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March 2nd, 2011, 11:25 Posted By: wraggster
In a move that many feared would come true sooner rather than later, Verizon Chief Financial Officer Francis Shammo suggested on Tuesday at an investors conference that Verizon will soon end unlimited data plans for its recently acquired iPhone. The demise of unlimited plans may transpire as soon as this summer.
Quote:
Verizon Wireless allows unlimited Web-surfing for $30 a month for users of its version of the popular Apple phone. But this will change in the coming months.
Released just weeks ago on the Verizon network, the iPhone, Shammo says, simply had to be introduced with an unlimited data plan on the table. Why? Because Verizon "didn't want to put up a barrier" to potential iPhone buyers interested...
http://modmyi.com/forums/iphone-news...ns-iphone.html
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March 2nd, 2011, 02:34 Posted By: wraggster
Apple COO Tim Cook got all buddy-buddy with Bernstein Research analyst Toni Sacconaghi this week, talking about Apple's business strategy -- nothing out of the ordinary there -- but this morning, that analyst decided to publicly paraphrase an intriguing part of the interview. Guess what? It sounds like a cheaper iPhone may indeed be in the cards:
While Tim stopped short of explicitly stating that Apple would pursue a lower price iPhone, he did state that Apple was working hard to "figure out" the prepaid market and that Apple didn't want its products to be "just for the rich," but "for everyone"; he also stated that Apple "understood price is big factor in the prepaid market" and that the company was "not ceding any market." Cook noted that Apple executives – including himself – had spent "huge energy" in China, noting that it is "a classic prepaid market." He further noted that the handset distribution model was poorly constructed and that Apple would look to "innovate" and do "clever" things in addressing that market. As you can see, there aren't any statements of fact here, just some general strategy ideas, but if Apple indeed plans to put an iPhone in every pot, it would be helpful if it didn't have to rely on the carrier
http://www.engadget.com/2011/02/28/a...possibilities/
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March 2nd, 2011, 02:26 Posted By: wraggster
It may not be the first to produce an Android-based in-car infotainment system, but Saab is diving headlong into the fray with its new IQon platform that it's just unveiled at the Geneva Motor Show. It not only packs the usual navigation and entertainment features, but is tied into a network of sensors in the car that measure everything from vehicle speed to inside and outside temperatures to the position of the sun. While that's fairly impressive on its own, Saab is also going the extra mile and making all of that information to third-party developers though an API, which they'll be able to use to produce their own applications -- which will (you guessed it) be made available through Saab's own app store. Unfortunately, it's not clear when the new system will actually be available to consumers, but Saab is already using it in a fleet of test cars, and it's now showing it off in its new PhoeniX concept car in Geneva. Head on past the break for a brief teaser video.
http://www.engadget.com/2011/03/01/s...inment-system/
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March 2nd, 2011, 02:02 Posted By: wraggster
A new survey commissioned by PopCap Games has suggested that one third of U.S. and UK adults play video games on their mobile phones, as the use of consoles and computers for games is surpassed amongst smartphone owners.
The survey, conducted by Information Solutions Group, found that amongst mobile phone gamers, the mobile phone was their primary gaming device of choice. Predictably smartphone owners were found to be the most enthusiastic of all mobile gamers.
Of the 2,425 consumers polled 52 per cent said they had played a mobile phone at some point in the past, with 73 per cent of UK consumers saying they had played at least once and 44 per cent of U.S. residents.
A total of 33.6 per cent of all adults in the two countries had played mobile games in the past month - the criteria by which they were identified as 'mobile phone gamers'. A total of 24.6 per cent had played in the past week, making them 'avid mobile phone gamers' in the eyes of the survey. This total rose to 83 per cent for those who owned a smartphone.
PopCap Games commissioned a similar survey purely for AT&T customers in the U.S. in 2009, the results of which have now been released in full. The developer of games such as Bejeweled and Plants Vs. Zombies now derives almost a third of all revenues from mobile sales.
