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March 1st, 2013, 00:04 Posted By: wraggster
A recently published Apple patent reveals the design for a "magnetic tablet configured to rigidly hold a portion of the tablet device in place." You can bet that "tablet device" is theiPad, and judging from the many photos associated with the patent, the stand is meant to mount the slate more securely than your average dock, not to mention the Smart Cover. One scenario, for instance, shows the iPad secured on top of a treadmill, while another depicts the device hanging from the roof of the car. By far the most intriguing example is two iPads connected to each other magnetically, creating a hinge between the two displays. Click through to the source link for a look at Cupertino's other envisioned use cases for this super-strength stand -- though don't get your hopes up on seeing this design hit stores any time soon; the original patent was filed in late 2011.
http://www.engadget.com/2013/02/28/a...ic-ipad-stand/
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March 1st, 2013, 00:03 Posted By: wraggster
Kellee Santiago will serve as head of developer relations, and Portal dev Kim Swift will make an exclusive title for Ouya
In an official update on its website today, Ouya announced that it's hired former Thatgamecompany (Journey, Flower) executive Kellee Santiago as the company's new head of developer relations. "We've been looking for someone to lead our outreach to developers, someone who really 'gets' how developers work, someone who can help devs bring their most creative, exciting work to OUYA," said Ouya CEO Julie Uhrman.
"OUYA gets it. This is the first console company that really understands how important it is to remove the barriers to development," Santiago said. "By freeing up the development process, OUYA is opening up new doors in console gaming."
The Ouya update also noted that the company is now prepared to ship the Android console out to its Kickstarter backers on March 28. The full console launch at retail is still planned for this June. "Parts are in the factory and assembly lines are buzzing. We'll gradually ramp up production as we make sure things are working," the company stated.
The last bit of exciting news for Ouya fans is that Portal and Left 4 Dead developer Kim Swift has announced that her next game will be exclusive to Ouya. Swift is working with Airtight Games on a new title. "We truly feel that this platform will give us the freedom to fully realize the funky, unique game we have in mind. Though the title will definitely appeal to core gamers in terms of skill and difficulty, it really has a completely unexpected, imaginative slant that's totally at home on this console. Expect an official announcement soon!" Swift commented.
For more on Ouya and why the company is making free-to-try mandatory for every game on the platform, be sure to read our recent chat with Julie Uhrman.
http://www.gamesindustry.biz/article...ago-joins-ouya
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February 28th, 2013, 23:59 Posted By: wraggster
UPDATE: According to Eurogamer, Apple has since refunded the full £1710.43 'as the purchases were clearly unintentional.'
ORIGINAL STORY:
The Daily Mail has today highlighted the plight of a mum and dad whose kid has racked up am eye-watering £1,700 Apple App Store bill.
The paper reports that Danny Kitchen’s father happily handed over his password so the youngster could download free title Zombies vs Ninjas. Which he did.
The thing is, he also went on to download a £69.99 piece of DLC. 19 times.
However, whereas Apple has refunded in the region of £66m to US customers whose kids had cheekily downloaded IAPs without permission, the company has refused to refund the Kitchens.
In the Daily Mail’s (but sadly not the Kitchen’s) defence, the paper does point out that iOS devices have built-in parental controls designed to prevent just this sort of issue.
On the flip side, poor Danny – who has understandably been left “in tears” by the drama – surely cannot be held to account for what is a very easy misunderstanding?
Indeed, most parents will have either experienced similar problems first hand or at the least know other parents who have. In many instances Apple has agreed to refunds. Why it will not in this instance is unclear, particularly considering the stance it takes in the US.
“All iOS devices have built in parental controls that give parents and guardians the ability to restrict access to content, eg internet access and age rated content such as music, games, apps, TV shows, movies etc,” an Apple spokesperson explained.
“Parental controls also give parents and guardians the option to turn off functionality such as purchasing from iTunes and the ability to turn off in-app purchases.
“Our parents' guide to iTunes details the steps and measures parents and guardians can take to make sure younger players have access to the right content. The first thing we recommend is not to share your password.”
http://www.mcvuk.com/news/read/apple...-spree/0111622
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February 28th, 2013, 23:49 Posted By: wraggster
Using a mobile device to control an application on a PC, media player or video game console, isn't too uncommon, but it is when the content being controlled is a game. Just how possible would it be to play a fairly fast-paced game on your PC via your mobile device? Google wanted to find out, so it crafted a game called Super Sync Sports, where you control an athlete on your desktop or notebook via controls on your phone or tablet. To make a game like this possible, Google turned to WebSockets for real-time collaboration between two devices, HTML5 for the audio, Canvas for the graphics, and CSS3 for the styling and transitions."It appears that it routes your controls through the Internet rather than locally. Something like this over bluetooth or wifi with a shared touch screen might be cool for electronic board games.
http://hardware.slashdot.org/story/1...into-a-gamepad
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February 28th, 2013, 23:41 Posted By: wraggster
Apple is rumoured to be developing an iWatch so beautiful you'll want to cry, though it won't have a minute hand or numbers. Of course, the firm hasn't confirmed a wrist-based device, leaving conjecture to build on the back of its patent acquisition.
