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May 18th, 2014, 23:54 Posted By: wraggster
via http://www.aep-emu.de/
Marat Fayzullin has updated his NES emulator iNES-Android.
Quote:
I have just released iNES-Android 3.9.7, the new version of my Nintendo Entertainment System (NES) and Famicom emulator:
https://play.google.com/store/apps/d...d=com.fms.ines
This release adds the palette editor for adjusting the color palette at runtime, You can edit and save separate palettes for each game, if necessary. I also fixed the NetPlay connection process, added sensitivity setting for the tilt joystick, and stopped the virtual gamepad from registering false keypresses when you touch anywhere while holding the directional pad. See the change list below.
- Added Palette Editor, letting you adjust colors at runtime.
- Fixed network play, previously broken for some users.
- Fixed directional pad activated by touching outside.
- Added "Edit Palette" option to emulator and File Selector menus.
- Added .PAL file display to File Selector and Gallery.
- Added tilt joystick sensitivity setting.
- Improved melodic audio quality.
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May 18th, 2014, 23:52 Posted By: wraggster
via http://www.aep-emu.de/
Marat Fayzullin has updated the port of its Spectrum emulator Speccy for Android.
Hello, All!
Today, I am releasing Speccy-Android 3.0.6, a new version of my Sinclair ZX Spectrum Emulator:
Quote:
https://play.google.com/store/apps/d...com.fms.speccy (free version)
https://play.google.com/store/apps/d....speccy.deluxe (full version)
This release majorly improves the ZXSpectrum128 sound emulation, implements a few missing disk controller features to make Sam Coupe work, and fixes many issues users complained about. Have fun and good listening to the new sound
- Majorly improved AY8910 PSG emulation.
- Improved WD1793 disk controller emulation.
- Added "Tilt Joystick Blind Radius" setting.
- Fixed directional pad activated by touching outside.
- Fixed network play, previously broken for some users.
- Automatically enabling TRDOS for .TRD, .SCL, or HOBETA files.
- Added working INDEX flag to WD1793 disk controller emulation.
- Sam Coupe can now partially boot from a floppy.
- Fixed +3 mode selection to happen for .DSK files (was .SCL).
- Fixed virtual keyboard and some gamepads causing application exit.
- Fixed FIREB button to only generate SPACE keypress.
- Switched to table-based PSG envelopes.
- Switched to logarithmic PSG volumes.
- Fixed white noise frequency computation.
- Adjusted noise to be 50% of the melodic volume.
- Adjusted PSG envelopes length.
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May 18th, 2014, 23:51 Posted By: wraggster
via http://www.aep-emu.de/
Marat Fayzullin has updated his MasterSystem, GameGear, SG-1000, SC-3000 and SF-7000 emulator MasterGear for Android.
Quote:
MasterGear-Android 2.9.7 is now available from Google Play:
https://play.google.com/store/apps/d...?id=com.fms.mg
In this version, I have adjusted the sound emulation to be closer to the original, fixed a bunch of bugs, and added cheats for 17 more games to the Cheatopedia.
- Improved SN76489 PSG emulation.
- Fixed directional pad activated by touching outside.
- Added tilt joystick sensitivity setting.
- Switched PSG to logarithmic volumes.
- Corrected PSG base frequency.
- Fixed File Selector crash, when deleting a file.
- Fixed auxillary files display in the File Selector.
- Fixed gameplay recording feature.
- Added 17 new games to the Cheatopedia.
- Added four Wonder Boy games to the Cheatopedia.
- Added three World Cup games to the Cheatopedia.
