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THE LATEST NEWS BELOW
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August 11th, 2011, 00:18 Posted By: wraggster
Apple has won a significant victory in a series of legal cases against Samsung which is currently preventing the distribution of the company's Android-based Galaxy Tab 10.1 in Europe.
The action is based on an intellectual and design patent, rather than a technical or product patent, which claims that Samsung have imitated the iPad 2 to the point of illegality. Samsung is expected to appeal against the decision.
"It's no coincidence that Samsung's latest products look a lot like the iPhone and iPad, from the shape of the hardware to the user interface and even the packaging," said an Apple spokesperson.
"This kind of blatant copying is wrong, and we need to protect Apple's intellectual property when companies steal our ideas."
Apple is pursuing similar actions in the US, Asia and Australasia, but the current ruling, exempt in the Netherlands, takes immediate effect. Apple is also pursuing similar actions against other Android device manufacturers.
Generally, when such preliminary injunctions are granted, it means that the plaintiff has exhibited evidence which shows it is very likely to win a full case, reports Foss Patents.
The case could potentially have a knock-on effect for the tablet and smartphone market should the accusations of imitation gain further legal traction, but could still be settled out of court.
http://www.gamesindustry.biz/article...in-tablet-case
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August 11th, 2011, 00:16 Posted By: wraggster
After just three months the OpenFeint powered gaming platform, The9 Game Zone, has published 60 games across 30 of China's app stores.
Western developers THQ, Glu Mobile, and Advanced Mobile Applications are all working with the network, a collaboration between open feint and Shanghai based The9, to distribute their games to a Chinese audience.
"The9 is an outstanding partner for game developers looking to enter the China market. With a presence in 30 app stores and a China-specific social network powered by OpenFeint, The9 Game Zone is a great platform to launch a game in China,” said AMA CEO Christian Guillemot.
The OpenFeint and The9 partnership also revealed more details of its Android Porting initiative, which funds selected developers in porting successful iOS games to Android. Those games are then localised for the Chinese market by The9.
Games selected included BulkyPix's Pix'n Love Rush and Babel Rising, and Deullo Games iSlash.
"We’re excited to work with The9 to bring two great iOS titles to Android in China. With over 60 live games already, The9 Game Zone is a proven launching pad for Western Game developers,” said BulkyPix CEO Olivier Pierre.
“With The9 Game Zone, game developers gain access to our strong China distribution network. We have strong marketing relationships with China’s three largest telecommunication service carriers, major handset manufacturers, and major third-party app distribution stores,” said Mr. Chris Shen, The9’s Vice President. “We are excited to work with these leading international game developers to introduce games to China.”
“With The9 Game Zone, game developers gain access to our strong China distribution network. We have strong marketing relationships with China’s three largest telecommunication service carriers, major handset manufacturers, and major third-party app distribution stores,” said added The9 VP Chris Shen.
Online gaming company The9 was founded in 1999 and previosuly held the license to publish World Of Warcraft in China.
http://www.gamesindustry.biz/article...games-to-china
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August 10th, 2011, 01:35 Posted By: wraggster
via http://www.emucr.com/2011/08/imame4all-v180-2.html
iMAME4all v1.8.0-2 is released. iMAME4all is a iOS universal app done by David Valdeita (Seleuco), port of MAME 0.37b5 emulator by Nicola Salmoria & TEAM for all jailbroken iOS devices (iPad HD, iPhone 4G , iPod touch and older) and it is based on GP2X, WIZ MAME4ALL 2.5 by Franxis. It emulates arcade games supported by original MAME 0.37b5 plus some additional games from newer MAME versions.
iMAME4all v1.8.0-2 Changelog:
-> changes:
* Compiled with iOS4. Added iOS4 multitasking.
* Added a new analog touch control . Improves playability on digital games also. Lets play starwars and other roms using touch screen. Digital older one is selectable in options disabling the analog stick.
* Improves digital touch control also. keeps finger tracking and not overlap other touch controls when dragged.
