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March 10th, 2011, 00:31 Posted By: wraggster
If 32GB just isn't enough to carry your entire collection of Police bootlegs and Greatest Hits compilations, prepare to look enviously upon this bastion of storage salvation. It's a 64GB iPhone 4, a supposed prototype leaked by a Foxconn employee. M.I.C. Gadget scored a quick video of the phone, even prying off the back cover revealing internals that certainly look official. The back is curiously designated "XXGB," which thankfully does not indicate a turn to Roman Numerals, while the model number and FCC ID are similarly X'd out. Other details, like a missing silver ring around the camera lens, indeed make this look like a prototype, but of course the question now is whether this plucky little handset will ever follow its dreams of becoming a production model before getting relegated to obsolescence.
Update: We went over to the Sin Tak shopping mall in Hong Kong to get up close and personal with this mysterious device. Shockingly, the folks wanted a hefty HK$13,500 (US$1,734) for their phone, but this alone doesn't really prove whether it's a legit Foxconn prototype. We also got some folks to run the numbers through Apple's system, and while the serial number is invalid, the model number indicates that this device was manufactured in early 2010, which probably means at one point Apple intended to release a 64GB version of the iPhone 4, but then changed its mind. Ah well, let's see what this summer will bring us.
http://www.engadget.com/2011/03/09/6...n-china-video/
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March 10th, 2011, 00:28 Posted By: wraggster
Well, it's not March 11th, but you can now download iOS 4.3 for you iPhone, iPad or iPod touch (most of them, anyway). That, of course, brings with it mobile hotspot functionality for iPhones, along with a variety of new AirPlay features, a new and improved version of Safari, and a number of other more minor improvements and fixes (like an option to control how your iPad's side switch behaves). We're already busy testing it out ourselves and will report back on what we find, but you can feel free to leave your own first impressions in the comments below in the meantime -- Apple's complete list of what's included in the update is after the break.
http://www.engadget.com/2011/03/09/a...eases-ios-4-3/
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March 10th, 2011, 00:25 Posted By: wraggster
Hey, Pre 2 owners: want the webOS 2.1 action that Germans have been enjoying on their Pre Pluses for a couple weeks now? Of course you do -- and HP's got your back. The new update's been posted with support for the Touchstone's Exhibition mode, Voice Dial, and a plethora of updates to existing apps throughout the system (interestingly, the unlocked Pre 2 seems to have the Rogers model's update information, but we're pretty sure it makes no difference).
On a related note, remember Classic? The old-school Palm OS emulator for webOS was so neat back during the Pre's introduction that Palm worked closely with the developer to get it supported and available -- but when webOS 2.0 happened, Palm dropped the emulator like a hot potato by removing critical stuff from the platform's updated libraries. Well, with some sweat, blood, and a whole lot of elbow grease, it appears that PreCentral forum members have somehow managed to get Classic working on webOS 2.1 once again -- and you can, too, with a ten-step procedure. It feels like Palm OS is becoming more of a vintage novelty than a mission-critical platform by the day, but hey, we can understand the sentimental value.
http://www.engadget.com/2011/03/09/p...emulator-hack/
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March 10th, 2011, 00:24 Posted By: wraggster
You know your product name is clever when not one but two companies go for it. Such is the name "Peel." This offering we're talking about is not the sort that turns an iPod into an iPhone, rather it's the kind that turns an iPhone into a universal remote -- though it'll work with all the other iOS devices too. It's a combination app and hardware that we've been tracking since last year, and now it's up for order. The iOS app talks to a goofy shaped IR blaster, called the Fruit, which costs $99. The combination turns your mobile device into a Harmony-hunting universal remote, but a smarter one that not only knows how to turn on your TV but also how to tune it to the latest episode of Glee, apparently, since every promo shot seems to feature some bit of gleekery. The app is free now and the Fruit is up for purchase -- though it's currently showing as back ordered. Let's hope it doesn't spoil.
