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December 13th, 2010, 23:25 Posted By: wraggster
It's no secret that Apple's been keen to monitor the lot of naughty jailbreakers, but it turns out the company has recently shelved iOS 4.0's jailbreak detection API with no explanation given. While this has little effect on the average user, Network World explains that this is bad news for enterprise IT and MDM (mobile device management) vendors, who will now have one fewer channel for checking whether a user's iOS device has been jailbroken and thus become vulnerable to attacks. That said, apparently this isn't a huge loss for the MDM vendors, anyway; but the real question is why drop the API now? Could its presence alone be a threat? We'll probably never know.
Fear not, though, as some folks have put jailbreaking to good use. The Register reports that come Tuesday, Stefan Esser of Sektion Eins will demonstrate a tool called antid0te, which reportedly adds ASLR (address space layout randomization) onto jailbroken iOS devices. In a nutshell, ASLR randomizes key memory locations to make it more difficult for certain attacks to locate their target data. According to the famed white hat hacker Charlie Miller, this technique is already present on Windows Phone 7 and desktop Windows since Vista, but Apple's only dabbled with it on OS X and not on iOS. Now, this doesn't mean that jailbroken devices will be fully safeguarded, but some protection is better than no protection, right?
http://www.engadget.com/2010/12/12/a...ile-hacker-bo/
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December 12th, 2010, 21:38 Posted By: wraggster
Apple has quietly dropped a jailbreak detection API from the latest iOS 4.2 update. This feature was only introduced six month ago. It is somewhat puzzling that Apple would choose to remove this feature from the iOS so soon after introducing it to the platform. Apple and the jailbreak community have been playing a game of cat and mouse ever since the App Store was first introduced in 2008.
The jailbreak detection API is part of Apple’s mobile device management (MDM) API that was released back in June with the introduction of iOS 4.0. The detection API works by asking the operating system if it has been compromised in any way. Jailbreaks usually change operating system files to gain access to the iOS, so that users can install non-approved apps. Apple routinely issues updates to circumvent these exploits requiring jailbreak developers to find new ways of gaining access to the iOS.
http://modmyi.com/forums/iphone-news...ios-4-2-a.html
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December 12th, 2010, 21:37 Posted By: wraggster
Following the runaway success of Cydia on iOS - with 10% of all iPhone users, about ten million people, having used the marketplace at least once - Jay "saurik" Freeman is planning to bring Cydia to the Mac OS X platform very soon. At the 360 MacDev conference yesterday, Jay said the new app store would be ready for the Mac "within weeks," positioning it to go head to head with the Apple Mac App Store expected sometime in January.
Jay has been evangelizing the Cydia vision for some time now, with high-profile talks at TED and elsewhere. Rather than merely an alternative to the iTunes App Store, Cydia is positioned as a resource for users to customize their devices to work in the way their owners want them to work.
http://modmyi.com/forums/iphone-news...hin-weeks.html
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December 12th, 2010, 21:34 Posted By: wraggster
Several reports have surfaced that multiple iOS gamers who downloaded a free Chinese-language role playing game called 帝國 Online (the English version of the app is still in beta) have experienced fraudulent activity in their iTunes account - specifically, unauthorized in-app purchases. According to a report from Apple Insider, Apple is now investigating the matter.
Despite relatively decent user ratings, one gamer posted the following: "BEWARE. It will tap your iTunes account $ wise down to nothing. I had $50 in my account and this app on it's own took $49.00 from my account." Apple has reportedly refunded the alleged fraudulent in-app purchases claimed by some users.
http://modmyi.com/forums/mac-news/74...-ios-game.html
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December 12th, 2010, 20:44 Posted By: wraggster
And now, some news that is simultaneously awesome and depressing. Hudson is (officially) bringing Turbografx-16 games to iPhone and iPod Touch "this winter" in a free TurboGrafx Gamebox app. It'll launch with a library of $3.99 games, and will include one, the Olympic-style World Sports Competition, for free. Each day, Hudson will select one game from the library and make it available through the app for a free three-minute trial.
Hudson didn't announce the initial lineup, but we're going to go out on a limb and guess it'll include Bonk's Adventure and Military Madness. And knowing that many people missed out on the TurboGrafx-16, we're happy to see the games being brought to such a popular platform.
