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The Best iPhone Online Casino Games
The Apple iPhone is the worlds best selling Mobile Phone for a reason, its the place to get the best in music and the best in apps and also the very best in Casino Games.
There are websites where you can find the best iphone online casino games as well as the latest in information on the best Casino operators for the Apple iPhone and where to get the biggest bonus and offers. “
THE LATEST NEWS BELOW
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June 6th, 2011, 17:27 Posted By: wraggster
Need more stuff to attach to your smartphone? Good news: Ten One Design managed to shrink down those stick-on iPad joysticks we played with back at CES, bringing the Fling's screen-cluttering gaming action to the iPhone, iPod touch, and Android devices. The new Fling Mini monopolizes a good deal of its designated phone's display real estate -- and then some -- pushing its way well into the bezel of many handsets. You can pre-order the suction cup controllers now at $24.95 for a pack of two -- five bucks less than their older siblings. They're set to start shipping next month and will no doubt get some good, slightly-obscured face time at E3.
http://www.engadget.com/2011/06/06/t...fling-with-yo/
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June 6th, 2011, 16:55 Posted By: wraggster
Smartphone OS proves popular in this month’s mystery shopper
Our Mystery Shopper ventured deep into Leeds to explore its smartphone retailers and see what they had to offer.
Key requirements included being able to edit documents, email and social networking, the ability to take good photos and video, a decent battery life and a fair tariff.
Carphone Warehouse did well to point out that apps like Documents to Go offer editing, though most shops suggested there would be a way to work on Office files.
The HTC Desire HD, running the Android OS, made the strongest showing in the recommendations, though a wide variety made an appearance, including handsets by Nokia and Samsung.
http://www.pcr-online.biz/news/36434...ake-over-Leeds
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June 4th, 2011, 21:43 Posted By: wraggster
Worms 2: Armageddon for iOS devices will be $1 for a "limited time." The "Battle Pack," an in-app expansion, which adds more weapons and a new single-player campaign, has also been reduced to $1. The game and add-on are normally $5 and $2, respectively.
For a bunch of soil-slithering invertebrates, the Worms are sure getting around in the news this week. On Monday, Worms: Ultimate Mayhem was rated by the Australian Classification Board, though no official details have followed yet.
http://www.joystiq.com/2011/06/03/wo...-now-1-on-ios/
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June 4th, 2011, 21:34 Posted By: wraggster
In the lead-up to this year's WWDC, we so far know three things for sure: Apple will unveil OS X Lion, iCloud, and... automatic, over-the-air app updates for iOS 5, apparently. While searching for updates in iTunes, a MacRumors reader stumbled upon this page, which alludes to an "Automatic Download" feature that allows for wireless syncing. Also, the fact that Apple went out of its way to say "...if your device has Automatic Download enabled for apps" makes us wonder what else we'll soon be able to update over the air. The company has since pulled the tattletale page in iTunes, but MacRumors grabbed a screenshot while it was still live. Looks like the cat's out of the bag, but we'll let you know when Jobs & Co. make it official on Monday.
http://www.engadget.com/2011/06/04/i...air-updates-a/
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June 4th, 2011, 01:02 Posted By: wraggster
X-Men Arcade is available now on iOS devices for $2.99. The 1992 beat-em-up classic supports drop-in multiplayer for up to four players, along with Openfeint (Leaderboard and Achievements), Game Center and Facebook Connect for publishing scores. The game appears to be the full experience, including the full campaign and all six playable X-Men (Cyclops, Colossus, Wolverine, Storm, Nightcrawler or Dazzler).