Seemingly, tangible evidence is irrelevant when it comes to Apple, as 19 per cent of UK smartphone owners plan to buy an iWatch. It supports past research that showed 35 per cent of Brits have got into debt over Apple products.
The premature buyers would be prepared to spend £174 on the gizmo, according to VoucherCodes.co.uk, while 11 per cent of respondents would be happy to spend over £200 do be one of the first owners.
It's unknown what features the iWatch will include, but 40 per cent want text, 27 per cent want wireless charging, 24 per cent want Siri voice control and 21 per cent want health monitoring.
Duncan Jennings, co-founder of VoucherCodes.co.uk , said: "Despite Samsung stealing a march on Apple of late, this research shows its products still have a devoted customer base, with fans already looking forward to getting their hands on the first piece of wearable tech from the brand.
"However, with price points predicted to be in the region of £200 to £300, the majority of tech fans will need to wait for the iWatch to come down in price or start saving if they want to get their hands on one."
http://www.mobile-ent.biz/news/read/...-iwatch/020737
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February 28th, 2013, 01:40 Posted By: wraggster
Onkyo is best known in the US and most other markets for its audio gear, but in the past, has tried its hand at PCs, music services, and even a dual-screen netbook. The company also occasionally dabbles in tablets, and will soon be releasing no less than six new Android-powered "SlatePads" in Japan. On the bottom rung is a 7-incher with miserly specs: 1.2GHz Cortex-A8 CPU, 800 x 480 res, 512MB RAM, 4GB storage and ICS to sticky-up your fingers. Dual-core 1.6GHz Cortex-A9 processors, 1GB RAM and 4.1 Jelly Bean are found on the rest of the range, which includes another 7-inch, one 8-inch, one 10.1-inch and two 9.7-inch models. All will be available from March 8th, with damage starting at 10,480 yen (around $114) and topping out at 28,800 yen (approx. $313) for the 9.7-inch, 2,048 x 1,536 res option. You can check out the finer details in the Japanese PR sourced below, but know these aren't likely to make it stateside -- not unless you want to pony up the extra dough to import one, anyway.
http://www.engadget.com/2013/02/26/o...atepads-japan/
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February 28th, 2013, 01:22 Posted By: wraggster
Amazon decided last year it was time to take the Kindle brandto Japan, but for some reason, the Fire HD 8.9 wasn't invited. Not being one to hold grudges, the biggest Kindle slate has agreed to a belated introduction, and is now available for pre-order on Amazon's Japanese portal, and in several bricks-and-mortar stores. Parting with 24,800 yen (around $269) will reserve you a 16GB model, or you can double that storage to 32GB for a total price of 29,800 yen (around $323). Both configurations are WiFi-only, and will begin shipping to early adopters on March 12th. If you've been holding out for thatextra 1.9 inches, head for the link below to get in on the first batch, or peruse the Japanese PR if you're keen to hear the full pitch.
http://www.amazon.co.jp/gp/product/B00BFXRFO0
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February 28th, 2013, 01:16 Posted By: wraggster
Tim Cook responds to his company's stock price falling and the tough competition with Samsung
Apple's stock today is worth almost half of what is was just six months ago. The rise of popularity in Android devices, particularly those from Samsung like the Galaxy SIII, has put enormous pressure on the once seemingly flawless technology firm. On a shareholder's meeting today, Apple CEO Tim Cook addressed the falling share price, noting "I don't like it either. Neither does the board or management - where the stock trades now vs a few months ago - but we're focused on the long term."
Cook chose to focus on the positives calling the last 12 months "an incredible year of innovation" for Apple in which the company "grew by about $48 billion more than Google, Microsoft, Dell, HP, RIM, Nokia combined." Cook stressed that he's certainly not ignoring the competition from Samsung and Android in general. In fact, he said that Apple could easily produce more devices to challenge Android but it's chosen not to.