And there's the terrible part. Last time we checked, the iPhone continued not to have buttons. So that's $4 each for a potentially great game to be rendered totally unplayable.
http://www.joystiq.com/2010/12/10/tu...ing-to-iphone/
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December 11th, 2010, 01:18 Posted By: wraggster
Without explanation, Apple has disabled a jailbreak detection API in iOS, less than six months after introducing it. Device management vendors say the reasons for the decision are a mystery, but insist they can use alternatives to discover if an iPhone, iPod touch, or iPad has been modified so it can load and alter applications outside of Apple's iTunes-based App Store."
http://apple.slashdot.org/story/10/1...-Detection-API
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December 11th, 2010, 01:16 Posted By: wraggster
Hey, it's December, what else are you going to do but monger rumors of the next iPad? Reuters has rounded up no less than four sources from within Apple's component suppliers, all expressing their belief that the hallowed tablet will be refreshed some time in early 2011. A pair of the tipsters could only go so far as to say that production at places like Wintek and Simplo is expected to ramp up in the first quarter, while the other two were more decisive in identifying the cause for the extra activity as Apple's next tablet iteration. As to the future iPad's camera or cameras, one source says it'll feature both a back-mounted and a front-facing module, with Largan and Genius identified as having received new orders from Cupertino for churning out imagers. Notably, the latter is currently also supplying the iPhone 4's photon collector and there's no confirmation that whatever they produce will inevitably land in an iPad 2, but the tea leaves seem to be in agreement: parts are targeted for a February shipment in preparation for an April iPad refresh. Whether the new slate arrives at that time, however, will be another matter altogether.
http://www.engadget.com/2010/12/10/i...-multiple-sou/
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December 10th, 2010, 00:09 Posted By: wraggster
For months we've all dissected patent applications while simultaneously digesting rumors pointing to the same end - plans to make future generation iPhones all about improved security and advanced user functionality. Today, further evidence suggests Apple is preparing future generations of the iPhone to be far more sophisticated than any model thus far, particularly with regard to voice commands. Our friends at Apple Insider have uncovered an Apple patent application called "Contextual Voice Commands" the goal of which, ostensibly, is to improve the voice control of an iPhone/iPod touch and, subsequently, make the device more user friendly, reliable, and efficient.
Quote:
Relying on a combination of quick physical inputs as well as voice
http://modmyi.com/forums/iphone-news...-commands.html
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December 10th, 2010, 00:09 Posted By: wraggster
A German security analyst is about to unveil a new jailbreaking process that will make iPhones much more secure. Stefan Esser, a security consultant and application developer for SektionEins, has found a way to support Address Space Layout Randomization (ASLR) in iOS, and has developed a new jailbreak tool - to be called antid0te - to implement it, making iPhones much more resistant to malware attacks. The tool will be announced at a security conference next week and should be available soon thereafter.
ASLR works by randomly assigning data to memory to make it tougher for attackers to figure out the location of critical operating system functions, greatly increasing the difficulty of designing reliable exploits. ASLR was built into Windows Vista over three years ago, and is supported in Windows Phone 7, as well as (to a limited extent) in Mac OS X.
http://modmyi.com/forums/iphone-news...t-malware.html
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December 9th, 2010, 23:54 Posted By: wraggster
It's still not an actual product just yet, but upstart Snaptick has given CNET an early look at its eponymously-named internet TV system, which it says will challenge the likes of Google TV and Apple TV. The company's hook is that it simply delivers the "full web" to your TV, which can be controlled using either your phone or a laptop. In the case of the company's iPhone app, you can actually flick content from your iPhone to the TV, and even have multiple people control the same TV with their respective iPhones. Things get a bit more complicated when it comes to the actual device, though. It seems the company still isn't sure what form it will take -- it could be a separate set-top box like the prototype above, or it could be built-in into a Blu-ray player or TV. Given that state of things, it shouldn't come as much surprise that there's no indication of a price or release date, but the company is now accepting applications for a private beta, and you can get an idea of what might be in store in the video after the break.
http://www.engadget.com/2010/12/09/s...-tv-prototype/
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December 9th, 2010, 23:52 Posted By: wraggster
Looks like some Chinese manufacturers think they know what the next-generation iPad looks like -- we've seen numerous pictures today of supposed cases all with the same features: a headphone jack, a hole for a camera on the back, just one dock connector (not two), and a mysterious slit on the bottom. So, what could that be? An SD card slot seems unlikely since the cutout predominantly strips away the back of the case, not the bottom edge. Our source speculates it might be the antenna -- if all the manufacturers saw was the aluminum case design, the cutaway could've been made as a precaution, not knowing exactly what it's for. (Then again, the antenna for iPad 3G is found on the top of the device). We're thinking it might be for a revised speaker design -- the cutout is located just above and behind the location of the current iPad's speaker. Maybe we'll find out for ourselves by April, and maybe we won't -- consult your own crystal ball for that one.
http://www.engadget.com/2010/12/09/a...ng-cuts-video/
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December 9th, 2010, 21:54 Posted By: Shrygue
via IGN
Broken Sword: The Smoking Mirror, the classic point-and-click adventure sequel to equally classic point-and-click adventure Broken Sword: Shadow of the Templars, is coming to iOS devices, just in time for the holidays.