When compared against other gaming formats 44 per cent of mobile gamers preferred to play on their phones, compared to 30 per cent for computers and 21 per cent for consoles. The preference for mobile games rose to 55 percent for smartphone and 51 per cent for avid mobile gamers. In 2009 just 17 percent of mobile gamers said their handset was their format of choice.
As many as 49 per cent of smartphone gamers and 43 per cent of all mobile gamers said they had upgraded a free trial game to a paid-for version in the last year. A total of 27 per cent of mobile gamers and 34 per cent of smartphone gamers had bought downloadable content in the same period.
In 2010 smartphone owners bought an average of 5.4 games, compared to other mobile users who purchased 2.9 titles. Smartphone owners also spent more on average on games, at $25.57 versus $15.70.
Over a third (37 per cent) of smartphone owners said they had played a social networking game on their phone at least once a week, a total that fell to 19 per cent for mobile gamers.
As many as 84 per cent of all mobile gamers admitted to playing games on their phone at least once a week and 35 per cent daily. This rose to 97 per cent with smartphone owners, 45 per cent of who said they played daily. In 2009 only 13 percent of mobile gamers played daily and 40 per cent weekly.
Exactly half of mobile games said the amount of time they had spent playing games on their phone had increased in the last year, with 63 per cent of smartphone owners indicating the same. In 2009 the figure was only 20 per cent.
As a result 78 per cent of mobile gamers and 84 per cent of smartphone owners said playing mobile games had become a regular part of their weekly routine. A total of 59 per cent of mobile gamers and 68 per cent of smartphone owners said it had become a daily routine.
In total 23 per cent of all mobile phone usage, not including phone calls, was found to be devoted to games.
"Mobile games are, along with social games, the hottest sector of the video game industry by far," said Dennis Ryan, executive vice president of worldwide publishing at PopCap.
"As more people purchase smartphones and the entire process of finding, purchasing and playing mobile games becomes as simple as browsing the internet, the mobile games market is going to accelerate even more," he added.
http://www.gamesindustry.biz/article...ce-says-survey
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March 2nd, 2011, 00:41 Posted By: wraggster
New game engine add-on to support Xperia Play and Tegra tablets, and enable porting of iOS titles
Unity has used GDC 2011 to release the Unity Android and Unity Android Pro versions of its popular game engine.
As well as offering support for a number of upcoming Android devices including Tegra Tablets and the Sony Ericsson Xperia Play, thanks to Unity's single authoring environment the new version of the engine allows developers to port their iOS titles to Android.
"We're amazed of how easy and fast it was to port our latest iOS game Stupid Zombies to Android," said Marc Andreoli, Partner at GameResort. "It took us less than two days to fully port the game and do some fine tuning."
"We were very impressed with how simple it was to port our iPhone game Drift Mania Championship to Android. The complete process took less than a week, which consisted of minor graphic adjustments and some fine tuning," added Pat Toulouse, president of Ratrod Studio. "Because of Unity's cross-platform feature, we're able to reach a much larger audience which multiplies our chances for continued success. Unity is the ultimate game development swiss army knife for developers."
Unity Android comes as an add-on to the free version of Unity and costs $400. Meanwhile Unity Android Pro is an add-on to Unity Pro and available for $1500.
"It's awesome to be doing the full launch of our Android support. Our Pro-only pre-release version has already been a huge success in its first half year," added Nicholas Francis, chief creative officer at Unity.
"Now we're doing the full launch of our product and can't wait to see what kind of amazing things people will develop. I think getting Unity out to the Android developer base will vastly improve the range of quality games on the platform.
As detailed in a press statement from Unity issued at GDC 2011, Unity Android includes the following features:
• Integrated Editor – Users can deploy a single project to multiple platforms, including Android, using a one-click solution that just works. Porting a game from iOS to Android can be as simple as changing the target platform and clicking 'Build'.
• Support for upcoming Android devices, including Tegra Tablets and the Sony Ericsson Xperia Play Smartphone – Users can be among the first to benefit from releasing games on the exciting range of Android-based gaming platforms.
