep-emu.de/
Marat Fayzullin has updated the Android port of his MSX emulator fMSX.
Quote:
I have just updated fMSX-Android, my MSX home computer emulator, to version 3.8.1:
https://play.google.com/store/apps/d...ms.fmsx.deluxe (full version)
https://play.google.com/store/apps/d...d=com.fms.fmsx (free version)
In spite of a small version number change, this is a rather major update. It adds proper support for cassette tape images, the slow-motion mode, the audible keyboard clicks, and fixes several long-time bugs, such as screen artifacts in OpenGLES mode. Get the new update while it´s hot
- Added support for tape images, supplied in *.CAS files.
- Added slow-motion mode, combined with fast-forward mode.
- Added optional click sound to the virtual keyboard.
- Fixed left/top edge artifacts with accelerated video enabled.
- Fixed multitouch input in cases when it didn´t work.
- Fixed keyboard input sensitivity.
- Added Rewind Tape menu option.
- Switched to the newest NDK and compiler toolchain.
- Fixed rare crashes in gesture detection.
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March 30th, 2014, 23:30 Posted By: wraggster
Google has issued revised rules for Google Play apps in its continuing effort to stayone step ahead of nefarious developers. This time, the primary target is apps with pop-up ads that spoof a system, service or app notification and trick you into clicking where you shouldn't. It's also cracking down on "promotion or install tactics" that cause downloads or Play store redirects without your say-so, along with apps that send unsolicited SMS ads. Finally, it's forbidding any the use of "erotic content" to promote pornography and forcing advertisers to clarify when and how they use in-app purchases. Google will allow developers a 15-day grace period before it drops the ban hammer -- by which point the bad guys will have likely found workarounds.
http://www.engadget.com/2014/03/29/g...eceptive-apps/
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March 30th, 2014, 23:27 Posted By: wraggster
The Galaxy S5: powerhouse smartphone, fitness guru... baby monitor? Yes, you read that right. SoyaCincau has learned that Samsung's jack-of-all-trades Android flagship includes a "baby crying detector" mode that uses the phone as a listening station. If your child is upset, the GS5 sends a vibrating alert to your Gear watch(needed for the feature) that urges you to come to Junior's aid. You probably wouldn't want to lean on the detector too often -- Samsung certainly doesn't think it's a wise idea, as you can see from the massive legal disclaimer pictured here. Still, it could come in handy if you don't have a dedicated monitor and occasionally want to keep tabs on your tyke while you run around the home.
http://www.engadget.com/2014/03/30/g...nitor-feature/
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March 30th, 2014, 22:10 Posted By: wraggster
On March 28, 2013, Ouya began shipping its Android-powered microconsole of the same name to backers of its Kickstarter campaign. One year later, Ouya is thanking those backers and all who have chosen to support the company with a seven-day sale on seven games from seven of its initial developers. The sale includes:- The Ball (Tripwire Interactive): 60 percent off
- Beast Boxing Turbo (Goodhustle Studios, Inc.): 50 percent off
- Deep Dungeons Of Doom (Bossa Studios): 50 percent off
- DubWars (Helium Interactive LLC): 33 percent off
- Knightmare Tower (Juicy Beast Studio): 50 percent off
- The Little Crane That Could (Abraham Stolk): 50 percent off
- Natural Soccer (Thorsten Schleinzer): 33 percent off
The sale will run until April 1; all games can be purchased directly through an Ouya game console. They grow up so fast!
http://www.joystiq.com/2014/03/29/ou...games-on-sale/
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March 30th, 2014, 21:56 Posted By: wraggster
After spending a month in the lanes of Early Access, Warhammer 40k: Storm of Vengeance is lining up on iOS and PC users' Steam for an April 3 launch. Details for initial DLC packs have also been shared, outlining three additional unit types for developer Eutechnyx's lane defender.
The Ork Stormboy will supply aerial support, made possible by the "rokkit" strapped to its back. The Deathwing Terminator and the Dark Angel Dreadnought will also be available, the latter of which will contribute a "serious extra punch to the Dark Angels arsenal," according to a press release. Ork Clan Skins are also coming, expanding the Oak Warboss' selection of clans to include the Bad Moons and Death Skulls.
Each unit will be available at launch for both the iOS and PC versions, but prices have not been offered.
http://www.joystiq.com/2014/03/30/wa...l-3-dlc-detai/
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March 29th, 2014, 00:32 Posted By: wraggster
Apple has filed a patent for a new tablet smart cover that also features a keyboard, reminiscent of Microsoft's Surface tablets.
However, Apple's keyboard has multi-touch gesture support which can turn the whole cover into a trackpad - a 'smooth surface that overlays the plurality of keys'.