Following the success of the original game - in Director's Cut guise - on Apple's mobile devices, Revolution Software is poised to unleash Broken Sword: The Smoking Mirror - Remastered, continuing the adventures of George Stobbart and Nico Collard as they investigate a mysterious ancient Mayan artefact.
The Smoking Mirror - Remastered is set to get a similar makeover to its updated predecessor with new animated facial expressions, improved background and animation graphics, plus audio and visual enhancements to cut-scenes. The game also features Game Center support, a new context-sensitive hint system, an interactive digital comic, courtesy of Dave Gibbons, and Cloud saving by Dropbox. That last one means you can load and save your game across multiple devices - a feature we hope more developers introduce to their titles.
According to Revolution's official site, we can expect iPhone, iPad and iPod versions of the game "very shortly" with the remastered edition heading to PC and Mac early next year.
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December 9th, 2010, 00:34 Posted By: wraggster
A tweet from @MuscleNerd last night revealed a workaround he's done for an untethered jailbreak of iOS 4.2.1 on the fourth-gen iPod touch. Using saved SHSH blobs from 4.2 beta 3, the method doesn't use expose any of the known holes that are used in the current set of exploits: it's a "backup plan" to the userland method that @comex is working on.
http://modmyi.com/forums/iphone-news...l-devices.html
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December 9th, 2010, 00:33 Posted By: wraggster
Want a super-durable iPad case that also lets you tether your tablet with a steel cable? MacLocks calls the iPad Lock and Security Case the world's first locking iPad case. The heavy-duty plastic case both locks to protect the iPad and has a kickstand for upright viewing, as well as providing a mount point for a sturdy steel cable that can be looped around any fixed object, like a table. It's $39.95 for the case alone, or $64.95 for the case and cable together, and volume discounts are available.
The iPad's small size makes it an enticing target for thieves. Unlike MacBooks, though, the sleek design of the iPad does not allow for a K-slot or any way to lock it down. That's where the Lock and Security Case comes in.
http://modmyi.com/forums/iphone-news...lock-ipad.html
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December 9th, 2010, 00:16 Posted By: wraggster
Flash on an iPad? No problem, and neither is QuickTime on a Samsung Galaxy Tab -- assuming you're running both from a virtualized Windows 7 PC using OnLive's new app. OnLive may have originally pitched itself as a streaming games service, but founder Steve Perlman revised his ambitions at the D: Dive into Mobile conference today, showing off a host of Windows 7 programs (including 3D modeling software Maya, above) running on the pair of ARM-based tablets. Like always, OnLive requires a nearby server and fast internet connection to function adequately, and the apps themselves would need touch controls, but Perlman said it's actually easier to deliver apps than games since they're less sensitive to lag. OnLive didn't provide a date when we can expect full cloud functionality, but you can get a sneak peek at a pared-down version right now -- the brand-new OnLive Viewer app, which lets you spectate games in progress (and will eventually let you play them) is now available for iPad.
http://www.engadget.com/2010/12/07/o...aunches-cloud/
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December 9th, 2010, 00:15 Posted By: wraggster
The idea of using an iPhone or iPod touch as a universal remote has been tossed around for years, but it's always required either a finicky external dongle or an extravagantly expensive home automation rig. Instead, we've been treated to a host of single-device remote apps for everything from FiOS, DirecTV, Comcast, and Dish Network DVRs to the Apple TV to the Boxee Box to... well, you name it. A little company called Peel has a dramatically different idea, though -- it's launching the Peel Universal Control system, which is designed to take your iPhone or iPod touch head-to-head with universal remote heavyweights like Logitech's Harmony system.
The company is made up of a bunch of former Apple engineers, and their solution is extremely novel: instead of attaching a dongle to the iPhone itself, they're controlling your A/V rack using a pear-sized (and Yves Behar-designed) wireless IR blaster that's supposed to live quietly on your coffee table. The blaster (called the Peel Fruit) connects over ZigBee to a tiny network adapter (the Peel Cable, also designed by Behar) that attaches directly to an open Ethernet port on your WiFi router -- a two-part hardware setup that seems fussy, but is designed to obviate the need for software configuration during installation, and allows the IR blaster to run for nine months on a single C battery.
http://www.engadget.com/2010/12/08/p...sing-a-wirele/
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December 9th, 2010, 00:08 Posted By: wraggster
Matt Miller of ustwo has said that fragmentation is by far the biggest problem holding back Google's Android platform – saying that it makes developers work harder than they have to for Apple's iOS.