• Highly Optimised Graphics Pipeline for OpenGL ES 2.0 – Unity Technologies has been working directly with hardware manufacturers such as Nvidia and Qualcomm to get every last bit of performance out of Android so that users can create stunning games without worrying about the subtle difference between devices.
• Android Remote – Developers can use their actual Android phone as an input device to view and test their game directly within the authoring tool.
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For the latest GDC news iPhone owners should download our free app (iTunes link). It puts Develop’s daily must-read online news content – including all the stories from GDC – in the palm of your hand. Sponsored by Blitz Games.
http://www.develop-online.net/news/3...d-goes-on-sale
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March 1st, 2011, 00:31 Posted By: wraggster
ngmoco's push onto Android platforms is being challenged by multiple hardware and software choices, a lack of analytics feedback and problems with discoverability on the mobile store.
That's according to Caryl Shaw, executive producer for ngmoco, who said today at GDC that working on Android systems was akin to PC game development, compared to iOS's console-like ease.
"We're still spending a lot of time looking at how we develop games. Really the next thing for us is thinking about how we're going to bring the energy to Android products. We're really starting to work in earnest on Android now with ngCore, which is our new game engine that we're working on," she told attendees.
"The things that we find is device compatibility is really challenging on Android. Mostly I feel like we're actually going back to doing PC development because there's so many different types of hardware, there's so many different software operating systems on all the different Android devices that our testing matrix is crazy-huge. I feel like I went to console development when I went to iOS with iPhone and iPad both running the same iOS. Android much more challenging that way.
"Every time I pick up a different Android device they all use the back button differently, I'm very confused by it. So that's been more complex, definitely more challenging. It's something we should be getting educated about now," she said.
While ngmoco has been able to carve a lucrative path on iOS devices by releasing freemium games, it's now looking to Android to continue growth in mobile.
Shaw detailed the scale of which it uses analytics to improve games once they have gone live, turning data in the first updates for titles within a couple of days of release and pushing out new content based on consumer habits two or three times a week.
But this is proving tricky for the company on Android, with Shaw also highlighting the problem of users discovering a game on a crowded app store.
"Discoverability on the Android store is really tough, that's something that's going to be evolving. I'd imagine that's like the App Store was a couple of years ago. It's a very, very young, immature market right now.
"And getting analytics is more challenging," she added. "We have a lot of analytics that we build into our games - there doesn't seem to be a lot that I get out of Google's dev portal. That's definitely still a quite challenging area for us. There's a lot of learning that's still to be done."
http://www.gamesindustry.biz/article...ing-back-to-pc
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February 28th, 2011, 22:42 Posted By: wraggster
On Monday, a new photo of a supposed iPhone 5 part surfaced, sparking further speculation about what phsyical attributes Apple's fifth generation iPhone will sport. The image in question puts the spotlight on a 30-pin dock connector cable (part designated 821-1300-02 HF/c1.) that is rumored to be an integral part of the iPhone 5. Originating overseas, the pic first surfaced on apple.pro.
Additional details speak to the recently suspected sliding screen cover that could very well indicate the iPhone's adoption of a physical keyboard for the first time in the device's life. According to the Chinese report, other recent photos that have surfaced (specifically, of the larger edge-to-edge screen) are, in fact, fake. Of course, at this stage in the game it's impossible to decipher reality from rumors. But the apple.pro revelation suggests that Apple will take a completely different direction with the...
http://modmyi.com/forums/iphone-news...ing-cover.html
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February 28th, 2011, 22:40 Posted By: wraggster
The wait for an iPhone4 unlock for iPhone 4s newer basebands has dragged on and on. Six weeks ago, MuscleNerd released the " official iPhone unlock statement," which is that the unlock won't be released until iOS 4.3 is out of beta. There's been very little news since then, but with 4.3 apparently on the verge of its official release, @MuscleNerd and Egyptian baseband superhacker @Sherif_Hashim have given encouraging signs that the unlock will be available by the deadline, with Sherif working on an exploit that unlocks both the 3.10.01 and 2.10.04 basebands and MuscleNerd targeting the newer 4.10.01 baseband for 4.3 beta 3.
