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The Best iPhone Online Casino Games
The Apple iPhone is the worlds best selling Mobile Phone for a reason, its the place to get the best in music and the best in apps and also the very best in Casino Games.
There are websites where you can find the best iphone online casino games as well as the latest in information on the best Casino operators for the Apple iPhone and where to get the biggest bonus and offers. “
THE LATEST NEWS BELOW
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November 17th, 2010, 23:47 Posted By: wraggster
Mobile games publisher Chillingo says it has now sold more than three million copies of its Cut The Rope game on Apple's App Store.
The game, developed by ZeptoLab, has been pitched as 'the new Angry Birds' by Chillingo - the original publisher of Rovio's beaky bestseller.
The company is hoping to repeat Angry Birds' success with a similar strategy of free content updates, starting with version 1.1 of Cut The Rope, with 25 new levels and an 'anti-gravity' feature.
"We actively listen to audience feedback to deliver the best gaming experience possible whether it’s through updated content or modifying areas of concern to optimize the title," says co-general manager Chris Byatte.
ZeptoLab CTO Efim Voinov says that another update will be released in time for Christmas with more new content.
http://www.mobile-ent.biz/news/39520...s-3m-iOS-sales
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November 17th, 2010, 13:58 Posted By: wraggster
News/release from seleuco.nicator
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November 17th, 2010, 13:57 Posted By: wraggster
A pair of Harvard researchers have used an iPhone app to track the moods of thousands of participants in a study about happiness. Querying over two thousand iPhone users at random points in the day, the psychologists found people are happiest when they are focused on what they're doing than when they are spacing out, even if they are having pleasant thoughts.
The researchers knew that studying people's states of mind during their normal lives would be difficult and problematic. Calling people several times a day would be extremely time consuming as well as counter-productive: most people would probably report less happiness after being bothered by phone calls asking if they were happy. So Harvard doctoral student Matthew Killingsworth and psychology professor Daniel Gilbert set up TrackYourHappiness.org to contact 2,250 iPhone users, ages 18 to 88, at random times of day and ask three simple questions: "How are you feeling right now?" "What are you doing
http://modmyi.com/forums/iphone-news...happiness.html
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November 17th, 2010, 12:13 Posted By: wraggster
The next update for the iPhone version of Street FIghter IV adds at least one new fighter: Sagat. One of the screenshots included with the update also shows Dee Jay, who, curiously, wasn't announced. Tiger uppercuts and MAXIMUM pants aren't the only new additions to the phone fighter, however: the update also adds a new feature that sounds like it's straight out of Super Street Fighter IV 3D Edition.
You'll be able to turn on a new mode that searches for nearby players while you're in single-player, allowing them to challenge you to matches even while you're playing solo. You'll also be able to exchange "player cards," should you happen upon someone else who not only has Street Fighter IV for iPhone, but is playing it right then.
http://www.joystiq.com/2010/11/16/sa...treet-fighter/
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November 17th, 2010, 12:03 Posted By: wraggster
Anxious to bolster your crawling army's cache of weaponry in Worms 2: Armageddon? Starting today, attempted wormicide just got a bit more interesting through the release of the "Battle Pack" DLC, which adds a new single-player campaign of 30 new deathmatches, more customization options, new game modes such as "Warzone," "Forts Pro" on iOS and the survival variant "Bodycount" on PS3, a slew of new awards and Trophies and, of course, new weapons, which include "termites, ferrets and worship statues." Sorry, European PS3 users -- you've got to wait until tomorrow before you can access the new content.