* Added 8-4-2-way restrictor (selectable and saved in per game options).
A restrictor gate limits the joystick's range of motion. The most common reason to use a gate in an actual arcade setting is the retrofitting of an older machine that is not compatible with a new 8-way stick. A classic example of this is Pac-Man. The game was originally designed for a 4-way stick, and is programmed to respond only when a new input occurs. If the user is holding the stick in the down position, then suddenly makes a motion to move to the right, what often happens is that the stick first moves into the down-right diagonal, which the game does not recognize as new input since down is still being held. However, right is also now considered held, and when the user completes the motion to move right, it is also not a new input, and Pac-Man will still be moving down.
*new iPad control layout.
*bug fixes.
*changed load screens.
-> changes from Bryn Thomson
-some nice new icons
-new A SKIN
-> changes from Simon Quinn
* correct rate, stereo, fps from MAME engine are processes correctly by the AudioQueue sound functions and buffers.
* sound going out of sync fixed
* stereo support.
* multiple sound rates supported
* 44khz stereo seems to work well with most games on iPad 1.
* it seems to have fixed jerky gameplay, possibly it was the AudioUnit code causing that. Much smoother.
http://www.mediafire.com/?u7e7rb4btkwvwbg |
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August 9th, 2011, 23:54 Posted By: wraggster
According to Pocket Gamer, EA's taking a scattershot approach to succeeding on the iOS platform with two of its recently revealed upcoming releases. The first isBattlefield 3, which EA wasn't keen to share any details about -- though the safe bet is that the game will resemble the iOS version of the series' last installment,Battlefield: Bad Company 2. The second is Theme Park, a new version of the 1994 amusement park management sim which is absolutely nothing like Battlefield: Bad Company 2.
No release details beyond "later this year" were given to Pocket Gamer, though both titles will be playable on the show floor of Gamescom next week. We can't wait to fluidly switch between the two, heating up our blood with a round of evildoer-shooting followed by a cool-off period in the Bouncy Castle.http://www.joystiq.com/2011/08/09/ea-bringing-theme-park-battlefield-3-to-ios/
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August 9th, 2011, 23:14 Posted By: wraggster
N900 owners have been able to press their Sixaxis controllers into service on their handsets for quite sometime, but Android tablets have been stubbornly stuck to a USB tether. That is, until now. Dancing Pixel Studios' Sixaxis Controller app for Android does exactly what you expect -- allows you wirelessly control games on your Google-powered device with a PS3 gamepad. It's not the simplest setup on Earth. You'll need to be rooted, and before you can pair it with your phone or tablet you'll have to connect to a PC via USB and fire up the SixaxisPairTool. The app also doesn't play nice with most HTC devices or newer Samsung ones. Thankfully, before you drop your hard-earned $1.67 on the app you can download the free Sixaxis Compatibility Checker. Don't miss the video after the break, and hit up the source links to download both now and make pulling off a hadouken that much easier.http://www.engadget.com/2011/08/09/sixaxis-controller-android-app-makes-firing-off-hadoukens-easy-a/
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August 9th, 2011, 22:46 Posted By: wraggster
Stoobalou writes with an interview in Thinq with a few folks from ARM on their plans for the future of embedded graphics. From the article:"'If you're looking at the visual experience that we can deliver on a mobile, in terms of the capabilities of the devices that are on the market today, increasingly it is visually outstanding — but we need to do more maths, because we have an increasing screen resolution and we have increasing content complexity, and we have to do it all in pretty low power. So, if we look at where we were a few years ago, if you take the benchmarks of a VGA display and typical low-res content — all of a sudden, by the time you get to a 4K screen and some of the complexity of tesselated stuff you see in DX11 today, you're talking about a 500x increase in performance.' ... 'We're still maintaining that 1W power envelope within your mobile device, yet being expected to deliver 500 times the performance,' Hickman added. That's a major undertaking, but one which the next generation of Mali processors will work towards.'All of the graphics development in the embedded world is nice, but it is disheartening to see the lack of source code for all of the new mobile GPUs.http://tech.slashdot.org/story/11/08...form-of-Choice
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August 9th, 2011, 00:21 Posted By: wraggster
The Kinect has been hacked for many purposes, but this Android implementation tutorial is the first we’ve heard of it being used on a mobile phone platform. Although not a finished product at this point, [Raymond's] tutorial is a good starting point for those wanting to experiment with fusing these two technologies.