The Dev-Team has been keeping a low profile as 4.3 works its way through beta,
http://modmyi.com/forums/iphone-news...-dev-team.html
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February 28th, 2011, 22:39 Posted By: wraggster
A new photo leaked from Shenzen allegedly reveals that we may see a white iPad 2 at Wednesday's event. The photo shows a front bezel of what we believe to be the iPad 2, except this time it's in white. We all know the saga about the white iPhone 4, which was delayed over and over again by Apple, but maybe Apple finally got their problems worked out for the iPad, and plan to unveil both colors at the March 2 media event. At this point it seems the white iPhone 4 will never happened, but that doesn't mean we couldn't see it on an iPad first.
Apple is wildly expected to announce the iPad 2 at its event Wednesday, which is scheduled for 10 AM Pacific Time. The new iPad is expected to be thinner, with a faster processor, and improved graphics.
http://modmyi.com/forums/ipad-news/7...d-2-works.html
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February 28th, 2011, 21:24 Posted By: wraggster
Newly released for the iPad (on worldwide import)
Allow iPad and iPhone 4 on the big screen
Connects your iPad and iPhone 4 to VGA displays
Connects your iPad, iPhone 4 and iPod touch to television, projector or VGA displays
Supports iPad, iPhone 4 and iPod touch 4th Generation
Length approx. 23 cm / 9 inches
Do you ever imagine that your iDevices' movies or slideshows be displayed on a bigger screen? or sharing your iTune downloads with your family? Simply plug this iPad Dock Connector to the VGA Adapter on your iPad, iPhone 4 or iPod touch and connect to your VGA display, then you are ready to go!
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February 28th, 2011, 19:19 Posted By: wraggster
T-Mobile cares about you. It cares so much that it's spending all its advertising dollars lately making sure you know full well that the iPhone 4 can't do "4G" the way its own phones can. The latest salvo in thiscrusade of enlightenment includes the above graphs showing just how much faster and further your money can go if you ride along on the Magenta network. It conveniently ignores the fact that AT&T and Verizon offer other phones besides Apple's iPhone, some of which can handle speeds above the 3G threshold, but such is the price you pay when you want to have a really pretty and eye-catching chart. Hit the source link to soak up more of T-Mobile's priceless wisdom.
http://www.engadget.com/2011/02/28/t...-new-state-of/
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February 28th, 2011, 02:03 Posted By: wraggster
Speculation about the next iPhone model has vacillated between the device being either much larger or very much smaller. Apple may choose to release both a larger version and a smaller, cheaper model at the same time, however. On the larger front, a new image has just surfaced that shows what is purported to be an iPhone 5 front panel. If this image is an authentic, then Apple may indeed be increasing the size of the iPhone 5’s screen. This would make the next iPhone model more competitive with other manufactures handsets, many of which already include a 4-inch screen.
Apple is believed to be redesigning the next iPhone model and may include a 4-inch screen with a smaller bezel. It’s difficult to get any measurements from this image without an object to reference it with. If this does turn out to be a genuine Apple component, then they may in fact be releasing the iPhone 5 with a thinner bezel and an edge-to edge screen. I would love to see this component sitting next to an iPhone 4...
http://modmyi.com/forums/iphone-news...ner-bezel.html
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February 28th, 2011, 02:01 Posted By: wraggster
Following a report that iPad 2 production was backlogged, pushing the ship date of the refreshed tablet into the summer, we're now hearing indications that they'll be in stores as early as next week. AppleInsider is quoting the well-known "people familiar with the matter" as saying that at least some iPad 2s "will be in transit to retail outlets" during next Wednesday's announcement.
Last week, Taiwanese research firm Yuanta said that there had been production problems with the second-generation iPad that would delay the release by as much as two months. Though ...
http://modmyi.com/forums/iphone-news...eek-rumor.html
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February 28th, 2011, 01:47 Posted By: wraggster
News via http://dingoonity.org/
Update released! Dunno what has changed
Quote
VICE is an emulator collection which emulates the C64, the C64-DTV, the C128, the VIC20, almost all PET models, the PLUS4 and the CBM-II (aka C610). It runs on Unix, MS-DOS, Win32, OS/2, Acorn RISC OS, BeOS, QNX 6.x, Amiga, GP2X or Mac OS X machines.
