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The Apple iPhone is the worlds best selling Mobile Phone for a reason, its the place to get the best in music and the best in apps and also the very best in Casino Games.
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February 11th, 2011, 22:35 Posted By: wraggster
You know what they say about payback. Apparently, Sony's feelings are still hurt about Apple rejecting the Sony e-reader application from the App Store because it would have effectively bypassed Apple's system for buying content. As a result of Apple "cracking down" and "tightening control" even further than usual, Sony may now be gearing up to reject Apple - at least in terms of the music it currently makes available through iTunes.
Quote:
SONY has signaled it may withdraw its artists from Apple's iTunes store and withhold its games from the iPhone in a sign the two companies are on the brink of all-out war.
http://modmyi.com/forums/mac-news/74...es-itunes.html
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February 11th, 2011, 21:23 Posted By: wraggster
The smart money was right. Nokia has jumped into bed with Microsoft and will produce phones running Windows Phone 7. The cynics would say that, here, we have two lumbering dinosaurs of the technology world clinging to each other hoping that the other gives them a future. Optimists would point to two companies that need each other, both bringing vital components to the alliance. The big winner is Microsoft. Windows Phone 7, while reasonably well received by commentators, has not set the world on fire. An alliance with Nokia gives it access to the world's largest phone maker and its huge mindshare — in many developing nations a mobile phone is known as a Nokia. The biggest loser is MeeGo, the ugly, unloved step-child of operating systems."Nokia wrote to developers, "Qt will continue to be the development framework for Symbian and Nokia will use Symbian for further devices; continuing to develop strategic applications in Qt for Symbian platform and encouraging application developers to do the same.
http://mobile.slashdot.org/story/11/...phone-Alliance
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February 11th, 2011, 21:18 Posted By: wraggster
In some ways i actually agree with this, theres nothing better than to have a good long shi*e, and many a time ive played football manager whilst getting on with buisness, heres the article from eurogamer :P
Here's something to bear in mind next time you ask a mate if you can borrow their grubby, smeary iPhone to make a quick call. Seven per cent of all mobile gaming time is enjoyed while the user is perched on the porcelain throne, so says a top EA exec.
During an address at the annual DICE gaming summit in Las Vegas, as reported by VentureBeat, EA Mobile VP Travis Boatman outlined five of the biggest mobile gaming myths. First on his list was the perception that people only play while on the move.
According to unattributed research, 47 per cent of the time people are playing at home, 12 per cent of the time it's during a commute, 14 per cent while at work, seven per cent while in the restroom, three per cent during school hours and one per cent at the airport. 'Miscellaneous' made up the rest of the pie chart.
Boatman's other four myths, should you be interested, were as follows:- Myth: The top mobile games are all casual: He insisted that 'core' gamers were under-served on mobile platforms but Epic's Infinity Blade and EA's Dead Space, both of which topped the App Store charts, were proof of high demand for more substantial software.
- Myth: One size game fits all platforms: Not so. The splintering of the Android market means developers have to make multiple versions of their games.
- Myth: Brands don't matter: Oh yes they do, Boatman insisted, citing the fact that eight of the top 25 iPhone games were brands.
- Myth: This is as good as it gets: According to Boatman, the mobile game industry will have come on in leaps and bounds in three years time.
- http://www.eurogamer.net/articles/20...done-on-toilet
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February 11th, 2011, 02:38 Posted By: wraggster
The dedicated hardcore gamer is under-served in the mobile market, as developers assume handsets are purely for casual gaming experiences, according to EA.
Setting out to bust a number of myths about mobile gaming, Travis Boatman, vice president of Worldwide Studios at Electronic Arts also told the DICE Summit today that although handsets are an item users carry at all times, almost 50 per cent of players experience games when at home, not on the move.
"Dead Space 2 targeted the core gamer and that surprised a lot of people," he said of the recent hit release. "And if you're targeting the at home player you can have a bigger file size."
The myth that mobile players are experiencing games "on the run" is wrong, said Boatman. 47 per cent play when at home, 14 per cent at work and only 12 per cent whilst commuting.
The idea that mobile is only for casual gamers is wrong said Boatman. "There's a hungry market looking for different games experiences. It's not just casual, core gamers are under-served in mobile market."