http://www.engadget.com/2011/03/09/p...le-99-buys-yo/
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March 10th, 2011, 00:23 Posted By: wraggster
We'd heard "early March" being thrown around for the so-called NoDo update to Windows Phone 7 that includes support for copy and paste (along with performance tweaks and a CDMA stack that'll allow Sprint's HTC Arrive to go about its business) back at MWC, but it looks like that may have slipped a tad: Microsoft France's official PR blog is now trumpeting the second half of this month, which means you can probably stop checking your phone for updates every 15 minutes and regain some semblance of sanity and normalcy in your life for a few days. Legendary Microsoft insider Mary Jo Foley says her sources are telling her that the week of March 21st is looking likely -- conveniently the week of CTIA and the Arrive's launch -- so that would make some sense.
http://www.engadget.com/2011/03/09/m...ste-update-fo/
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March 10th, 2011, 00:12 Posted By: wraggster
Mobile gaming network OpenFeint and Chinese publisher The9 have partnered for a fund intended to encourage iOS developers to move to Android.
The pair is now accepting applications from developers hoping to access an as-yet unspecified portion of the $100 million warchest The9 has setup to fund mobile software.
"There's a treasure trove of great games on iOS waiting for the rest of the world to discover," said OpenFeint marketing VP Eros Resmini. "This fund will help make that possible for indie game developers."
The9 invested $4 million in cross-platform network OpenFeint, which claims to have 68 million registered players, last Summer.
"Our partnership with OpenFeint is a great first step," said Chris Shen, vice president at The9. "We are excited to see some great games on Android devices in China soon."
The pair will also select several of the successful applications to be localised for the burgeoning Chinese market. Interested developers should apply to this address.
http://www.gamesindustry.biz/article...velopment-fund
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March 9th, 2011, 00:52 Posted By: wraggster
Trip Hawkins, founder of EA and CEO of Digital Chocolate, took digs at both Apple and Nintendo during his a session at GDC last week, telling listeners that Apple was over-stimulating supply to the App Store and bemoaning the introduction of development licences by Nintendo.
The rant was part of a 'Social Developers Rant Back' session at the San Francisco event, which also featured luminaries Brenda Brathwaite, Scott Jon Siegel and Chris Hecker.
During his ten minute section, Hawkins rounded on Apple for over-crowding the market place, effectively dis-encouraging quality development for the platform by not helping to promote good titles well enough.
"A few months ago the local newspaper here had a story about what an incredible job Apple was doing, and isn't Apple amazing - they generate a billion dollars in revenue for developers," Hawkins recalled.
"They do such a great job for developers! And that's not all, Apple customers are happy because they have 250,000 applications to choose from, isn't that incredible?
"C'mon. If you're a self respecting journalist, how can you go to sleep without bothering to do the math? You take a billion dollars, you divide it by a quarter million you get... $4000 dollars each. Do you see the problem with that? That doesn't even pay for a really good Fussball table!
"So we have these platforms where there's too much supply, and then everybody wonders why there's a discovery problem but they can't leverage that because there's no curation. How is anyone supposed to find out what's good? How are they supposed to find it? How is anybody supposed to be able to scale?"
The session was a largely light hearted affair with some serious messages behind it, but Hawkins was the only speaker to address the concrete issues of the supply chain for social and mobile developers.
"Some of these platforms are really tough, for a whole variety of reasons. If you can't figure out how to make a healthy eco-system, it's not going to be a great business for developers to be employed in," Hawkins continued.
"This is what we need to be concerned about if we want to deliver great experiences for the public and be able to unleash our creativity."
Apple wasn't the only target for Hawkins' anger, either. The executive also berated Nintendo for its introduction, many years ago, of the concept of development licences for hardware, which Hawkins believes put the nail in the coffin of free and open development.
"We used to have a free and open games business, and then Nintendo came along and introduced a thing called a licence agreement. There's a whole lot of companies these days that have basically copied that model. How's that going for us? Well, let's take a look.
"It might be okay if the markets are really growing. There are, for example, a lot of Android devices being sold, but how about revenue on the platform, how much is that growing? Not very much.
"Some of these platforms are actually shrinking in terms of customer activity and revenue, and that's really concerning. So if we're gonna get involved in a community ourselves and chose a platform, these platforms have a tremendous responsibility to grow their market fast enough to justify our support."
http://www.gamesindustry.biz/article...ness-for-worse
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March 9th, 2011, 00:45 Posted By: wraggster
Google's Android has the largest share of the US smartphone market, according to a new survey from ComScore.