"We're not constraining our investment in R&D by a desire to grow a cash pile. We stay very focused and work on a few things. ... The real market share numbers are hard to come by. ... It is clear that Android is on a lot of phones ... it is probably true that iOS is on a lot more tablets .... Success is not making the most. ... Where market share is important (is in being big enough to attract an ecosystem) .... We're really aware of the competition as well. We don't have our heads stuck up ... stuck in the sand. .... There's a button or two we could press to make the most .... That would not be good for Apple," Cook said, according to a transcript from CNBC.
One of the other things some have taken issue with at Apple is that the company is cannibalizing its own iPad with the smaller iPad mini. Cook doesn't mind doing that, however. "If we don't cannibalize, someone else will. We take a long view," he said.
Cook's aiming to maintain an innovative edge at Apple. "Obviously we're looking at new categories -- we don't talk about them, but we're looking at them," Cook said, potentially referring to much talked about categories like the iWatch or Apple TV.
Investor reaction to Cook's meeting so far seems to be muted, as the stock is flat to slightly down (65 cents) as of this writing at $448.32.
http://www.gamesindustry.biz/article...ck-in-the-sand
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February 28th, 2013, 01:11 Posted By: wraggster
Parents who’ve felt the pain of an unexpected Apple App Store bill after letting their most dearest loose with their iDevice are in luck.
A new scheme proposed by Apple will offer compensation to US mums and dads whose kids have cheekily spent real cash on in-app-purchases without their consent or knowledge.
The proposal will be considered later this week and, if passed, could lead to Apple compensating millions of American customers. Claimants will receive a minimum payment of $5 in App Store credit. Those receiving compensation of $30 or more can choose to receive cash instead.
Consumers who believe they have been affected will have 180 days to email Apple once the proposals have been approved.
The move comes as Apple finally acknowledges that it has not done enough in the past to protect people frim IAP errors.
http://www.mcvuk.com/news/read/apple...chases/0111469
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February 27th, 2013, 23:55 Posted By: wraggster
The Coca-Cola Company has selected Nokia Lumia smartphones to be used by select sales forces in Vietnam and Cambodia.
The devices will be utilised on a daily basis by sales associates in those markets for order processing, equipment validation and market execution improvement.
Nokia’s smartphones were chosen in order to provide Coca-Cola staff with full support for Microsoft Office on the Windows Phone 8 platform, allowing easy synchronisation with Microsoft Exchange, SharePoint, Lync and Office365, as well as seamless integration with Outlook.
"Our collaboration with Nokia and Microsoft enables us to utilise our sales automation and market execution tools on two very progressive platforms," said Javier Polit, chief information officer of the Bottling Investments Group, The Coca-Cola Company. "We will be able to activate our teams with capabilities that enable us to further improve our execution and customer services by obtaining actionable insights. The Nokia Lumia and Microsoft platform fit our enterprise landscape well."
"By combining the Windows 8 platform with eye-catching design and innovative technologies, we have created smartphones that ensure Coca-Cola employees can operate flexibly across multiple geographies and time zones and still remain fully productive," said Stephanie Mosticchio, enterprise sales manager for North America at Nokia. "Providing seamless synchronization with Windows Phone 8 and Microsoft Office, Nokia Lumia smartphones enable Coca-Cola employees to work as effectively on the go as they would in the workplace."
http://www.mobile-ent.biz/news/read/...tphones/020720
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February 27th, 2013, 23:54 Posted By: wraggster
And new app reached 1m downloads just seven weeks after launch.
The Beeb introduced BBC Sport to iOS on January 7th, and now reports that the former ME App Of The Day has notched up one million UK downloads, with growth supported by a launch for Android last week.
Beyond the Olympics, the broadcaster says it experienced record web traffic of 42m unique visitors and more than one billion page views in January. Indeed, mobile is increasingly significant for the BBC as phones and tablets accounted for 43.4 per cent of traffic, up from 31 per cent in January 2012.
Phil Fearnley, general manager, BBC News and Knowledge, said: "It’s a huge achievement to reach this milestone so quickly, and is the icing on the cake for a large project to improve BBC Sport content on mobile devices. Since delivering record breaking coverage of the London 2012 Olympics across multiple platforms, we’ve launched a new, responsive, BBC Sport mobile website and apps for iPhone and Android.
"We’ve also migrated key features over to mobile, including live scores, stats and video, and will continue to improve how audiences use BBC Sport on-the-go."
http://www.mobile-ent.biz/news/read/...traffic/020722
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February 27th, 2013, 23:52 Posted By: wraggster
Cost per loyal user dipped by seven per cent on December.
App marketing specialist Fiksu has released results for January, which is usually a busy month for downloads following the surge of new devices owners that crop up around Christmas.