He also said that porting content between devices was important, and developers shouldn't just focus on one system such as Apple's iOS.
Using the Kindle as an example, Boatman said his company's Scrabble game for the system was a massive success, outselling all books and other content for the device.
"It has a great digital distribution method. Most [developers] think they can't push the technology, but the experience on a Kindle is awesome.
" It's a unique and fascinating experience to sit in direct sunlight and play Scrabble. When we put the game out it outsold everything. Everyone wants to play games. Is it important to port games to other devices? Yes."
The final myth - that current technology is offering the best games experience on mobile, is also wrong, said Boatman.
"Is this is as good as it gets? I don't think it ends here. We're in a place where there's a lot more room to go. I don't think the industry stops here. The young developers of today grew up with this stuff. Think about how they are attacking the space."
"We're on the cusp of something great. In three years you won't be able to recognise the state of the mobile games industry," he concluded.
http://www.gamesindustry.biz/article...rved-on-mobile
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February 11th, 2011, 02:33 Posted By: wraggster
Konami has launched PES 2011 for Android phone users.
It's available to download now from the Android Market for ÂŁ4.23.
It utilises a control system called True Flow, which streamlines the beautiful game so simple phone controls or touch-screen joypads can be used.
In a press release today Konami boasted that PES 2011 for Android is the only game to feature all UEFA Club Competitions, including the UEFA Champions League, UEFA Europa League and the UEFA Super Cup Final awaiting the winners of both.
http://www.eurogamer.net/articles/20...ndroid-out-now
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February 10th, 2011, 23:55 Posted By: wraggster
Talk about the iPad 2 (like the iPad 2 itself) is so boring that people are now starting to speculate about the iPad 3. Those rumors got a big shot in the arm yesterday as two prominent pundits - John Gruber of Daring Fireball and MG Siegler of TechCrunch - predicted that Apple will release a third-generation iPad in the fall. While Gruber made it clear that his guess was pure speculation, Siegler quotes a "very good" anonymous source as saying that Apple is planning a "big fall surprise" relating to the iPad 3, and asserts that this is "not a guess."
John Gruber, who has a wealth of insider contacts at Apple, wrote that he wasn't relying on any of those sources when he predicted that Apple would switch to a late-fall... [Read More]
http://modmyi.com/forums/iphone-news...september.html
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February 10th, 2011, 22:21 Posted By: wraggster
news via modmyi
German researchers have come froward with a public warning: If someone steals your iPhone and jailbreaks it, they may be able to retrieve your sensitive passwords. As a result, the "Fraunhofer Institute Secure Information Technology" team has released a new video showcasing the perceived "security threats" posed by jailbreaking, a situation in which an "attacker can retrieve passwords in 6 minutes."
The video demonstrates a password-locked iPhone tethered to a computer via USB. Following a snappy jailbreak, the hoodlum taps into the device's filesystem and nefariously copies a keychain access script. When executed, the script enables all the passwords stored on the iPhone to be viewed after extraction. This "flawed security design" - which affects all iPhone and iPad devices containing the latest firmware - makes all of the above possible without the need... [Read More]
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February 10th, 2011, 22:20 Posted By: wraggster
Another games platform, now apple wants to take over home consoles too :P
news via modmyi
While commonly thought of as little more than a "hobby" to Apple, the living room is becoming an increasingly important target for Cupertino's product development aims. Given the explosion in popularity of the Apple TV and rampant speculation about Apple entering the connect-flatscreen TV business, it seems as though Apple is gearing up for an even bigger push into the living room than anyone had previously thought possible.
According to the folks at Engadget, who were on the receiving end of an anonymous provider of iOS 4.3 beta 3 code snippets, Apple may be planning to launch an Apple TV gaming platform in the near future. In particular, two strings of code, "com.apple.appletv.play.live.thunder" and "com.apple.appletv.play.archive.thunder" suggest that Cupertino is getting serious about gaming. As a result, if video game support comes to the Apple TV, it could prove a game changer for the video gaming industry as we presently know it.
