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The Best iPhone Online Casino Games
The Apple iPhone is the worlds best selling Mobile Phone for a reason, its the place to get the best in music and the best in apps and also the very best in Casino Games.
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August 5th, 2011, 11:31 Posted By: wraggster
Google has updated its stable channel for Chromebooks (Acer AC700, Samsung Series 5, and Cr-48). The latest version of Google chrome running on these devices is Chrome 13. The feature has added Google Cloud Print settings to Settings > Under the Hood. It now allows auto-connect using 3G, remove/forget added VPN connections and 802.1x support. The update brings the most needed feature — USB mounting of Android.
http://mobile.slashdot.org/story/11/...To-Chromebooks
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August 5th, 2011, 11:06 Posted By: wraggster
We make our own truth. That's how IDC can come up with roughly the same numbers as fellow research firm Canalys and crown Apple the king, when its rival called Android top dog -- it's all about how you slice it. See, where as Canalys bundled all Android handset makers together, IDC has broken them up, which leads to a rather interesting twist -- the largest smartphone maker in the world is now Apple. Cupertino's growth of 141.7-percent in shipments year over year was enough to push it past Nokia (which slipped to number three) and Samsung (which climbed two spots to take the silver medal), while RIM and HTC rounded out the top five. That being said, no one is running away with the lead here, and Sammy's continued stratospheric rise should keep Apple on guard. Check out the full report after the break.
http://www.engadget.com/2011/08/04/a...rer-samsung-c/
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August 5th, 2011, 10:55 Posted By: wraggster
It's perhaps no surprise given that OpenFeint faces more competition on iOS - specifically Apple's Game Center - but the company has added to 700 Android games some new social features that won't reach iOS until the autumn. The new additions are aimed at increasing player engagement, and include status updates and message walls. OpenFeint's Ethan Fassett said: "Free-to-play games require an engaged social graph to succeed. With new features like these going every couple of weeks, OpenFeint is rapidly activating its userbase for game developers.
http://www.next-gen.biz/news/openfei...es-android-ios
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August 2nd, 2011, 23:42 Posted By: wraggster
Mobile malware is nothing new, especially for Android users who have trained themselves to navigate the sometimes shady back alleys of the Market. The fine folks at CA Technologies came across an interesting new trojan though, that does something slightly more unnerving than max out your credit cards -- it records your conversations. There's no evidence that this has actually found its way into the wild yet, but it's entirely possible that some nefarious developer could capture your calls and upload them to a remote server. Obviously, this wouldn't hold much interest for your traditional cyber crook, but suspicious significant others and corporate spies could have a field day with such capabilities. All we can do is suggest you remain vigilant and maintain a healthy dose of paranoia about any apps on your phone.
http://www.engadget.com/2011/08/02/n...our-embarrass/
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August 2nd, 2011, 23:40 Posted By: wraggster
How to get a hefty new hard drive for your Mac without making your other gadgets jealous? Iomega is offering up a solution with the fairly elegant Mac Companion Hard Drive, a two or three terabyte external drive designed with Apple computers in mind that adds a high-powered charging port for your peripherals. The drive also packs additional USB and FireWire ports (no Thunderbolt, guys?), plus a set of four LEDs, which let you know how full it is with a glance. The drives are available via Apple at $195 and $295, for 2TB and 3TB, respectively.
http://www.engadget.com/2011/08/02/i...ge-and-a-fill/
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August 2nd, 2011, 12:51 Posted By: wraggster
MobileMe's impending demise just got one step closer, folks. Apple's updated iCloud.com to now sport an official login page with what we're assuming is Cupertino's rendition of a CNC-machined aluminum unibody badge. It looks like those of you rocking iOS 5 or OS X 10.7.2 and who've also created an iCloud account are probably already busy frolicking through email, editing contacts and slinging calendar events all from the comfort of your browser. Those services already existed under its predecessor, but it looks as if Cupertino has spruced 'em up with fresh paint jobs. A screenshot from MacRumors also shows the addition of an iWork section, which we'd surmise means the previously siloed iWork beta now has a new place to call home. We couldn't get past the migration step with our trusty MobileMe account (disappointing proof is after the break), but you're more than welcome to tap the more coverage link and have a go yourself.
http://www.engadget.com/2011/08/01/a...cing-for-extr/
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August 2nd, 2011, 12:49 Posted By: wraggster
A native Skype app for the iPad has finally appeared, opening up your Apple slate for voice and video chatting with others on Macs, PCs or even TVs. It's not listed as an update to the existing iOS app, but as a separate Skype for iPad download that's only shown up in certain countries so far -- at first we couldn't find it on the US iTunes but it finally appeared after some searching. Just like Skype for iPhone, everything works over both WiFi and 3G, but one key difference is the ability to instant message during video calls. Check after the break for the full release notes and the demo video that leaked in June.