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May 18th, 2014, 22:38 Posted By: wraggster
Ouya, the Kickstarted, Android-based gaming console, had a much easier time selling people the idea of a mini-console than selling people on the console itself. Once people got over the excitement of seeing an indie console break into the market, they asked, 'Wait, why would I want to play Android games on my living room TV?' Almost a year has passed, and we're finally seeing an answer to that question: party gaming.
http://games-beta.slashdot.org/story...er-for-parties
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May 18th, 2014, 22:34 Posted By: wraggster
Just when people got used to good smartphones costing $200 with a 2-year contract, they also started to realize that those 2-year contracts were bad news. Still, it's often more palatable than fronting $600 for good, new hardware. But that's starting to change. Cell phone internals are getting cheap enough that prices for capable devices have been creeping downward below $200 without a contract. We ran into something similar with the PC industry some years back — previous-gen chips had no trouble running next-gen software (excluding games with bleeding-edge graphics), and so the impetus to keep getting the latest-and-greatest hardware disappeared for a lot of people. That revolution is underway now for smartphones, and it's going to shake things up for everybody, including Apple and Samsung. But the biggest effects will be felt in the developing world: '[F]or a vast number of people in a vast number of countries, the cheap handset will be the first screen, and the only screen. Their primary interface with the world. A way of connecting to the Internet where there are no telephone lines or coaxial cables or even electricity. In nations without subsidized cell phone contracts or access to consumer credit, the $50-and-you-own-it handset is going to be transformative
http://mobile-beta.slashdot.org/stor...t-the-industry
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May 17th, 2014, 00:38 Posted By: wraggster
EA has released a companion app for multiplayer shooter Titanfall on both iOS and Android.
As well as offering an assortment of info regarding the game's universe, characters, weapons and maps it also allows player to track their stats from the console and PC game.
It will also connect with the Xbox One version for zoomable second screep map features and real-time scoreboard updates.
The app is free and requires iOS versions 6.0 and Android versions 4.0 or later.
Titanfall's first DLC, Expedition, was released yesterday on Xbox One and PC. It'll hit Xbox 360 at an unspecified future date.
http://www.mcvuk.com/news/read/titan...ndroid/0132531
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May 17th, 2014, 00:31 Posted By: wraggster
Samsung is rebranding Heathrow Terminal 5 as ‘Terminal Samsung Galaxy S5’.
The campaign, in conjunction with JCDecaux Airport, is to raise awareness of Samsung’s flagship mobile and is the first time Heathrow has permitted a brand takeover at T5.
The two-week rebranding kicks off on May 19th and sees Samsung take over the signage, wayfinding, website and every single digital screen at the terminal.
Russell Taylor, Vice President, Corporate Marketing, at Samsung Electronics UK & Ireland, said: “We are always looking for ways to maximise brand impact and this activity is testament to that. The partnership with Heathrow Airport and JCDecaux Airport was a one-off opportunity to push the boundaries like no other brand has been allowed to do before.â€
So, whether you’re a Samsung fan or not, if you’re planning to do any travelling from Heathrow T5 this month you won’t be able to escape the smartphone.
The Galaxy S5 launched in April along side Samsung’s new range of wearable tech devices.
The smartphone comes with a 16MP camera with 4K video capabilities, 5.1-inch display, 2.5GHz Quad-Core processor, 2GB of RAM and a batter that can last 20 per cent longer than the Galaxy S4’s.
While the device may be one of most popular handsets on the market, just a few weeks after its launch a number of owners complained about a major flaw with the device’s camera.
Just last week Samsung announced a collection of exclusive Swarovski crystal accessories for the Galaxy S5 and Gear Fit activity tracker band.
http://www.pcr-online.biz/news/read/...laxy-s5/033969
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May 17th, 2014, 00:30 Posted By: wraggster
But it will use the iPhone to prove to shops that you are really you.
Funny to see the Apple NFC rumours re-surface again this week.
Apparently, Cupertino has done a deal with a Chinese bank to support an NFC-enabled Passbook app that can make payments. And it’s gearing up to include NFC in iPhone 6.
It’s only served to amplify the noise around the firm’s mooted move into mobile payments, which has chugged on for years now.
Now, I don’t have any insider info on this (does anyone when it comes to Apple?), but I have read loads and loads of technical payment papers to try to get my head around what might happen next. And nothing yet has changed the contention I have always held:
Apple will not do payments. Apple will do authentication.
To explain why, let’s just go back to the kind of moronic analysis that I’m comfortable with. This will take the form of a conversation with myself.
(Any payment geeks can shoot me down. In fact, I’d encourage it. It’s the only way to learn).