The DLC will set worm wranglers back $1.99 on iOS devices, while the PS3 booster shot will cost a bit more at $4.99 (€3.99 in Europe). Feel free to check out some screens of the new content in our galleries below, if you want. It's not like you have a worm with a shotgun pointing at your back or anything if you don't. Oh, by the way, don't turn around!
http://www.joystiq.com/2010/11/16/wo...lc-to-psn-ios/
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November 17th, 2010, 11:58 Posted By: wraggster
Yesterday Apple put a big old teaser up on their homepage for an unknown announcement to occur today. Speculation ran rampant from the delayed iOS 4.2, to iTunes Streaming to a release of the Beatles catalog on the iTunes store. Well, it was the latter. They have 13 albums on the store now, and a $150 box set. So here's hoping that we get that iPad multitasking yet this November.
http://apple.slashdot.org/story/10/1...tles-On-iTunes
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November 17th, 2010, 11:56 Posted By: wraggster
Apple has finally approved the official Google Voice app for iOS. After 16 months of being in app-review limbo, the app is finally here, but only for users in the US, and not for iPod Touch users. An interesting use for the app would be to use it as a dialing front end on an iPod touch in concert with a VOIP service, but it seems like this isn't an option for now. It seems like non-US users can get the app if they have a US iTunes account. You can create a US iTunes account without a credit card by following this Apple article.
http://apple.slashdot.org/story/10/1...proved-For-iOS
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November 16th, 2010, 14:40 Posted By: wraggster
Whoa, what's this? Apple just updated its homepage with a new splash screen teasing an "exciting announcement from iTunes" at 10AM ET tomorrow, saying that "Tomorrow is just another day. That you'll never forget." All streaming subscription service based out of that North Carolina data center? More video content in the store? Apps for the Apple TV with the iOS 4.2 update? The Beatles? Whatever it is, we're digging for more, and we'll let you know as soon as we find out.
http://www.engadget.com/2010/11/15/a...l-never-forge/
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November 16th, 2010, 14:39 Posted By: wraggster
We'll be the first to admit that we've been slightly confused about where Google's Chrome OS will fit in with Android becoming the OS of choice for tablet manufacturers, so naturally we took the opportunity to ask Google CEO Eric Schmidt about the two operating systems while he was on stage at the Web 2.0 summit. Schmidt confirmed that Chrome OS will officially be out in the next few months in Intel and ARM-powered netbooks while also adding that the OS was primarily "designed around something with a keyboard." Of course, that doesn't mean Chrome OS couldn't pop up on tablets -- he added that because it's open source anything can happen, but he definitely stressed that Chrome is meant for clamshell devices with keyboards and Android tailored for those with touchscreens. Sounds good to us Schmidt, now we'll just be needing the details on those Chrome-books...
http://www.engadget.com/2010/11/15/e...lutions-andro/
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November 16th, 2010, 14:36 Posted By: wraggster
We don't quite know how to break it to you, but if PreCentral sources are correct, Palm's hit a very interesting landmark: its comeback device, the Pre for Sprint, has reportedly reached End of Life (EOL). Warehouse quantities are said to be limited, and after that... well... have fun scouring eBay. Or better yet, maybe consider another carrier for the Plus model or even a full-blown sequel; we can't imagine the original Pixi's gonna cool your cravings. It's been a wild ride since that June 5th, 2009 launch, eh?
http://www.engadget.com/2010/11/16/s...r-end-of-life/
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November 15th, 2010, 23:39 Posted By: wraggster
Amid all the buzz around Rovio's Angry Birds franchise in recent weeks, something appears to have gone unnoticed this week.
It's being out-grossed by the Smurfs.
Specifically, Capcom's Smurfs' Village iPhone game is ahead of Angry Birds in both the US and UK App Stores' Top Grossing Games charts.
That's all the more surprising because Smurfs' Village is a freemium game: the money that it's grossing is coming from in-app payments for its 'smurfberries' virtual currency.
Angry Birds, by contrast, is making its money purely from its $0.99 download cost.
Smurfs' Village's success shows how freemium games are becoming big moneyspinners on iPhone.
It's joined in the Top 20 Grossing Games US chart by fellow freemium titles Tap Zoo, Restaurant Story, Touch Pets Cats, Kingdoms At War, Zombie Farm, FarmVille, Trade Nations, Texas Poker and We Rule Quests.