Suspicions of... [Read More]
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February 9th, 2011, 22:49 Posted By: wraggster
Indie puzzle game World of Goo amassed 125,000 sales on iPad during its first month of release, developer 2D Boy has revealed.
The reworking of the two year old game for Apple's tablet has already outperformed its Wii and PC versions.
Claimed 2D Boy (aka Ron Carmel and Kyle Gabler) last night, "in comparison to the iPad version, World of Goo's best 31 day period on WiiWare was 68k copies (thanks to a mass mailing by Nintendo), and on Steam it was 97k copies (thanks to two promotions at discounted prices).
"What makes this even more amazing is that this is a two year old game released on a platform that is less than a year old. The iPad doesn't have the benefit of an install base built up over several years."
Having enjoyed buoyant sales (and a leap from #21 to #2 in the iPad App store chart) when halving the game's price to $5, 2D Boy was resistant to claims by other game companies (including Nintendo) that declining App Store prices was bad news for revenues.
"If a game earns 50% more revenue at a lower price point, it's a pure win situation as the developer makes more money and more people get to enjoy the game. And if those two things are true, does it really matter what the sale price is?"
However, lowering the price late in the day does not seem to have prevented long-term decline, the developer claims, and feels that "if we end up releasing an iPhone version we would need to sell it at a very low price point if we want it to be a top seller in the long run."
World of Goo's success may also have stemmed from an oversight by Apple that saw games promoted in iTunes during the week of December 16 stay prominent for twice as long, due to a Christmas content freeze. Getting featured in the first place was key.
"The only thing we could think of to increase the chances of getting featured was to build awareness of the upcoming release within Apple. We emailed the one person we knew there and were fortunate that the news was received with excitement. We sent them a pre-release build, got some great feedback, and continued to work closely and seek advice up until release."
While Gabler and Carmel agreed that App Store success remained a "lottery," they did "wonder whether, in the long run, it even matters who wins the PSN / WiiWare / XBLA race."
http://www.gamesindustry.biz/article...e-those-on-wii
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February 9th, 2011, 22:28 Posted By: wraggster
Capcom has kicked off its own insane iPhone/iPad games sale, slashing the price of 10 games down to a measly $.99 (US).
Top of the list is Street Fighter IV, which is not only surprisingly good on the small-screen device, but also usually $10. For $.99 it's almost like stealing.
But there are plenty of other excellent titles on the list, including Phoenix Wright, Mega Man II and Resident Evil 4. The full list is below (courtesy of Kotaku):
*Street Fighter 4
* CAPCOM Arcade (in-app purchase game machines)
* Dead Rising Mobile
* Devil May Cry 4 refrain
* Phoenix Wright
* Resident Evil 4
* Resident Evil 4 iPad edition
* KENKEN Pro
* Mega Man II
* Who Wants To Be A Millionaire 2011
http://www.computerandvideogames.com...VG-General-RSS
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February 9th, 2011, 15:05 Posted By: wraggster
Earlier this month, we discuss the possibility of iPod Classics getting new hard drives that almost double or triple the original capacity they have once been limited to. AppleBitch reports that the iPod classic supplies are drying up at Target, Amazon (2), Best Buy and even Apple is giving a 1-3 days before shipping. Even with no real big firmware updates in some time, the Classic does remain to sell decent.
Now the question is, with these dwindling supplies, does this show signs of potentially being discontinued, or will these new hard drives prove to be a worthy update for the product line? Currently the supply shortage only seems to be affecting the silver colored model.
The iPod classic has not been in over a year. What do you think?
http://modmyi.com/forums/iphone-news...ed-update.html
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February 8th, 2011, 23:31 Posted By: wraggster
Uberjack has released a new version of his app for the Android which supports PSN and Xbox Live
Heres release info:
Several changes for Spark PS in today’s release. First, Spark PS is now Spark Trophies, with a new icon, inspired by PSP’s default theme. Second, a free “preview” version of Spark Trophies is now available on Android Market, which includes:
- Played games list
- Trophy list
- Friends list
- Account/Friend summary
- Support for up to two PSN accounts
- Advanced features, such as trophy comparisons, widgets and unlimited accounts support are not available in the preview version.