A word of warning: the game is designed for the 3rd generation iPod touch, the iPads, iPhone 3GS and iPhone 4. Although the requirement is mentioned in the press release, the App Store doesn't appear to note it. Reviews of the game in the store complain about it not working on the iPhone 3G or any 2nd generation devices.
http://www.joystiq.com/2011/06/03/x-...o-iphone-game/
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June 4th, 2011, 00:53 Posted By: wraggster
Apple is always filing patents for strange and fantastic things that never seem to find their way into actual products. But an application published today details some interesting tech that we could actually see getting jammed into a future iPhone (for better or worse). By pairing an infrared sensor with the camera already on board, portable devices could receive data from transmitters placed, well, wherever. Beyond simply blasting out text and opening links like a glorified QR code, transmitters could disable certain features, such as the camera, to prevent recording at movie theaters and music venues. If completely shutting off the cam seems a bit heavy-handed, watermarks can also be applied to photos identifying businesses or copyrighted content. Some potential uses are a little less Big Brother, like museums beaming information about exhibits to a user's or launching an audio tour. Obviously third parties would have to get behind the IR push and there's no guarantee that Apple will put this in a future iProduct. Still, we're a little worried that the days of blurry YouTube concert videos may be coming to an end.
http://www.engadget.com/2011/06/02/a...rs-in-their-t/
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June 4th, 2011, 00:49 Posted By: wraggster
The Adobe-Apple Flash war used to be one of the juiciest catfights around, but, much like two aging boxers, both sides now appear willing to act like adults put it all behind them. Speaking at yesterday's D9 conference in Palos Verdes, California, Adobe head Shantanu Narayen confirmed that he and Steve Jobs have reached an unofficial armistice, bringing an end to their prolonged war of words. According to the CEO, Apple's Flash issues stemmed from the company's "business model," rather than any legitimate concerns over quality. "It's control over the app store that's at issue here," Narayen said, implying that Flash's wide-ranging platform compatibility may not have jibed with the Cupertino ethos. He went on to remind moderator Walt Mossberg that developers can still use Adobe's AIR software to get their products to the App Store, adding that his company is looking forward to the rise of HTML5 and "actively contributing" to its development.
Mossberg, meanwhile, seemed to blindside Narayen when he brought up Flash's poor performance on Android devices. "I have yet to test a single one where Flash tests really well," the columnist claimed. "I'm sorry, but it's true." Narayen sputtered a bit, before pointing to the BlackBerry PlayBook as an example of the progress that Flash has made. When Mossberg reminded him that the PlayBook doesn't run on Android, the CEO not-so-subtly sidestepped the question by emptily declaring that Adobe's mission is simply to provide people with the best tools to create content. Apparently satisfied with this non-answer, Mossberg changed the subject back to Apple, allowing Narayen to wax poetic about their new Pax Romana -- and, perhaps, to breathe a sigh of relief.
http://www.engadget.com/2011/06/03/a...r-flash-perfo/
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June 4th, 2011, 00:19 Posted By: wraggster
According to Shanghai Daily, a boy from the Anhui Province desperately wanted to buy Apple's flagship tablet but didn't have enough cash. Rather than waiting to save up the money for the Apple product when it invariably gets marked down, the lad decided to sell one of his kidneys for 22,000 yuan (roughly $3,400) so he could afford one. But, surprisingly, the scenario in which the organ was harvested wasn't in the best of conditions, and the boy isn't feeling very well."
http://idle.slashdot.org/story/11/06...dney-For-iPad2
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June 2nd, 2011, 23:54 Posted By: wraggster
Gameloft's mobile MMO Order & Chaos Online has notched up revenue sales of just over £600,000 ($1,000,000) in the 20 days since its App Store debut.
With a retail price of £3.99 ($6.99) which also includes three months of subscription time, the figures suggest that around 140,000 MMO gamers are currently playing the heavily WOW-inspired title. Those numbers will no doubt be bolstered further with an upcoming Android release that will see players on both platforms battling together.
Once the initial three months of game time are up, players can choose to continue subscribing at a cost of £0.59 for one month, £1.19 for three months, or £1.79 for six months. As well as in-game gold that can be purchased from the developer, players can also buy Runes which are used to obtain temporary stat and XP boosts, as well as vanity items such as pets.
The game has already attracted the attention of third-party gold sellers, attempting to undercut the game's official store. Eurogamer spoke to Gameloft's Callum Rowley this morning: "We have a dedicated team within Gameloft who are dealing with the problem of players selling gold for real money and we actively encourage our players to report anyone who they suspect is involved in such transactions", he explained.