Change list:
VICE, the best C64 emulator available for many platforms today got an update to version 2.3.
Among the changes the VICE developers have also implemented the emulation of the Toshiba T6721A speech chip and it is now featured in the plus/4 emulator.
Furthermore the ReSid module got a major update.
Some other changes are:
* added x64sc, the accurate C64 emulator;
* drive improvements, including weak bit emulation;
* CRT Emulation (former “PAL emulation”) is now available regardless of video mode or -chip and works in all emulators;
* added “True aspect ratio” option;
* sound buffer overflows reduced and the error replaced with a warning;
* various monitor improvements (io details, expansion port status …);
* removed little used Emulator ID feature;
* VIA wrap handling rewritten to fix problems with timer 2;
* added autostart option to do LOAD ,8 instead of ,8,1;
* improved accuracy of CIA interrupts. (6526/6526A selectable).
ReSid changes are:
* emulation of all known pipeline delays for full cycle accuracy;
* new shift register model based on revectorized die photograps;
* accurate DAC models based on revectorized die photograps;
* emulation of floating waveform DAC input for waveform 0;
* advanced 6581 transistor level filter model based on revectorized photograps.
SDLVICE-dingoo-2.3
Author/Porter: sweetlilmre
Download: http://sourceforge.net/projects/vice...3.zip/download
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February 26th, 2011, 03:16 Posted By: wraggster
A runaway rumor being taken as reality by some today is that the iPad 2 will sport a carbon fiber body shell instead of an aluminum encasing in an effort by Apple to make the tablet lighter and sleeker. But as John Gruber of Daring Fireball cautions, there is no concrete evidence to chalk this feature up as a given in the same way we can assuredly expect a front-facing camera for FaceTime chats on the 2nd-gen iPad.
John Gruber only mentioned in a footnote - yes, in a footnote - that he is “half-sure” about the iPad 2 getting a carbon fiber shell, a persistent suspicion that has lingered practically since the iPad was released one year ago. The actual blog post that started the carbon fiber discussion wasn't even about the removal of the iPad's aluminum shell. Rather, Gruber was aiming to address Engadget's report about there being no retina display on the iPad 2.
In speaking one set of iPad 2 rumors, it appears that another sprouted new legs. But.
http://modmyi.com/forums/ipad-news/7...confirmed.html
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February 26th, 2011, 00:39 Posted By: wraggster
The Apple rumors game can be a volatile thing. Just as we'd heard about last minute alterations to the Apple TV before it hit the market, we've gotten word from sources that the iPad 2 slated to be announced next Wednesday will be sans a few of the features we'd previously reported. Notably, that SD card slot and higher resolution display won't make it into the new model (the latter we'd been hearing rumblings about for a little while). What's the cause of the switch? Well our sources weren't crystal clear on the exact reasons, but the gist of what was explained to us centered around vague "engineering issues" which may have forced some changes at the eleventh hour. It's worth noting once again that these sources have been dead right on specific Apple plans and specifications for unannounced products in the past, and we have no reason to believe these changes are due to anything more than legitimate engineering decisions made close to launch.
So what will we see on March 2nd? We're hearing it's most likely a thinner, spec-bumped variation of the original iPad with a screen size and resolution identical to the current model. More RAM (512MB) and a more powerful CPU (the A5) are expected as well. It's also a pretty safe bet the tablet will be sporting at least one camera up front -- though if some of those case mockups we've seen tell us anything, expect a shooter around back too. It's also almost guaranteed that we'll see the next version of iOS (number 5 in all likelihood, along with its SDK for devs), and an expansion of Apple's cloud services (that part is a little... foggy right now). Of course, that will perfectly set up Apple's announcement of the iPhone 5 in June, which is when iPad owners can likely expect to be using the new software. Regardless, we'll have the goods come next week, so stay tuned!
http://www.engadget.com/2011/02/24/s...p-and-cameras/
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