Android has 31.2 per cent of the market as of January 2011, up from 23.5 per cent in October 2010.
This means it has displaced RIM and its Blackberry handsets as king of the hill. RIM dropped from a 35.8 to 30.4 per cent share.
Apple held relatively steady, remaining in third place with a 0.1 per cent gain to 24.7 per cent, while Microsoft saw its share decline from 9.7 to 8.0 per cent. Palm rounded out the top five at 3.2 per cent.
Claimed ComScore's MobiLens division, "65.8 million people in the US owned smartphones during the three months ending in January 2011, up 8 per cent from the preceding three-month period."
ComScore's estimates held that 234 million Americans ages 13 and older used mobile devices, with 23.7 per cent playing games on their handsets.
In addition, stats from IDC European Mobile Phone Tracker (seen by Mobile Magazine) claim that Android's European sales grew from 470,000 units in the last quarter of 2009 to 7.9 million for the same period in 2010. This constitutes a 1580 per cent boost.
By comparison, iOS-baed phones grew 66 per cent. Commented Francisco Jeronimo, European mobile devices research manager at IDC: "The last quarter of 2010 clearly shows the trends for the coming years in Western Europe. The Western European mobile phone market will be dominated by smartphones and Android will be king of the hill."
IDC also estimated that that Android's install base will grow by around 37 per cent per year between 2010 and 2015 in Europe.
http://www.gamesindustry.biz/article...t-year-on-year
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March 8th, 2011, 02:36 Posted By: wraggster
"Apple's iPad competitors are still spec-obsessed, and Apple's next-gen iPad coupled with the same price point is forcing Samsung to rethink its tablet strategy and pricing methodology altogether. The South Korean Yonhap News Agency relays a quote from Lee Don-joo, executive VP of Samsung's mobile division, about Samsung's upcoming Galaxy Tab 10.1 compared to the new iPad. 'We will have to improve the parts that are inadequate,' Don-joo said. 'Apple made it very thin.' Features aside, Samsung also finds itself in a bind price-wise. The upcoming Galaxy Tab model, complete with a 10.1-inch screen and Android 3.0, was initially going to be priced higher than the current 7-inch Galaxy Tab. Apple's iPad 2, however, is forcing Samsung to 'think that over.'"http://apple.slashdot.org/story/11/0...ate-Galaxy-Tab
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March 8th, 2011, 02:29 Posted By: wraggster
Apple is believed to be weighing its options with regard to dumping the present iPhone4 glass back design in favor of an aluminum back reminiscent of the very first iPhone that debuted almost four years ago. If the change takes place, it will likely happen ahead of the anticipated iPhone 5 launch this summer.
Based on the information possessed by the folks at Taiwan's Economic Daily News, Apple is pushing ahead with an iPhone 5 design that is remarkably similar to the iPod touch. Rumors aside, logic would suggest that Apple may dump their use of glass in favor of aluminum to reduce both the weight of the iPhone 5 and to increase its resistance to scratches. As we've been reading extensively in recent weeks, Apple is apparently taking "scratch resistant" surfaces and coatings very seriously. Consequently, the iPhone 5 will probably be the most scratch-proof handset in the five generation existence of the iPhone.
http://modmyi.com/forums/iphone-news...phone-5-a.html
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March 7th, 2011, 23:32 Posted By: wraggster
Square Enix will follow-up the launch ofChampionship Manager 1970s Legends with, wait for it, a 1980s edition.
You get the chance to change history by managing some of the biggest teams of the decade, reads the official blurb.
The database is home to thousands of players from the decade. Match of the Day maestro Gary Lineker and ex-England manager Glenn Hoddle are mentioned.
It features illustrated news stories from throughout the decade, adding authenticity.
"It's almost like the 1980's never went away - Kylie Minogue is still releasing songs, there's another royal wedding, talent shows are on prime time television and King Kenny's back at Liverpool. It's like we never left the decade behind," said general manager Roy Meredith.
"1980s Legends lets you take that revival one step further and manage some of the greatest names in football, back in a decade when football was about mullets and mud. With 1980s styled visuals you really will immerse yourself in the era."