Half the Top 20 Grossing Games are freemium, in other words. Forget the Angry Birds plush toys: it seems smart consumers may be digging out their childhood Papa Smurfs this Christmas instead...
http://www.mobile-ent.biz/news/39483...-the-App-Store
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November 15th, 2010, 23:38 Posted By: wraggster
Shiny Entertainment founder and long-standing games industry veteran David Perry is working on a new game for iPad.
Not to be confused with Dave 'Games Animal' Perry of GamesMaster fame, this is the David Perry that invented Earthworm Jim, co-founded the cloud gaming service Gaikai, and presumably doesn't cry like a girl when he loses at a video game.
Speaking with Develop, Perry revealed he's working with a European developer on the new unnamed game as a side-project, while he continues work on Gaikai.
"The game project is perfect fit for me because I don't have to do it every day," he said. "Actually, me and the team tend to meet up at trade shows, huddle together, and talk about the design."
Perry held back on revealing any details on the game, even leaving the developer unannounced, saying only that it's being built on the Unity platform and that it "looks like no other iPad game".
While Perry's been out of development for a while, he says he still has a great interest in making games. "It's a bit like when you're watching a movie and you think 'I wish that scene went more like this'. You can't help it some times. That's often how I feel when I'm playing games. So I'm not giving up on development," he said.
http://www.computerandvideogames.com...VG-General-RSS
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November 15th, 2010, 17:05 Posted By: wraggster
The frontman of cartoon pop group Gorillaz has claimed that he made his forthcoming album on the iPad.
In an interview with NME, Damon Albarn said that he created the follow-up to the Plastic Beach album in a succession of hotel rooms while on tour in the United States.
“I've made it on an iPad – I hope I'll be making the first record on an iPad,” said Albarn. “I fell in love with my iPad as soon as I got it, so I've made a completely different kind of record.”
His comments come just after the band was signed up to promote the beta release of the newest incarnation of Microsoft’s Internet Explorer, claiming that the software was like a “wizards portal”.
http://www.pcr-online.biz/news/35147...-album-on-iPad
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November 15th, 2010, 16:59 Posted By: wraggster
Tech site Silicon Alley Insider has published the results of its survey of iPad owners, to find out how they are using Apple's tablet.
It finds that two thirds of iPad owners use the device for between one and five hours a day, and that nearly 30% say it has become their primary computer.
39.4% of iPad owners have downloaded 20-50 apps, while 16.7% have downloaded more than 50. However, web browsing remains the most popular activity for the device, followed by email and social networking.
The survey found that 28.5% of iPad owners have paid for 1-5 apps, 24.5% have paid for 6-10, and 27.8% have paid for 10-20. Most people are using less than 10 apps on a regular basis, however.
Finally, the research found that 74.5% of iPad owners are reading e-books on the device, but that Amazon's Kindle app is more popular than Apple's own iBooks.
http://www.mobile-ent.biz/news/39465...d-usage-habits
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November 14th, 2010, 22:43 Posted By: wraggster
Although the Palm Pre 2 -- the first device to sport WebOS 2.0 -- is set to go on sale in the United Kingdom sans SIM for ÂŁ399 (that's roughly $645) on November 12th, it looks like a lot of the major carriers will not be carrying the device. Pocket-lint personally contacted Orange, Vodafone, Three and O2 (a company which carried the Pre, Pre Plus, Pixi and Pixi Plus) and all had essentially the same thing to say: there are no plans to carry the device at this time. This isn't great news for Palm lovers across the way, and it's certainly not making anyone at the newly merged HP / Palm happy. Of course, none of the statements save O2's are definitive, so we'll keep our eyes peeled for any changes. We can always hope.
http://www.engadget.com/2010/11/12/u...he-palm-pre-2/
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November 14th, 2010, 21:54 Posted By: wraggster
News via http://studioplatinum.drunkencoders....orted-on-ipad/
Munchi is getting along with its new friends, Contacts and Settings.
Recently, StudioPlatinum announced a MunchiToy iOS release back in July well its now in development progress and will be released sometime in 2011. it will have the same features of the original MunchiToy but we will add WiFi support and hopefully GameCenter and Openfeint.