This year was no different and the Fiksu cost per loyal user (someone that opens an app three times or more) in January 2013 fell by seven per cent (11 cents) on December 2012, with costs at $1.56 and $1.67 respectively.
The daily download of apps in the top 200 free US iPhone apps hit 6.01m downloads in January, rising 13 per cent from December's 5.32m.
Micah Adler, CEO, Fiksu, said: "The January Fiksu Indexes are early indicators of the ‘mainstreaming of mobile advertising’ with marketers placing a focus on value over volume as they strategically plan for the year ahead – spreading their budgets out to maximise impact.
"We expect brands to allocate more dedicated spending to mobile advertising campaigns in 2013 and to only get savvier about aligning seasonal spending to the ebbs and flows of user acquisition costs."
http://www.mobile-ent.biz/news/read/...ts-fell/020733
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February 27th, 2013, 23:50 Posted By: wraggster
Apple has performed well in this year’s annual Superbrands survey, ranking second in the consumer category and gaining top spot for business.
Among the consumer brands, Apple was beaten to pole position by Rolex, however rival brand Microsoft fell down to third place and Google languished in sixth.
In the business category, Apple took top spot while Google came in third. Microsoft stood in eighth place, registering a lower rank than the previous year across both categories.
The Superbrands survey is run to identify the UK’s strongest brands and, according to the organisers, is based on the opinions of “marketing experts, business professionals and thousands of British consumers”.
http://www.pcr-online.biz/news/read/...-survey/030349
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February 27th, 2013, 23:48 Posted By: wraggster
Smartphone users are now able to scan and analyse their urine for potential medical issues using just their device with a newly unveiled app.
Uchek is capable of testing for 25 different conditions, such as diabetes, cancers and urinary infections, without the need to even leave the home.
It is hoped that by offering mobile health solutions, users will increasingly become aware of the importance checking for such issues.
Creator Myshkin Ingawale unveiled the app at this year's Technology, Educations and Design conference, whilst sharing his belief that the app could soon save lives.
"I wanted to get medical health checks into users' hands," Ingawale told the BBC.
Currently, the app is being put through its paces in Mumbai, India, where the Uchek is being tested for accuracy against laboratory machines, which are typically used to perform such tests.
"If it does well we can make it available to mobile clinics. Instead of buying a $10,000 machine they can use their existing smartphones," continued Ingawale.
Uchek works by identifying the presence of elements within the urine, including glucose, proteins and nitrites, which are linked to a variety of medical issues.
To perform a test, users must collect a sample of urine, into which they must dip a standard test strip. The strip is then placed on a supplied mat, which works to normalise the strip's colours regardless of lighting and user's surroundings and a photo is taken via the Uchek app, which then analyses the colours of the strip for irregularities.
Uchek is set to be available from Apple's app store by the end of March for £13, which includes both the testing strips and mat.
Whilst initially only available on iPhone, Ingawale confirmed that work on an Android version of the app is already under way.
Given the popularity of smart devices, apps such as Uchek would have massive implications on health care if adopted by consumers, who may be more inclined to regularly carry out such medical checks if the process of visiting the doctor is removed.
http://www.pcr-online.biz/news/read/...ditions/030358
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February 27th, 2013, 23:47 Posted By: wraggster
Apple is the latest technology firm to show its support for gender equality by asking the US Supreme Court to legalise gay marriage.
The iPhone maker joins the likes of Facebook, Intel, and Microsoft, according to Bloomberg.
The companies argue that the ban on same-sex marriage in 41 states harms workplace morale and undermines recruiting.
Orrick Herrington Sutcliffe, the legal team representing the group said: “No matter how welcoming the corporate culture, it cannot overcome the societal stigma institutionalised by Proposition 8 and similar laws.”
The justices will hear arguments on March 26th on California’s Proposition 8, the 2008 ballot initiative that halted gay marriage in the state after it was allowed for five months.
Google has been one particular technology firm that has always made a stand for gender equality. The company has previously paid employees in gay relationships extra to help compensate for their higher tax bills, as they could not marry.
http://www.pcr-online.biz/news/read/...-morale/030360
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February 26th, 2013, 01:43 Posted By: wraggster
The latest Firefox for Android nightly build now features a number of changes to the UI with the goals of"...keeping a clear distinction between different types of tabs; making better use of the screen real estate on different form-factors and orientations; and being more compliant with Android’s design language. ... the tabs tray is now divided into sections for each type of tab — regular, private, and remote — so that you always keep things separate and organized. Furthermore, once you select a private tab, the main toolbar becomes dark as a clear sign that you're in a different browsing mode. ... We now use a horizontal scrolling tabs tray whenever it improves our use of the screen space. This is achieved with a TwoWayView... We've recently landed a new skin for Firefox for Android that is more aligned with Android's Holo design language. Almost all textures and gradients were replaced by flat colors giving a much lighter feel to the browser."