The Kinect programming for this tutorial has been done with the Tegra Ventana development kit for Android 3.0. An Ubuntu-Linux installation is used, but this technique should be portable to any Linux system according to the author.
The procedure given is pretty straightforward, and the author even provides an example of the results in a video after the break. It’s interesting to note that, when connected, the Kinect is seen as two devices, “Xbox NUI Camera” and “Xbox NUI audio”. We look forward to new hacks to come out for this device, possibly using this set of tools
http://hackaday.com/2011/08/08/progr...-with-android/
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August 8th, 2011, 23:17 Posted By: wraggster
Not to long ago I adopted a method created by Maister into the genplus emulator that allows for real time rewinding (think Prince of Persia or Braid). The method is somewhat like video compression P-Frames where you store the diff of the last frame. Emulators like FCEU use state saving to disk to pull this off which is very expensive. The individual state frames are often large ranging anywhere from 75Kb to 300Kb. This method of storing the diffs in memory allows us to provide almost 30 seconds of rewind (varies depending on the game). You can do the math to get a rough estimate how much space 30 seconds at 60fps worth of frames would take in its raw form. The only real performance hit is the serialization and unserialization of the state itself, this proves fairly negligible. This is really just a for fun feature it is however neat none the less.
See a video here:
GENPlusDroid Real Time Rewind
This also marks the release of GENPlusDroid (for free). If you have any problems please visit the forums. Download from the market, leave a comment.
https://market.android.com/details?id=ca.halsafar.genesisdroid
Scan the QR Code for quick access:
Halsafar
http://blackbird.usask.ca/wordpress/?p=338
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August 8th, 2011, 22:41 Posted By: wraggster
The patent system is certainly complex, especially when it comes to smartphones. The Financial Times estimates that as many as 250,000 patents are at stake in a smartphone. Industry titans like Microsoft, Nokia, and Apple have tens of thousands of patents each, but Google's portfolio is reportedly on the low end — 'under 1,000.' Taking advantage of the opportunity, Apple has its patent strategy aimed squarely at the number one rival to its iOS mobile operating system, Android, which is now embedded in 40 percent of all U.S. smartphones compared to Apple's 26.6 percent. Apple's lawyers have been aggressively suing Android manufacturers HTC and Samsung for various technologies, from the 'look and feel' to how it connects to broadband networks. A recently published article takes a deep dive into the lawsuits' possible outcomes and their effect on end users.