There is also part of the cover that can fold up to stand an iPad up, like Apple's current smart covers which are already on the market. Like the existing cover, the new one would also use embedded magnets to click into place at certain points.
Initial patent drawings show how the cover can fold up to protect both sides of an iPad or potentially other tablets.
So the smart cover's keyboard can communicate with the iPad wirelessly, meaning the user can control the iPad using its own touch-screen or the keyboard itself.
Apple's patent states that a gesture may involve the user pinching, sliding, swiping, rotating, flexing, dragging, tapping, pushing and releasing the keyboard, or doing other motion using their fingers or other object.
http://www.pcr-online.biz/news/read/...d-cover/033652
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March 29th, 2014, 00:16 Posted By: wraggster
Although the Office for iPad suite is relatively full-featured, it won't print hard copies. That's a glaring omission even in this increasingly paperless era, we'd say. Not to worry, though: Microsoft tells PCWorld that printing support is coming as part of future app updates. The company hasn't said just when those upgrades are due, but Office general manager Julia White promises to "iterate very fast" on the fledgling productivity software. In the meantime, don't toss out your conventional PC -- you may need it to print out that next contract or term paper.
http://www.engadget.com/2014/03/28/o...nting-promise/
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March 29th, 2014, 00:15 Posted By: wraggster
If you've ever argued that your new smartphone is more reliable than what you're replacing, you now have some evidence to back up your claims. Crittercism hasposted a study showing that apps running in newer versions of Android and iOS (such as KitKat and iOS 7.1) are considerably less likely to crash; you're practically inviting headaches if you stick with a phone running Gingerbread or iOS 6. The research also suggests that the Galaxy S 4 and iPhone 5 are the most trustworthy devices, while tablets of all kinds are relatively crash-happy. The findings aren't shocking when both Apple and Google have both spent years fixing bugs, and it's notable that the study only covers crashes with third-party apps -- they don't address first-party software glitches. Still, this data is as good an excuse as any to upgrade an aging handset stuck on an old platform.
http://www.engadget.com/2014/03/28/m...m-crash-study/
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March 28th, 2014, 22:03 Posted By: wraggster
Smartphone games now account for 50 per cent of entire games market
The market for smartphone games in Japan almost doubled in size last year, reaching $5.4 billion in total sales.
According to data released by the Japanese internet firm CyberAgent, the domestic smartphone game market generated ¥546.8 billion ($5.4 billion) in 2013, an increase of 178 per cent over the ¥307.2 billion earned in the prior year.
And the smartphone market now represents a more significant percentage of the software market as a whole. In 2013, the entire Japanese software market was worth ¥1103.6 billion ($10.8 billion), so smartphone games accounted for around 50 per cent of the whole. In 2012, it was only 30 per cent.
However, this rate of growth is expect to slow over the next few years, rising to around $6.5 billion in value in 2014, $7.4 billion in 2015, and $8.2 billion in 2016.
http://www.gamesindustry.biz/article...oubled-in-2013
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March 28th, 2014, 21:53 Posted By: wraggster
In commercial terms, BlackBerry's much-hyped BB10 phones barely made a dent. The manufacturer's financial health has actually been propped up this whole time by sales of its older classics, Bolds and Curves running on BB7. It's pretty incredible how long those models have lasted, but BlackBerry's latest earnings report reminds us that nothing lasts forever: BB7 sales have fallen 50 percent year-over-year to 2.3 million units, which is double BlackBerry 10 sales, but not nearly enough to help the company stay in the black. Of course, the collapse of legacy hardware isn't news to the CEO, John Chen, who has promised to support BB7 devices "for as long as there's demand," but who has also set about rebuilding BlackBerry as fast as he possibly can.
http://www.engadget.com/2014/03/28/b...-bb7-collapse/
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March 28th, 2014, 21:52 Posted By: wraggster
If you've wanted to know what Nokia's entry-level Lumia 630 looks like in real life, today is your lucky day. Both a Coolxap video (below) and a handful of photosfrom @Umit have shown off the smartphone in all its Windows Phone 8.1-based glory, including the on-screen navigation, Action Center and the updated camera interface. Previous rumors have suggested that the 630 will be relatively powerful for a low-end device with a 4.5-inch (albeit 800 x 480) display, a quad-core Snapdragon 400 processor and 1GB of RAM. Don't get too attached to the way the phone looks in these images, though. The 630 in the still pictures is likely using a protective case or prototype shell, and we wouldn't count on the video reflecting the final design, either. With that said, the new media may represent our best clue yet as to what Nokia might reveal at its event next week.
http://www.engadget.com/2014/03/28/n...tos-and-video/
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