Update: So, we've just taken the app for a quick spin via a 3G to WiFi call and it's laid out very nicely -- maintaining the familiarity of its desktop client. Getting a video chat started was quick with acceptably clean audio and mostly consistent video streaming (aside from an occasional freeze-frame). Whether you're in landscape or portrait mode there's access to recent conversations, and you can even start conversations within your current chat; we'd say that the former works out better for getting around, although it does make it hard to stay in frame. Overall it feels like a souped-up version of the iPhone release, and impressions aside, the gallery down below should give you a better look at what to expect.
Update 2: Just as suddenly as it appeared, it has now been yanked from iTunes stores everywhere. A Tweet from the official account says it went live "prematurely" -- your guess is as good as ours as to when it will return.
http://www.engadget.com/2011/08/01/s...ith-voice-and/
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August 2nd, 2011, 12:42 Posted By: wraggster
Thought Android was killing it in the US? Try the rest of planet Earth, bud. The latest from our friends at Canalys has Google's mobile OS on 48 percent of smartphones worldwide, or nearly one out of every two sold. Mountain View's stratospheric rise came at someone's expense, and it looks like Nokia's the loser here folks, which corroborates the data from last week's IDC report. Espoo's foibles are troublesome in a market that grew 73 percent year over year, especially when Samsung shipped 421 percent more handsets than it did a year ago. As a result, the Korean company has surpassed Nokia in smartphone marketshare, just like its rival in Cupertino. Despite the rampant growth, the research firm suspects Sammy could have done better, noting that it had failed to capitalize on Nokia's "weakened state around the world" with its "global scale and channel reach." We'll see if Samsung takes Canalys' constructive criticism to heart in Q3, but while you wait, you can read the full report after the jump.
http://www.engadget.com/2011/08/02/c...ng-couldve-do/
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August 2nd, 2011, 00:13 Posted By: wraggster
via http://www.aep-emu.de/PNphpBB2-file-...c-t-17338.html
MD.emu is a commercial port of the Sega Genesis/Mega Drive and Master System/Mark III emulator Genesis Plus (GPL) for Android.
Quote:
Play all your favorite Genesis/Mega Drive and Master System/Mark III games
Sega Genesis/Mega Drive and Master System/Mark III emulator based on Genesis Plus (GPL), designed and tested on the original Droid/Milestone and the Xoom, but works on many devices with similar specs. While not currently as fast as some other Genesis apps available (performance is similar my SNES app depending on the game), MD.emu features very accurate emulation is able to properly display graphics in many games other apps do not. Examples include Panorama Cotton, Star Control, and the VS mode in Sonic 2. My goal for future updates is to eventually provide Sega CD support.
Other features include:
Very accurate sound emulation with high quality re-sampling
SVP chip support for Virtua Racing (needs a fast device)
6-button controller and 4-player multitap support
Backup memory and save state support, auto-save and ten manual slots for save states.
Supports ROM-based games in .bin, .smd, and .sms formats, optionally in zip files
Configurable on-screen multi-touch controls in addition to keyboard controls (needs Android 2.1+ for multi-touch, up to 3 touches supported at once)
Multiplayer-capable Wiimote + Classic Controller and iControlPad support (no need to purchase a separate app, see website for full instructions)
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August 1st, 2011, 22:22 Posted By: wraggster
iMAME4all is a iOS universal app done by David Valdeita (Seleuco), port of MAME 0.37b5 emulator by Nicola Salmoria & TEAM for all jailbroken iOS devices (iPad HD, iPhone 4G , iPod touch and older) and it is based on GP2X, WIZ MAME4ALL 2.5 by Franxis.
It emulates arcade games supported by original MAME 0.37b5 plus some additional games from newer MAME versions.
This version emulates over 2000 different romsets.
Please, try to understand that that with that amount of games, some will run better than others and some might not even run with iMAME4all. Please, don´t email me asking for a specific game to run.