http://apple.slashdot.org/story/11/0...the-Patent-War
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August 8th, 2011, 22:38 Posted By: wraggster
Chinese smugglers turned to a rather low-tech method for getting a pile of decidedly high-tech iPads and iPhones across the border to Shenzhen, in a scheme to make money off of regional tax differences. The unsanctioned exporters fired a slingshot from a high-rise in Shenzen, dragging a zip line down to a small house just across the Sha Tau Kok river in Hong Kong. They then sent canvas bags loaded with the gadgets flying through the night sky along the projectile-placed cable -- at least until authorities spotted the gear hurtling through the air, that is. Police recovered about $46,000 worth of Apple products (and four culprits) when they discovered the end of the 300-meter line. Check out the video below for a little Chinese-language news coverage of the story and a glimpse an the simple, but ingenious, smuggling rig.http://www.engadget.com/2011/08/08/s...-into-hong-ko/
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August 8th, 2011, 22:36 Posted By: wraggster
It was all the way back in October of 2010 that a few ingenious devs jailbroke the second gen Apple TV. Since then, we've seen a weather app, web browser, and finally a port of XBMC, but there hasn't been much progress getting apps up and running. Well, today's news doesn't bring us any closer to playing Cut the Rope on Apple's "hobby" but it does show that HTML5 is a viable option for getting games on the tiny media streamer. The fairly bare-bones Blackjack game isn't going to wow anyone with its graphical prowess or stun with a deep level of interactivity, but it's certainly a worthwhile proof of concept. While you wait for internet poker and online gambling to come to the little black box, check out the video after the break.http://www.engadget.com/2011/08/08/jailbroken-apple-tv-plays-html5-blackjack-ios-gambling-rings-ca/
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August 8th, 2011, 16:32 Posted By: wraggster
Defcon 2011 is in full hacking swing, and Itzhak Avraham -- "Zuk" for short -- and his company Zimperium have unveiled the Android Network Toolkit for easy hacking on the go. Need to find vulnerabilities on devices using nearby networks? The app, dubbed "Anti" for short, allows you to simply push a button to do things like search a WiFi network for potential targets, or even take control of a PC trojan-style. To do this, it seeks out weak spots in older software using known exploits, which means you may want to upgrade before hitting up public WiFi. According to Forbes, it's much like Firesheep, and Zuk refers to Anti as a "penetration tool for the masses." Apparently, his end-goal is to simplify "advanced" hacking and put it within pocket's reach, but he also hopes it'll be used mostly for good. Anti should be available via the Android Market this week for free, alongside a $10 "corporate upgrade." Consider yourself warned.http://www.engadget.com/2011/08/08/android-network-toolkit-lets-you-exploit-local-machines-at-the-p/
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August 8th, 2011, 16:31 Posted By: wraggster
The FBI has just released its very first mobile app, aimed at helping parents deal with their worst nightmare -- a missing child. Known as Child ID, the application allows users to store their kid's photos and identifying information directly on their handsets, making it easier to provide authorities with vital data whenever the little one disappears. Parents can also use the tool to dial 911 or the National Center for Missing and Exploited Children with the tap of a button, and can instantly e-mail their child's details to law enforcement officials, thanks to a dedicated tab. Of course, some may feel uncomfortable with keeping such personal information stored on a smartphone, but the Bureau insists that none of the data will be collected or shared without authorization -- and they're pretty good at keeping secrets. For now, Child ID is available only for iPhone, though the FBI plans to expand it to other mobile devices in the near future. Interested iOS users can download it for themselves, at the iTunes link below.http://www.engadget.com/2011/08/08/f...ssing-childre/
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August 7th, 2011, 22:36 Posted By: wraggster
It's that time of the month again, over at Apple. You know, iOS 5 beta refresh time. Just over two weeks ago, the old Apple released its latest build, and now iOS 5 beta 5 is ready for devs to download. We've yet to get the dirt on what this version will bring, but we're downloading it now, and will let you know if any juicy bits float to the top. If you've already got it going, let us know what you see in the comments below.
Update: Strangely, the beta 5 release notes mention the possibility of multiple iCloud accounts, but we're not entirely certain how that will work, or whether or not it will make it to the final release.http://www.engadget.com/2011/08/06/i...ding-pleasure/
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August 7th, 2011, 22:26 Posted By: wraggster
Time Warner is bringing its HBO Go video-on-demand service to consoles and smart TVs.
According to a report on Gigaom, the move was revealed by Time Warner CEO Jeff Bewkes in an earnings call following the company's second quarter financial results.
HBO Go was launched early in 2010 as a browser-based service for films and HBO's back-catalogue of TV series, with apps for iPhone, iPad and Android following in April this year.
Time Warner claims that the apps have been downloaded 4 million times, and HBO Go users generally watch more content than those who only use the TV network.
Streaming film and television content is a significant growth area on consoles, with Netflix, in particular, enjoying great success on all three platforms.
A Nielsen study released last month indicated that 50 per cent of Netflix users accessed its content through a console. The Wii supports 1.5 million Netflix users in the U.S. every day.
http://www.gamesindustry.biz/article...ng-to-consoles
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