Championship Manager 1980s launches this month.
http://www.eurogamer.net/articles/20...-1980s-legends
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March 7th, 2011, 23:04 Posted By: wraggster
Though neither Nokia nor CEO Stephen Elop ever said there was an exchange of billions of dollars as a part of the company's tie-up with Microsoft for the Windows Phone platform, Bloomberg is sourcing "two people with knowledge of the terms" in saying that something in excess of $1 billion is flowing from Redmond to Espoo. Though the deal isn't yet finalized -- Elop said as much back at MWC -- it'd apparently call for Microsoft to pay out at least some of the cash upfront with Nokia sending cash in the other direction for device licenses. Interestingly, the deal is said to give Microsoft access to parts of Nokia's expansive patent portfolio -- and they'll have it for quite some time, too: the contract's apparently going to be good for "more than five years." That's more than most marriages, it seems (and roughly as expensive).
http://www.engadget.com/2011/03/07/b...llion-to-make/
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March 6th, 2011, 22:04 Posted By: wraggster
One little-noticed upgrade to the AT&T iPad2's 3G radio will make a big difference to many users outside the US and international travelers: the refreshed tablet now supports quad-band UMTS, like the iPhone 4. The original iPad, as well as the iPhone 3G/3GS, only had tri-band UMTS, omitting support for the 900 MHz band common in Asia and parts of Europe. The Verizon model's CDMA radio, on the other hand, is compatible with very few carriers' networks worldwide, making it a poor choice for globetrotters.
One of the complaints about the iPhone3G, and its successor the 3GS, was that it supported only AT&T's 850 and 1900 MHz UMTS bands, and the 2100 MHZ band used in Europe and Asia. Many carriers in Australasia, however, use the 900 MHz band, especially in rural areas, and since the... [Read More]
http://modmyi.com/forums/ipad-news/7...orld-mode.html
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March 6th, 2011, 20:24 Posted By: wraggster
When 21 rogue apps started siphoning off identifying information from Android phones and installing security holes, Google yanked the lot from Android Market, and called the authorities to boot. But what of the 50,000 copies already downloaded by unwitting users? That's what Google's dealing with this week, by utilizing Android's remote kill switch to delete them over the air. But that's not all, because this time the company isn't just removing offending packages, but also installing new code. The "Android Market Security Tool March 2011" will be remotely added to affected handsets to undo the exploit and keep it from sending your data out, as well as make you wonder just how much remote control Google has over our phones. Yes, we welcome our new Search Engine overlords and all that, so long as they've got our best interests at heart, but there's a certain irony in Google removing a backdoor exploit by using a backdoor exploit of its own -- even one that (in this case) will email you to report what it's done.
http://www.engadget.com/2011/03/06/g...-of-malicious/
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March 6th, 2011, 02:48 Posted By: wraggster
Probably the most significant new feature of the iPad 2 (except, I guess, for those planning on carrying it around like a very big camera) is the new A5 processor. Apple's claiming twice the performance and up to nine times the graphics power. As usual, though, they were mum on the details of what's inside the chip. A (so far unsubstantiated) report out today, though, says that not only has Apple included the same 512 MB of memory in the iPad 2 as the iPhone4, but also that it's faster LPDDR2 RAM.
During the iPad 2 announcement, Apple gave only the vaguest idea of what's under the hood. They did refer to a dual-core 1GHz ARM processor and a faster graphics chip. Apple habitually refrains from publishing specs on iPad and iPhone internals, preferring to focus on performance claims (10 hours of battery life, twice as fast, etc). They've never said how much RAM is in any of their devices:
http://modmyi.com/forums/iphone-news...ry-report.html
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March 5th, 2011, 23:56 Posted By: wraggster
There's not exactly a shortage of video game emulators for Android devices, but there has been one notable, 64-bit exception. That's finally been rectified with the just-released N64oid application, however, which finally brings emulation of Nintendo 64 games to the platform -- and, like the other emulators from developer Yongzh, it's conveniently available right in the Android Market (for $5.99). As you might expect, there are a few glitches and hiccups to be found even on high-end phones like the Nexus S, but it does seem to run remarkably well for an initial release and, as Download Squad points out, you can also use a separate, freely-available app to add some Wiimote controls to the proceedings. Also, it means you can play Goldeneye on your phone.
http://www.engadget.com/2011/03/04/n...droid-devices/
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