Speaking as part of a panel on how to be a successful mobile developer at the Evolve in London event, Miller made clear that standardisation has to be a key point on Google's agenda if it intends to attract the sort of success that Apple has with the App store.
"At the moment it's fragmentation," replied Miller, when asked what he saw as the biggest problem with Android.
"There are so many different devices for Android that you have to put so much more effort into doing it right – and if you're not going to do it right, don't bother doing it.
"Because of that fragmentation it makes it so much more of a hassle for us – it tires and drains you."
Ustwo is the studio behind mobile app MouthOff, which has sold over 100,000 copies on iPhone, whilst the Android version has only just reached 4000 sales - although Miller admitted to the Android version being marketed "less aggressively".
Also speaking on the panel were Hand Circus' Simon Oliver, Neonplay's Oli Christie and Matthew Wiggins of Wonderland Software. Wiggins was emphatic in his support of Miller's argument, calling the fragmentation a "complete nightmare" which Google must address.
http://www.gamesindustry.biz/article...em-for-android
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December 8th, 2010, 00:59 Posted By: wraggster
News via http://0xff.akop.org/2010/12/07/spar...2-20-released/
A new version of Spark 360 is now out. I decided to rename the application, since there seems to be some confusion between the new iteration, and the former pre-OpenSpark iteration.
New features in this release:
» New parser that’s more tolerant to missing or badly formatted profile data
» Added current MS Point balance under Account Summary
» Fixed Message List sorting bug
» Fixed Message date stamp bug
» Usability improvements
» Theming improvements (GoogleTalk-ish borders for gamerpics; other minor changes)
I had considered enabling installation to SD for this release; however, based on Google’s guidelines, I decided not to do it. Running the application from SD card will create severe issues for the future notifications and widgets while at the same time offering marginal benefits.
As usual, find it at Android Market.
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December 8th, 2010, 00:47 Posted By: wraggster
IndustryGamers reports on new research from Interpret, which shows that more and more people are turning to their phones for game time, leaving the DS and PSP behind. 43.8% of the phone/DS/PSP gaming market plays games on phones, which represents a significant 53.2% increase over the past year. At the same time, Interpret says that the proportion of those who play on the DS or PSP has fallen by 13%. The company notes, 'Gamers appear to be defecting from their handheld gaming devices to phones to get their gaming kicks: a full 27.2% of consumers who indicate that they play games on their phones only (and not on the DS/PSP) actually own a DS or PSP, but do not actively use the device(s).' Notable games industry analyst Michael Pachter also recently commented that handhelds continue to decline and Sony's much rumored PSP2 would be 'dead on arrival' as smartphones continue to gain steam.
http://games.slashdot.org/story/10/1...of-Smartphones
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December 7th, 2010, 14:39 Posted By: wraggster
You may not be able to get Android 2.3 loaded in any official capacity on your Nexus One yet -- or any other phone, for that matter -- but Google's 2.3 SDK is now available, which means there's an emulator attached, too. As with most development emulators, this one's a stripped-down subset of the apps and settings you'd see on an actual retail device; basically, all that's left is the bare minimum Google figures its developers are going to need to code apps. Be that as it may, we noticed a few things that stuck out:
Overall, the UI changes are extremely subtle, and generally for the better. We prefer the new looks for the status bar, keyboard, and menus over their Froyo equivalents.
We couldn't get a sense of the performance improvements -- the emulators is slow as molasses for us and really has zero bearing on how it'll perform on devices.
When you reach the end of a scrolled list, the side of the list that has reached the end glows orange briefly, presumably to make it even more obvious that you're at the end. Even the browser does this -- it's an interesting effect that we kind of liked.
The miserable default camera UI is exactly the same. Expect manufacturers to continue to replace this with wild abandon.
The Gmail app isn't included in the emulator, so fear not when you're looking at the screen shot of the unthreaded messages -- that's the "standard" email app.
The fingertip-sized markers for highlighting text work quite well, including in the browser. They seem to consistently disappear after a few seconds and automatically highlight and / or copy the text in between the markers; we're not sold on whether we like that behavior.
http://www.engadget.com/2010/12/06/a...d-in-pictures/
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