Although the performance is very good with modern devices (all games I tested on iPad run practically perfect), owners of older devices should not expect a good performance; please turn off sound because that's very helpful.
After installing, place your MAME-titled zipped roms in /var/mobile/Media/ROMs/iMAME4all/roms folder.
Please use "clrmame.dat" file included in /var/mobile/Media/ROMs/iMAME4all to convert romsets from other MAME versions to the ones used by this version, using ClrMAME Pro utility, available in next webpage:
http://mamedev.emulab.it/clrmamepro/
I am releasing everything for free, in keeping with the licensing MAME terms, which is free for non-commercial use only. This is strictly something I made because I wanted to play with it and have the skills to make it so. That said, if you are thinking on ways to support my development I suggest you to check my other free works for the community.
Other projects from author:
http://code.google.com/p/xpectrum
Version 1.8 beta: iMAME4all 1.8.B (Added analog touch stick, stick 2/4/8-way restrictors, stereo support, sound going out of sync fixed, fixed jerky gameplay and more...)
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August 1st, 2011, 18:54 Posted By: wraggster
Among the dozen or so games strewn about New York City's Museum of Modern Art (during last week's Kill Screen-curated "Arcade" event) two titles had their playable debuts: Eric Zimmerman and Nathalie Pozzi's "Starry Heavens" ("a physical game of power and betrayal"), as well as Matt Boch and Ryan Challinor's "Pxl Pushr" ("something akin to a full-bodied theremin blended with a puzzle game"). Considering what the two freshman entries were up against -- critically acclaimed games like Limbo, Canabalt, and Echochrome -- it was impressive that both games had lengthy lines throughout the evening.
I mean no offense when I say this, but Pxl Pusher looks like what would've happened if Kinect technology had existed in the Coleco Vision days. In the same way that your Dad's sweet 1973 Lacoste track jacket still looks totally rad, so does Pxl Pushr. The bizarre look is both a measure of the dev duo's style -- their day jobs are as designers at Harmonix -- and of the short-term development cycle. "Over the past four weeks-ish we've been messing around building this game," Boch explained.
In Pxl Pushr, one player places dots on an iPad, while another player attempts to catch as many dots as possible by using the contortions of their body (via Kinect). The player contorting their body is scored on how many pixels he/she is able to "push" versus the ones they miss. It's a simple concept for sure, but one that had many attendees smiling while making very silly poses. Not that the crowd's reaction was foreign to Boch and Challinor, two gentlemen who spend their working hours with Dance Central 2.
http://www.joystiq.com/2011/08/01/px...ive-multicolo/
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July 31st, 2011, 00:08 Posted By: wraggster
Let the speculation begin! It may not be a sign of an iPhone refresh, but we've received multiple tips today about an imminent price drop for Apple's flagship smartphone. According to a pair of trusty tipsters, Radio Shack is prepping to cut the cost of AT&T's 16GB iPhone 4 to $169.99, with a two-year contract, from $199.99. The 32GB version will likewise take a $30 plunge at the Shack, ringing in at $269.99, and the price of the 8GB 3GS will drop to $19.99. Phone Arena is likewise reporting on Target slicing up the old Apple price tag, but lists varying numbers based on carrier. If all this talk turns out to be true, those prices should be ripe for the picking starting tomorrow.
http://www.engadget.com/2011/07/30/i...rget-tomorrow/
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July 30th, 2011, 02:19 Posted By: wraggster
As we've heard in cases of pseudonym-users in Google+, or in the case of Dylan Marcheschi that went viral last week, Google can kill your account at any time — and since Google is keen on tying your account to its entire range of services, that means you could lose data stored everywhere from Gmail to Picasa. Blogger Dan Tynan examined one particular aspect of this problem — namely, the plight of someone who's been Google-executed and who uses an Android phone."
http://mobile.slashdot.org/story/11/...roids-Orphaned
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July 30th, 2011, 02:17 Posted By: wraggster
China-based company Alibaba looks to take on the might of Apple and Google with a cloud-based operating system. According to the company, its Aliyun OS will be based on the Linux kernel, and will also be compatible with Android apps. Launched alongside the K-Touch Cloud-Smart Phone W700, Alibaba is hoping that a 0% slice of developer profits will encourage adoption, and says it hopes manufacturers will take the platform to global markets."
http://linux.slashdot.org/story/11/0...ased-Mobile-OS
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July 30th, 2011, 00:22 Posted By: wraggster
Well, it finally happened. Steve Jobs’ consumer electronic empire Apple now has more money to play with than the US treasury – the world’s biggest economy and lynchpin of the Western financial system.