"We don't view it as detrimental to the game's economy or player gameplay experience because we offer players the opportunity to purchase in-game gold – the game is balanced and tailored accordingly. But if players turn to 3rd party sellers rather than Gameloft's own in-game store, the profitability of the game decreases, making it harder to justify future updates for the game."
A content update expected in June will provide new quests, dedicated language chat channels and a server migration service. Further content updates will bring new dungeons, as well as player-versus-player arena environments to the game. Paid-for expansions may be offered in the future, but for now the developer is focusing on expanding the core game at no extra cost beyond the subscription fee.
Gameloft declined to comment on the development costs behind Order & Chaos Online, but did confirm that the title represented the longest and biggest project undertaken by the company, with around 30 core production team members involved.
http://www.eurogamer.net/articles/20...s-USD1-000-000
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June 2nd, 2011, 23:47 Posted By: wraggster
Patently-O and Ars Technica report that Lodsys has filed suit [here's the complaint] in the Eastern District of Texas against seven iPhone developers, asserting that the defendants are infringing two patents. Apple had previously indicated their belief that all iPhone developers are protected by a licensing agreement that Apple had made with the patents' former assignee, Intellectual Ventures. But Lodsys insists that the defendants are nonetheless liable for infringement. Still an open question is whether Apple will go beyond the mailing of strongly worded letters in defending third-party iPhone devs."
http://apple.slashdot.org/story/11/0...ngement-Claims
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June 2nd, 2011, 00:04 Posted By: wraggster
The iPad has yet to transform the publishing world as many expected it would, but some healthy competition from Android tablets should help to keep that process in motion. Zinio's reader app is now available on select Android 2.2, 2.3, and all 3.0 tablets, bringing Esquire, National Geographic, and 20,000 other magazine titles to the Motorola Xoom, Samsung Galaxy Tab 10.1, and a half dozen other devices. And, to kick off the launch, Zinio is picking up the tab on the most recent issues of 24 top magazines, as long as you download by June 15. Digital subscriptions are still often more expensive than their print counterparts, but at least Android tablet owners will have a safer place to hide their issues of Playboy.
http://www.engadget.com/2011/05/31/z...ne-issues-for/
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June 1st, 2011, 23:35 Posted By: wraggster
Middleware company Tapjoy has complained that Apple's ban of "pay per install" promotions is adversely affecting its business and that of a majority of iOS developers.
Despite talks between Tapjoy and Apple the ban was put in place over concerns that developers were paying Tapjoy, via its propriety monetisation platform, to boost their game's ranking in the list of top 25 apps.
With a pay per install app a user is incentivised, usually with the promise of in-game currency, to install another unrelated app. The developer then shares the revenue with the original app that promoted the use.
Tapjoy's argument, that incentivised promotions are commonplace and that they allow developers to create a more stable and predictable business, were not accepted by Apple.
According to website VentureBeat, an attempt by Tapjoy CEO Mihir Shah to institute a compromise, where a cap prevented developers from unfairly breaking into the top 25, was rejected by Apple.
Publisher Glu Mobile has also voiced concerns that its business model could be severely affected, with eight times more developers reporting a decrease in usage following the policy change than those that experienced an increase. This ratio increased to 15 to 1 in terms of revenue declines.
A Tapjoy survey of developers also showed that almost half had begun to receive large numbers of complaints from customers at the sudden inability to earn in-game currency from installing other apps.
The ban of promotions is part of Apple's ongoing attempt to improve the fairness of app rankings. Although actions such as the re-weighting of chart algorithms have generally occurred without comment or explanation.