http://news.slashdot.org/story/13/02...oxs-android-ui
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February 25th, 2013, 21:45 Posted By: wraggster
via http://ax86.patrickaalto.com/ablog.html
The week after my previous ax86 blog post was spent mostly getting rpix86 up to the ax86 level. During the last week I have then been working on both rpix86 and ax86, mostly fixing bugs in either one of them. During the previous weekend I noticed that my AdLib audio emulation did not work correctly on ax86, for example in Leisure Suit Larry 3 the intro music did play fine, but then there was only intermittent audio during the actual game. When I was debugging this I suddenly noticed that I had forgotten to adjust the modulation levels to take into account the sample volume levels that are lower than in DSx86 (this lower volume level is needed for the software channel mixing)!
After I adjusted the modulation volumes, the audio began to sound much better on rpix86, but still there was the problem of missing notes on ax86. I made all sorts of tests but still did not manage to find the cause, until I then finally decided to test the exact same AdLib emulation code (slightly optimized for ARMv6) in ax86 that I used in rpix86. It did play the audio correctly! So, the problem was obviously in some of my non-ARMv6 code, and now that I had only a very limited amount of code to check, I finally found the problem. One of the sample loops mixed the audio properly in the ARMv6 code, but simply overwrote the samples in the ax86 code! This was relatively easy to fix, so now the AdLib audio works correctly in both versions.
The next problem was that rpix86 (which uses the OpenGL ES 2.0 vertex and fragment shaders for palette handling) did not seem to show all palette values correctly. I compared the same DOS games between ax86 and rpix86, and was able to determine that the problem is indeed in the shader code, since ax86 did show the palette correctly. After some adjustments (hacking, to be honest, as I am still very unfamiliar with the shader language) I managed to get the palette values to get converted correctly, so that both ax86 and rpix86 both display the same colors, even though one uses hardware and the other software to handle the palette lookup.
Next, I worked on switching the text mode to use 8x16 pixel character font also in ax86. I had used the original 6x8 chanacters from DSx86 in ax86, and the better looking 8x16 fonts only in rpix86. My eventual goal is to have ax86 adjust the character size based on the physical Android device screen properties, but for now I am using the 8x16 fonts (meaning the text mode screen is 640x400 pixels) always in both versions of my emulator.
This Saturday I then began working on one of the remaining major issues, Sound Blaster digital audio emulation. I am porting the routines from an old version of DS2x86 (which still used the original DSTwo data transfer system) as I need to have somewhat similar buffering scheme. I am also using parts of the DSx86 code, as it is written in ARM assembly instead of MIPS assembly in DS2x86. So, in effect I am combining the algorithms from DS2x86 with the actual code from DSx86. :-)
I already managed to get the easiest digital audio mode, simple one-shot DMA output, working on Saturday. I used Supaplex and my own LineWars II to test this, and both of those games now play audio fine. It was nice to again hear the original music by u4ia in my LW2. :-)
Today I have been working on getting the auto-init DMA system working. This is considerably harder, as it is very timing-critical to not get buffer underflows or overflows, and still make the emulated game think that the audio runs at some quite different speed to what the actual hardware is playing the audio buffers at. I am using Doom for these tests, as I am familiar with how it works (it plays a 4096-sample buffer at 11.1kHz, with an IRQ request after every 128 samples have been played). Converting this to my double-buffered 2048-sample buffers running at 32kHz is somewhat difficult, and I have not yet managed to get it working perfectly. It does already play recognizable audio, but it still has some stuttering and occasional skipping.
During the next week I will continue with the audio features, for example all the ADPCM digital audio formats are still missing. Then the most essential features have been implemented, so I will just need to spend some more time testing and creating some configuration options and settings, before I could release the first beta version. I don't think floating point support is essential for the first beta, as not very many DOS games use floating point operations.
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February 25th, 2013, 21:44 Posted By: wraggster
via http://emu-russia.net/en/
NES emulator for Android has been updated. Changes:
- Fixed occasional crash when returning from Cheat Editor or Cheatopedia.
- Fixed occasional crash when rotating device.
- Fixed crash when scrolling Settings with Japanese locale.
- Now showing current values of all list preferences.
- File Selector no longer resets when device is rotated.
- You can now share the latest list of changes from the Change Log.
- Gallery has got a new background.
News source: https://play.google.com
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