Finally, today sees release of version 1.50 of Spark Trophies – this latest release brings Friend notifications to Spark Trophies, in manner similar to Spark 360. Full list of changes:- Ability to designate “favorite” friends by “star”ring them in the Friend list
- Notifications for friends signing in (for all friends, or only favorite friends)
- Bug fixes
Unfortunately, PSN doesn’t support realtime status updates in the same fashion as Xbox Live, so friend notifications may be delayed by 10 minutes, or so.
Spark Trophies
Spark Trophies Preview
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February 8th, 2011, 22:40 Posted By: wraggster
Nintendo may not be making a smartphone, but if it did, it might look a bit like the Kyocera Echo. Coming to Sprint later this year, it's being touted as the world's first "dual-touchscreen smartphone." At a preview event today, we got to see the phone running The Sims 3, optimized to take advantage of both screens. Unsurprisingly, it looked a lot like the DS version, albeit with higher-resolution graphics. The phone is set to launch with one other game, although a Sprint representative wouldn't reveal what it was.
Running on a custom Kyocera-skinned version of Android 2.2, the Echo augments the growing "fragmentation" problem that Google's mobile OS faces. Games must use Sprint's SDK to take advantage of both of the screens offered by the Echo. But, how many developers will flock to create games for a single device available on a single carrier? We're going to guess: not many. At least the phone will be able to play other Android games -- maybe even PlayStation Suite games, if the specs are up to snuff.
http://www.joystiq.com/2011/02/07/ky...th-two-launch/
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February 8th, 2011, 22:26 Posted By: wraggster
The iControlPad hasn't been flirting with vaporware status for quite as long as Duke Nukem Forever but certainly long enough to make us wonder if we'd ever be able to use it to kick some in-game butt before we ran out of bubblegum. We've been tantalized by this formerly iPhone-exclusive adapter since way back in 2008, when it was going to be a simple case with a dock connector that would let you control those emulators with greater ease. It's grown significantly since then, the latest version shown above -- the final version, as it happens. It's now available for order at a cost of $74.99, and we're happy to say that ditching that dock connector and going for Bluetooth has expanded support well past the iDevice crowd, including things like the Motorola Blackflip, Blackberry Touch, and the now-classic G1. However, we're told not all games and emulators will work with the thing, so your mileage may vary. First devices ship next week, so make with the clicking.
http://www.engadget.com/2011/02/08/i...ing-next-week/
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February 8th, 2011, 19:38 Posted By: wraggster
Wi-fi required for playback, 3G connection presumed inadequate for streaming
The long-awaited iPlayer app is due for UK launch on iPad this Thursday, according to theTwitter account of a Beeb online engineer.
Owner of the account, Geoff Marshall said: “3G connection is browse only. Browse and playback requires Wi-fi.” Mobile playback might be possible on the upcoming iPad 2, if the tablet uses 4G tech.
It is unclear whether the app will allow users to download content for playback later, like the current desktop program does.
Subsequent Tweets revealed a US launch is planned for June, where the BBC will charge a subscription.
No word when iPlayer will reach the iPhone or iPod touch. Last month reports indicatedwe’d see the apps released together.
It is also rumoured that the BBC will take the on-demand service to Freeview, Freesat and Xbox 360 this year. Until now, iPlayer had only been available on the Nintendo Wii.
http://www.pcr-online.biz/news/35735...iPad-this-week
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February 7th, 2011, 20:36 Posted By: wraggster
This guide will help you to jailbreak your iDevice using the new unthethered greenpois0n software by the Chronic Dev Team. It works on iPhone 3GS, iPod Touch 3G, iPad, iPhone 4, iPod Touch 4G with iOS 4.2.1. This guide is for Windows users.
The first step is to download http://cache.greenpois0n.com/dl/gp_win_rc5_b2.zip
Ensure your device is plugged in to the computer and ispowered OFF. Launch GreenPois0n.exe. When the screen appears simply press “Prepare to Jailbreak (DFU),”. A set of instructions will appear on the screen. Simply follow the instructions to put your device in DFU mode. NOTE: The “sleep” button is the power button, the home button is the... [Read More]
http://modmyi.com/forums/iphone-news...s-4-2-1-a.html
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