From a consumer point of view, are payments ‘broken’?
No. Cash or cards take seconds to use. And they’re universally accepted (in developed marketed)
From a merchant point of view, are payments broken?
Sort of. Cash is expensive and dirty. Card machines cost a lot (hence the success of Square et al), and commissions are expensive.
From a merchant point of view, is consumer insight broken?
God yes. Online retailers know everything about their customers; physical stores next to nothing.
So how can high street retailers acquire this info?
By getting people to shop from their phones, where there’s an opportunity to gather and aggregate data.
But we know that customers don’t think payment is broken
I know, so you offer them something else
Ah, so it all comes back to offers and loyalty and discounts etc
Yes. But also a more personalised service, the chance to make payments anywhere in store, and end to queuing, maybe even get personalised pricing based on your previous spending.
How does Apple make this happen?
I don’t know for sure. No one does. But here’s a guess. Apple introduces some kind of payment API for apps. It means that apps or Passbook products can ask ‘do you want this app to store your card info?’ and one click retrieves the details from your iTunes account.
So now, when you’re shopping in store with that retailer, the app will appear on your home screen (GPS enabled) you’ll be able to activate all kinds of offers and then check out instantly with a TouchID fingerprint.
So doesn’t that move Apple into payments?
No. Apple is not moving any money around. It’s not taking a fee. I believe any move in direction of payment processing would be suicide for Apple. Have you seen the grief that PayPal gets? No, this is providing speedy access to stored payment details, and a reliable form of user authentication. Most important it's helping retailers make more sales.
What’s in it for Cupertino?
First and most important, it keeps iPhones at the centre of users’ lives. Apple makes 40 per cent margin on $600 phones. This is the primary business it has to protect and sustain.
What else?
It gives Apple access to transactional data. It can use this serve up insights and new ad services to brands – and charge for them. If you think about it, this stuff is gold dust – and it’s never been deployed by Visa or MasterCard.
How will Apple-authenticated transactions take place in store?
I think Apple is agnostic about this. All it cares about is being able to exercise control. That’s why it didn’t ever fancy using NFC when it was all about operators putting wallets in the SIM.
Now that HCE lets you put a wallet in the cloud, Apple is free to consider NFC again. Hence those rumours. It can happily use NFC along with Beacons and other ideas.
Would Apple authenticated payments be safe?
Well, this is where I struggle. Essentially, the key to answering this lies with a full understanding of tokenisation. An understanding I just don’t have.
But broadly, tokens represent a way to make ‘card not present’ payments very safe. They do this by generating a random token to make a transaction, which is useless to anyone that intercepts it.
This token can only be generated by an trusted device (like a phone). How can a bank trust this device? Well, that’s where Apple wins – thanks to a combo biometrics and credit records.
Last year, Visa and MasterCard confirmed they will move towards tokenisation and as I understand it, Apple is devising a system to incorporate it.
The above might all be bollocks. The raving of someone who talks to himself. In print, for God's sake.
Like I said, I don’t have a hotline to Tim Cook, despite sharing a similarly boring two syllable name.
Maybe we'll know what the plans are in a few months' time at the next big Apple launch event. But then it's equally possible that the 'one more thing' might not be 'we're going to revolutionise retail' but 'the iPad now comes in black."
http://www.mobile-ent.biz/payments/t...ayments/043515
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May 15th, 2014, 21:21 Posted By: wraggster
Becky Stern at Adafruit has created a guide on how to create an open source NFC ringor other wearable to mod and unlock your Android phone. From the tutorial: 'Unlock your phone by just picking it up! No more pesky password or gesture PIN, just scan an NFC tag! This guide covers creating an NFC ring, putting an NFC tag in your nail polish, modding your Android installation to read tags from the lockscreen, and creating an automation toolchain to unlock the phone when the desired tag is scanned.' There is also a ."