A dependence on a single format has also caused problems with other casual developers, with Applifier admitting that an over reliance on Facebook has caused problems, while even Zynga has been criticised for not expanding beyond its primary platform.
http://www.gamesindustry.biz/article...n-hurts-tapjoy
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June 1st, 2011, 23:30 Posted By: wraggster
Researchers have identified a second large batch of apps in the Android Market that have been infected with the DroidDream malware, estimating that upwards of 30,000 users have downloaded at least one of the more than 30 infected apps. Google has removed the apps from the market. There are at least 34 applications that researchers have found in the Android Market in the last few days that had a version of the DroidDream malware dropped into them. Once a user installs one of the infected applications, the malicious component, which researchers have dubbed DroidDream Light, will kick in once the user receives an incoming call. The malware then gathers some identifying information from the phone, including its IMEI number, IMSI number, packages installed and other data, and then sends it off to a pre-configured remote server."
http://mobile.slashdot.org/story/11/...Android-Market
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June 1st, 2011, 11:55 Posted By: wraggster
News via http://0xff.akop.org/2011/05/29/spar...compatibility/
I apologize for the lack of weblog updates lately. Time for side projects has been steadily dwindling as of late, and even something as basic as throwing together a couple of descriptive lines on a website seems to require time I can’t much afford.
Since the last post, there have been at least two or three updates to Spark Trophies and Spark 360 – I haven’t posted about them here, because Android Market already does a decent job at notifying users of new updates. I will most likely stop posting about each and every update here – I will, however, randomly post on stuff of interest, as I’m about to do.
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May 31st, 2011, 23:58 Posted By: wraggster
The Apple Worldwide Developers Conference keynote clashes with Microsoft's E3 presentation.
Apple will unveil iOS 5, Lion and iCloud at a keynote this Monday, 6th June at 10am.
Microsoft begins its E3 press conference 30 minutes earlier.
Apple core Steve Jobs will deliver the keynote flanked by a team of execs - pips.
The keynote kicks off Apple's Worldwide Developers Conference, where more than 100 sessions explore all areas of Apple's enviable technology and software.
http://www.eurogamer.net/articles/20...with-microsoft
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May 31st, 2011, 23:39 Posted By: wraggster
New malware has been discovered embedded in more than 20 Android applications circulating via various forums on the Internet which auto-dials phone numbers to incur high user fees. Dubbed BaseBridge, the malware can be embedded in legitimate applications, and during the application's installation, the malware prompts the user to upgrade. If the user chooses to upgrade, the malware is installed on the Android device under the name 'com.android.battery'. Then, another prompt would pop up to ask the user to restart the app to run it, and the malware is formally activated upon restart. Once activated, the malware can activate three malicious services — AdSmsService, BridgeProvider and PhoneService, to communicate with a control server, from which it will download a configuration file to read related information and dial calls or send out SMS messages, incurring fees for users."
http://mobile.slashdot.org/story/11/...ed-In-the-Wild
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May 31st, 2011, 23:24 Posted By: wraggster
Nesoid, Snesoid, Gensoid, N64oid, Ataroid, Gearoid and Gameboid taken down as developer's privileges also nixed
Google has removed a series of console emulators by developer Yong Zhang from the Android Market, while also revoking his developer privileges.
The apps include Nesoid, Snesoid, Gensoid, N64oid, Ataroid, Gearoid and Gameboid,some of which had been riding high in the Android Market charts for months as paid apps.
According to Engadget, Zhang says that he received no warning about the takedowns, which are likely to have been the result of complaints from the makers of the original consoles or other rightsholders.
He has now made the apps available for free through the non-Google Android store SlideME.
http://www.mcvuk.com/news/44545/More...Android-Market
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May 30th, 2011, 13:28 Posted By: wraggster
Guess who's sneakily beating the pack to the title of having the globe's first 7-inch Honeycomb tablet... why, it's none other than ViewSonic! The ViewPad 7x (1024 x 600 resolution) managed to leak out earlier this month, but now it's fully official with Google's Android 3.0.1 OS, HSPA+ connectivity, and a pair of cameras, one on the front and one on the back. A Tegra 2 dual-core processor plus an HDMI-out have also been included inside a featherweight 380g package. Ironically, ViewSonic's neglected to provide a release date for this "world first" tablet, but we'll be hitting up its booth here at Computex for some more hands-on time and making sure to collect that and every other salient detail about the ViewPad 7x.
http://www.engadget.com/2011/05/30/v...eycomb-tablet/
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