We have come to a decision at StudioPlatinum, that the iOS version of this application will be officially called—
MunchiToy HD
We will update you on more updates on our MunchiToy Projects!
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November 14th, 2010, 21:31 Posted By: wraggster
Do you remember playing with those classic LCD handhelds in the 80s? Tiger and Nintendo's Game & Watch provided us with hours of simple handheld gaming. It's a far cry from the gaming available on today's portables, but it was the best we could get back then.
Developer Frugal Games wants to capitalize on nostalgia with its first self-published release: Flee, for Android. "We tried to recreate the feeling of playing an LCD handheld from the 80s," the developer told us. "But we didn't want to just emulate. We created from scratch a new and original game that adds updated gameplay and contemporary game design." There are some cool, subtle touches in the game. For example, the virtual device gets dirtier the more you use it. You'll also see the screen distort when you press the screen. Classy!
The game is currently available on the Android marketplace for one Euro. There is a free "Lite" version as well, one that includes less levels, less songs and is more prone to getting virtually dirty. It's certainly one of the most clever ways we've seen a developer try to convince players to upgrade to the non-free version.
http://www.joystiq.com/2010/11/14/fl...ds-on-android/
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November 14th, 2010, 21:20 Posted By: wraggster
Netflix has always been something of a fickle beast, lavishing treats upon just one platform at a time, but now that iOS, Windows Phone 7 and every game console under the sun are streaming its video, the firm's finally turned its gaze on Android. Come early 2011, Netflix will appear on "select Android devices," according to the company's official blog, which also promises a "standard, platform-wide solution" for Android in the unspecified future. What took so long, and why will Netflix be limited to particular handsets when it first rolls out? "The hurdle has been the lack of a generic and complete platform security and content protection mechanism available for Android," says the blog, stating piracy concerns. Apparently content holders aren't too keen on making movies available unless devices have DRM baked right in, so the solution is equip new phones with padlocks one at a time. Expect next year's high-end Android devices to have "Netflix" as a nice big bullet point.
http://www.engadget.com/2010/11/13/n...rly-next-year/
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November 14th, 2010, 21:19 Posted By: wraggster
Folks on this side of the pond will unfortunately miss out on this one, but our friends in the UK will soon be able to get their hands on Elgato's new EyeTV Netstream Sat box and make everyone else a bit envious. It will not only let you stream Freesat satellite TV to any computer on your home network, but straight to your iPad as well with Elgato's EyeTV app (though not your iPhone or iPod touch, it seems). That sort of streaming has been possible before but, as Pocket-lint notes, you previously had to keep your computer on to stream satellite video to your iOS device. Look for the device to start shipping on November 22nd for ÂŁ189.95 (or about $300), while the EyeTV app will set you back an extra ÂŁ2.99.
http://www.engadget.com/2010/11/13/e...aming-to-your/
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November 14th, 2010, 21:17 Posted By: wraggster
'Security researchers have demonstrated two vulnerabilities that allow attackers to install apps on Android and its vendor-specific implementations without a user's permission. During normal installation, users are at least asked to confirm whether an application is to have certain access rights. Bypassing this confirmation request reportedly allows spyware or even diallers to be installed on a smartphone.' One vulnerability was identified when a security specialist analysed HTC devices and found that the integrated web browser has the right to install further packages (used to automatically update its Flash Lite plug-in). Attackers can exploit this if they have found another browser hole. 'Android specialist Jon Oberheide demonstrated another hole which involved misusing the Account Manager to generate an authentication token for the Android Market and obtaining permission to install further apps from there. However, this initially requires a specially crafted app to be installed on the smartphone. Nothing could be easier: Oberheide released the allegedly harmless "Angry Birds Bonus Levels" app into the Android Market and, upon installation, this app downloaded and installed three further apps ("Fake Toll Fraud," "Fake Contact Stealer," and "Fake Location Tracker") without requesting the user's permission.
http://mobile.slashdot.org/story/10/...lation-of-Apps
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