http://hardware-beta.slashdot.org/st...e-wearable-nfc
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May 14th, 2014, 22:55 Posted By: wraggster
Running apps from one mobile platform on another is theoretically great for boosting your app selection, but it's not a trivial task -- even BlackBerry's Android support is rough. However, some Columbia University students have managed the daunting feat of running iOS apps on Android with their Cider compatibility layer. This isn't a regular emulator or virtual machine, like you might expect. Instead, it simply tricks apps into believing that they're in a native environment: they adapt code on the fly to make it work with Android's kernel and programming libraries. Even 3D benchmarks run properly.
http://www.engadget.com/2014/05/14/i...un-on-android/
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May 13th, 2014, 23:15 Posted By: wraggster
Although Windows 8.1's store has a healthy stock of apps, actually finding those apps has been a pain at times. Much of the store's interface has been hidden, and it hasn't always been clear where to go if you're just getting started. Starting today, it's considerably easier to get around: Microsoft is pushing out a Windows Store update that puts more content front and center. The navigation bar is now a permanent fixture on the screen, and points you to popular areas like the categories and top app charts. You'll also see themed collections (such as music apps) and multiple featured selections right on the first store page.
http://www.engadget.com/2014/05/13/w...store-refresh/
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May 13th, 2014, 22:48 Posted By: wraggster
Tomi Ahonen's newly released 2014 Almanac reveals such current mobile phone industry data gems as: 'The mobile subscription rate is at or very very nearly at 100%. For 7.1 Billion people alive that means 7.1 Billion mobile phone subscriptions worldwide.' Compared with other tech industries, he says: 'Take every type of PC, including desktops, laptops, netbooks and tablet PCs and add them together. What do we have? 1.5 Billion in use worldwide. Mobile is nearly 5 times larger. Televisions? Sure. We are now at 2 Billion TV sets in use globally. But mobile has 3.5 times users.' Which mobile phone OS is the leader? ''Android has now utterly won the smartphone platform war with over 80% of new sales. Apple's iPhone has peaked and is in gradual decline at about 15% with the remnant few percent split among Windows, Blackberry and miscellaneous others.
http://mobile.slashdot.org/story/14/...unts-activated
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May 13th, 2014, 20:12 Posted By: wraggster
The iPhone 6 is rumoured to launch a month earlier than expected and with Near Field Communication (NFC) technology.
According to BrightWire, Apple will incorporate an NFC payment function in the next gen iPhone'.
In March, PCR reported that sources indicated the iPhone 6 would launch in September, which would be in keeping with the launch of the iPhone 5 (September 2012) and the iPhone 5S (September 2013).
But according to the Economic Daily News (via Reuters), it appears that Apple will unveil its next iPhone in August.
A larger 5.5-inch or 5.6-inch version of the iPhone 6 is planned for release in September 2014.
The sources said that together 80 million iPhone 6 smartphones would be produced this year.
The 4.7-inch iPhone 6 is rumoured to come with 10MP camera and humidity, pressure and temperature sensors.
The 5.5/5.6-inch device is rumoured to not feature Gorilla Glass, like previous models, but insteadwill have a sapphire screen.
http://www.pcr-online.biz/news/read/...xpected/033930
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May 13th, 2014, 00:20 Posted By: wraggster
A pair of Valve classics have launched on Google Play, though they're exclusive to Nvidia Shield devices.
The two companies revealed in a joint announcement that both Half-Life 2 and Portal can now be purchased from Google's store for Nvidia's handheld.
"Nvidia has done a remarkable job bringing both Half-Life 2 and Portal to Shield," Valve vice president of marketing Doug Lombardi said.
"We're playing both games here on our Shields and fans of both franchises can expect the same gameplay they've come to love on the PC."
http://www.mcvuk.com/news/read/half-...shield/0132308
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May 13th, 2014, 00:12 Posted By: wraggster
Samsung has already launched a cavalcade of new Android tablets this year, but it looks like the company isn't quite done yet. SamMobile claims to have the first photos of the Galaxy Tab S 10.5, a recently rumored Android design that would mark Samsung's return to slates with OLED displays. As the name suggests, it would have a 10.5-inch, 2,560 x 1,600 AMOLED panel that promises higher contrast and bolder colors than an LCD; there's reportedly an 8.4-inch equivalent in the works, too.
http://www.engadget.com/2014/05/09/s...xy-tab-s-leak/
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