According to US Treasury figures released this week, the United States has an operating cash balance of $73.768 billion.
No small change, but that’s $3 billion less than the $76.2 billion Apple has in back pocket, as of June 25 this year.
Whether that’s an indictment of the current state if the US economy – and the political flap it's in over the debt ceiling – or a testament to Apple’s rocket-fuelled success depends on how you look at it.
http://www.mcvuk.com/news/read/apple...nment-s/082555
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July 29th, 2011, 00:35 Posted By: wraggster
Apple's third generation iPad will launch in November this year with an upgraded screen similar to the iPhone 4's high resolution Retina display.
That's according to a new China Times report, which Business Insider claims tallies with what they know of the iPad 3.
Apple's new tablet will be an incremental upgrade to the iPad 2. Apart from a shiny new screen, its innards will be the same. Will it be called iPad 3 or iPad 2 HD?
The report adds yet more weight behind speculation the iPhone 5 launches in September. Like the iPad, the new iPhone iteration "closely resembles" its predecessor and will not feature any major upgrades from the iPhone 4.
The report suggests iPad 3 was originally due to launch in September, alongside the iPhone 5. The delay until November is a result of Apple struggling to amass iPad components.
Apple sold 9.25 million iPads and 20.34 million iPhones in the last three months, according to the company's latest financial report.
http://www.eurogamer.net/articles/20...ovember-report
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July 29th, 2011, 00:08 Posted By: wraggster
Almost anyone can snoop the secure data traffic of unpatched iPhones and iPads using a recently-revised nine-year-old tool, a researcher said as he urged owners to apply Apple's latest iOS fix. If iOS devices aren't patched, attackers can easily intercept and decrypt secure traffic — the kind guarded by SSL, which is used by banks, e-tailers and other sites — at a public Wi-Fi hotspot, said Chet Wisniewski, a security researcher with Sophos. 'This is a nine-year-old bug that Moxie Marlinspike disclosed in 2002,' Wisniewski told Computerworld on Wednesday. On Monday, Marlinspike released an easier-to-use revision of his long-available 'sslsniff' traffic sniffing tool. 'My mother could actually use this,' he said."
http://apple.slashdot.org/story/11/0...atched-IPhones
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July 28th, 2011, 23:45 Posted By: wraggster
New Nielsen stats reveal on-going tilt towards the Google platform.
According to June data from the market watcher, Android has 39 per cent of the smartphone OS market, with Apple iOS is in second place at 28 per cent, and RIM on 20 per cent.
But Apple is still bossing the handset space, in which it has (self-evidently) 28 per cent. The next closest is RIM with 20 per cent, and HTC with 14 per cent.
Indeed, HTC is the US market's top maker of Android and WinPho devices by units shipped.
http://www.mobile-ent.biz/news/read/...t-maker/015036
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July 28th, 2011, 23:43 Posted By: wraggster
UBS predicts 37.9m sales for the Apple device from a total market of 60m.
The investment bank expects Samsung to provide the closest competition to Apple. But it's hardly close at 5m sales in 2011.
Of the rest, only Asus will sell more than 2m. For all the hype around PlayBook and TouchPad, RIM and HP are projected to sell 1.9 million and 0.8 million respectively.
Apple's share will slip a little in 2012 to 58 per cent. But its sales will still soar to 53 million.
"Apple continues to dominate the tablet market with its iPad portfolio," said UBS. "At all retail channels we checked it was by far the most popular tablet being asked about, tested, and bought by consumers."
The analyst believes that tablet growth is being driven by utility and broader distribution, with retailers like Best Buy creating separate "Tablet Zones" in their stores.
http://www.mobile-ent.biz/news/read/...in-2011/015034
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July 28th, 2011, 13:16 Posted By: wraggster
derGoldstein tips a story at AllThingsD about a study into mobile gamers' spending habits:
"[The study] provides a fairly compelling argument as to why a developer should continue to give away his or her games for free ... After evaluating the spending habits of 3.5 million consumers across both iOS and Android, Flurry found that among those who pay for in-app transactions, greater than five percent will spend more than $50, which rivals the amount paid at retail for top console and PC games."
http://games.slashdot.org/story/11/0...ng-To-Spend-50
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